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War is Good For Business - Removed?

azurianstarazurianstar Member Posts: 6,985 Arc User
http://sto-forum.perfectworld.com/showpost.php?p=14438191&postcount=1
Content:

The mission "War is Good for Business" has been removed.



Why was this mission removed?

Is it temporary and the mission is getting revamped? Or is this permanent? :confused:



Because while it doesn't have the flare of many fan favorite missions, people love fighting that Ferengi and that latinum stash. Not to mention, there are four accolades in that mission that will never be seen ever again. And accoladers love their trophies.
Post edited by Unknown User on
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Comments

  • trek21trek21 Member Posts: 2,246 Arc User
    edited January 2014
    It might be because, the Ferengi and his stash aside, the mission doesn't really contribute... anything important to the storyline.

    We recently met the Kuvah'Magh and saved a conference, and in the story mission after after that (not a typo), we meet a spy who has intel on the KDF's war plans. So basically, in that gap, we drop the fairly important stuff for something routine?

    At least that's how I see it... also, Federation officers getting into an unavoidable bar fight for no reason probably isn't very dignified :D
    Was named Trek17.

    Been playing STO since Open Beta, and have never regarded anything as worse than 'meh', if only due to personal standards.
  • azurianstarazurianstar Member Posts: 6,985 Arc User
    edited January 2014
    And that warrants them to remove content from the game, because it doesn't fit with the storyline?

    By that logic a ton of things would have to go since they don't conform to the storyline. :rolleyes:
  • trek21trek21 Member Posts: 2,246 Arc User
    edited January 2014
    And that warrants them to remove content from the game, because it doesn't fit with the storyline?

    By that logic a ton of things would have to go since they don't conform to the storyline. :rolleyes:
    It's in the Terms of Content that they can basically change/add/remove anything they choose to lol

    And I meant didn't fit with the overall STO storyline (in this case, the Fed-KDF 'war' bit), whatever we may think of it
    Was named Trek17.

    Been playing STO since Open Beta, and have never regarded anything as worse than 'meh', if only due to personal standards.
  • peetapipmacpeetapipmac Member Posts: 2,131 Arc User
    edited January 2014
    trek21 wrote: »

    At least that's how I see it... also, Federation officers getting into an unavoidable bar fight for no reason probably isn't very dignified :D

    I think you might be thinking of a different mission dude. I don't think there is a bar fight in that one.
    It's not my fault if you feel trolled by my Disco ball... Sorry'boutit.



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  • trek21trek21 Member Posts: 2,246 Arc User
    edited January 2014
    I think you might be thinking of a different mission dude. I don't think there is a bar fight in that one.
    Ah yes... my bad :D Guess my brain got that little quirk of Treasure Trading Station mixed up lmao
    Was named Trek17.

    Been playing STO since Open Beta, and have never regarded anything as worse than 'meh', if only due to personal standards.
  • azurianstarazurianstar Member Posts: 6,985 Arc User
    edited January 2014
    trek21 wrote: »
    It's in the Terms of Content that they can basically change/add/remove anything they choose to lol

    And I meant didn't fit with the overall STO storyline (in this case, the Fed-KDF 'war' bit), whatever we may think of it


    I'm not debating they can or can not. The point is why.


    You know how the community feels when content is taken out of STO.
  • ashkrik23ashkrik23 Member Posts: 10,809 Arc User
    edited January 2014
    Normally I would be wanting to know why, but I never cared for this mission so...
    King of Lions rawr! Protect the wildlife of the world. Check out my foundry series Perfection and Scars of the Pride. arcgames.com/en/forums#/discussion/1138650/ashkrik23s-foundry-missions
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  • tuskin67tuskin67 Member Posts: 1,097 Arc User
    edited January 2014
    Yeah honestly the mission was never very good to begin with. and it did nothing for the story.
  • sfc#5932 sfc Member Posts: 992 Bug Hunter
    edited January 2014
    I don't mind that they removed it one bit, and right now it doesn't have a place in the revamped storyline anyway. I would like a mission to fill the gap however, and that mission will probably be the Anniversary special.
  • kojirohellfirekojirohellfire Member Posts: 1,606 Arc User
    edited January 2014
    I found it rather curious too. I've never been a fan of content being removed.
  • ursusmorologusursusmorologus Member Posts: 5,328 Arc User
    edited January 2014
    I'm glad they're thinning the Fed storyline content. There are way too many small missions on the Fed side, and it gets repetitive and monotonous fast. The other factions arcs are much better.
  • kojirohellfirekojirohellfire Member Posts: 1,606 Arc User
    edited January 2014
    So remove a mission that actually mixed things up a little with random scanning of ships for stolen goods and going into a full impulse high speed chase when the culprit's found. Seems legit.
  • sirboulevardsirboulevard Member Posts: 722 Arc User
    edited January 2014
    So remove a mission that actually mixed things up a little with random scanning of ships for stolen goods and going into a full impulse high speed chase when the culprit's found. Seems legit.

    That still happens: In two other missions. The first one is Treasure Trading Station and the latter is the one with the Section 31 Vulcan who "defects" to the RSE and Tal Shiar.

    So yeah, its removal is completely justified. Its a mission that retreads ground in other missions that are more relevent.
    [SIGPIC][/SIGPIC]

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  • kojirohellfirekojirohellfire Member Posts: 1,606 Arc User
    edited January 2014
    That still happens: In two other missions. The first one is Treasure Trading Station and the latter is the one with the Section 31 Vulcan who "defects" to the RSE and Tal Shiar.

    So yeah, its removal is completely justified. Its a mission that retreads ground in other missions that are more relevent.

    There isn't a chase in either of those missions, so no it doesn't retread. The first one has scanned ships turn hostile, and the second one has the Vulcan's ship blow up.
  • sirboulevardsirboulevard Member Posts: 722 Arc User
    edited January 2014
    There isn't a chase in either of those missions, so no it doesn't retread. The first one has scanned ships turn hostile, and the second one has the Vulcan's ship blow up.

    The second one has you chasing that vulcan from the start. That is in fact the mission.
    [SIGPIC][/SIGPIC]

    TRIBBLE Hydra! Hail Janeway!
  • bones1970bones1970 Member Posts: 953 Arc User
    edited January 2014
    Did the missions 100's of times to get the kill accolades.
    Also the missions have 4 accolades we going to miss after the mission is gone !!.
    http://sto.gamepedia.com/Mission:_War_is_Good_for_Business
  • kojirohellfirekojirohellfire Member Posts: 1,606 Arc User
    edited January 2014
    The second one has you chasing that vulcan from the start. That is in fact the mission.

    But it doesn't have you chase chasing her, like trying to keep up with a certain accelerating Ferengi starship.

    So you're still wrong.
  • sirboulevardsirboulevard Member Posts: 722 Arc User
    edited January 2014
    But it doesn't have you chase chasing her, like trying to keep up with a certain accelerating Ferengi starship.

    So you're still wrong.

    Its still a pointless mission that adds literally nothing to the game except 4 accolades (which is made up for by the dozens of new ones added). I honestly do not care that this mission is removed.


    And here's other missions with chases:

    Secret Orders: Chase down escaping KDF vessels without Full Impulse due to the Briar Patch.

    The Vault: (ENG OPTION) Chase the Comet to enter the Vault

    Manhunt (KDF) Chase down Drake through Rura Penthe Prison and a Blizzard

    Assimilation: Chase down the Borg ships attempting to capture Undine

    Shall I continue? HEck, we have a mission or two where WE'RE being chased. This game is full of chases. Sorry. Retreaded content.
    [SIGPIC][/SIGPIC]

    TRIBBLE Hydra! Hail Janeway!
  • psiameesepsiameese Member Posts: 1,650 Arc User
    edited January 2014
    Not every episode of any Trek television series necessarily contributed to any overall story arc. If its contribution toward the overall Klingon-Federation war arc is whats brought into question, simply drop it from that story arc. But keep it as an optional mission for the game.
    (/\) Exploring Star Trek Online Since July 2008 (/\)
  • azurianstarazurianstar Member Posts: 6,985 Arc User
    edited January 2014
    psiameese wrote: »
    Not every episode of any Trek television series necessarily contributed to any overall story arc. If its contribution toward the overall Klingon-Federation war arc is whats brought into question, simply drop it from that story arc. But keep it as an optional mission for the game.

    My thoughts exactly.

    It may not have been directly contributing to the main storyline but did have an interesting aspect to the Federation - Klingon war where we have this disgruntled Andorian Starfleet officer selling out to the Orion Syndicate, who is doing dealings through a Ferengi with Nausicaan mercenaries.


    If anything this has great potential in branching off into the Orion Storyline and get insight into what they are up to, and why.

    For a long time, we wondered why Orions were in Mine Enemy and threatening even KDF officers. Then we have Orions on Nimbus. Then there is something involving Melani D'ian that never was explained. So what if this was part of a larger scheme of hers?

    Why remove content with potential?
  • adamkafeiadamkafei Member Posts: 6,539 Arc User
    edited January 2014
    Shall I continue? HEck, we have a mission or two where WE'RE being chased. This game is full of chases. Sorry. Retreaded content.

    Where are these missions you speak of? I think this would be a cool concept to build an STO mission on... maybe one of our foundry authors could do it...
    ZiOfChe.png?1
  • ursusmorologusursusmorologus Member Posts: 5,328 Arc User
    edited January 2014
    But it doesn't have you chase chasing her, like trying to keep up with a certain accelerating Ferengi starship.
    Its not a chase its a follow. You cant stop the ship from reaching the waypoint, and the mission doesnt progress until you reach the waypont.
  • edited January 2014
    This content has been removed.
  • twg042370twg042370 Member Posts: 2,312 Arc User
    edited January 2014
    If it's just the first step in a massive overhaul in the Federation storyline I'm all for it.
    <3
  • kojirohellfirekojirohellfire Member Posts: 1,606 Arc User
    edited January 2014
    Its still a pointless mission that adds literally nothing to the game except 4 accolades (which is made up for by the dozens of new ones added). I honestly do not care that this mission is removed.

    There are far more pointless missions in the game than this one. "Researcher Rescue" anyone? "War is Good for Business" was a fun, quirky filler mission that some of us liked. It's not every day you get to apprehend a thieving Ferengi in this game.
    And here's other missions with chases:

    Secret Orders: Chase down escaping KDF vessels without Full Impulse due to the Briar Patch.

    The closest one on your list, since "War is Good for Business" also has to deal with this inhibition after a certain point.
    The Vault: (ENG OPTION) Chase the Comet to enter the Vault

    If you're an engineer. And comets don't move very fast.
    Manhunt (KDF) Chase down Drake through Rura Penthe Prison and a Blizzard

    Not even. One, it's on KDF side, so Feds can't do it. Two, you're actually following the jackal mastiff, not Drake, and that's only through the blizzard. The prison itself is a standard dungeon filled with enemies and way points.
    Assimilation: Chase down the Borg ships attempting to capture Undine

    That isn't particularly challenging either. They don't move very fast.
    Shall I continue? HEck, we have a mission or two where WE'RE being chased. This game is full of chases. Sorry. Retreaded content.

    Your examples seemed like barrel scrapings to me.
    Its not a chase its a follow. You cant stop the ship from reaching the waypoint, and the mission doesnt progress until you reach the waypont.

    I'm aware that you can't actually catch him, but I always thought it was fun to see for how long I could actually keep up with him.
    capnkirk4 wrote: »
    It's just funny that they'd remove one of these types of missions, instead of one of the innumerable "Go here, kill this many ships, and report back", system patrols. Even if they're optional, they're still monotonous. I won't even mention the "stop the Klinks from butchering the Tribbles" mission, has way less to do with the overall theme of the Fed campaign, than this does.

    Precisely... there are loads of "shoot ships in orbit then land on planet, shoot guys there, go back to orbit and shoot more ships" in the Klingon War arc. "War is Good for Business" actually stood out for me because it didn't follow that far more common formula.
  • marikaoniki1marikaoniki1 Member Posts: 85 Arc User
    edited January 2014
    I damn well hated "War is Good for Business". The first half with the Shi'kar and the three nebula anomalies just frustrated me to no end. It was pretty much entirely padding, and the mission in general made you chase down ships you couldn't stop before the scripted path was finished twice. Maybe if they hadn't intentionally made you have to spend a minute or two near each anomaly, it would've been better, but as is I avoid the mission whenever I can.
  • leviathan99#2867 leviathan99 Member Posts: 7,747 Arc User
    edited January 2014
    And that warrants them to remove content from the game, because it doesn't fit with the storyline?

    By that logic a ton of things would have to go since they don't conform to the storyline. :rolleyes:

    This is the Tribble test forum. Give 'em a list and maybe they can start revamping or removing. :D
  • leviathan99#2867 leviathan99 Member Posts: 7,747 Arc User
    edited January 2014
    capnkirk4 wrote: »
    It's just funny that they'd remove one of these types of missions, instead of one of the innumerable "Go here, kill this many ships, and report back", system patrols. Even if they're optional, they're still monotonous. I won't even mention the "stop the Klinks from butchering the Tribbles" mission, has way less to do with the overall theme of the Fed campaign, than this does.

    They did remove these as required and adjust skillpoints so that none of the system patrols are needed for anything.
  • azurianstarazurianstar Member Posts: 6,985 Arc User
    edited January 2014
    This is the Tribble test forum. Give 'em a list and maybe they can start revamping or removing. :D

    I hate for them to remove more content from the game. :rolleyes:
  • amosov78amosov78 Member Posts: 1,495 Arc User
    edited January 2014
    Y'know I'm pretty sure this is the only, or at the very least one of the few, missions where Starfleet players get to engage the Nausicaans on the ground? Since they're revamping the early missions, I hope they'll add them to some of the other story arc related missions, because all we seem to encounter from the KDF are Klingons and Orions.
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