I probably made a thread about this long ago, but I'm not in the habit of necroing any dead threads. I'm sure that since then there may be new discoveries made about the space above us (unlike what's in the sea). So what would you like to see in space? Well... besides that famous 3 black hole system that enabled a certain Falcon to gain the rep of being the fastest ship in space..?
I still would like to run into and survey the Beer Nebulas. These nebulas do contain the alcohol that we can drink. It's just all the other stuff that's poisonous to us that keeps us from drinking it straight from the cloud.
*sings* "I like Gammera! He's so neat!!! He is full of turtle meat!!!"
"Hah! You are doomed! You're only armed with that pathetic excuse for a musical instrument!!!" *the Savage Beast moments before Lonnehart the Bard used music to soothe him... then beat him to death with his Fat Lute*
The boss being a gigantic Winter Epohh Researcher. As you lay waste to the Epohh Horde, she can occasionally cry out things like, "Didn't you want an Epohh friend?"
A black hole would be interesting, or a mission map where the star goes supernova.
MMMM..... make it a navigational hazard that's basically a giant permanent Grav Well. Sounds good to me.
but failing that.... maybe ground maps with relative gravity? IE, gravity pulls you towards whatever part of the ground is closest to you, not necessarily down. But that might require a few tweaks to the game engine....
Hmm... the Briar patch and it's exploding clouds was fun. Maybe a map with plasma streams that actually hurt? It wouldn't be so fast you can't avoid it, or so damaging it insta-kills you. But it'd be moving and something you need to watch out for.
I'd love to try my hand at a black hole. Though I think there would have to be some mechanic to it that is slowly pulling you in, so it would need some design time as well.
I'd love to try my hand at a black hole. Though I think there would have to be some mechanic to it that is slowly pulling you in, so it would need some design time as well.
I think it's simple. On one side of the zone is the black hole in the distance. Now this is one zone you can't stay still in as your ship is constantly being pulled to that side unless you keep up your speed and watch your direction of travel. The closer to that side you get to the harder the pull. When you're close enough to that side of the zone the pull is equal to your full impulse speed. Any closer and you can no longer warp out and you have the choice of a slow death as your ship is damaged by the pull, or you plunge your ship into the hole and hope to respawn at Earth Spacedock.
Oh... and to add incentive to NOT get that far, the player should have a debuff that won't go away 'til they're treated at the medic and their ship is repaired.
*sings* "I like Gammera! He's so neat!!! He is full of turtle meat!!!"
"Hah! You are doomed! You're only armed with that pathetic excuse for a musical instrument!!!" *the Savage Beast moments before Lonnehart the Bard used music to soothe him... then beat him to death with his Fat Lute*
I'd love to try my hand at a black hole. Though I think there would have to be some mechanic to it that is slowly pulling you in, so it would need some design time as well.
Maybe a zone wide Gravity Well with a reduced effect.
I'd love to try my hand at a black hole. Though I think there would have to be some mechanic to it that is slowly pulling you in, so it would need some design time as well.
Maybe a black hole map that makes you choose coordinates and adjust frequency's as a mini game that can maneuver you to the correct coarse to safely fly through a black hole that leads to some kinda surprise. Failure is your ship explodes and gets twisted into a special effect death scene, then u have to re queue to try again.
Old ROmulus would be a good location, maybe a Nero event or something where u get to use the new enterprise...old...new old...um, 2009 star trek ship...u get what I mean... =@.@=
I'm surprised nobody mentioned "The Nexus" yet. Aren't we about due for an encounter with that phenomenon soon? If memory serves, it passes through our part of the galaxy every 39.1 years. And Generations took place in late 2370, making it... 2409?
Why would you be pulled into a black hole when you're not pulled into stars in the game? Black holes don't have any special means of pulling things in that stars or planets don't have.
Why would you be pulled into a black hole when you're not pulled into stars in the game? Black holes don't have any special means of pulling things in that stars or planets don't have.
Except infinite mass. The gravity well is much more intense.
I'd like to see a black hole map too, but I'd also like to see the Nexus or a map inside an ion storm.
In this map, you'd have no shields and the ion discharges would constantly deactivate ship systems at random for a set amount of time (just to make it so you don't want to stay there.
As added incentive, maybe you could create an open PvP Sector Block with PvP warzone systems (like Ker'rat, only without the PvE element) and the ability for players of opposing factions to engage each other in sector space. But, I digress...
Basically, in such a sector space map, you could have several of these ion storms across the map where you could hide.
I'm surprised nobody mentioned "The Nexus" yet. Aren't we about due for an encounter with that phenomenon soon? If memory serves, it passes through our part of the galaxy every 39.1 years. And Generations took place in late 2370, making it... 2409?
Im actually trying to get my CatStar fiction turned into a playable series by cryptic, part of the story would be to get pulled into the nexus. (trust your caitians)
Except infinite mass. The gravity well is much more intense.
Black holes don't have infinite mass. They have specific, and in some cases unremarkable masses.
The moon could collapse into a black hole tomorrow and the only thing that would change would be the view of the sky. The Earth wouldn't be sucked in. The moon would keep orbiting us and we'd still have tides.
Black holes don't suck things up like a vacuum cleaner. They're just objects where the escape velocity is greater than the speed of light below a certain radius.
Yeah, black holes do have specific mass depending on how they formed, what they 'eat' and so on.
The thing is they have no size, or rather, they are just uni-dimensional points. And since all the mass is concentrated in that point, the gravity can reach much higher values than in case of a planet or a star (Gravity decreases with the square of distance, and on the surface of a planet or star, closest place where all of the mass of the object will influence the gravity force, you're still very far from where that force is being exerced on you - the inertial center of said object. But you can get infinitely close to a point that is a black hole and still all of its mass will take part in the gravity force.).
TOIVA, Toi Vaxx, Toia Vix, Toveg, T'vritha, To Vrax: Bring in the Allegiance class. Toi'Va, Ti'vath, Toivia, Ty'Vris, Tia Vex, Toi'Virth: Add Tier 6 KDF Carrier and Raider. Tae'Va, T'Vaya, To'Var, Tevra, T'Vira, To'Vrak: Give us Asylums for Romulans.
Right, my mistake. Black Holes don't have infinite mass, however, if I recall correctly, black holes can be formed by the collapse of a red supergiant star, which occurs when the star reaches critical mass, the point where it can't support its own mass and its gravity pulls the stellar matter back in on itself, which means, if I understand this right, the black whole has similar mass as that of the parent star (depending on the mass of the star when it collapsed). And as mentioned, you can get closer to the centre of a Black Hole's gravity because you don't have the temperature stress from a sun anymore.
Couple that with the fact that we've never seen a Red Supergiant in-game, it's possible that we'd have difficulty escaping a supergiant's gravity if we got that close.
The problem is that, because of the warp drive, we'd be able to easily escape a balck whole, as that's FTL and changes the regular laws of physics, so-to-speak, unless there's some in-canon reason as to why you couldn't.
how about going back in time to prevent the super nova from wiping out romulas and help spock not to fail and wipe out the j.j. abrams time line. make things right in the universe.
help make romulans-- federation allies for the end of time. not to mention formative opponets against the Klingon in the war.
how about going back in time to prevent the super nova from wiping out romulas and help spock not to fail and wipe out the j.j. abrams time line. make things right in the universe.
help make romulans-- federation allies for the end of time. not to mention formative opponets against the Klingon in the war.
A) That's not an astronomical phenomenon. Doing that would automatically remove the reason you went back in time and, thus, reverse any changes you made, resetting things to how they were.
Either that, or create an alternate timeline where what you're suggesting happened, leaving this timeline and the JJ Abrams one intact.
Unless your starship flies right into the event horizon, or has lost power completely, the Black Hole shouldn't be pulling your ship anywhere. For example this question was answered by NASA:
Q: If the Sun became a black hole, would Earth get pulled inside?
A: If the Sun were somehow compressed enough to become a black hole, it would be less than 6 kilometers (well under 4 miles) across. It would exert no more gravitational force on Earth or the other planets in the solar system than it does now. Why? Because it would contain no more matter than it does now and it would be no closer to the planets than it is now.
I'd like to see the nebula around a binary magnetar. Basically, a two-star system where one star went supernova already leaving a neutron star 1-2mi in diameter, and the second star is just now entering red super giant phase, and the material from the red giant is falling on the neutron star. The material is causing the neutron star to "spin up" making it's magnetic field super-strong, along with creating two jets along the axis.
Idea for map design:
Have the supergiant be off-map in the skybox to one side. Have a stream of gas coming from one edge of the map to the neutron star in the center. Put a accretion disk around the star along with two jets coming from the top and bottom - getting too close to the star causes a weak gravwell effect and damage, and the jets just cause damage. The accretion disk causes loss of full impulse, and slow shield damage over time.
Ideas for mission design
1. Science ship (golfball) is observing the high energy physics/magnetic field and gets into trouble, requesting help.
2. As above, but instead of/along with mechanical failure, ICONIANS!
3. Have the investigating ship discover <insert treknobabble>, who the <insert villain> finds valuable.
4. Sabotage! The <treknobabble> radiation has been leaking past the shields and deflector, causing the crew to slowly go mad. Board and rescue crew, and salvage/scuttle ship.
Rewards
1. Science console with graviton+exotic particles boost - each equal to Mk XI blue.
2. Deflector with major boost to Inertial Dampeners.
3. Shield with kinetic and energy resist boost
The problem is that, because of the warp drive, we'd be able to easily escape a balck whole, as that's FTL and changes the regular laws of physics, so-to-speak, unless there's some in-canon reason as to why you couldn't.
there most likely is, and probably the same reason as to why you can't escape a black hole's pull in star wars with an FTL drive - the gravity well prevents it from operating
A normie goes "Oh, what's this?"
An otaku goes "UwU, what's this?"
A furry goes "OwO, what's this?"
A werewolf goes "Awoo, what's this?"
"It's nothing personal, I just don't feel like I've gotten to know a person until I've sniffed their crotch." "We said 'no' to Mr. Curiosity. We're not home. Curiosity is not welcome, it is not to be invited in. Curiosity...is bad. It gets you in trouble, it gets you killed, and more importantly...it makes you poor!"
Passion and Serenity are one.
I gain power by understanding both.
In the chaos of their battle, I bring order.
I am a shadow, darkness born from light.
The Force is united within me.
I'll add another vote for a black hole. That could make for an awesome mission environment, as well as a cool space "terrain" for game mechanics. Sensor interference, a slow, inexorable pull on your ship, decreased accuracy due to gravitational distortion, hull damage over time... very promising.
While I would like to see all manner of astronomical (real or fictional) phenomena, I think it would be spectacular if some of them might have an influence on gameplay. As His Taconess points out, that requires design time as well. I personally think that space terrain that has an actual impact on gameplay is worth the time investment.
With that in mind, here are a few that could make excellent additions:
A pulsar. Mostly for atmosphere, although perhaps it could cause periodic sensor interference?
A giant star-neutron star binary pair. Possibly with a plasma streamer in-between. The plasma streamer could cause damage to ships within it, or have other equally sinister effects.
Truly giant stars. Like, scary big. Would eat your Dyson Sphere for lunch big.
A rogue planet. Could be an interesting lighting and environment challenge.
That's a start. I guess what I would like to see more of in STO is the idea that space itself is a dangerous, mysterious, and compelling place. Taco and his fellows on the environment team do a beautiful job of creating attractive, visually interesting spaces. I'd love to see more dynamic effects within those wonderful areas. We have PvE in STO, where the E generally refers to Enemies. Perhaps it's time to put the Environment back in PvE. Obviously that's easy to say and difficult to implement, but I can hope.
Truly giant stars. Like, scary big. Would eat your Dyson Sphere for lunch big.
Appropriately large stars that would be reasonably close to Federation/Klingon/Romulan space would include Betelguese and Antares (both a few hundred light years from Sol and both bigger than the orbit of Mars).
I'm surprised nobody mentioned "The Nexus" yet. Aren't we about due for an encounter with that phenomenon soon? If memory serves, it passes through our part of the galaxy every 39.1 years. And Generations took place in late 2370, making it... 2409?
Resurrect Kirk with a nanite cloud and bring him back with you to the future. SHATNER VOICEOVERS!!11oneone.
Ok, black hole/grav wells. Obviously stronger or different than the standard, because FTL drives seem to make black holes trivially avoidable?
Multiple on a map. Close enough together to modify flight ? impulse/warp drive can zoom you away from one, but another captures you instead. Rather than zooming away, better to proceed slow and sure?
Surrounded by largish clouds of ?system-disabling? tech . (Mutara Nebula?)
Clouds that disable sensors (creating a pseudo-cloak outside of? 5km?)
Ships just inside the clouds have satellites outside beaming them info about ships entering the system.
These ships are pirates ? but TOUGH ones. They have a ship in the middle of the zone sending a distress call.
[Obviously too much like Kobayashi Maru/TWOK, so it needs modification.]
Please reconsider ARC. Please make it optional, at the least. PLEASE.
It seems the vast majority of your most active players (forum regulars) hate the idea... and while that's a small subset of the playerbase, I think it's an important constituency.
THE PLAYERS DO NOT WANT THIS.
Off the cuff question: What if, in a bizarre coincidence, 2 black holes found themselves orbiting each other at each other's event horizons? Hmm?
Please reconsider ARC. Please make it optional, at the least. PLEASE.
It seems the vast majority of your most active players (forum regulars) hate the idea... and while that's a small subset of the playerbase, I think it's an important constituency.
THE PLAYERS DO NOT WANT THIS.
Off the cuff question: What if, in a bizarre coincidence, 2 black holes found themselves orbiting each other at each other's event horizons? Hmm?
Then, as I understand it, the black hole with the greater mass would theoretically absorb the smaller black hole and add to the greater black hole's mass.
At least, that's how I understand it.
Also, this talk about black holes has reminded me of a scene from Red Dwarf. Why would we have difficulty locating a black hole?
"Well, the thing about black holes, right, is they're black. And the thing about the scanner screen, right, is it's black."
Comments
but failing that.... maybe ground maps with relative gravity? IE, gravity pulls you towards whatever part of the ground is closest to you, not necessarily down. But that might require a few tweaks to the game engine....
Hmm... the Briar patch and it's exploding clouds was fun. Maybe a map with plasma streams that actually hurt? It wouldn't be so fast you can't avoid it, or so damaging it insta-kills you. But it'd be moving and something you need to watch out for.
My character Tsin'xing
I think it's simple. On one side of the zone is the black hole in the distance. Now this is one zone you can't stay still in as your ship is constantly being pulled to that side unless you keep up your speed and watch your direction of travel. The closer to that side you get to the harder the pull. When you're close enough to that side of the zone the pull is equal to your full impulse speed. Any closer and you can no longer warp out and you have the choice of a slow death as your ship is damaged by the pull, or you plunge your ship into the hole and hope to respawn at Earth Spacedock.
Oh... and to add incentive to NOT get that far, the player should have a debuff that won't go away 'til they're treated at the medic and their ship is repaired.
"Hah! You are doomed! You're only armed with that pathetic excuse for a musical instrument!!!" *the Savage Beast moments before Lonnehart the Bard used music to soothe him... then beat him to death with his Fat Lute*
Maybe a zone wide Gravity Well with a reduced effect.
chaotic space from voyager
the 2dimentioanal beings from TNG
particle fountain
volcanic moons spewing debris out into space and back in
Maybe a black hole map that makes you choose coordinates and adjust frequency's as a mini game that can maneuver you to the correct coarse to safely fly through a black hole that leads to some kinda surprise. Failure is your ship explodes and gets twisted into a special effect death scene, then u have to re queue to try again.
Old ROmulus would be a good location, maybe a Nero event or something where u get to use the new enterprise...old...new old...um, 2009 star trek ship...u get what I mean... =@.@=
http://www.youtube.com/watch?v=bO_rbg_fWaE <----that
Except infinite mass. The gravity well is much more intense.
I'd like to see a black hole map too, but I'd also like to see the Nexus or a map inside an ion storm.
In this map, you'd have no shields and the ion discharges would constantly deactivate ship systems at random for a set amount of time (just to make it so you don't want to stay there.
As added incentive, maybe you could create an open PvP Sector Block with PvP warzone systems (like Ker'rat, only without the PvE element) and the ability for players of opposing factions to engage each other in sector space. But, I digress...
Basically, in such a sector space map, you could have several of these ion storms across the map where you could hide.
Trials of Blood and Fire
Moving On Parts 1-3 - Part 4
In Cold Blood
Im actually trying to get my CatStar fiction turned into a playable series by cryptic, part of the story would be to get pulled into the nexus. (trust your caitians)
Black holes don't have infinite mass. They have specific, and in some cases unremarkable masses.
The moon could collapse into a black hole tomorrow and the only thing that would change would be the view of the sky. The Earth wouldn't be sucked in. The moon would keep orbiting us and we'd still have tides.
Black holes don't suck things up like a vacuum cleaner. They're just objects where the escape velocity is greater than the speed of light below a certain radius.
Physics, people!
The thing is they have no size, or rather, they are just uni-dimensional points. And since all the mass is concentrated in that point, the gravity can reach much higher values than in case of a planet or a star (Gravity decreases with the square of distance, and on the surface of a planet or star, closest place where all of the mass of the object will influence the gravity force, you're still very far from where that force is being exerced on you - the inertial center of said object. But you can get infinitely close to a point that is a black hole and still all of its mass will take part in the gravity force.).
Toi'Va, Ti'vath, Toivia, Ty'Vris, Tia Vex, Toi'Virth: Add Tier 6 KDF Carrier and Raider.
Tae'Va, T'Vaya, To'Var, Tevra, T'Vira, To'Vrak: Give us Asylums for Romulans.
Don't make ARC mandatory! Keep it optional only!
Couple that with the fact that we've never seen a Red Supergiant in-game, it's possible that we'd have difficulty escaping a supergiant's gravity if we got that close.
The problem is that, because of the warp drive, we'd be able to easily escape a balck whole, as that's FTL and changes the regular laws of physics, so-to-speak, unless there's some in-canon reason as to why you couldn't.
Trials of Blood and Fire
Moving On Parts 1-3 - Part 4
In Cold Blood
help make romulans-- federation allies for the end of time. not to mention formative opponets against the Klingon in the war.
A) That's not an astronomical phenomenon.
Doing that would automatically remove the reason you went back in time and, thus, reverse any changes you made, resetting things to how they were.
Either that, or create an alternate timeline where what you're suggesting happened, leaving this timeline and the JJ Abrams one intact.
Temporal mechanics are weird like that.
Trials of Blood and Fire
Moving On Parts 1-3 - Part 4
In Cold Blood
http://spaceplace.nasa.gov/review/dr-marc-sun/black-hole-sun.html
Here's a nice documentary about the Supermassive Black Hole at the centre of our galaxy and its role in the structure of it: http://www.youtube.com/watch?v=1izU4j64Xmk
Commanding Officer: Captain Pyotr Ramonovich Amosov
Dedication Plaque: "Nil Intentatum Reliquit"
Idea for map design:
Have the supergiant be off-map in the skybox to one side. Have a stream of gas coming from one edge of the map to the neutron star in the center. Put a accretion disk around the star along with two jets coming from the top and bottom - getting too close to the star causes a weak gravwell effect and damage, and the jets just cause damage. The accretion disk causes loss of full impulse, and slow shield damage over time.
Ideas for mission design
1. Science ship (golfball) is observing the high energy physics/magnetic field and gets into trouble, requesting help.
2. As above, but instead of/along with mechanical failure, ICONIANS!
3. Have the investigating ship discover <insert treknobabble>, who the <insert villain> finds valuable.
4. Sabotage! The <treknobabble> radiation has been leaking past the shields and deflector, causing the crew to slowly go mad. Board and rescue crew, and salvage/scuttle ship.
Rewards
1. Science console with graviton+exotic particles boost - each equal to Mk XI blue.
2. Deflector with major boost to Inertial Dampeners.
3. Shield with kinetic and energy resist boost
#LegalizeAwoo
A normie goes "Oh, what's this?"
An otaku goes "UwU, what's this?"
A furry goes "OwO, what's this?"
A werewolf goes "Awoo, what's this?"
"It's nothing personal, I just don't feel like I've gotten to know a person until I've sniffed their crotch."
"We said 'no' to Mr. Curiosity. We're not home. Curiosity is not welcome, it is not to be invited in. Curiosity...is bad. It gets you in trouble, it gets you killed, and more importantly...it makes you poor!"
While I would like to see all manner of astronomical (real or fictional) phenomena, I think it would be spectacular if some of them might have an influence on gameplay. As His Taconess points out, that requires design time as well. I personally think that space terrain that has an actual impact on gameplay is worth the time investment.
With that in mind, here are a few that could make excellent additions:
A pulsar. Mostly for atmosphere, although perhaps it could cause periodic sensor interference?
A giant star-neutron star binary pair. Possibly with a plasma streamer in-between. The plasma streamer could cause damage to ships within it, or have other equally sinister effects.
A gas giant planetary collision. For the eye-candy if nothing else.
An ion storm. Lots of potential in-game effects for this one, ranging from system malfunctions to hull damage to crazy damage buffs.
Murasaki 312. Again, plenty of possible game-changing effects for this one.
The atmosphere of a gas giant as a navigable environment. Treat it like a dangerous micronebula, basically.
Truly giant stars. Like, scary big. Would eat your Dyson Sphere for lunch big.
A rogue planet. Could be an interesting lighting and environment challenge.
That's a start. I guess what I would like to see more of in STO is the idea that space itself is a dangerous, mysterious, and compelling place. Taco and his fellows on the environment team do a beautiful job of creating attractive, visually interesting spaces. I'd love to see more dynamic effects within those wonderful areas. We have PvE in STO, where the E generally refers to Enemies. Perhaps it's time to put the Environment back in PvE. Obviously that's easy to say and difficult to implement, but I can hope.
Thoughts?
Appropriately large stars that would be reasonably close to Federation/Klingon/Romulan space would include Betelguese and Antares (both a few hundred light years from Sol and both bigger than the orbit of Mars).
Resurrect Kirk with a nanite cloud and bring him back with you to the future. SHATNER VOICEOVERS!!11oneone.
Ok, black hole/grav wells. Obviously stronger or different than the standard, because FTL drives seem to make black holes trivially avoidable?
Multiple on a map. Close enough together to modify flight ? impulse/warp drive can zoom you away from one, but another captures you instead. Rather than zooming away, better to proceed slow and sure?
Surrounded by largish clouds of ?system-disabling? tech . (Mutara Nebula?)
Clouds that disable sensors (creating a pseudo-cloak outside of? 5km?)
Ships just inside the clouds have satellites outside beaming them info about ships entering the system.
These ships are pirates ? but TOUGH ones. They have a ship in the middle of the zone sending a distress call.
[Obviously too much like Kobayashi Maru/TWOK, so it needs modification.]
It seems the vast majority of your most active players (forum regulars) hate the idea... and while that's a small subset of the playerbase, I think it's an important constituency.
THE PLAYERS DO NOT WANT THIS.
It seems the vast majority of your most active players (forum regulars) hate the idea... and while that's a small subset of the playerbase, I think it's an important constituency.
THE PLAYERS DO NOT WANT THIS.
Then, as I understand it, the black hole with the greater mass would theoretically absorb the smaller black hole and add to the greater black hole's mass.
At least, that's how I understand it.
Also, this talk about black holes has reminded me of a scene from Red Dwarf. Why would we have difficulty locating a black hole?
"Well, the thing about black holes, right, is they're black. And the thing about the scanner screen, right, is it's black."
Trials of Blood and Fire
Moving On Parts 1-3 - Part 4
In Cold Blood