This is for the benefit of raiders when the flanking bonus goes lives for non Plesh breks. In pvp, everyone is trying to get away from you with their aft point at you, so it's not a huge thing in that aspect of gameplay.
But for pve, a separate always on, different colour shield aft display would be amazing for both structures and enemy ships.
Any thoughts on this or other ideas to make it easier to determine where the aft flank is located?
But for pve, a separate always on, different colour shield aft display would be amazing for both structures and enemy ships.
With enemy ships, it's pretty obvious which end is the butt, except for Spheres and Cubes...which shouldn't even have a butt. With structures, well, this wouldn't help, because they don't have shields to show in any color.
The flanking bonus is stupid anyway. What logical basis is there to do extra damage from behind a ship? Its kinda stupid on ground, too, but at least there it can be sort of handwaved with not being able to dodge from behind (even though "dodging" is already a separate mechanic). In space, there is just no excuse.
And if the ship doesn't have an obvious rear end, it certainly shouldn't take more damage from getting shot in it.
The flanking bonus is stupid anyway. What logical basis is there to do extra damage from behind a ship?
I dunno, shooting someone up the tailpipes, maybe? It is pretty silly, yes. especially when applied to things which shouldn't logically have a behind, like a cube, sphere, or gateway.
If there's something here I'm not aware of...I'd like to know
You know, on the UI... that thing where it shows the hull %, faction, level, shield facings, etc. of the target... there's this convenient little arrow that points to the shield facing you are, well, facing.
Flanking was a poor choice of terms to use. The bonus is due to being more maneuverable due to being a bop.
The bonus makes sense there...but not under the term "flank"
Being more manuverable doesn't allow you to inflict more damage, it allows you to avoid it. What you said makes no sense, and even less sense to being a BoP.
Mind pointing me to the TRIBBLE end of a sphere/cube/transformer/generator/gateway without doing any damage to get your bearings?
Thanks, that'll be greeeaaattt....
Not ever structure needs to have a "rear." Why would you expect the Borg to engineer a Cube or Sphere to have an TRIBBLE you could shoot at? Get over the "My new Raider functionality" needs to be able to do everything my other ship can do and just adapt. Some things you'll be able to attack from the "rear," some you wont be.
Frankly I see no point in Cryptic spending any time on coding that differentiates the rear quad of any ship or structure that doesn't specifically have a bow. Just because an object has a shield facing opposite the face you assume to be the "front" doesn't mean it has a rear facing. Might just be facings based on degrees (0, 90, 180, 270) hence no traditional "back" but just 4 equal quadrants.
So with this game...every attackable target will have an aft. That is just how it is for this game.
To have a better way of telling where the aft isolated when it is not obvious would be greatly welcome be all that seek out the flanking damage perk.
As for maneuverability=dps.
Look at how the cloak gets it bonus. The +damage reasoning is due to the targets crew not being able to react quick enough.
The flanking reasoning is similar in that so much damage is coming from seemingly unrealistic points that the crew can't react fast enough, thus the ship takes extra damage
Really? You cant tell when you're looking at the TRIBBLE of a ship? Come on! Really.
Some situations are actually quite dark, and when almost 10k away from say an escort or other smaller ship which is hard to pick out it's hull shape from background, or one you are not familiar with seeing, can be very hard to tell indeed. Especially if not everyone has an ultra high screen resolution. Really, often I'm barely seeing the ships I destroy that are of that size pretty much. Just seeing a red targeting box with a dark tiny unidentifiable metallic mass in the center of it.
Any case though, the existing arrow on ship status display we have could afford to be larger and be glowing or some contrasting color cause it's hard to quickly see in a heated battle for sure.
Yep, there is an arrow dictating what facing your at...that is fantastic...and greendragon, didn't know what you were talking about. But ya, you kind did say it first
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My PvE/PvP hybrid skill tree
And if the ship doesn't have an obvious rear end, it certainly shouldn't take more damage from getting shot in it.
The bonus makes sense there...but not under the term "flank"
My PvE/PvP hybrid skill tree
Really? You cant tell when you're looking at the TRIBBLE of a ship? Come on! Really.
Mind pointing me to the TRIBBLE end of a sphere/cube/transformer/generator/gateway without doing any damage to get your bearings?
Thanks, that'll be greeeaaattt....
My PvE/PvP hybrid skill tree
Target it and look at which shield facing the little arrow is pointing at?
What arrow?
If there's something here I'm not aware of...I'd like to know
My PvE/PvP hybrid skill tree
You know, on the UI... that thing where it shows the hull %, faction, level, shield facings, etc. of the target... there's this convenient little arrow that points to the shield facing you are, well, facing.
Ya...looking forward to checking that out...
My PvE/PvP hybrid skill tree
Being more manuverable doesn't allow you to inflict more damage, it allows you to avoid it. What you said makes no sense, and even less sense to being a BoP.
Not ever structure needs to have a "rear." Why would you expect the Borg to engineer a Cube or Sphere to have an TRIBBLE you could shoot at? Get over the "My new Raider functionality" needs to be able to do everything my other ship can do and just adapt. Some things you'll be able to attack from the "rear," some you wont be.
Frankly I see no point in Cryptic spending any time on coding that differentiates the rear quad of any ship or structure that doesn't specifically have a bow. Just because an object has a shield facing opposite the face you assume to be the "front" doesn't mean it has a rear facing. Might just be facings based on degrees (0, 90, 180, 270) hence no traditional "back" but just 4 equal quadrants.
So with this game...every attackable target will have an aft. That is just how it is for this game.
To have a better way of telling where the aft isolated when it is not obvious would be greatly welcome be all that seek out the flanking damage perk.
As for maneuverability=dps.
Look at how the cloak gets it bonus. The +damage reasoning is due to the targets crew not being able to react quick enough.
The flanking reasoning is similar in that so much damage is coming from seemingly unrealistic points that the crew can't react fast enough, thus the ship takes extra damage
That's the best way I can explain it.
My PvE/PvP hybrid skill tree
Lol swear I posted this as the first reply in this thread. Meh.
Some situations are actually quite dark, and when almost 10k away from say an escort or other smaller ship which is hard to pick out it's hull shape from background, or one you are not familiar with seeing, can be very hard to tell indeed. Especially if not everyone has an ultra high screen resolution. Really, often I'm barely seeing the ships I destroy that are of that size pretty much. Just seeing a red targeting box with a dark tiny unidentifiable metallic mass in the center of it.
Any case though, the existing arrow on ship status display we have could afford to be larger and be glowing or some contrasting color cause it's hard to quickly see in a heated battle for sure.
My PvE/PvP hybrid skill tree