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Remove Mk X from Rep

tragamitestragamites Member Posts: 424 Arc User
edited January 2014 in Reputation System
You can't start working on your Rep status until you reach 50. At that point you should be working on Mk XI and Mk XII not Mk X.

Make Mk XI use the values of the Mk X to obtain.
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Post edited by tragamites on

Comments

  • reginamala78reginamala78 Member Posts: 4,593 Arc User
    edited January 2014
    In case you didn't notice, they already removed both 10 and 11 from the latest rep, TRIBBLE people who preferred having a cheaper option available. Be careful what you wish for.
  • ursusmorologusursusmorologus Member Posts: 5,328 Arc User
    edited January 2014
    Better yet, remove Mk I through MK XII from the game
  • jeffel82jeffel82 Member Posts: 2,075 Arc User
    edited January 2014
    In case you didn't notice, they already removed both 10 and 11 from the latest rep, TRIBBLE people who preferred having a cheaper option available. Be careful what you wish for.

    Huh. I wasn't aware such people existed. I can't say that I understand that mentality, as I assume those people would eventually buy the Mk XII versions anyway, no doubt spending much more than they would have if they had just saved for the Mk XII gear to begin with.

    The Dyson rep also gives a lot of gear away in those boxes you get for completing the rep missions, which I hope would console those players who enjoyed purchasing Mk X and XI gear.
    You're right. The work here is very important.
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  • reginamala78reginamala78 Member Posts: 4,593 Arc User
    edited January 2014
    jeffel82 wrote: »
    Huh. I wasn't aware such people existed. I can't say that I understand that mentality, as I assume those people would eventually buy the Mk XII versions anyway, no doubt spending much more than they would have if they had just saved for the Mk XII gear to begin with.

    The Dyson rep also gives a lot of gear away in those boxes you get for completing the rep missions, which I hope would console those players who enjoyed purchasing Mk X and XI gear.

    Engine/deflector 2-piece I tend to go Mk11. Since its just about half the price and the performance hit on a deflector's skill boosts or an engine's full-impulse speed is imperceptible, but I certainly notice not having to grind out an extra 30k dil. And for ground sets, if you aren't a ground-heavy player but would like something nicer than store-bought, its nice to have a midpoint other than top-of-the-line. Plus if you run multiple alts because you want variety of play, putting the absolute best on everyone gets really expensive, particularly when you can get 97% the performance for half the cost. Its all about cost-effectiveness and efficiency.
  • woodwhitywoodwhity Member Posts: 2,636 Arc User
    edited January 2014
    tragamites wrote: »
    You can't start working on your Rep status until you reach 50. At that point you should be working on Mk XI and Mk XII not Mk X.

    Make Mk XI use the values of the Mk X to obtain.

    I like MK X and XI Stuff, its far cheaper than MK XII, but performs nearly as good. Only thing that I would buy at MK XII (except my own ground-set, BOs get MK X as best) is a shield, but with Elite fleet shields, rep-shieds are nearly obsolete.

    So, why not let the player choose what he wants?
  • ghyudtghyudt Member Posts: 1,112 Arc User
    edited January 2014
    Sounds like a resounding "NO" from the playerbase thus far OP. And I have to agree with them. You don't need mk xii everything. Mk x and xi works just fine for most cases, especially for those of us who don't think mk xii is really worth all the extra work.
  • aloishammeraloishammer Member Posts: 3,294 Arc User
    edited January 2014
    tragamites wrote: »
    At that point you should be working on Mk XI and Mk XII not Mk X.

    ...or else you're offending all the Sheldon Coopers out there by having fun wrong. :rolleyes:
  • mirrorchaosmirrorchaos Member Posts: 9,844 Arc User
    edited January 2014
    everyone has to start somewhere even if its mk x rep shields at first. however were i to be serious about an upgrade at level 50 i would get a covariant very rare from the exchange with a very rare positron deflector with abilities to help your survivability and some consoles to provide resistances and damage, shouldnt costs much beyond 500k then work towards the prize of fleet stuff that matters as a really big upgrade after getting this stuff. the standard mk x TRIBBLE wont cut it under most circumstances and a half way decent upgrade before the big upgrade is needed as a catalyst more then anything.
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  • schneemann83schneemann83 Member Posts: 0 Arc User
    edited January 2014
    Pre Dyson I would have supported the removal of MK X (and XI) gear from rep. But not any more. Dyson rep 'MK XII only' means no fully usable set until Tier 5 and no cheaper alternatives for twinks. Neither is an improvement over the old reps.
  • nobletnoblet Member Posts: 0 Arc User
    edited January 2014
    Pre Dyson I would have supported the removal of MK X (and XI) gear from rep. But not any more. Dyson rep 'MK XII only' means no fully usable set until Tier 5 and no cheaper alternatives for twinks. Neither is an improvement over the old reps.

    That is also the case with mk 10-11.
  • bladewolf5bladewolf5 Member Posts: 148 Arc User
    edited January 2014
    I still don't understand why we need mkI to mkIX, even a mkX item listed in the exchange is cheap enough to get. No point putting an "MK" on any reputation item, since it is a special item, and just need one will do.
  • stofskstofsk Member Posts: 1,744 Arc User
    edited January 2014
    Better yet, remove Mk I through MK XII from the game
    What are we supposed to use man, harsh language?
  • tragamitestragamites Member Posts: 424 Arc User
    edited January 2014
    woodwhity wrote: »
    I like MK X and XI Stuff, its far cheaper than MK XII, but performs nearly as good. Only thing that I would buy at MK XII (except my own ground-set, BOs get MK X as best) is a shield, but with Elite fleet shields, rep-shieds are nearly obsolete.

    So, why not let the player choose what he wants?

    I'm not saying remove it from the game I'm saying remove from the Rep system. If you can't start working on your rep until you reach 50 why would you grind for level 45 gear? They could keep Mk X as quest rewards.
    ghyudt wrote: »
    Sounds like a resounding "NO" from the playerbase thus far OP. And I have to agree with them. You don't need mk xii everything. Mk x and xi works just fine for most cases, especially for those of us who don't think mk xii is really worth all the extra work.

    Funny that in my OP I was trying to offer Mk XI at Mk X prices but if you'd rather keep that level 45 gear who am I to tell you no.
    everyone has to start somewhere even if its mk x rep shields at first. however were i to be serious about an upgrade at level 50 i would get a covariant very rare from the exchange with a very rare positron deflector with abilities to help your survivability and some consoles to provide resistances and damage, shouldnt costs much beyond 500k then work towards the prize of fleet stuff that matters as a really big upgrade after getting this stuff. the standard mk x TRIBBLE wont cut it under most circumstances and a half way decent upgrade before the big upgrade is needed as a catalyst more then anything.

    Agreed I thought that is what mission rewards were for.
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  • captaincrane73captaincrane73 Member Posts: 38 Arc User
    edited January 2014
    stofsk wrote: »
    What are we supposed to use man, harsh language?

    I like to keep this handy...*click**click* ... for close encounters.
    [SIGPIC][/SIGPIC]
  • smokeybacon90smokeybacon90 Member Posts: 2,252 Arc User
    edited January 2014
    The Dyson rep stuff being all Mk XII works okay, because the items are staggered throughout the tiers. If the lower marks were to be removed from the other reps, we don't want a situation where the only items obtainable are at the top tiers.
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  • orangeitisorangeitis Member Posts: 5,222 Arc User
    edited January 2014
    ...or else you're offending all the Sheldon Coopers out there by having fun wrong. :rolleyes:
    That sounds so familiar...
  • meimeitoomeimeitoo Member Posts: 12,594 Arc User
    edited January 2014
    woodwhity wrote: »
    So, why not let the player choose what he wants?

    < MK XII rep gear is an accident waiting to happen (as in: you accidentally slot an Mk XI shield, and oopsie, you already donated the dilithium for it).

    So yeah, +1 to the OP's idea.
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  • capnshadow27capnshadow27 Member Posts: 1,731 Arc User
    edited January 2014
    Actually, i would like to see a change, but not one removing Mk X and Mk XI. It sucked having to wait until T5 Dyson to get the last piece, of space and ground armors.

    Now if they altered it so Mk X Traded in gives you a heavily discounted Mk XI, and a traded MK XI gave you a heavily discounted Mk XII, i would be on board.

    So if you bouth all the Mk X stuff at normal price, you trade them in and get to make Mk XI for the same price as MK X was origianlly, and the same for Mk XI - XII.

    BUT if you only drop Mk X in for a Mk XII Set you pay normal price for a MK XI, still a discount just not as much of one.

    I think that would be nicer and ease the grind for everyone.
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  • arcjetarcjet Member Posts: 161 Arc User
    edited January 2014
    I agree with capnshadow27 on this one.
    I think the actual best way of solving this issue would be upgrade projects, or trade-ins.
    That would give the best possible freedom and flexibility.

    Buying the sets step by step and upgrading them should be a bit more expensive than going thraight for the MK XII.
    Like:
    MK X:500, MK XI: 750, MK XII: 1000
    MK X -> MK XI: 300
    MK XI -> MK XII: 300
    (Costs in Marks)

    Plus the reputation system should be accessible at level 40 or 45, not 50.
  • tragamitestragamites Member Posts: 424 Arc User
    edited January 2014
    Actually, i would like to see a change, but not one removing Mk X and Mk XI. It sucked having to wait until T5 Dyson to get the last piece, of space and ground armors.

    Now if they altered it so Mk X Traded in gives you a heavily discounted Mk XI, and a traded MK XI gave you a heavily discounted Mk XII, i would be on board.

    So if you bouth all the Mk X stuff at normal price, you trade them in and get to make Mk XI for the same price as MK X was origianlly, and the same for Mk XI - XII.

    BUT if you only drop Mk X in for a Mk XII Set you pay normal price for a MK XI, still a discount just not as much of one.

    I think that would be nicer and ease the grind for everyone.
    arcjet wrote: »
    I agree with capnshadow27 on this one.
    I think the actual best way of solving this issue would be upgrade projects, or trade-ins.
    That would give the best possible freedom and flexibility.

    Buying the sets step by step and upgrading them should be a bit more expensive than going thraight for the MK XII.
    Like:
    MK X:500, MK XI: 750, MK XII: 1000
    MK X -> MK XI: 300
    MK XI -> MK XII: 300
    (Costs in Marks)

    Plus the reputation system should be accessible at level 40 or 45, not 50.

    Actually this and this.

    Either rep starts at 40 or 45 when you can access the areas that offer rep, STF New Rom or take the Mk X out of the rep rewards.

    Either way though there should be a turn in value. Like turning in the JemHadar set for Lobi.you loose the Mk XI and get Mk XII in return.

    IMO you should be able to get Mk X as mission rewards then use the Rep system to turn that in for upgrades.
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  • o0kami87o0kami87 Member Posts: 591 Arc User
    edited January 2014
    No, I don't like the idea of waiting till t5 to complete a set like in the Dyson Rep. On the other hand though I don't like having 3 copy of the same set in various power levels, let me upgrade my Mk X to Mk XI and Mk XI to Mk XII. That's what I've been asking for for a long time.
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  • angrytargangrytarg Member Posts: 11,016 Arc User
    edited January 2014
    o0kami87 wrote: »
    No, I don't like the idea of waiting till t5 to complete a set like in the Dyson Rep. On the other hand though I don't like having 3 copy of the same set in various power levels, let me upgrade my Mk X to Mk XI and Mk XI to Mk XII. That's what I've been asking for for a long time.

    This is a good way of doing things. Either let us upgrade the lower mark items or let s recycle them (marks, ec AND dil) to purchase the higher tier variant.
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