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Possible memory leak? Game practically locks my computer

Recently, the game has been pushing my computer's RAM capacity to the limit, to the point where the computer is often practically locked. Sometimes it doesn't do it, for some reason, but mostly it does. This is not the texture bug, as far as I can tell. (I did get that once, in Starfleet Academy, at the same time as this was happening, but haven't seen it since.)

I know that sounds like my laptop just hasn't got enough RAM, but the thing is that it didn't do this until recently and the computer hasn't changed that I know of. It wasn't a problem until Season 8.5, or possibly Season 8 but if so it's definitely got worse since 8.5. Can it really be possible that 8.5 uses that much more memory than 8 and 7? Somebody suggested that it might be a memory leak, possibly connected to the graphics card. If so, can it be fixed?

The game currently uses 700MB of memory at good times (it seems to clear up slightly when between maps), rising to about 770MB most of the time. How does that compare to what other people are getting?


Spec:
Intel(R) Core(TM)2 Duo CPU, 2.00GHz, 2 Cores.
2GB RAM.
Windows Vista Home Premium.
Graphics card, if I'm reading System Information correctly, is "Mobile Intel(R) 4 Series Express Chipset Family", "Adapter RAM 829MB".
Post edited by wombat140 on

Comments

  • stoutesstoutes Member Posts: 4,219 Arc User
    edited February 2014
    Hey Wombat!

    Is it only STO that locks up? Or actually the whole thing (Windows included)?

    Having only 2GB and an Intel graphics card is somewhat touching the lower limit of the game.

    If it's your machine, there could be two or three reasons able of causing this.
    A) Your video drivers might be out of date (my laptop was more then fine, but sometimes that thing just dragged and puffed, etc... Up until I updated my drivers)
    B) Overheating; overheating causes computers to get excessively slow.

    You might want to use Speedfan while playing to see the actual temperature while under load (above 90C is pretty hot).

    If you believe temperature isn't the problem, and you're at least a bit tech savvy, try out Hirens Boot CD. Hiren CD is like a techie's swiss knife; you can load up a mobile XP (mini-xp) where you can do benchmarks, memorychecks and virusscans, without your actual windows locking up files and such...
    maxvitor wrote: »
    Nerf is OP, plz nerf
    That's quite the paradox, how could you nerf nerf when the nerf is nerfed. But how would the nerf be nerfed when the nerf is nerfed? This allows the nerf not to be nerfed since the nerf is nerfed? But if the nerf isn't nerfed, it could still nerf nerfs. But as soon as the nerf is nerfed, the nerf power is lost. So paradoxally it the nerf nerf lost its nerf, while it's still nerfed, which cannot be because the nerf was unable to nerf.

    I call it, the Stoutes paradox.
  • grouchyotakugrouchyotaku Member Posts: 0 Arc User
    edited February 2014
    wombat140 wrote: »
    ...
    Spec:
    Intel(R) Core(TM)2 Duo CPU, 2.00GHz, 2 Cores.
    2GB RAM.
    Windows Vista Home Premium.
    Graphics card, if I'm reading System Information correctly, is "Mobile Intel(R) 4 Series Express Chipset Family", "Adapter RAM 829MB".

    So out of your 2GB of RAM, 829MB has already been set aside for the chip set graphics system...

    They say that with Windows Vista, you need at least 4GB of RAM to have a stable system...
  • wombat140wombat140 Member Posts: 971 Arc User
    edited February 2014
    Thanks stoutes and grouchyotaku.
    It's Windows that locks up, not just the game - while it's doing that, everything slows down to a crawl, including any other programs that are running, such as Firefox. I'll try out those suggestions.

    As for Windows Vista needing at least 4GB of RAM... huh. The laptop was sold with Windows Vista and 2GB RAM. Looks like I've been had, eh? Although it does run perfectly well with everything else. You're sure the 829MB isn't the video card's own memory?
  • grouchyotakugrouchyotaku Member Posts: 0 Arc User
    edited February 2014
    wombat140 wrote: »
    ...
    As for Windows Vista needing at least 4GB of RAM... huh. The laptop was sold with Windows Vista and 2GB RAM. Looks like I've been had, eh? Although it does run perfectly well with everything else. You're sure the 829MB isn't the video card's own memory?

    Intel Express is a Mobile Motherboard chipset (since Intel itself does not sell stand alone graphic cards for laptops) and shares system RAM with the CPU...

    You might want to check to see if the laptop RAM can be upgraded through an additional SO-DIMM memory card. This would be much less expensive then purchasing a new laptop...
  • shadowwraith77shadowwraith77 Member Posts: 6,395 Arc User
    edited February 2014
    I have a similar issue, but it is only the game that freezes up and not the computer.

    When the game freezes and I check with the task manager it say unresponsive, so I just end the process and reboot the game client.

    My system uses windows 7 32bit/amd Athlon 7550 dual core processor 2.5GHz/3GB ram and HD space is 238/286, so plenty of empty HD space left.

    GPU is a Galaxy Nvidia GeForce GTX 560 1024MB/MO GDDR5

    This has only become an issue since S8 launched, and hasn't stopped yet. :mad:

    So far I have managed to eliminate my freezing issue with defragmenting the computer's files, but will keep my fingers crossed and see if it still happens.

    EDIT: Still seems to happen. :mad:
    tumblr_nq9ec3BSAy1qj6sk2o2_500_zpspkqw0mmk.gif


    Praetor of the -RTS- Romulan Tal Shiar fleet!

  • amosov78amosov78 Member Posts: 1,495 Arc User
    edited February 2014
    I've been getting an intermittent issue since last month where STO will have long periods of pausing/freezing, sometimes along with disjointed and looping sound. This happens along with environments and player/ NPC models, and their textures, also having difficulty loading properly if at all, all the while accompanied by serious constant disk accessing.

    The problem with the disk accessing now also persists even after I exit STO, forcing me to usually have to turn the machine off and on again to clear it. It only happens with STO, and so far nothing with Champions Online and Neverwinter, or other programs/games.

    I have exhausted all possible options on my end to see if there's any problems with my machine and I, nor anyone else whose tried to help, can find anything wrong. The task manager wasn't showing any other unusual processes at the times this happens either.

    My system is:

    Windows 7 Ultimate 64-bit
    Pentium Dual-Core CPU E6500 @ 2.93 GHz x2
    8.00 GB Ram
    GeForce GTX 650 Ti
    U.S.S. Endeavour NCC-71895 - Nebula-class
    Commanding Officer: Captain Pyotr Ramonovich Amosov
    Dedication Plaque: "Nil Intentatum Reliquit"
  • wombat140wombat140 Member Posts: 971 Arc User
    edited February 2014
    Curious to know, how much memory does Task Manager say STO takes when other people use it? Is it the same as my 700-800MB? If not, that would mean that it's a bug causing it to use extra memory when I run it, rather than just that it's behaving normally but my laptop can't handle it.

    Also, has the amount of RAM the game needs increased seriously in the last one or two Seasons? It used to cope all right. Thanks for the advice, grouchyotaku.
  • grouchyotakugrouchyotaku Member Posts: 0 Arc User
    edited February 2014
    wombat140 wrote: »
    ...
    Also, has the amount of RAM the game needs increased seriously in the last one or two Seasons? It used to cope all right. Thanks for the advice, grouchyotaku.

    The introduction of 'HUGE' maps such as New Romulus, the Spire, and the Battlezone has increased the amount of textures and graphics map data that has to be available for the graphics card to use...
  • shadowwraith77shadowwraith77 Member Posts: 6,395 Arc User
    edited February 2014
    wombat140 wrote: »
    Curious to know, how much memory does Task Manager say STO takes when other people use it? Is it the same as my 700-800MB? If not, that would mean that it's a bug causing it to use extra memory when I run it, rather than just that it's behaving normally but my laptop can't handle it.

    Also, has the amount of RAM the game needs increased seriously in the last one or two Seasons? It used to cope all right. Thanks for the advice, grouchyotaku.

    Mine will run anywhere from 700-900mb according to the task manager.
    tumblr_nq9ec3BSAy1qj6sk2o2_500_zpspkqw0mmk.gif


    Praetor of the -RTS- Romulan Tal Shiar fleet!

  • wombat140wombat140 Member Posts: 971 Arc User
    edited February 2014
    Thanks Shadowwraith. So it is my computer that's the difficulty, then. I'll look into the question of extra RAM next time I have any time to spare.
  • shadowwraith77shadowwraith77 Member Posts: 6,395 Arc User
    edited February 2014
    wombat140 wrote: »
    Thanks Shadowwraith. So it is my computer that's the difficulty, then. I'll look into the question of extra RAM next time I have any time to spare.

    From what I have read up on this subject, it is not uncommon for memory leakage to become prudent when dealing with such vast file streaming.
    tumblr_nq9ec3BSAy1qj6sk2o2_500_zpspkqw0mmk.gif


    Praetor of the -RTS- Romulan Tal Shiar fleet!

  • ovinspaceovinspace Member Posts: 310
    edited February 2014
    I've had a couple of issue recently:

    Rare one - the game run slow and find arc using 25% of cpu time. Once started arc isn't even required to continue playing, shame windows ctrl-alt-delete is so slow these days.

    More often is locking down of the machine when the game starts, which takes quite a while to clear, thats with 8GB ram
  • trygvar13trygvar13 Member Posts: 697 Arc User
    edited February 2014
    amosov78 wrote: »
    I've been getting an intermittent issue since last month where STO will have long periods of pausing/freezing, sometimes along with disjointed and looping sound. This happens along with environments and player/ NPC models, and their textures, also having difficulty loading properly if at all, all the while accompanied by serious constant disk accessing.

    The problem with the disk accessing now also persists even after I exit STO, forcing me to usually have to turn the machine off and on again to clear it. It only happens with STO, and so far nothing with Champions Online and Neverwinter, or other programs/games.

    I have exhausted all possible options on my end to see if there's any problems with my machine and I, nor anyone else whose tried to help, can find anything wrong. The task manager wasn't showing any other unusual processes at the times this happens either.

    My system is:

    Windows 7 Ultimate 64-bit
    Pentium Dual-Core CPU E6500 @ 2.93 GHz x2
    8.00 GB Ram
    GeForce GTX 650 Ti

    I have started having a similar problem and it only happens with STO. On 2 occasions the computer locked up completely. It started happening after Season 8. Hmm after I gave Arc a try in fact. I have a similar set up as yours except:

    16.00 GB RAM
    RADEON HD 7900 2GB

    It is very annoying. The other day the game locked up moments after I beamed down to Starfleet Academy.
    Dahar Master Qor'aS
  • wombat140wombat140 Member Posts: 971 Arc User
    edited March 2014
    Sounds a bit like mine. Mine's not ARC-related, though, because I haven't got ARC.

    By the way:
    stoutes wrote: »
    If you believe temperature isn't the problem, and you're at least a bit tech savvy, try out Hirens Boot CD. Hiren CD is like a techie's swiss knife; you can load up a mobile XP (mini-xp) where you can do benchmarks, memorychecks and virusscans, without your actual windows locking up files and such...

    I can't work out how to download/burn the bootable CD from that page. Can you explain please? I could do with a bootable CD - I make a disk image backup (using DriveImager XML, which is included on that CD apparently) before doing anything drastic to the computer, but I've recently realised that without a bootable CD I couldn't restore from the image if anything did go wrong!
  • stoutesstoutes Member Posts: 4,219 Arc User
    edited March 2014
    Hi Wombat!

    If you want to use Hiren Boot CD; first of all, you don't have to worry about if something drastic would happen. It actually works as a seperate "instance".

    First of all, the actual Hiren download can be found here.

    There are two ways to boot from this "CD";

    By burning it on a disc.
    Or putting it on a USB drive.

    As soon as you boot up from that disk, you get a choice of what you want to start. Choose "Mini XP". This will start a Windows XP in your computer memory. As soon as it's started you will have the ability to open the hiren console. Within this console you would be able to choose any program offered.
    maxvitor wrote: »
    Nerf is OP, plz nerf
    That's quite the paradox, how could you nerf nerf when the nerf is nerfed. But how would the nerf be nerfed when the nerf is nerfed? This allows the nerf not to be nerfed since the nerf is nerfed? But if the nerf isn't nerfed, it could still nerf nerfs. But as soon as the nerf is nerfed, the nerf power is lost. So paradoxally it the nerf nerf lost its nerf, while it's still nerfed, which cannot be because the nerf was unable to nerf.

    I call it, the Stoutes paradox.
  • wombat140wombat140 Member Posts: 971 Arc User
    edited March 2014
    Download from www.hirensbootcd.org/download and put on a disk - got it. No, didn't mean that the CD itself counted as doing something drastic - meant that I needed the CD before I tried doing anything else drastic to the computer, because I've recently realised that without a bootable CD I couldn't actually use my backups if anything went wrong. Thanks very much!
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