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The Captains Table Suggestions

primar13primar13 Member Posts: 1,896 Bug Hunter
Here is a few thought I have on the captains table.

First Thing I really do like the map I just wish more people would use it. Here are a few ways you could solve this problem.

(I did not intend to start a F2P vs Subscriber war, but It seems to have started... Please Behave)


  • Add a Transwarp Directly to the Captains Table function to the Transwarp List.
  • Make sure All Mission Contacts are at the Captains Table. (Including all the Dyson Contacts)
  • Make it so you can meet with a Contact who is there instead of heading to their normal location when in Story Missions.
  • Add Shipyard Functionality to the Captains Table Map (Ship Requisitions, Ship Editor, Ship Swapper)
  • Add a 5% increase of EC Rate when Selling items to Vendors, at the Captains Table.
  • Add the Captains Table Map to the Foundry along with the Space Map
  • Add a NPC Which will offer a Doff Mission which will Grind 12,000 Dilithium over a 2 Day period instead of the Current Academy Mission, which only offers 1,000 over a 2 day period.
  • Add a Shuttlebay to Fleet Starbase
  • Add a Shuttlebay with a Shuttle to Each Sector Block. (For the Corresponding EC Transwarp Price for that zone) (Excluding Klingon and Borg Space, because no one in their right mind would take a unarmed shuttle there)

Updated on 2/14/14
edit: changed 20K to 12K
Post edited by Unknown User on
«1

Comments

  • artan42artan42 Member Posts: 10,450 Bug Hunter
    edited February 2014
    Add Worf, Tuvok, Tasha, Spock (TOS), Scotty (TOS), Mcoy (TOS).
    22762792376_ac7c992b7c_o.png
    Norway and Yeager dammit... I still want my Typhoon and Jupiter though.
    JJ Trek The Kelvin Timeline is just Trek and it's fully canon... get over it. But I still prefer TAR.

    #TASforSTO


    '...I can tell you that we're not in the military and that we intend no harm to the whales.' Kirk: The Voyage Home
    'Starfleet is not a military organisation. Its purpose is exploration.' Picard: Peak Performance
    'This is clearly a military operation. Is that what we are now? Because I thought we were explorers!' Scotty: Into Darkness
    '...The Federation. Starfleet. We're not a military agency.' Scotty: Beyond
    'I'm not a soldier anymore. I'm an engineer.' Miles O'Brien: Empok Nor
    '...Starfleet could use you... It's a peacekeeping and humanitarian armada...' Admiral Pike: Star Trek

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  • primar13primar13 Member Posts: 1,896 Bug Hunter
    edited February 2014
    artan42 wrote: »
    Add Worf, Tuvok, Tasha, Spock (TOS), Scotty (TOS), Mcoy (TOS).

    Why?

    I don't see the point in having them there.

    edit:

    I always forget about the whole timetravel thing...

    In that case put every Enterprise Captain (Dead or Alive) in a Chair around the Table :)
  • azniadeetazniadeet Member Posts: 1,871 Arc User
    edited February 2014
    I like all the suggestions. The Captain's Table is certainly in need of some love.

    The 20,000 dil request is a little steep, as the existing contact at the academy is already a vet reward. I would support them simply moving that guy to the Captain's table though, just to make people actually have to go there.

    I also very much like the idea of adding the existing canon characters. This place is supposed to be set out of time, somewhere where the best of the best convene almost supernaturally. It only makes sense to have the most legendary characters in the game there.
  • primar13primar13 Member Posts: 1,896 Bug Hunter
    edited February 2014
    azniadeet wrote: »
    I like all the suggestions. The Captain's Table is certainly in need of some love.

    The 20,000 dil request is a little steep, as the existing contact at the academy is already a vet reward. I would support them simply moving that guy to the Captain's table though, just to make people actually have to go there.

    I also very much like the idea of adding the existing canon characters. This place is supposed to be set out of time, somewhere where the best of the best convene almost supernaturally. It only makes sense to have the most legendary characters in the game there.


    The reason behind increasing that Dilithum mission is because the Curent Doff Mission is useless in my opinion. Why would I want to fly halfway accrss the galaxy to start a mission that will give me an extra 1000, Dilithium in a 2 day period when I can just do my 8000, a day and go to the mine for an extra 1000 that takes 5 seconds...

    If you are going to put a cooldown on a mission like that give it a reward that would be usefull. it doesn't need to be 20K but make it at lease more than 8K so that it will be worth heading to the academy to start it.
  • azniadeetazniadeet Member Posts: 1,871 Arc User
    edited February 2014
    primar13 wrote: »
    The reason behind increasing that Dilithum mission is because th eDoff Mission is useless in my opinion. Why would I want to fly halfway accrss the galaxy to start a mission that will give me an extra 1000, Dilithium in a 2 day period when I can just do my 8000, a day and go to the mine for an extra 1000 that takes 5 seconds...

    If you are going to put a cooldown on a mission like that give it a reward that would be usefull. it doesn't need to be 20K but make it at lease more than 8K so that it will be worth heading to the academy to start it.

    That extra 1000 is one of only two ways to increase the refinement cap. No character can refine more than 9000 in a day. 8000 normal daily, 1000 over 2 days for the vet doff (500 a day), and 500 from a T3 dil mine.

    Mining another 1000 somewhere doesn't change the amount of refined dil you get from the day's work. Only the DOFF missions do.
  • primar13primar13 Member Posts: 1,896 Bug Hunter
    edited February 2014
    azniadeet wrote: »
    That extra 1000 is one of only two ways to increase the refinement cap. No character can refine more than 9000 in a day. 8000 normal daily, 1000 over 2 days for the vet doff (500 a day), and 500 from a T3 dil mine.

    Mining another 1000 somewhere doesn't change the amount of refined dil you get from the day's work. Only the DOFF missions do.


    Yes this is a way to increase that cap. I feel as a Subscriber you should be given a higher daily grind limit. Even if it is a Total of 12,000 a Day instead of 8,000 a day that would be an improvement. but I feel that limit should be increased for subscribers.
  • artan42artan42 Member Posts: 10,450 Bug Hunter
    edited February 2014
    primar13 wrote: »
    I always forget about the whole timetravel thing...

    In that case put every Enterprise Captain (Dead or Alive) in a Chair around the Table :)

    I only mentioned the ones Cryptic has the appearance rights for.
    22762792376_ac7c992b7c_o.png
    Norway and Yeager dammit... I still want my Typhoon and Jupiter though.
    JJ Trek The Kelvin Timeline is just Trek and it's fully canon... get over it. But I still prefer TAR.

    #TASforSTO


    '...I can tell you that we're not in the military and that we intend no harm to the whales.' Kirk: The Voyage Home
    'Starfleet is not a military organisation. Its purpose is exploration.' Picard: Peak Performance
    'This is clearly a military operation. Is that what we are now? Because I thought we were explorers!' Scotty: Into Darkness
    '...The Federation. Starfleet. We're not a military agency.' Scotty: Beyond
    'I'm not a soldier anymore. I'm an engineer.' Miles O'Brien: Empok Nor
    '...Starfleet could use you... It's a peacekeeping and humanitarian armada...' Admiral Pike: Star Trek

    Get the Forums Enhancement Extension!
  • rahmkota19rahmkota19 Member Posts: 1,929 Arc User
    edited February 2014
    Seeing that this thread is before me (F2P) dominated by subsribers, let me remind you of how STO F2P works.

    The very core of the idea of F2P in STO is that every player has the access to everything, except for the Veteran rewards. Some of the Veteran rewards (I'm looking at you, Vet ships, ship tokens and playable Borg) are pretty powerful. But I respect them as a token of appreciation from Cryptic/PWE to their loyal subscribers.

    Now, however, you are trying to make One Map To Rule Them All. If I understand the Captain's Table from my Lifetime friends, it is (next to dead ofcourse) a Social Zone, not a Social+Useful Zone like ESD is. What you are suggesting is to change the purpose of the map completely, so that you can avoid ever having to interact with the F2P players.

    That feels like elitism to me. And I'm opposed to that. And with the current F2P matrix, so is Cryptic.
    So voting no.
  • artan42artan42 Member Posts: 10,450 Bug Hunter
    edited February 2014
    rahmkota19 wrote: »
    Seeing that this thread is before me (F2P) dominated by subsribers, let me remind you of how STO F2P works.

    I'm silver.

    I honestly don't mind is CT is OP, it might clear up some zones in DS9 :P.
    22762792376_ac7c992b7c_o.png
    Norway and Yeager dammit... I still want my Typhoon and Jupiter though.
    JJ Trek The Kelvin Timeline is just Trek and it's fully canon... get over it. But I still prefer TAR.

    #TASforSTO


    '...I can tell you that we're not in the military and that we intend no harm to the whales.' Kirk: The Voyage Home
    'Starfleet is not a military organisation. Its purpose is exploration.' Picard: Peak Performance
    'This is clearly a military operation. Is that what we are now? Because I thought we were explorers!' Scotty: Into Darkness
    '...The Federation. Starfleet. We're not a military agency.' Scotty: Beyond
    'I'm not a soldier anymore. I'm an engineer.' Miles O'Brien: Empok Nor
    '...Starfleet could use you... It's a peacekeeping and humanitarian armada...' Admiral Pike: Star Trek

    Get the Forums Enhancement Extension!
  • jockey1979jockey1979 Member Posts: 1,005 Arc User
    edited February 2014
    primar13 wrote: »
    • Add Shipyard Functionality to the Captains Table Map (Ship Requisitions, Ship Editor, Ship Swapper)

    What you mean to say is, put it back - as it was removed when Rommies were added
  • lianthelialianthelia Member Posts: 7,921 Arc User
    edited February 2014
    Not saying some of these changes wouldn't be nice but I prefer the captain's table how it is pretty much. It's a home away from home...almost being empty is nice...a place where a vet can get away without having to close the general channels.

    A haven to escape stupid things like Gorn jokes, government and spiritual chat(things where no one ends up a winner.), and other random stupidity that can go on at ESD, Qo'nos, and every other major hub.
  • primar13primar13 Member Posts: 1,896 Bug Hunter
    edited February 2014
    rahmkota19 wrote: »
    Seeing that this thread is before me (F2P) dominated by subsribers, let me remind you of how STO F2P works.

    The very core of the idea of F2P in STO is that every player has the access to everything, except for the Veteran rewards. Some of the Veteran rewards (I'm looking at you, Vet ships, ship tokens and playable Borg) are pretty powerful. But I respect them as a token of appreciation from Cryptic/PWE to their loyal subscribers.

    Now, however, you are trying to make One Map To Rule Them All. If I understand the Captain's Table from my Lifetime friends, it is (next to dead ofcourse) a Social Zone, not a Social+Useful Zone like ESD is. What you are suggesting is to change the purpose of the map completely, so that you can avoid ever having to interact with the F2P players.

    That feels like elitism to me. And I'm opposed to that. And with the current F2P matrix, so is Cryptic.
    So voting no.

    What I've learned with my time on the forums is to put down as many ideas as you can and if they decide to use them they can, and more importantly most times an idea that may not start out as good May morph into something better with discussion.

    First thing... I am not a fan of the vet ships... They don't work for me.

    I don't know what ship tokens you are talking about as the only free ship I got as a vet was the option to get the ablative voyager or the saucer separating galaxy for free, and both were of no use to me.

    And more importantly playable Borg is only usable if you decide to use it, I have five characters and that is more than enough for me. I am just trying to make this map more useable and fun to visit... I still plan on going to ESD and he other social zones but I want to make this map useable so they don't decide to just scrap it in general.
  • azniadeetazniadeet Member Posts: 1,871 Arc User
    edited February 2014
    rahmkota19 wrote: »
    Seeing that this thread is before me (F2P) dominated by subsribers, let me remind you of how STO F2P works.

    The very core of the idea of F2P in STO is that every player has the access to everything, except for the Veteran rewards. Some of the Veteran rewards (I'm looking at you, Vet ships, ship tokens and playable Borg) are pretty powerful. But I respect them as a token of appreciation from Cryptic/PWE to their loyal subscribers.

    Now, however, you are trying to make One Map To Rule Them All. If I understand the Captain's Table from my Lifetime friends, it is (next to dead ofcourse) a Social Zone, not a Social+Useful Zone like ESD is. What you are suggesting is to change the purpose of the map completely, so that you can avoid ever having to interact with the F2P players.

    That feels like elitism to me. And I'm opposed to that. And with the current F2P matrix, so is Cryptic.
    So voting no.

    Well, many of us never asked for STO to go F2P in the first place... We're the ones who've had the goalposts changed on us. And as far as I'm concerned, your 'feeling' of elitism does not constitute any offense on anyone else's part.
  • wolverine595959wolverine595959 Member Posts: 726
    edited February 2014
    rahmkota19 wrote: »
    Seeing that this thread is before me (F2P) dominated by subsribers, let me remind you of how STO F2P works.

    The very core of the idea of F2P in STO is that every player has the access to everything, except for the Veteran rewards. Some of the Veteran rewards (I'm looking at you, Vet ships, ship tokens and playable Borg) are pretty powerful. But I respect them as a token of appreciation from Cryptic/PWE to their loyal subscribers.

    Now, however, you are trying to make One Map To Rule Them All. If I understand the Captain's Table from my Lifetime friends, it is (next to dead ofcourse) a Social Zone, not a Social+Useful Zone like ESD is. What you are suggesting is to change the purpose of the map completely, so that you can avoid ever having to interact with the F2P players.

    That feels like elitism to me. And I'm opposed to that. And with the current F2P matrix, so is Cryptic.
    So voting no.

    So one map to rule them all I am fine with that idea. I know when I stopped playing fed there was so much RPing and TRIBBLE going at all the social maps and sometimes it would be a nuisance to even get to the exchange or where ever. No one is talking about taking away the cointacts at other maps but adding a consolidated map with all the contacts for people with access to the Captains Table. YOu coming out against smells like entitled F2Per so call me elitest I call you Entitled QQ
    Hey I Used to be Captain Data, well I guess I still am in game but the account link really screwed everything up :rolleyes:
  • azniadeetazniadeet Member Posts: 1,871 Arc User
    edited February 2014
    And why would you want to share a zone with someone who you think is an elitist anyways?
  • jockey1979jockey1979 Member Posts: 1,005 Arc User
    edited February 2014
    rahmkota19 wrote: »
    Seeing that this thread is before me (F2P) dominated by subsribers, let me remind you of how STO F2P works.

    The very core of the idea of F2P in STO is that every player has the access to everything, except for the Veteran rewards. Some of the Veteran rewards (I'm looking at you, Vet ships, ship tokens and playable Borg) are pretty powerful. But I respect them as a token of appreciation from Cryptic/PWE to their loyal subscribers.

    Now, however, you are trying to make One Map To Rule Them All. If I understand the Captain's Table from my Lifetime friends, it is (next to dead ofcourse) a Social Zone, not a Social+Useful Zone like ESD is. What you are suggesting is to change the purpose of the map completely, so that you can avoid ever having to interact with the F2P players.

    That feels like elitism to me. And I'm opposed to that. And with the current F2P matrix, so is Cryptic.
    So voting no.

    First and foremost, Cryptic took away services and feature from the Captain Table map, asking for some to be put back is not "elitism", it is asking for something we had being restored.

    Secondly, some people paid a large sum of money, up front for this game, due to one of the bonus items was an "exclusive" social zone that was in fact useful to said players. The zone was no put there to "avoid F2P players" (paranoid much ?) - it was there so some players could conduct their game play without the downside of a public area (tons of idiots, insane lag, constant map switching and awful zone chat).

    Third and final point, we used to also get a slight boost (I think it was about 10%) to vendor trash if we sold it there, though that seemed to vanish on the F2P conversion.

    The Captains Table used to be a real nice social zone, that took more time to get to (as you have to go via a home system) but was worth the peace and relaxed environment with a nice few bonuses. - Now it is just a wasted resource and a slap in the face for those of us WHO PAID FOR IT.
  • bluegeekbluegeek Member Posts: 0 Arc User
    edited February 2014
    Some of that, they're just not going to do.

    The only reason it's still in the game is because it's billed as a "Veteran's Reward" and because it's more trouble to take out than to leave in.


    TCT needs a unique niche that doesn't (initially) require a lot of effort and expense for Cryptic to put into the game. And it should entice players to subscribe or buy a Lifetime, to help justify the expenses it does incur.


    Because it's supposed to be cross-time and cross-dimensional, that theme should carry forward everything else that goes on in that zone. And it should be mainly oriented around role-playing and other captain-to-captain interactions.


    First of all, as I understand it, captains are supposed to go there through a dimensional door.

    Cryptic should put a "Go To Captain's Table" option on the players' bridge, on the door to the Ready Room. You only see the option if you're a Veteran or Lifetime player. You would arrive directly at the station instead of outside of it. We'll find uses for the outside of it, but the main idea here is to offer an alternative to that unnecessary and "uncanonical" step of needing to dock.

    Because it needs to be convenient to use. And, for that reason, it should also have Exchange, Bank, and Mail even though those don't entirely make sense from an RP standpoint.

    They can leave the usual docking mechanism in there because, well, easier to leave it than take it out. Some players might prefer to do it that way. Or put in a Veteran-only Transwarp option, as suggested simply because that's the easiest thing for them to do.


    I would also suggest putting a Foundry door in there, so that Foundry authors can link their missions to it. It goes without saying that the whole station would also need to be available as a Foundry setting.


    None of these suggestions so far really addresses the niche for TCT, but I figure I'll develop my thoughts in other posts so they can be discussed individually. This post is just about setting the stage.
    My views may not represent those of Cryptic Studios or Perfect World Entertainment. You can file a "forums and website" support ticket here
    Link: How to PM - Twitter @STOMod_Bluegeek
  • azniadeetazniadeet Member Posts: 1,871 Arc User
    edited February 2014
    Simply moving the Vet dil refiner from the academy to the Captain's table would be nice... it would just give people a reason to go there.
  • primar13primar13 Member Posts: 1,896 Bug Hunter
    edited February 2014
    bluegeek wrote: »
    Some of that, they're just not going to do.

    The only reason it's still in the game is because it's billed as a "Veteran's Reward" and because it's more trouble to take out than to leave in.


    TCT needs a unique niche that doesn't (initially) require a lot of effort and expense for Cryptic to put into the game. And it should entice players to subscribe or buy a Lifetime, to help justify the expenses it does incur.


    Because it's supposed to be cross-time and cross-dimensional, that theme should carry forward everything else that goes on in that zone. And it should be mainly oriented around role-playing and other captain-to-captain interactions.


    First of all, as I understand it, captains are supposed to go there through a dimensional door.

    Cryptic should put a "Go To Captain's Table" option on the players' bridge, on the door to the Ready Room. You only see the option if you're a Veteran or Lifetime player. You would arrive directly at the station instead of outside of it. We'll find uses for the outside of it, but the main idea here is to offer an alternative to that unnecessary and "uncanonical" step of needing to dock.

    Because it needs to be convenient to use. And, for that reason, it should also have Exchange, Bank, and Mail even though those don't entirely make sense from an RP standpoint.

    They can leave the usual docking mechanism in there because, well, easier to leave it than take it out. Some players might prefer to do it that way. Or put in a Veteran-only Transwarp option, as suggested simply because that's the easiest thing for them to do.


    I would also suggest putting a Foundry door in there, so that Foundry authors can link their missions to it. It goes without saying that the whole station would also need to be available as a Foundry setting.


    None of these suggestions so far really addresses the niche for TCT, but I figure I'll develop my thoughts in other posts so they can be discussed individually. This post is just about setting the stage.

    I'm confused are you making suggestions or acting as the moderator... Because you are listing things we don't have...
  • bluegeekbluegeek Member Posts: 0 Arc User
    edited February 2014
    My next thought for the Captain's Table is that Veterans should be able to invite other players to the map, in a similar way that we can invite others to our fleet holdings.

    That way, it's still a Vet perk but one that they can share with non-Vets on a temporary basis.

    After all, if the idea is to position it as a worthwhile perk for subscribers, it would be nice if they can bring their friends so they can see why.

    Yes, it does lose a bit of exclusivity, but it becomes more useful for role-playing with friends and sets the stage for unique features that players might actually want.
    My views may not represent those of Cryptic Studios or Perfect World Entertainment. You can file a "forums and website" support ticket here
    Link: How to PM - Twitter @STOMod_Bluegeek
  • bluegeekbluegeek Member Posts: 0 Arc User
    edited February 2014
    Captains, do I need to start moderating you?

    Cut out the "elitist" dreck.

    This doesn't have to be yet another pointless argument or another thread into the cesspool.
    My views may not represent those of Cryptic Studios or Perfect World Entertainment. You can file a "forums and website" support ticket here
    Link: How to PM - Twitter @STOMod_Bluegeek
  • primar13primar13 Member Posts: 1,896 Bug Hunter
    edited February 2014
    bluegeek wrote: »
    My next thought for the Captain's Table is that Veterans should be able to invite other players to the map, in a similar way that we can invite others to our fleet holdings.

    That way, it's still a Vet perk but one that they can share with non-Vets on a temporary basis.

    After all, if the idea is to position it as a worthwhile perk for subscribers, it would be nice if they can bring their friends so they can see why.


    What if it was that you could invite someone for one hour, and they would have a 20 Hour cool down before coming back, and they would have a limit of visiting five times before they have to buy it..
  • bluegeekbluegeek Member Posts: 0 Arc User
    edited February 2014
    primar13 wrote: »
    I'm confused are you making suggestions or acting as the moderator... Because you are listing things we don't have...

    I'm making suggestions.
    My views may not represent those of Cryptic Studios or Perfect World Entertainment. You can file a "forums and website" support ticket here
    Link: How to PM - Twitter @STOMod_Bluegeek
  • cem3212cem3212 Member Posts: 138 Arc User
    edited February 2014
    I too, like many, began as F2P then transitioned to Lifetime given it's sale awhile back. I enjoyed STO immensely as F2P & have only enjoyed it more since converting to Lifetime. The Captian's Table was a perk I had read about, tried out, & find lacking. The Captian's Table seems it is a bit behind the times in offerings given the current state of the game. I seriously doubt it is given much consideration upon updating. Any updating & added perks to the Captian's Table need to be minimal though. Not dramatic game changing but game enhancing. More novelty with a few functional features would get players to remember the Captain's Table once again.
  • primar13primar13 Member Posts: 1,896 Bug Hunter
    edited February 2014
    bluegeek wrote: »
    I'm making suggestions.

    You mentioned a portal from the ready room, was that a suggestion or something we were already supposed to have.
  • primar13primar13 Member Posts: 1,896 Bug Hunter
    edited February 2014
    Respectfully, I'm against the invite idea. Currently the CT is almost always an annoyance free zone where we can use the exchange, bank, & email free from the nonsense we usually find in ESD, Drozana, etc.

    I am not a big fan of the invite idea, so that is why I suggested the limit, but on the other hand we need to give cryptic And PWE a reason to invest time and money, and publicity is as good a reason as any.

    Truthfully I would be fine if they just gave vets access to the observation lounge map, (ie added it to the ship interior)
  • azniadeetazniadeet Member Posts: 1,871 Arc User
    edited February 2014
    What if you had to go to the Captain's table to access all of your veteran rewards...

    The Heavy Destroyer, the Captain's Yacht, the Android BOFF, the Mugato, and the Veteran Dilithum Refiner are all only available after you've unlocked the Captain's table; so why not just put them all there, so that we need to visit it in order to unlock/use our rewards. Then all of those rewards can be removed from F2P zones.

    That way the Captain's Table can become a 'veteran hub': somewhere you need to go to take advantage of all the existing perks.
  • primar13primar13 Member Posts: 1,896 Bug Hunter
    edited February 2014
    azniadeet wrote: »
    What if you had to go to the Captain's table to access all of your veteran rewards...

    The Heavy Destroyer, the Captain's Yacht, the Android BOFF, the Mugato, and the Veteran Dilithum Refiner are all only available after you've unlocked the Captain's table; so why not just put them all there, so that we need to visit it in order to unlock/use our rewards. Then all of those rewards can be removed from F2P zones.

    That way the Captain's Table can become a 'veteran hub': somewhere you need to go to take advantage of all the existing perks.

    Ooh I love this idea... Probably the best one yet
  • lan451lan451 Member Posts: 3,386 Arc User
    edited February 2014
    All the Captain's Table really needs is all the amenities of a normal SB (ESD, DS9) and then a transwarp to go directly to it.
    azniadeet wrote: »
    What if you had to go to the Captain's table to access all of your veteran rewards...

    The Heavy Destroyer, the Captain's Yacht, the Android BOFF, the Mugato, and the Veteran Dilithum Refiner are all only available after you've unlocked the Captain's table; so why not just put them all there, so that we need to visit it in order to unlock/use our rewards. Then all of those rewards can be removed from F2P zones.

    That way the Captain's Table can become a 'veteran hub': somewhere you need to go to take advantage of all the existing perks.

    This idea though is pretty cool too. I approve.
    JWZrsUV.jpg
    Mine Trap Supporter
  • meimeitoomeimeitoo Member Posts: 12,594 Arc User
    edited February 2014
    primar13 wrote: »
    Here is a few thought I have on the captains table.

    First Thing I really do like the map I just wish more people would use it. Here are a few ways you could solve this problem.

    (I did not intend to start a F2P vs Subscriber war, but It seems to have started... Please Behave)


    • Add a Transwarp Directly to the Captains Table function to the Transwarp List.
    • Make sure All Mission Contacts are at the Captains Table. (Including all the Dyson Contacts)
    • Make it so you can meet with a Contact who is there instead of heading to their normal location when in Story Missions.
    • Add Shipyard Functionality to the Captains Table Map (Ship Requisitions, Ship Editor, Ship Swapper)
    • Add a 5% increase of EC Rate when Selling items to Vendors, at the Captains Table.
    • Add the Captains Table Map to the Foundry along with the Space Map
    • Add a NPC Which will offer a Doff Mission which will Grind 12,000 Dilithium over a 2 Day period instead of the Current Academy Mission, which only offers 1,000 over a 2 day period.
    • Add a Shuttlebay to Fleet Starbase
    • Add a Shuttlebay with a Shuttle to Each Sector Block. (For the Corresponding EC Transwarp Price for that zone) (Excluding Klingon and Borg Space, because no one in their right mind would take a unarmed shuttle there)

    Updated on 2/14/14
    edit: changed 20K to 12K


    I'm loving all these ideas! Make us have an actual reason to go to the Captain's Table!
    3lsZz0w.jpg
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