There's a section of an interior map that doesn't always render. When that happens, what you end up with is transparent voids that behave like solid walls and floor. Took me awhile to figure it out, but I was eventually able to find my way.
This was noticed on the Foundry version of the old First City map and I did some informal testing to see what makes the geometry disappear. What I found is that it seems to be an issue with the graphics settings, specifically with the option that says "display high detail objects" or something similar. Some of the map geometry (walls and floors) are tagged as high detail objects, so if that option isn't checked they don't appear.
This was noticed on the Foundry version of the old First City map and I did some informal testing to see what makes the geometry disappear. What I found is that it seems to be an issue with the graphics settings, specifically with the option that says "display high detail objects" or something similar. Some of the map geometry (walls and floors) are tagged as high detail objects, so if that option isn't checked they don't appear.
As I was the One who found the Foundry Problems with the Old Qo'Nos Maps, I worked with Drogyn and Selecting "Show High Detail Object" did solve the problem in this case.
I would suggest that you test this solution for the Episode in Question and See if this Solves your problem
Me and another friend took a fleet mate through that episode just the other day and had the same problem. While it wasn't difficult to complete the mission, just disorienting, it's still odd as Cryptic has been touting the revamped Klingon missions yet this one has a major flaw to it. It'd also be nice to have the new Qo'nos map instead of the old one (though it did bring back warm fuzzies to see it again).
I LOVE the old First City map. I understand why they changed it. It really wasn't appropriate for a social zone. It took 5 minutes or so just to walk from the transporter pad to J'mpok's office. But it's still a lovely map design.
IF there is anything wrong with "Blood of the Empire" then
1) the Qo'noS orbit map looks totally different to the actual social map. That's a massive immersion breaker.
2) Cpt. Kagdar needs the same awesome voice over he received in the tutorial missions.
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Yeah, I ran through it... a week or two ago? and it was working fine.
As I was the One who found the Foundry Problems with the Old Qo'Nos Maps, I worked with Drogyn and Selecting "Show High Detail Object" did solve the problem in this case.
I would suggest that you test this solution for the Episode in Question and See if this Solves your problem
Look Forward to your Response.
My character Tsin'xing
IF there is anything wrong with "Blood of the Empire" then
1) the Qo'noS orbit map looks totally different to the actual social map. That's a massive immersion breaker.
2) Cpt. Kagdar needs the same awesome voice over he received in the tutorial missions.
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