test content
What is the Arc Client?
Install Arc

new player ^^

backfirex12backfirex12 Member Posts: 1 Arc User
edited February 2014 in The Academy
Hello all

Started playing STO few days ago and just hit level 50 (Vice-Admiral or w/e) more or less in the middle of Cardassian storyline,so I guess il continue doing it till Im done with them since I think theres still quite a lot of FE to go still.Read some guides on what to do at 50,but many people saying diferent things and using a lot of in game specific diminutives doesnt really help at all to someone who is basically clueless.I have been using the default crew since begining till now with a few rare/epic quality ones in the unemployment queue due to no more room as they worked just fine till now and I dont really know how to fire them anyway.As far assignments I just clicked everything that didnt have a red mark on it and filled all the posible queues and hoped my security officers didnt come back pregnant or with a war declaration.Now im also picking up flowers,rocks and tagging pink pokemons in new romulus to gain marks/rep(??) for the romulan hippie association (Im romulan-klingon tactical officer).So basically now im looking forward next step to get geared.What daily activities are worth doing from a practical point of view?.My current ship is a Scimitar (yes I could not resist) with the default X gear it comes with plus my last ship leftovers,and many slots arent even filled,because its too big :rolleyes:.Im unlikely to spend any more $ for time being so thats it as far current ship/gear goes.My idea for now was simply a PvE dps boat that blew things and didnt ask too many questions.How do I go about now to get some decent gear to scale into higher content?is new hippie association daily stuff worth the hassle?and other factions?should I change to better officers asap?if so how do I fire the faulty ones?.Im also looking for a guild,I dont expect/want anything in a silver plate,but at least so they can answer my annoying questions and do stuff from time to time I guess.
Also,apostrophes and paragraphs are forbidden in my planet
Thanks!
Post edited by backfirex12 on

Comments

  • mindshadow999mindshadow999 Member Posts: 241 Arc User
    edited February 2014
    So basically now im looking forward next step to get geared.What daily activities are worth doing from a practical point of view?

    Romulan Rep only has a couple of good payouts. Eppoh, obviously, and Tau Dewa Sector Patrol. You can also get them from Vault Ensnared and Azure Nebula queue missions.

    My idea for now was simply a PvE dps boat that blew things and didnt ask too many questions.How do I go about now to get some decent gear to scale into higher content?is new hippie association daily stuff worth the hassle?

    Romulan Rep gives some good equipment - Elite Scorpion hangar pets, and the Romulan Weaponry set also gives a bonus to Plasma damage if you slot two pieces of it. The Hyper-Plasma Torpedo launcher is great against Borg, which means once you're geared up a bit you'll do well in the space queued mission Infected: Conduit Elite, which is the main method of getting Omega Reputation marks (it's often abbreviated ISE - 'Infected Space Elite').
    and other factions?

    See above - Omega is another good one. Nukara is kind of a pain. Dyson is nice, and very easy to level - you can get passive abilities that give a +CritD boost, and when you're a Romulan, you should be critting a lot. Dyson also gives crazy mad dilithium, which is of course useful for gearing.
    should I change to better officers asap?if so how do I fire the faulty ones?

    You should have a dropdown menu in each officer's Status screen that gives 'Career Options' like train - or dismiss. Remember to loot their equipment before you throw them out the airlock!
  • shockwave85shockwave85 Member Posts: 1,040 Arc User
    edited February 2014
    Most of your good endgame gear is going to come from the various reputations, or from your fleet. If you haven't joined a fleet yet, it's very much recommended. Some fleets have very specific rules, many fleets have none. My fleet (SSOG for Feds, KSOG for KDF) for example is a fairly large fleet which will accept basically anybody as long as you aren't a jerk and don't loot the fleet bank just to sell stuff. You would be, however, more than welcome to take a few things from the fleet bank to get yourself started, that's why it's there.

    Reputations will have two ways of getting gear: Projects and Store unlocks. Store unlocks open up a category of stuff in the reputation's own store that you can buy at any time for dilithium. Dyson automatically unlocks store categories as you level it up, the other reps require you to run a project to unlock a category first. Really good gear, especially set gear, will require you to run a project which will cost Marks, Dilithium, and some other stuff. The project will reward you with one of that item. If you ever want another, you run the project again.

    Fleet stores work a little differently. Your fleet's various holdings (Starbase, Embassy, Dilithium Mine, Spire) all have projects similar to Rep projects that fleet members are expected to fill. Contributing Fleet Marks (earned in PvE queue missions), Dilithium, Duty Officers, or whatever else it asks for will reward you with Fleet Credit. You can then take the Fleet Credit to vendors at the various fleet holdings to buy special high end gear only available to fleets who have leveled up their holdings. Much of this is, literally, the best stuff in the game for its category. Embassy Science consoles or Elite Fleet shields for example. The system is completely TRIBBLE for tat, you can only buy in proportion to how much you contribute, so it encourages everybody to contribute as much as they can.
    ssog-maco-sig.jpg
  • norobladnoroblad Member Posts: 2,624 Arc User
    edited February 2014
    Bridge officers: The big deal here are the rare racial traits. It was hard to read but if you are rom, you do get some nice starter guys. What you want to keep are any with superior romulan operative. Keep doing duty officer missions to get romulan officers, keep the ones with this trait, and slowly fill your active roster with these. There are a few exceptions, dvex or however it is spelled engineer has some unique traits and is worth having around in many builds, and later, you might like some of the others offered (I think there is a jem H officer and maybe a voth, and so on?). But generally, stick with SRO roms (blue and purple quality).

    What to do daily:
    I personally fill all 4 of the 2000 rep tasks daily. This takes about an hour of playtime. First, go to dyson sphere and do 1 mission in space at the supply depot. This takes 5 min and gets you your one commendation for the day, done. Next, run crystalline catastrophe and get nukara marks, this will fill your daily need. Next run both conduit and vortex for omega marks; I forget you may need to do one of those twice over or risk a hive onslaught to get your daily. Or you can spend 1 day bashing borg on the ground to fill in so you only have to do 2 of those daily (this is what I did). For romulans, do the daily patrol mission in their space for 60 marks or whatever it is. I like the planet next to new rom, gamma Esomething, it is just a quick fight of like 5 waves of trash.

    After all that, all 4 of your reps should be on a 20 hour cooldown. You can now do the following things as you see fit:
    -earn fleet marks from group contnet
    - raise an epohh on new rom, for marks to have later
    - grind marks for any of the factions, on the ground or in space
    - farm dil
    - farm EC
    - repeat old missions for gear as needed -- the new solanae mission set sure but some of the blues in XI version are sweet too until you can upgrade them...

    but those are all chores to some extent. Find a few things you LIKE to do each day and do THOSE too. Just mixing and matching the second list at least cuts down the repetition a lot.
  • dracounguisdracounguis Member Posts: 5,358 Arc User
    edited February 2014
    Woah, new guy. Don't use up all your words on your first post. ;)
    No need to go all Wall 'o Text on us. Paragraph breaks aren't illegal. :D
  • arketipicosarketipicos Member Posts: 149 Arc User
    edited February 2014
    Welcome to the STO family...!!!
    Hope you have great moments here.
    Sincerly
    Picana - Shaolin - Deity Warrior
  • chaser1989chaser1989 Member Posts: 4 Arc User
    edited February 2014
    noroblad wrote: »
    Bridge officers: The big deal here are the rare racial traits. It was hard to read but if you are rom, you do get some nice starter guys. What you want to keep are any with superior romulan operative. Keep doing duty officer missions to get romulan officers, keep the ones with this trait, and slowly fill your active roster with these. There are a few exceptions, dvex or however it is spelled engineer has some unique traits and is worth having around in many builds, and later, you might like some of the others offered (I think there is a jem H officer and maybe a voth, and so on?). But generally, stick with SRO roms (blue and purple quality).

    What to do daily:
    I personally fill all 4 of the 2000 rep tasks daily. This takes about an hour of playtime. First, go to dyson sphere and do 1 mission in space at the supply depot. This takes 5 min and gets you your one commendation for the day, done. Next, run crystalline catastrophe and get nukara marks, this will fill your daily need. Next run both conduit and vortex for omega marks; I forget you may need to do one of those twice over or risk a hive onslaught to get your daily. Or you can spend 1 day bashing borg on the ground to fill in so you only have to do 2 of those daily (this is what I did). For romulans, do the daily patrol mission in their space for 60 marks or whatever it is. I like the planet next to new rom, gamma Esomething, it is just a quick fight of like 5 waves of trash.

    After all that, all 4 of your reps should be on a 20 hour cooldown. You can now do the following things as you see fit:
    -earn fleet marks from group contnet
    - raise an epohh on new rom, for marks to have later
    - grind marks for any of the factions, on the ground or in space
    - farm dil
    - farm EC
    - repeat old missions for gear as needed -- the new solanae mission set sure but some of the blues in XI version are sweet too until you can upgrade them...

    but those are all chores to some extent. Find a few things you LIKE to do each day and do THOSE too. Just mixing and matching the second list at least cuts down the repetition a lot.


    this really helped me work out what was worth doing daily to keep me active and engaged within the game :D thanks for sharing it
  • rinksterrinkster Member Posts: 3,549 Arc User
    edited February 2014
    noroblad wrote: »
    Bridge officers: The big deal here are the rare racial traits. It was hard to read but if you are rom, you do get some nice starter guys. What you want to keep are any with superior romulan operative. Keep doing duty officer missions to get romulan officers, keep the ones with this trait, and slowly fill your active roster with these. There are a few exceptions, dvex or however it is spelled engineer has some unique traits and is worth having around in many builds, and later, you might like some of the others offered (I think there is a jem H officer and maybe a voth, and so on?). But generally, stick with SRO roms (blue and purple quality).

    What to do daily:
    I personally fill all 4 of the 2000 rep tasks daily. This takes about an hour of playtime. First, go to dyson sphere and do 1 mission in space at the supply depot. This takes 5 min and gets you your one commendation for the day, done. Next, run crystalline catastrophe and get nukara marks, this will fill your daily need. Next run both conduit and vortex for omega marks; I forget you may need to do one of those twice over or risk a hive onslaught to get your daily. Or you can spend 1 day bashing borg on the ground to fill in so you only have to do 2 of those daily (this is what I did). For romulans, do the daily patrol mission in their space for 60 marks or whatever it is. I like the planet next to new rom, gamma Esomething, it is just a quick fight of like 5 waves of trash.

    After all that, all 4 of your reps should be on a 20 hour cooldown. You can now do the following things as you see fit:
    -earn fleet marks from group contnet
    - raise an epohh on new rom, for marks to have later
    - grind marks for any of the factions, on the ground or in space
    - farm dil
    - farm EC
    - repeat old missions for gear as needed -- the new solanae mission set sure but some of the blues in XI version are sweet too until you can upgrade them...

    but those are all chores to some extent. Find a few things you LIKE to do each day and do THOSE too. Just mixing and matching the second list at least cuts down the repetition a lot.


    Good list, only thing I'd add is doffs.

    The Doff system is an excellent source on ongoing dilithium, contraband and boffs/doffs.

    The trick is to upgrade the quality of your doffs as much as possible to maximise the reward from critical successes.

    Also, keep an eye on your commendation tracks, perhaps decising to focus on one or two over the others.

    Diplomacy is extremely useful to get to tier 4. Hang around in Beta Ursae to pick up diplo missions.
  • mcduffie369mcduffie369 Member Posts: 787 Arc User
    edited February 2014
    Check out my FB page or YT channel for help.
  • norobladnoroblad Member Posts: 2,624 Arc User
    edited February 2014
    rinkster wrote: »
    Good list, only thing I'd add is doffs.

    The Doff system is an excellent source on ongoing dilithium, contraband and boffs/doffs.

    The trick is to upgrade the quality of your doffs as much as possible to maximise the reward from critical successes.

    Also, keep an eye on your commendation tracks, perhaps decising to focus on one or two over the others.

    Diplomacy is extremely useful to get to tier 4. Hang around in Beta Ursae to pick up diplo missions.

    A little cleanup ---
    as a rom kdf, 'diplomacy' == 'marauding' and you can do quite well in tau dewa sector beating up ferenghi freighters. Those and humans have more contraband, and every 5 of those is 2k dil for free (security guy, qonos, in the hall with the leaders).

    Also, you don't need scorp fighters, as you have access to frigate pets which are generally better -- don't waste dil on those, even the blue pets from the shipyard store are better at not dying every other second.
  • jaguarskxjaguarskx Member Posts: 5,945 Arc User
    edited February 2014
    New player here... just random stuff...

    I started playing about a month ago. I am playing Federation and KDF concurrently; started KDF about 6 days ago. For the Fed, I have more or less abandoned the missions for now even though I know I can get decent gear Boffs and Doffs. The last mission I played was "War Is Good Business". I mostly just grind random combats in those "enemy signal" zone or whatever they are called. I also do a little bit of daily dilithium farming. Up until I hit Rear Admiral I used to get pretty good random equipment drops when doing the Borg dailies because you get leveled equipment. For the equipment I don't care about I sell 'em on the Exchange. However, after becoming upper half Rear Admiral I am only getting Omega Marks. I guess that's one way to slow down people from accumulating too much energy credits selling things on the Exchange. Currently approaching the 10 million EC limit. I'm wondering if it is worth increasing to that limit to 1 billion ECs. For now it's a low priority.

    I suppose I will get back to doing the storyline pretty soon on the Federation side in a few days. I just want to continuing exploring other things like crafting since I collected a lot of anomalies, and doing Doff missions. I actually lost a Doff on in a low casualty mission that ended in a disaster... oh well... now I only have 86 Doffs. While I do all Doff Commendation missions, I have been focusing on diplomatic missions which seems to offer the most benefits of all the different commendations. Plus I have maybe 5 or 6 Doff that I have neglected to pick up from Lt. Ferra back at the Academy. Not sure if I should grind up 5 common Doffs for 1 uncommon Doff or simply buy another 100 slots for Doffs... Maybe I will buy some common Doffs from the Exchange to get rid of some ECs and grind them for a few uncommon Doffs, thus killing two birds with one stone...

    How long until I can start my own thread anyway? As I said, it's been almost a month and I still get that red message at the top of the forum stating I can only post replies in threads that have already been created.
  • fatman592fatman592 Member Posts: 1,207 Arc User
    edited February 2014
    jaguarskx wrote: »
    I'm wondering if it is worth increasing to that limit to 1 billion ECs. For now it's a low priority.

    Buying the ec cap increase, the account bank and more character slots are pretty much the best investments one could make. Though going gold for a month would probably be the best buy for these services. Otherwise, do what I did and grind dilithium, convert to zen and start with those purchases.
    jaguarskx wrote: »
    Not sure if I should grind up 5 common Doffs for 1 uncommon Doff or simply buy another 100 slots for Doffs... Maybe I will buy some common Doffs from the Exchange to get rid of some ECs and grind them for a few uncommon Doffs, thus killing two birds with one stone...

    I never understood anyone buying more doff slots. 60-100 doffs are more than enough to run a full 20 missions. But if you want it, go right ahead. I can't say I'd reccomend trading 5 common doffs and some dilithium for an uncommon doff. People in fleets are always buying common doffs, put them on the exchange for some fast ec, use the profit to buy uncommon and rare doffs.

    And there's really good stuff in those episodes. Right now the Salone set gained by playing "Step Between the Stars" is probably the best starter (free) space set. The "Second Wave" (dominion) set of missions will reward another good space set, ground set, 2 rare + 1 very rare doffs and a Jem'Hadar boff. The Breen missions have some good unique equipment. There are the caustic plasma weapons from one of the Romulan missions which are cheap versions of Romulan plasma. Replaying "Sphere of Influence" rewards [acc]x2 antiproton beams which can be a great starter ap set with the Rift Core and Omni Beam. And I could go on.
    jaguarskx wrote: »
    How long until I can start my own thread anyway? As I said, it's been almost a month and I still get that red message at the top of the forum stating I can only post replies in threads that have already been created.

    I have no idea about the forum thing, post a little more and I think it unlocks.
  • norobladnoroblad Member Posts: 2,624 Arc User
    edited February 2014
    absolutely worth it for the EC cap. 10 mil seems like a lot at first but within 2 months of play I had close to 100 mil and spent 80 on a ship. A LOT of items cost more than 10 each. If you cannot afford it, a couple of items hold value well and can "store" energy credits, fleet modules and lockbox keys can both "store" a few mil for you until you can afford the cap increase. The minimal account bank is nice if you have more than 1 character so you can do the sponsor reputation grind and share account bound items. For 1 character, not worth it.


    fleet projects eat white quality DOs, so that is one way to purge your roster. I routinely toss them 5 or more at a time for fleet credits.

    you should be able to make your own thread by now, but I dunno what the lock even is. I was able to post right off, but I have a NWN account too.... I would try to figure out what is up with that. ^^^ What he said, it says you have 1 post, try getting 5 or 10 see if it clears up.
  • shockwave85shockwave85 Member Posts: 1,040 Arc User
    edited February 2014
    One thing worth investing in while you level up is a one month sub. The bank and inventory space increases are permanent, and you get free respec tokens with every rank increase. Unfortunately I think the EC limit reverts when your sub lapses, but that's an inexpensive upgrade anyway. You can easily buy it with Dilithium once you hit max level and have numerous ways of getting it.

    Speaking of which, that KDF captain of yours will be amazing for farming dilithium. Fly around space and look for Doff assignments in the "Marauding" category, either under "Current Map" or by looking at your first officer's assignments under the Department Heads tab. Go around to every sector block and check those two places. Queue up anything that says it rewards some kind of item (ignore the ones that don't). Not only will you rank up your Marauding levels, unlocking extremely useful transwarp points, you will haul in gear that can be sold for EC, commodities and the biggies: Contraband and Prisoners. Contraband can be turned in to security officers on Qo'noS, Ganalda or DS9 for 2000 dil per 5 contraband (every 2 hours). Prisoners can be turned in there as well, but you do better to fly around looking for Marauding assignments that start with "Forced Labor Requisition for..." Those assignments have a better payout for fewer prisoners than giving them to the Security officer, and are much less likely to fail too.

    KDF captains also have additional dil granting dailies for doing specific things in PvP (including dying a certain number of times), or running "Empire Defense" missions in the Omega Leonis block.
    ssog-maco-sig.jpg
  • jaguarskxjaguarskx Member Posts: 5,945 Arc User
    edited February 2014
    fatman592 wrote: »
    Buying the ec cap increase, the account bank and more character slots are pretty much the best investments one could make. Though going gold for a month would probably be the best buy for these services. Otherwise, do what I did and grind dilithium, convert to zen and start with those purchases.

    How many additional bridge offer slots can I buy? I heard that Cryptic limited it because at one point in time people were abusing it. I've heard of people having 40+ bridge officers on deck. I am currently grinding for dilithium, I probably really started to focus on it for the past 10 days or so. I think for those 10 days I have been averaging 5,000 to 6,000 each day. Just did my 1st mining mission yesterday.

    I never understood anyone buying more doff slots. 60-100 doffs are more than enough to run a full 20 missions. But if you want it, go right ahead. I can't say I'd reccomend trading 5 common doffs and some dilithium for an uncommon doff. People in fleets are always buying common doffs, put them on the exchange for some fast ec, use the profit to buy uncommon and rare doffs.

    True, I have been able to do 20 mission with my current roster of 86 Doffs... However, many of the Doff missions I really wanted to do were not open to me because I lacked the proper Doff to do so. I would guess about 40% - 50% of the Doff missions that I have done were not my 1st choice missions, sometimes not even my 2nd choice. I actually managed to have 23 Doff missions running at one time because I had 3 injured Doffs in med bay.

    The thought about buying common Doffs to grind was simply a thought. It depends on how much EC they cost. If low enough I might just do a couple to determine if it is also worth spending dilithium for the long run.
    And there's really good stuff in those episodes. Right now the Salone set gained by playing "Step Between the Stars" is probably the best starter (free) space set. The "Second Wave" (dominion) set of missions will reward another good space set, ground set, 2 rare + 1 very rare doffs and a Jem'Hadar boff. The Breen missions have some good unique equipment. There are the caustic plasma weapons from one of the Romulan missions which are cheap versions of Romulan plasma. Replaying "Sphere of Influence" rewards [acc]x2 antiproton beams which can be a great starter ap set with the Rift Core and Omni Beam. And I could go on.

    Yeah, I've already done the "Step Between the Stars" at the beginning of Feb, however, I ran into many technical issues with that mission. One is that infamous bug where after you don the EVAC suit and step outside the station, the entire screen was basically black. Nothing was rendered except the background stars. Also, logging out and logging back in kicked me out of the mission; I was sent back to the transwarp gate to get to the sphere. Anywaste, I was only able to complete the mission once to get the 400 Qmendation points and a deflector dish. Tried going back several times to do the mission again to collect the complete set, but no go... I suppose the bugs caused the game to think that I have already done that mission several times and has forever locked me out. Oh well... at least I was able to the free starship.
  • jaguarskxjaguarskx Member Posts: 5,945 Arc User
    edited February 2014
    One thing worth investing in while you level up is a one month sub. The bank and inventory space increases are permanent, and you get free respec tokens with every rank increase. Unfortunately I think the EC limit reverts when your sub lapses, but that's an inexpensive upgrade anyway. You can easily buy it with Dilithium once you hit max level and have numerous ways of getting it.

    Hmmmm.... maybe I'll try a month sub. The bank and inventory increase is enticing... I already at max level (Lvl 50) so I assuming I will not be getting the free respec token. Based one what I've read the EC cap reverts back to 10 million. However, you do not loose any EC that is above that limit; you still have it. But you cannot gain anymore ECs until you EC account drops below 10 million.

    For now I am just trying to see how much I can enjoy the game without spending real money. However, I don't want to be a freeloader either since it does cost money to create content and maintain the servers. At least for moment anything that actually improves my character / officers / ships will be done with Zen earned from converting refined dithium. But for other things that do not affect gameplay at all I would likely buy with real money like increasing the number of character slots (captains) from 3 to 7, and perhaps outfits.
    Speaking of which, that KDF captain of yours will be amazing for farming dilithium. Fly around space and look for Doff assignments in the "Marauding" category, either under "Current Map" or by looking at your first officer's assignments under the Department Heads tab. Go around to every sector block and check those two places. Queue up anything that says it rewards some kind of item (ignore the ones that don't). Not only will you rank up your Marauding levels, unlocking extremely useful transwarp points, you will haul in gear that can be sold for EC, commodities and the biggies: Contraband and Prisoners. Contraband can be turned in to security officers on Qo'noS, Ganalda or DS9 for 2000 dil per 5 contraband (every 2 hours). Prisoners can be turned in there as well, but you do better to fly around looking for Marauding assignments that start with "Forced Labor Requisition for..." Those assignments have a better payout for fewer prisoners than giving them to the Security officer, and are much less likely to fail too.

    KDF captains also have additional dil granting dailies for doing specific things in PvP (including dying a certain number of times), or running "Empire Defense" missions in the Omega Leonis block.

    Thanks for the tips. For the moment my KDF captain is simply a secondary game. It plays very different compared to the Federation so slowly learning learning how to do things from the KDF side. I am actually focusing on the story for KDF, but I will probably switch over dilithium farming and Doff missions at the end of the week, as well as grinding for some equipment drops from time to time.
  • jonsillsjonsills Member Posts: 10,558 Arc User
    edited February 2014
    jaguarskx wrote: »
    Yeah, I've already done the "Step Between the Stars" at the beginning of Feb, however, I ran into many technical issues with that mission. One is that infamous bug where after you don the EVAC suit and step outside the station, the entire screen was basically black. Nothing was rendered except the background stars. Also, logging out and logging back in kicked me out of the mission; I was sent back to the transwarp gate to get to the sphere. Anywaste, I was only able to complete the mission once to get the 400 Qmendation points and a deflector dish. Tried going back several times to do the mission again to collect the complete set, but no go... I suppose the bugs caused the game to think that I have already done that mission several times and has forever locked me out. Oh well... at least I was able to the free starship.
    Give it another shot. You have to go in through the Episodes tab, IIRC, and select Replay. The graphical bugs seem to have all been cleared up, along with one where if you started with the captain of the Dyson getting shot, it was possible to save him, which locked up progress in the mission (all subsequent screens assume he's dead, after all).

    On the plus side, since you've already gotten the ship, any replays will be for the extra gear anyway, and you have as long as you need to do them - the FE is permanent, only the Qmendations are temporary.
    Lorna-Wing-sig.png
  • rinksterrinkster Member Posts: 3,549 Arc User
    edited February 2014
    jaguarskx wrote: »



    True, I have been able to do 20 mission with my current roster of 86 Doffs... However, many of the Doff missions I really wanted to do were not open to me because I lacked the proper Doff to do so. I would guess about 40% - 50% of the Doff missions that I have done were not my 1st choice missions, sometimes not even my 2nd choice. I actually managed to have 23 Doff missions running at one time because I had 3 injured Doffs in med bay.

    The thought about buying common Doffs to grind was simply a thought. It depends on how much EC they cost. If low enough I might just do a couple to determine if it is also worth spending dilithium for the long run.



    Spending dilithium on doffs is an expensive road, as it buying them from the exchange.

    I find that just playing the game yields sufficient doffs.

    On my main, a little over two years old now, I have a roster of mostly purple quality doffs. I haven't really tried to do that, it just sort of built up that way.

    The purpose of extra doff slots is really so you can carry more doffs in order to open up more assignments. Thus letting you pick and choose more easily. But its not necessary at all.

    For donating purposes, you can pick up doff recruiting missions from the academies every few days, 7 at a time without spending dilithium.

    No need to spend dil or EC on them.

    Once you get to the point where you need more doffs than that can provide, I find FC the best way to get them.
  • captjaecaptjae Member Posts: 1 Arc User
    edited February 2014
    This is the 2nd time I have tried to get into this game, It is the hardest game to navigate around in and understanding what to do or where to go.
  • jaguarskxjaguarskx Member Posts: 5,945 Arc User
    edited February 2014
    Hmmm.... I didn't think about Replaying the Episode... thanks.

    However, I'm going to do it next with my KDF Lt Commander. Unfortunately, I do not think I can gain enough Qmmendations for a new ship since I started KDF not very long ago. At least I can pickup some gear from the mission itself and I've been collecting dilithium doing the party crasher daily.
  • rinksterrinkster Member Posts: 3,549 Arc User
    edited February 2014
    captjae wrote: »
    This is the 2nd time I have tried to get into this game, It is the hardest game to navigate around in and understanding what to do or where to go.

    Find a fleet and get them to help you out.

    I do sympathise, by yourself STO is not always the most intuitive of games to get to grips with.

    However, lots of friendly people in fleets out there who will be more than plesed to show you around.
  • norobladnoroblad Member Posts: 2,624 Arc User
    edited February 2014
    captjae wrote: »
    This is the 2nd time I have tried to get into this game, It is the hardest game to navigate around in and understanding what to do or where to go.

    Apart from the occasional bug, MOST of the main line quest missions will nag you until you accept them: the npc will "call" you on your interface to tell you that you need to go do something. If you are leveling up slowly, these missions have min level requirements and you can get a sudden "nothing to do" issue. At that point you can use the L button and episodes tab to repeat a mission or just wander around looking for a fight.

    Each mission tells you where to go, usually in green text at the bottom. If you have a little bit of money (from 100 to 50k costs roughly) you can even warp directly to your quest target systems: the little button near the mission will either take you there (same system) or warp to it (other system).

    Finally, if stuck very early on, there are 2 spaces: local/quest/planet/etc like outside your home planet. And sector space, which you reach with the * button on your mini-map. Check out all the buttons on your mini-map, you need to know what they do and use them.

    For the most part the game should point you where to go and what to do all the way to 50 and beyond. If you still need help, keep asking but be specific if you want good answers.
  • jaguarskxjaguarskx Member Posts: 5,945 Arc User
    edited February 2014
    captjae wrote: »
    This is the 2nd time I have tried to get into this game, It is the hardest game to navigate around in and understanding what to do or where to go.

    While not perfect, I thought in general the missions were more not very difficult to follow. There is usually a green circle on the map showing you where to go. Of course sometimes the missions are a bit confusing, but I think that was mostly because I got tired of reading all the text and simply glanced at the text before clicking forward.

    I think I got better accustomed to the game when I stopped playing the main story line and simply went around doing things on my own. Such as doing some of the daily missions to earn energy credits (EC) and some dilithium (dilth). I mostly went into those "enemy signal" zones to fight random ships and pick up some good gear. I was even bold (or stupid) enough to jump into those Borg sector attacks with the ship you start off with (Miranda class light cruiser). I mostly hang back offering fire support for other ships because it is too easy to die. You get a decent sum of dilth and skill points plus one leveled equipment. Since this is a daily mission for each sector, you only get the daily reward once per day for sector (hence "daily"). Doing multiple Borg missions in the same day in the same sector will not give you much except the opportunity to develop your own strategy on how to survive and reap the rewards (assuming the other captains manage to defeat the Borg).

    Most of what I learned was done outside of the main story line. In fact, I basically abandoned the main story when I was a Lt. Commander and simply went about my own business. I am currently Vice Admiral (level 50) and I have yet to return back to the main story. However, even though I am a VA there are still a ton of things I do not know and I will not know until I actually try it out for myself.

    Someone mentioned joining a fleet (something I do not feel like doing yet). That could be a good way to get into the game if you are having a hard time. They can show you the ropes so to speak when you team up with them in fleet actions / ground actions.
  • jaguarskxjaguarskx Member Posts: 5,945 Arc User
    edited February 2014
    I came across the following video on youtube last week which probably help you out. It is a tutorial for the federation faction an it is a pretty good source of information and insight from an experience player starting a new game.

    http://www.youtube.com/watch?v=QLtJ-pZoFys&noredirect=1

    He explains a decent amount of things. I watched a few of the videos even though I have already completed the missions. I thought it was entertaining and I'm pretty sure I picked up a few tips and tricks.
Sign In or Register to comment.