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Kestrel Runabout Build

shinzonisbackshinzonisback Member Posts: 330
edited February 2014 in Romulan Discussion
Hi guys, I was looking for a decent Kestrel Build.

This is my actual Build:
http://skillplanner.stoacademy.com/?build=kestrel001_0

Doffs:
2 - Conn Officers (Purple)
3 - Projectile Weapons Officers (Purple)
1 - Damage Control Engineer (Green)
Italian Player - Forgive my bad English

[SIGPIC][/SIGPIC]
Post edited by shinzonisback on

Comments

  • edited February 2014
    This content has been removed.
  • shinzonisbackshinzonisback Member Posts: 330
    edited February 2014
    wardcalis wrote: »
    no go, the hargh'peng isn't effected by torp doffs, additionally for torp doffs to really be effective you need more that 1 torp. they proc each time a torp fires and they effect all torps when they proc.

    id say use energy wep doffs for beam overload. tact team wont do much for you

    well, that doffs are the same of my starship, that's why i use 3 projectile weapons officers (but I didn't knew they don't affect Harg'peng).

    I used Hargh'Peng due to their AoE impact that instant kills groups of shuttles.

    However I think I have to change them :(
    Italian Player - Forgive my bad English

    [SIGPIC][/SIGPIC]
  • nobletnoblet Member Posts: 0 Arc User
    edited February 2014
    Forget torp. Fit 2 beams and boff with faw.
  • shinzonisbackshinzonisback Member Posts: 330
    edited February 2014
    noblet wrote: »
    Forget torp. Fit 2 beams and boff with faw.

    Yeah, good idea :D
    Italian Player - Forgive my bad English

    [SIGPIC][/SIGPIC]
  • cepholapoidcepholapoid Member Posts: 284 Arc User
    edited February 2014
    Something like this should do fine and also work fairly well with your doffs. http://skillplanner.stoacademy.com/?build=kestrelshuttle_0
    cI5XEZr.jpg
  • k9younitk9younit Member Posts: 0 Arc User
    edited February 2014
    wardcalis wrote: »
    no go, the hargh'peng isn't effected by torp doffs, additionally for torp doffs to really be effective you need more that 1 torp. they proc each time a torp fires and they effect all torps when they proc.

    id say use energy wep doffs for beam overload. tact team wont do much for you

    Projectile doffs do indeed affect the hargh'peng. It just has a minimum cooldown of 10 sec.

    If you have all 3 purple doffs you have a 48.8 percent chance that you will have it proc at least once per activation.

    When I use my fighter I generally use a photon and a beam bank as the other fighters are usually dead before the torp reloads.
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