http://sto-forum.perfectworld.com/showpost.php?p=14438191&postcount=1
Content:
The mission "War is Good for Business" has been removed.
Why was this mission removed?
Is it temporary and the mission is getting revamped? Or is this permanent?

Because while it doesn't have the flare of many fan favorite missions, people love fighting that Ferengi and that latinum stash. Not to mention, there are four accolades in that mission that will never be seen ever again. And accoladers love their trophies.
Comments
We recently met the Kuvah'Magh and saved a conference, and in the story mission after after that (not a typo), we meet a spy who has intel on the KDF's war plans. So basically, in that gap, we drop the fairly important stuff for something routine?
At least that's how I see it... also, Federation officers getting into an unavoidable bar fight for no reason probably isn't very dignified
Been playing STO since Open Beta, and have never regarded anything as worse than 'meh', if only due to personal standards.
By that logic a ton of things would have to go since they don't conform to the storyline. :rolleyes:
And I meant didn't fit with the overall STO storyline (in this case, the Fed-KDF 'war' bit), whatever we may think of it
Been playing STO since Open Beta, and have never regarded anything as worse than 'meh', if only due to personal standards.
I think you might be thinking of a different mission dude. I don't think there is a bar fight in that one.
R.I.P. Leonard Nimoy
Been playing STO since Open Beta, and have never regarded anything as worse than 'meh', if only due to personal standards.
I'm not debating they can or can not. The point is why.
You know how the community feels when content is taken out of STO.
That still happens: In two other missions. The first one is Treasure Trading Station and the latter is the one with the Section 31 Vulcan who "defects" to the RSE and Tal Shiar.
So yeah, its removal is completely justified. Its a mission that retreads ground in other missions that are more relevent.
TRIBBLE Hydra! Hail Janeway!
There isn't a chase in either of those missions, so no it doesn't retread. The first one has scanned ships turn hostile, and the second one has the Vulcan's ship blow up.
The second one has you chasing that vulcan from the start. That is in fact the mission.
TRIBBLE Hydra! Hail Janeway!
Also the missions have 4 accolades we going to miss after the mission is gone !!.
http://sto.gamepedia.com/Mission:_War_is_Good_for_Business
But it doesn't have you chase chasing her, like trying to keep up with a certain accelerating Ferengi starship.
So you're still wrong.
Its still a pointless mission that adds literally nothing to the game except 4 accolades (which is made up for by the dozens of new ones added). I honestly do not care that this mission is removed.
And here's other missions with chases:
Secret Orders: Chase down escaping KDF vessels without Full Impulse due to the Briar Patch.
The Vault: (ENG OPTION) Chase the Comet to enter the Vault
Manhunt (KDF) Chase down Drake through Rura Penthe Prison and a Blizzard
Assimilation: Chase down the Borg ships attempting to capture Undine
Shall I continue? HEck, we have a mission or two where WE'RE being chased. This game is full of chases. Sorry. Retreaded content.
TRIBBLE Hydra! Hail Janeway!
My thoughts exactly.
It may not have been directly contributing to the main storyline but did have an interesting aspect to the Federation - Klingon war where we have this disgruntled Andorian Starfleet officer selling out to the Orion Syndicate, who is doing dealings through a Ferengi with Nausicaan mercenaries.
If anything this has great potential in branching off into the Orion Storyline and get insight into what they are up to, and why.
For a long time, we wondered why Orions were in Mine Enemy and threatening even KDF officers. Then we have Orions on Nimbus. Then there is something involving Melani D'ian that never was explained. So what if this was part of a larger scheme of hers?
Why remove content with potential?
Where are these missions you speak of? I think this would be a cool concept to build an STO mission on... maybe one of our foundry authors could do it...
There are far more pointless missions in the game than this one. "Researcher Rescue" anyone? "War is Good for Business" was a fun, quirky filler mission that some of us liked. It's not every day you get to apprehend a thieving Ferengi in this game.
The closest one on your list, since "War is Good for Business" also has to deal with this inhibition after a certain point.
If you're an engineer. And comets don't move very fast.
Not even. One, it's on KDF side, so Feds can't do it. Two, you're actually following the jackal mastiff, not Drake, and that's only through the blizzard. The prison itself is a standard dungeon filled with enemies and way points.
That isn't particularly challenging either. They don't move very fast.
Your examples seemed like barrel scrapings to me.
I'm aware that you can't actually catch him, but I always thought it was fun to see for how long I could actually keep up with him.
Precisely... there are loads of "shoot ships in orbit then land on planet, shoot guys there, go back to orbit and shoot more ships" in the Klingon War arc. "War is Good for Business" actually stood out for me because it didn't follow that far more common formula.
This is the Tribble test forum. Give 'em a list and maybe they can start revamping or removing.
They did remove these as required and adjust skillpoints so that none of the system patrols are needed for anything.
I hate for them to remove more content from the game. :rolleyes:
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