test content
What is the Arc Client?
Install Arc

Recluse Fine Tuning

capnshadow27capnshadow27 Member Posts: 1,731 Arc User
So like the thread states, i am looking to fine tune my Recluse.

My absolute Current build is below.
http://skillplanner.stoacademy.com/?build=ussspiderhunter41_0

Now i have to fix my Doffs as they are all busted to bits ATM. I need mto reset them for what im running.

Now i will not reset all my damn weapons, im not doing Aux2Batt and i am not changing my commander science to tactical.

I want to fine tune what i have, for potency. Also i lied about one little thing, my shields and are Dyson, and i have the Nukara Deflector and Engines. But i was planning on swapping over to what i have listed.

My thoughts on that where the Deflector is good for the science i wanna do, borg engines are always good, and the subvert targeting is pretty good.

I know i dont need the extra torp damage as im not using torps, but the saving grace of living crew will certainly help.
Inertia just means you can do Powerslides in you carrier!
I am Il Shadow and i approve these Shennanigans!
[SIGPIC][/SIGPIC]
Post edited by capnshadow27 on
«1

Comments

  • jimqqijimqqi Member Posts: 2 Arc User
    edited January 2014
    I sure hope that's not a pve build...
  • capnshadow27capnshadow27 Member Posts: 1,731 Arc User
    edited January 2014
    jimqqi wrote: »
    I sure hope that's not a pve build...

    I sure hope thats not what you consider useful...
    Inertia just means you can do Powerslides in you carrier!
    I am Il Shadow and i approve these Shennanigans!
    [SIGPIC][/SIGPIC]
  • kalicopko1kalicopko1 Member Posts: 5 Arc User
    edited January 2014
    I use this setup for pve and it works great.

    http://skillplanner.stoacademy.com/?build=ronanrecluse_0

    Time to time i switch elite scorpions to elite mesh weavers.
  • capnshadow27capnshadow27 Member Posts: 1,731 Arc User
    edited January 2014
    kalicopko1 wrote: »
    I use this setup for pve and it works great.

    http://skillplanner.stoacademy.com/?build=ronanrecluse_0

    Time to time i switch elite scorpions to elite mesh weavers.

    I like your build, don't get me wrong. But it doesn't really suit my obsessive need for science shennanigans.

    But thank you for sharing it.
    Inertia just means you can do Powerslides in you carrier!
    I am Il Shadow and i approve these Shennanigans!
    [SIGPIC][/SIGPIC]
  • meimeitoomeimeitoo Member Posts: 12,594 Arc User
    edited January 2014
    So like the thread states, i am looking to fine tune my Recluse.

    My absolute Current build is below.
    http://skillplanner.stoacademy.com/?build=ussspiderhunter41_0

    Now i have to fix my Doffs as they are all busted to bits ATM. I need mto reset them for what im running.

    Now i will not reset all my damn weapons, im not doing Aux2Batt and i am not changing my commander science to tactical.

    I want to fine tune what i have, for potency. Also i lied about one little thing, my shields and are Dyson, and i have the Nukara Deflector and Engines. But i was planning on swapping over to what i have listed.

    My thoughts on that where the Deflector is good for the science i wanna do, borg engines are always good, and the subvert targeting is pretty good.

    I know i dont need the extra torp damage as im not using torps, but the saving grace of living crew will certainly help.


    Very quick look? For the Lieutenant Commander Science, I'd probably switch VM 1 out for GW1. And maybe put a TB2, instead of CPB1, so you have cycle-sync going on both GW and TB/TBR.
    3lsZz0w.jpg
  • capnshadow27capnshadow27 Member Posts: 1,731 Arc User
    edited January 2014
    meimeitoo wrote: »
    Very quick look? For the Lieutenant Commander Science, I'd probably switch VM 1 out for GW1. And maybe put a TB2, instead of CPB1, so you have cycle-sync going on both GW and TB/TBR.

    Ill give that a try thanks, i was kinda going for a build that had almost no shared CD's but most of the skills dont really do much to help, they are mildly entertaining though.
    Inertia just means you can do Powerslides in you carrier!
    I am Il Shadow and i approve these Shennanigans!
    [SIGPIC][/SIGPIC]
  • beclourbeclour Member Posts: 0 Arc User
    edited January 2014
    I think your choice of sets is a bit off.

    The amaco able crew thing is a flat bonus, meaning ships with small crews get a lot out of it, whereas ships like yours will barely notice a thing.

    Have you considered dyson or Borg 2piece for added tankiness? Or maybe a fleet deflector for the sci ability CD reduction?
  • bpharmabpharma Member Posts: 2,022
    edited January 2014
    Some things we could do with knowing: What is it you plan to do with the recluse? PvE or PvP?

    Are you wanting to be useful to the team, carry a team etc? Also what are your power settings?

    Off the top of my head your engineering skills look ok so long as you can power your weapons enough. You're going particle gens so I might say use 2 tractor beam repulsors and a gravity well, get the pull doff for TBR and the extra wells for gracity well.

    Ditch charged particle burst and tachyon beam, they suck generally with high flow caps, with no flow cap consoles they're just wasted. Slot heals in there instead or tractor beam+science team, science team 2/Hazard emitters/Transfer shield strength are all good.

    Why the borg engines on their own? Why the assimilated console on it's own? They don't give the set bonus any more and the hold on gravity well scales far more aggressively with aux power than graviton gens. I would perhaps switch the engines for adapted maco for the Mask Energy Field as it's a defence bonus, stealth and the engines are just really good.

    Actually here: http://skillplanner.stoacademy.com/?build=spiderhunterv42_0

    If you run 125/50/25/25 and are indeed an engineer you should be able to hit over 75 on all subsystems with the EPS efficiancy trait which gives full AMP bonus which is all damage including science abilities. With the tractor beam doff you get to pull enemies into you and your mines. Iso charge does a lot of damage with high aux and prtg especially to clumped up enemies. You should also be running at high or max aux, adjust power levels to make sure you are but the KHG set bonus helps that too.

    DOFFS: 2-3 Damage control doffs for CD on emergency power abilities, TBR attractor doff, Gravemtric for extra gravity wells and the 6th when you get it can either be TT or ST cooldown doff. You may want to add distribute shields to a keybind.

    Have you ever considered going drains though? I have a good build for that.

    It is through repetition that we learn our weakness.
    A master with a stone is better than a novice with a sword.

    Has damage got out of control?
    This is the last thing I will post.
  • bpharmabpharma Member Posts: 2,022
    edited January 2014
    So I've always thought something like this would be fun if they ever fixed the deflector doffs so they reduced the cooldown of Energy Syphon and Tachyon beam.

    http://skillplanner.stoacademy.com/?build=drainrecluse2_0

    You could make a variation with beams and use DCE instead of projectile doffs and use emergency to weapons or aux or whatever you needed to keep power high.

    It is through repetition that we learn our weakness.
    A master with a stone is better than a novice with a sword.

    Has damage got out of control?
    This is the last thing I will post.
  • dahminusdahminus Member Posts: 0 Arc User
    edited January 2014
    I am 90% sure I made a build for you with many points dictating why you should go with a commander tactical...as well as other reasons
    Chive on and prosper, eh?

    My PvE/PvP hybrid skill tree
  • bpharmabpharma Member Posts: 2,022
    edited January 2014
    I think he edited his original post Dahminus:
    Now i will not reset all my damn weapons, im not doing Aux2Batt and i am not changing my commander science to tactical.

    I want to fine tune what i have, for potency.

    He doesn't want a commander tactical even if it is a good idea. Still with elite mesh weavers he will still be better than most science ships.

    It is through repetition that we learn our weakness.
    A master with a stone is better than a novice with a sword.

    Has damage got out of control?
    This is the last thing I will post.
  • dahminusdahminus Member Posts: 0 Arc User
    edited January 2014
    Then at the very very VERY least, use beam:fire at will with cd doffs...
    Chive on and prosper, eh?

    My PvE/PvP hybrid skill tree
  • capnshadow27capnshadow27 Member Posts: 1,731 Arc User
    edited January 2014
    bpharma wrote: »
    Some things we could do with knowing: What is it you plan to do with the recluse? PvE or PvP?

    Are you wanting to be useful to the team, carry a team etc? Also what are your power settings?

    Off the top of my head your engineering skills look ok so long as you can power your weapons enough. You're going particle gens so I might say use 2 tractor beam repulsors and a gravity well, get the pull doff for TBR and the extra wells for gracity well.

    Ditch charged particle burst and tachyon beam, they suck generally with high flow caps, with no flow cap consoles they're just wasted. Slot heals in there instead or tractor beam+science team, science team 2/Hazard emitters/Transfer shield strength are all good.

    Why the borg engines on their own? Why the assimilated console on it's own? They don't give the set bonus any more and the hold on gravity well scales far more aggressively with aux power than graviton gens. I would perhaps switch the engines for adapted maco for the Mask Energy Field as it's a defence bonus, stealth and the engines are just really good.

    Actually here: http://skillplanner.stoacademy.com/?build=spiderhunterv42_0

    If you run 125/50/25/25 and are indeed an engineer you should be able to hit over 75 on all subsystems with the EPS efficiancy trait which gives full AMP bonus which is all damage including science abilities. With the tractor beam doff you get to pull enemies into you and your mines. Iso charge does a lot of damage with high aux and prtg especially to clumped up enemies. You should also be running at high or max aux, adjust power levels to make sure you are but the KHG set bonus helps that too.

    DOFFS: 2-3 Damage control doffs for CD on emergency power abilities, TBR attractor doff, Gravemtric for extra gravity wells and the 6th when you get it can either be TT or ST cooldown doff. You may want to add distribute shields to a keybind.

    Have you ever considered going drains though? I have a good build for that.
    bpharma wrote: »
    So I've always thought something like this would be fun if they ever fixed the deflector doffs so they reduced the cooldown of Energy Syphon and Tachyon beam.

    http://skillplanner.stoacademy.com/?build=drainrecluse2_0

    You could make a variation with beams and use DCE instead of projectile doffs and use emergency to weapons or aux or whatever you needed to keep power high.

    Yeah there are a few tweaks ive been working on, that due to working a lot this week i havent actually gotten to implement yet.

    Like changing my Lt. Commander slot around, most likely ill go with a second HE1, TBR1, and GW1 there to double up on the active time of them.

    Now as for ST and TT, wouldnt that divert the purpose? everytime i hit TT i would end up with ST on CD, and i have a TT Doff that puts it at the duplicate ability CD, so i can hit TT every 15s. Just a little clarification on the purpose of having both would be nice.

    I will mess about with my power levels and traits (pretty sure i have the needed ones on) Right now im running i think 100 power and the others as low as i can.

    But i can and will muck about more.
    Inertia just means you can do Powerslides in you carrier!
    I am Il Shadow and i approve these Shennanigans!
    [SIGPIC][/SIGPIC]
  • capnshadow27capnshadow27 Member Posts: 1,731 Arc User
    edited January 2014
    dahminus wrote: »
    Then at the very very VERY least, use beam:fire at will with cd doffs...

    You are right i could at least do that, but no Crit no Proc, No Proc is a problem.

    BUT i could switch it, and do a bit of testing and see what is worth more to me, Broken AOE or TT, if FAW is ever stable for more than a week i may actually see using it more often , but i dont like the side effect of hitting targets i dont want to just because i am within 10k of it, maybe they should limit the fire distance of abilities like that so they only hit targets in the 0-7k range.
    Inertia just means you can do Powerslides in you carrier!
    I am Il Shadow and i approve these Shennanigans!
    [SIGPIC][/SIGPIC]
  • jimqqijimqqi Member Posts: 2 Arc User
    edited January 2014
    I sure hope thats not what you consider useful...

    There's not much to say. You said you didn't want a tac universal slots which leaves you exactly one ensign slot for tac abilities. This is such a bad idea for so many reasons there's nothing to discuss. You've essentially taken one of the best pve ships in the game and made it about as effective as a level 20 support cruiser. Actually without faw the support cruiser will probably out damage you.

    Moving on I doubt faw agro will be a problem for you. Even glass cannons can survive it. You have 11 eng/sci slots. You could probably tank the entire instance at the same time if you felt it.
  • capnshadow27capnshadow27 Member Posts: 1,731 Arc User
    edited January 2014
    jimqqi wrote: »
    There's not much to say. You said you didn't want a tac universal slots which leaves you exactly one ensign slot for tac abilities. This is such a bad idea for so many reasons there's nothing to discuss. You've essentially taken one of the best pve ships in the game and made it about as effective as a level 20 support cruiser. Actually without faw the support cruiser will probably out damage you.

    Moving on I doubt faw agro will be a problem for you. Even glass cannons can survive it. You have 11 eng/sci slots. You could probably tank the entire instance at the same time if you felt it.

    Did you read any of the rest of the discussion? If you dont have useful of even sarcastic information to provide why bother?

    Everyone else has been much more helpful. If i wanted a Commander Tac with a Hangar i would use....:eek: an HEC! Or i could...perish the thought use a Vesta and get its Lt. Commander as a Tac, and still have the hangar. Or OR OR! Get this! I would have Bought the Jem Carrier!

    But i WANTED to us the Recluse as a science carrier primarily and that is well within my right. It may be less than super effective at what YOU want to do but it is super efeective for what I want to do. It is meant to give you that ibility to play it as commander of your choice, my choice was science, deal with it and be helpful or get out of my thread, sseriously all these nice folks are beign helpful why cant you?
    Inertia just means you can do Powerslides in you carrier!
    I am Il Shadow and i approve these Shennanigans!
    [SIGPIC][/SIGPIC]
  • dahminusdahminus Member Posts: 0 Arc User
    edited January 2014
    He's jeudism and your Jesus. What your doing is sacrilegious to how he and many other believe what pve is all about(id be in there too)

    I hope that analogy doesn't go over everyone's heads...
    Chive on and prosper, eh?

    My PvE/PvP hybrid skill tree
  • capnshadow27capnshadow27 Member Posts: 1,731 Arc User
    edited January 2014
    dahminus wrote: »
    He's jeudism and your Jesus. What your doing is sacrilegious to how he and many other believe what pve is all about(id be in there too)

    I hope that analogy doesn't go over everyone's heads...

    :eek:

    Sacrilegious or not, i have fun playing the way i do and thats why i am so very against playing a build that doesnt fit me, you know this you tell me A. and i always do B.

    But this game is DPS-centric because everyone wants to go faster and faster. My builds are essentially putting someone in a headlock, just so i can stop and smell the roses :cool:
    Inertia just means you can do Powerslides in you carrier!
    I am Il Shadow and i approve these Shennanigans!
    [SIGPIC][/SIGPIC]
  • dahminusdahminus Member Posts: 0 Arc User
    edited January 2014
    Why not be a torp boat then?
    Chive on and prosper, eh?

    My PvE/PvP hybrid skill tree
  • capnshadow27capnshadow27 Member Posts: 1,731 Arc User
    edited January 2014
    dahminus wrote: »
    Why not be a torp boat then?

    I dont seem to like them TBH, i have tried them.
    Inertia just means you can do Powerslides in you carrier!
    I am Il Shadow and i approve these Shennanigans!
    [SIGPIC][/SIGPIC]
  • meimeitoomeimeitoo Member Posts: 12,594 Arc User
    edited January 2014
    jimqqi wrote: »
    There's not much to say. You said you didn't want a tac universal slots which leaves you exactly one ensign slot for tac abilities. This is such a bad idea for so many reasons there's nothing to discuss. You've essentially taken one of the best pve ships in the game and made it about as effective as a level 20 support cruiser. Actually without faw the support cruiser will probably out damage you.

    Moving on I doubt faw agro will be a problem for you. Even glass cannons can survive it. You have 11 eng/sci slots. You could probably tank the entire instance at the same time if you felt it.

    "When you only have a hammer, everything looks like a nail." You know that expression, right? To spell it out: not everything is an Escort. The reason the Recluse is still one of the best ships around, is *precisely* because it has a Universal Cmdr. station. That is very rare (if not unique, Klink BoP's notwithstanding).

    Oh, and you *do* realize the Recluse is a Science vessel, right?! It's perfectly valid for a Recluse to have a Science Commander/Comanderette manning that station. It's one of the reasons the Recluse works so well as Sci ship (bested only by the Wells, in that regard).

    I usually slot a Tact Commander too (DPB3, ftw). But I'm an engineer, and not a true Sci (even though I love Science ships). In the hands of a true Science Captain, Sci Cmdr. station can work wonders, though.

    At the very least, let's not go the "Everything which doesn't sport a Tact Commander station must be rudely dismissed.' route, as that is, quite frankly, quite silly. Thank you.
    3lsZz0w.jpg
  • capnshadow27capnshadow27 Member Posts: 1,731 Arc User
    edited January 2014
    meimeitoo wrote: »
    "when You Only Have A Hammer, Everything Looks Like A Nail." You Know That Expression, Right? To Spell It Out: Not Everything Is An Escort. The Reason The Recluse Is Still One Of The Best Ships Around, Is *precisely* Because It Has A universal Cmdr. Station. That Is Very Rare (if Not Unique, Klink Bop's Notwithstanding).

    Oh, And You *do* Realize The Recluse Is A Science Vessel, Right?! It's Perfectly Valid For A Recluse To Have A Science Commander/comanderette Manning That Station. It's One Of The Reasons The Recluse Works So Well As Sci Ship (bested Only By The Wells, In That Regard).

    I Usually Slot A Tact Commander Too (dpb3, Ftw). But I'm An Engineer, And Not A True Sci (even Though I Love Science Ships). In The Hands Of A True Science Captain, Sci Cmdr. Station Can Work Wonders, Though.

    At The Very Least, Let's Not Go The "everything Which Doesn't Sport A Tact Commander Station Must Be Rudely Dismissed.' Route, As That Is, Quite Frankly, Quite Silly. Thank You.

    Thank You!! :d
    Inertia just means you can do Powerslides in you carrier!
    I am Il Shadow and i approve these Shennanigans!
    [SIGPIC][/SIGPIC]
  • bpharmabpharma Member Posts: 2,022
    edited January 2014
    Yeah there are a few tweaks ive been working on, that due to working a lot this week i havent actually gotten to implement yet.

    Like changing my Lt. Commander slot around, most likely ill go with a second HE1, TBR1, and GW1 there to double up on the active time of them.

    Now as for ST and TT, wouldnt that divert the purpose? everytime i hit TT i would end up with ST on CD, and i have a TT Doff that puts it at the duplicate ability CD, so i can hit TT every 15s. Just a little clarification on the purpose of having both would be nice.

    I will mess about with my power levels and traits (pretty sure i have the needed ones on) Right now im running i think 100 power and the others as low as i can.

    But i can and will muck about more.

    It depends, if you use embassy consoles with -th you will most likely not be shot at by much which means you won't need TT on duplicate CD so it saves you 2 doffs and you get an extra shield heal in ST. Will also help against the voth and subnuc.

    I find gravity well isn't amazing for exotic damage but then nothing is except tbr, but I would choose TBR over GW for damage, also GW has a 40s duplicate so a lot of the time running one is fine.

    It is through repetition that we learn our weakness.
    A master with a stone is better than a novice with a sword.

    Has damage got out of control?
    This is the last thing I will post.
  • capnshadow27capnshadow27 Member Posts: 1,731 Arc User
    edited January 2014
    bpharma wrote: »
    It depends, if you use embassy consoles with -th you will most likely not be shot at by much which means you won't need TT on duplicate CD so it saves you 2 doffs and you get an extra shield heal in ST. Will also help against the voth and subnuc.

    I find gravity well isn't amazing for exotic damage but then nothing is except tbr, but I would choose TBR over GW for damage, also GW has a 40s duplicate so a lot of the time running one is fine.

    It becomes better at running two because you get one more often.

    But thanks for the rest of the info.
    Inertia just means you can do Powerslides in you carrier!
    I am Il Shadow and i approve these Shennanigans!
    [SIGPIC][/SIGPIC]
  • legendarylycan#5411 legendarylycan Member Posts: 37,283 Arc User
    edited January 2014
    meimeitoo wrote: »
    That is very rare (if not unique, Klink BoP's notwithstanding).
    it's not unique; the TS adapted battlecruiser has one, too
    Like special weapons from other Star Trek games? Wondering if they can be replicated in STO even a little bit? Check this out: https://forum.arcgames.com/startrekonline/discussion/1262277/a-mostly-comprehensive-guide-to-star-trek-videogame-special-weapons-and-their-sto-equivalents

    #LegalizeAwoo

    A normie goes "Oh, what's this?"
    An otaku goes "UwU, what's this?"
    A furry goes "OwO, what's this?"
    A werewolf goes "Awoo, what's this?"


    "It's nothing personal, I just don't feel like I've gotten to know a person until I've sniffed their crotch."
    "We said 'no' to Mr. Curiosity. We're not home. Curiosity is not welcome, it is not to be invited in. Curiosity...is bad. It gets you in trouble, it gets you killed, and more importantly...it makes you poor!"
    Passion and Serenity are one.
    I gain power by understanding both.
    In the chaos of their battle, I bring order.
    I am a shadow, darkness born from light.
    The Force is united within me.
  • capnshadow27capnshadow27 Member Posts: 1,731 Arc User
    edited January 2014
    it's not unique; the TS adapted battlecruiser has one, too

    While not unique still extremely rare.
    Inertia just means you can do Powerslides in you carrier!
    I am Il Shadow and i approve these Shennanigans!
    [SIGPIC][/SIGPIC]
  • bpharmabpharma Member Posts: 2,022
    edited January 2014
    meimeitoo wrote: »
    "When you only have a hammer, everything looks like a nail." You know that expression, right? To spell it out: not everything is an Escort. The reason the Recluse is still one of the best ships around, is *precisely* because it has a Universal Cmdr. station. That is very rare (if not unique, Klink BoP's notwithstanding).

    Oh, and you *do* realize the Recluse is a Science vessel, right?! It's perfectly valid for a Recluse to have a Science Commander/Comanderette manning that station. It's one of the reasons the Recluse works so well as Sci ship (bested only by the Wells, in that regard).

    I usually slot a Tact Commander too (DPB3, ftw). But I'm an engineer, and not a true Sci (even though I love Science ships). In the hands of a true Science Captain, Sci Cmdr. station can work wonders, though.

    At the very least, let's not go the "Everything which doesn't sport a Tact Commander station must be rudely dismissed.' route, as that is, quite frankly, quite silly. Thank you.

    The most efficient thing to do with a recluse for PvE is to use the commander universal as tactical for moar deeps but that's down to the nature of PvE. The carrier is flexible and with elite mesh weavers you can run a science ship and still stay competitive in many ways especially pugging or on PESTF. You could argue with 10k players you can be competitive but once you get further up the DPS ladder you want to be switching to tactical.

    Also science captain =/= science ship captain.

    It is through repetition that we learn our weakness.
    A master with a stone is better than a novice with a sword.

    Has damage got out of control?
    This is the last thing I will post.
  • saxfiresaxfire Member Posts: 558 Arc User
    edited January 2014
    you stack partigens but yet you use something like vm and cpb.. good luck with that...
    Say the word, it saves the world.
    CUUCUUMBEER! "-With slight partigen with it."
    Proud member or DPS-800 "-We kill dem mines with our scitter turrets."
  • meimeitoomeimeitoo Member Posts: 12,594 Arc User
    edited January 2014
    bpharma wrote: »
    The most efficient thing to do with a recluse for PvE is to use the commander universal as tactical for moar deeps but that's down to the nature of PvE. The carrier is flexible and with elite mesh weavers you can run a science ship and still stay competitive in many ways especially pugging or on PESTF. You could argue with 10k players you can be competitive but once you get further up the DPS ladder you want to be switching to tactical.

    'Competitiveness' is a tricky concept. When I fire off even a lowly GW1, everyone benefits, as everyone and their Escorts can conveniently converge on the bundled-up foes. Doesn't necessarily get attributed to me, DPS parse-wise, but helps nonetheless. Take Federation Starbase Defense, for example: the spawns tend to be so chaotic, that without a few timely placed Gravity Wells the whole scene just gets too unruly.

    And true, the game is set up so that high(er) DPS requires Tact stuff. So, if peeps want to compete, DPS-wise, there's no getting around to eventually needing a lot of Tact thingies. I just don't think Science ships should try and compete in that fashion per se, though. I have a drain Wells, for instance, that can suck a Cube dry within seconds; or a Voth Bulwark ship. All very useful, in a support role, but hard to define, in terms of 'competitiveness.'
    3lsZz0w.jpg
  • meimeitoomeimeitoo Member Posts: 12,594 Arc User
    edited January 2014
    saxfire wrote: »
    you stack partigens but yet you use something like vm and cpb.. good luck with that...

    Yeah, VM kinda sucks. At least for me (having 0/9 in Starship Subspace Decompiler). If I need to offline stuff, I just rely on various procs. And CPB, as a PvE-ing Fed I never found any need for it: NPC's don't hide (nor have the common sense to opt for a tactical retreat when their hull is at 5%, for that matter; but I digress).

    Anyway, I believe the OP already made some improvements in that area. And his partgens are very useful in combination with his TBR. There's no skilltree given, though, so, without it, it's hard to precisely say what 'best' Sci strategy would work best for the OP.
    3lsZz0w.jpg
Sign In or Register to comment.