As the title says there is an issue with the Bulwark and the Omni-shield. I was testing it in PvP with a buddy of mine the other day, and while it was up, he was able to damage me through the Omni-shield, somehow damage was bleeding through to my hull which it's not supposed to do. All shield facings were up prior to activating it.
Also I noticed something else as well, today when I played The Breach, I noticed that some of the damage I and the other guys were doing to the Bulwarks in that mission was bleeding through their Omni-shields. This isn't supposed to happen as per the descriptor and by design the Omni-shield is immune to all damage for it's duration. Please look into this, as it is not functioning correctly.
As the title says there is an issue with the Bulwark and the Omni-shield. I was testing it in PvP with a buddy of mine the other day, and while it was up, he was able to damage me through the Omni-shield, somehow damage was bleeding through to my hull which it's not supposed to do. All shield facings were up prior to activating it.
Also I noticed something else as well, today when I played The Breach, I noticed that some of the damage I and the other guys were doing to the Bulwarks in that mission was bleeding through their Omni-shields. This isn't supposed to happen as per the descriptor and by design the Omni-shield is immune to all damage for it's duration. Please look into this, as it is not functioning correctly.
Thank you.
Was he using plasma weapons or protonic polaron? These procs do tend to damage you through your omnishield.
Is it supposed to be immune to the various ways to get some shield penetration out of energy weapons?
Yes, immune to 100k damage means immune to 100k damage. It means you take 0 damage while that shield is up either for 20 seconds or until 100k damage has been dealt to the shield, then it collapses.
Was he using plasma weapons or protonic polaron? These procs do tend to damage you through your omnishield.
Plasma and other energy types. The description says immune though, and the type of damage getting through was more than simple plasma burn, even still, it's immune to 100k of damage, period. So when that shield is up no plasma burn or any other procs should be getting through at all, and if they are, then according to the description it's bugged and those proc bleed throughs would need to be fixed. There are no exceptions listed or described in anyway and I never had a problem with bleed through before, this is just a recent thing that started happening. As for the Bulwarks in The Breach, I was 1v1'ing against one of them in the Breach as well, and my Disruptors were bleeding through it's Omni-shield.
The descriptor says "Damage immunity: shield will last 20 seconds or until it absorbs 100k damage pre-resists". That sounds to me like the ship is immune to damage until those shields absorb 100k damage or until the shields expire in 20 seconds.
Yes, immune to 100k damage means immune to 100k damage. It means you take 0 damage while that shield is up either for 20 seconds or until 100k damage has been dealt to the shield, then it collapses.
You sound....less than authoritative about that. Are you positive that an attack that bypasses shields doesn't also bypass your Omnidirectional thingy?
You sound....less than authoritative about that. Are you positive that an attack that bypasses shields doesn't also bypass your Omnidirectional thingy?
Yes, because attacks that bypass shields deal damage. This shield grants you immunity to damage for 20 seconds or until the shield has absorbed 100k damage. I don't mean to sound rude or anything so please don't take this the wrong way, but I'm having trouble understanding what it is about immunity and 20 seconds or 100k damage that people don't understand.
If shield bypass attacks were meant to get through, it would state partial immunity to damage for 20 seconds or until shield has absorbed 100k damage. (does not prevent damage from shield bypass attacks) It is quite clear in the descriptor that it is immunity to damage ie: all damage.
adjective: Immune
1.
resistant to a particular infection or toxin owing to the presence of specific antibodies or sensitized white blood cells.
"they were naturally immune to hepatitis B" protected or exempt, esp. from an obligation or the effects of something.
"they are immune from legal action"
synonyms: resistant to, not subject to, not liable to, unsusceptible to, not vulnerable to; More
protected from, safe from, secure against, not in danger of;
impervious to, invulnerable to, unaffected by
"they are immune to hepatitis B"
antonyms: susceptible not affected or influenced by something.
"no one is immune to his immense charm"
Biology
of or relating to immunity.
"the body's immune system"
Yes, because attacks that bypass shields deal damage. This shield grants you immunity to damage for 20 seconds or until the shield has absorbed 100k damage. I don't mean to sound rude or anything so please don't take this the wrong way, but I'm having trouble understanding what it is about immunity and 20 seconds or 100k damage that people don't understand.
If shield bypass attacks were meant to get through, it would state partial immunity to damage for 20 seconds or until shield has absorbed 100k damage. (does not prevent damage from shield bypass attacks)
Immunity to shield damage, or immunity to all damage? A vital distinction, because if it's shield immunity only, I would expect hull damage when a shield bypass procs.
Immunity to shield damage, or immunity to all damage? A vital distinction, because if it's shield immunity only, I would expect hull damage when a shield bypass procs.
I just explained it's ALL damage. If it wasn't it would clearly state that in the descriptor which it does not. Besides this just started happening a few days ago, it's a bug that crept in, bleed through damage wasn't an issue before.
Post a screen shot of the in-game description text. Your pedantic copy-and-paste of a dictionary definition proves nothing, and your insistance that "it would state partial immunity" makes me wonder if you're assuming it's all damage. You might be taking "all weapon damage types" to mean "shield and hull damage" by mistake.
Post a screen shot of the in-game description text. Your pedantic copy-and-paste of a dictionary definition proves nothing, and your insistance that "it would state partial immunity" makes me wonder if you're assuming it's all damage. You might be taking "all weapon damage types" to mean "shield and hull damage" by mistake.
Yeah with that attitude and blatant disregard for everything I posted, you've proven less than useful. I'll wait until a dev who has a firm grasp of the English language and it's definitions comes in so we can get some work done.
Yeah with that attitude and blatant disregard for everything I posted, you've proven less than useful. I'll wait until a dev who has a firm grasp of the English language and it's definitions comes in so we can get some work done.
Listen, junior. We all understand what the word "immunity" means, so you can drop your snide little tone. You harping on that does not address whether your shield immunity matrix also blocks abilities that specifically bypass shields. Unless you can find some in-game text explicitly stating that the immunity blocks shield bypass, repeating the word "immune" doesn't gain you anything.
Listen, junior. We all understand what the word "immunity" means, so you can drop your snide little tone. You harping on that does not address whether your shield immunity matrix also blocks abilities that specifically bypass shields. Unless you can find some in-game text explicitly stating that the immunity blocks shield bypass, repeating the word "immune" doesn't gain you anything.
Listen, immunity to damage is exactly what it says, immunity to damage. It doesn't list exceptions, if there were exceptions they would be listed, if there were exceptions it wouldn't have been 100% immune like it used to be.
Basically you're trying to tell me that they just suddenly allow shield bypass on a shield that's supposed to grant you immunity to damage in general ie all damage unless stated otherwise or specifically indicated, without adding anything in patch notes or updating the descriptor.
Listen, immunity to damage is exactly what it says, immunity to damage.
You repeating that won't make it true. It could just mean "immunity to shield damage" by default, without explicitly saying so.
It doesn't list exceptions
That doesn't mean there aren't any.
You're trying to tell me that they just suddenly allow shield bypass on a shield that's supposed to be immune to damage
That's just it. If the shield is being bypassed, whether or not the shield itself is immune may be irrelevant, because the attack didn't touch it.
in general ie all damage unless stated otherwise or specifically indicated, without adding anything in patch notes or updating the descriptor?
I don't think so...
What you think, what you assume, is not the final word. I can't seem to find any official description of this "omnidirectional shield matrix," so I guess we'll have to wait for someone else to chime in and move the discussion past your "Immunity means immunity! Gah!" broken record. I'm happy to be proven wrong, but whether you like it or not, nothing you've posted so far is proving anything.
You repeating that won't make it true. It could just mean "immunity to shield damage" by default, without explicitly saying so.
That doesn't mean there aren't any.
That's just it. If the shield is being bypassed, whether or not the shield itself is immune may be irrelevant, because the attack didn't touch it.
What you think, what you assume, is not the final word. I can't seem to find any official description of this "omnidirectional shield matrix," so I guess we'll have to wait for someone else to chime in and move the discussion past your "Immunity means immunity! Gah!" broken record.
Ok look, you're obviously missing something, because you keep regurgitating the same nonsense time after time. So go back and read everything in all my posts, from the beginning until now, and ask me some specific questions so I may clear up the things that aren't sinking in. Maybe that will help you post something meaningful.
Maybe I need another copy-and-paste from a dictionary. :rolleyes:
ask me some specific questions
Everything you have posted is "sinking in" just fine. What you're failing to comprehend is that none of it proves anything. I asked for a screen shot of in-game text. Until you provide that, you're just flailing at your keyboard with your insistence that what you assumed should dictate how things are.
Everything you have posted is "sinking in" just fine. What you're failing to comprehend is that none of it proves anything. I asked for a screen shot of in-game text. Until you provide that, you're just flailing at your keyboard with your insistence that what you assumed should dictate how things are.
Obviously it's not... I posted word for word what it said regarding the description of immunity, and I specifically mentioned that there are no *exceptions listed.
You don't believe me? Me posting a screen shot of that is not going to change anything, it will just confirm exactly what I said. The way I perceive the description is not at issue here, I understand full well what all the words in the description mean and what a lack of certain words in the description mean as well. If there is any issue with the description, it is on Cryptic's end, not mine.
As I mentioned before, shield bleed through never used to happen, so I'd say it's a fair assessment that the description is entirely accurate as to how it's supposed to behave, how it used to behave and how I interpret it. It's just changed now with no patch note updates and no descriptor update hence why I used the term "bugged" and why I posted this in bug reports.
Anyway, here's the proof it's all damage if my word isn't good enough.
Obviously it's not... I posted word for word what it said regarding the description of immunity, and I specifically mentioned that there are no *exceptions listed.
You don't believe me? Me posting a screen shot of that is not going to change anything, it will just confirm exactly what I said. The way I perceive the description is not at issue here, I understand full well what all the words in the description mean and what a lack of certain words in the description mean as well. If there is any issue with the description, it is on Cryptic's end, not mine.
As I mentioned before, shield bleed through never used to happen, so I'd say it's a fair assessment that the description is entirely accurate as to how it's supposed to behave, how it used to behave and how I interpret it. It's just changed now with no patch note updates and no descriptor update hence why I used the term "bugged" and why I posted this in bug reports.
Anyway, here's the proof it's all damage if my word isn't good enough.
Is this sinking in yet?
I noticed no response yet! I have had what appears to be some issues in game where despite what it is supposed to do, the game fudges and allows some or complete shield bypassing even though it shouldn't.
Well I filed a bug report about it, but like with all bug reports, I haven't got a response back, and probably never will. Would a dev or mod mind chiming in on this issue please?
The reflective shield matrix (or omnidirectional shield matrix, which ever it is) isn't functioning as designed. Last night it worked for a bit actually, and the really weird part is, when i was playing The Breach, I noticed the NPC Bulwarks RSM didn't work when mine didn't work, and theirs did work when mine did. It worked once during that STF, and didn't work at all the other 2 times I used it.
It states that the shield absorbs the damage, so if you bypass the shield no absorbing...
You misunderstand what "ALL" incoming damage means. What it means is "ALL" incoming damage.
It blocked everything before, now it only blocks everything "sometimes", shield bypasses or not.
This shield was designed to give the player's ship *immunity* to ALL damage, no matter how it is inflicted, ie shield bypass attacks are not meant to get through. If they were, it would be made explicitly clear in the descriptor which it is not and it wouldn't say "Immune to ALL incoming damage while active". Furthermore, Bulwark NPC's would have been affected by DEM and other shield bypass effects, they were not, they only started being affected by "any" damage attacks recently and intermittently when my own Bulwark's RSM started being affected. Both are being affected by the same bug.
To the Developers, just out of curiosity, do you plan on giving this any attention? I understand that you guys have enough problems with the tons of other bugs you allowed to creep into the game due to not fixing them properly and permanently before they became issues of epic proportions, but you could at least respond to the thread and say something, let me know this isn't falling on deaf ears.
Comments
Was he using plasma weapons or protonic polaron? These procs do tend to damage you through your omnishield.
Yes, immune to 100k damage means immune to 100k damage. It means you take 0 damage while that shield is up either for 20 seconds or until 100k damage has been dealt to the shield, then it collapses.
Plasma and other energy types. The description says immune though, and the type of damage getting through was more than simple plasma burn, even still, it's immune to 100k of damage, period. So when that shield is up no plasma burn or any other procs should be getting through at all, and if they are, then according to the description it's bugged and those proc bleed throughs would need to be fixed. There are no exceptions listed or described in anyway and I never had a problem with bleed through before, this is just a recent thing that started happening. As for the Bulwarks in The Breach, I was 1v1'ing against one of them in the Breach as well, and my Disruptors were bleeding through it's Omni-shield.
The descriptor says "Damage immunity: shield will last 20 seconds or until it absorbs 100k damage pre-resists". That sounds to me like the ship is immune to damage until those shields absorb 100k damage or until the shields expire in 20 seconds.
You sound....less than authoritative about that. Are you positive that an attack that bypasses shields doesn't also bypass your Omnidirectional thingy?
Yes, because attacks that bypass shields deal damage. This shield grants you immunity to damage for 20 seconds or until the shield has absorbed 100k damage. I don't mean to sound rude or anything so please don't take this the wrong way, but I'm having trouble understanding what it is about immunity and 20 seconds or 100k damage that people don't understand.
If shield bypass attacks were meant to get through, it would state partial immunity to damage for 20 seconds or until shield has absorbed 100k damage. (does not prevent damage from shield bypass attacks) It is quite clear in the descriptor that it is immunity to damage ie: all damage.
adjective: Immune
1.
resistant to a particular infection or toxin owing to the presence of specific antibodies or sensitized white blood cells.
"they were naturally immune to hepatitis B"
protected or exempt, esp. from an obligation or the effects of something.
"they are immune from legal action"
synonyms: resistant to, not subject to, not liable to, unsusceptible to, not vulnerable to; More
protected from, safe from, secure against, not in danger of;
impervious to, invulnerable to, unaffected by
"they are immune to hepatitis B"
antonyms: susceptible
not affected or influenced by something.
"no one is immune to his immense charm"
Biology
of or relating to immunity.
"the body's immune system"
Immunity to shield damage, or immunity to all damage? A vital distinction, because if it's shield immunity only, I would expect hull damage when a shield bypass procs.
I just explained it's ALL damage. If it wasn't it would clearly state that in the descriptor which it does not. Besides this just started happening a few days ago, it's a bug that crept in, bleed through damage wasn't an issue before.
Post a screen shot of the in-game description text. Your pedantic copy-and-paste of a dictionary definition proves nothing, and your insistance that "it would state partial immunity" makes me wonder if you're assuming it's all damage. You might be taking "all weapon damage types" to mean "shield and hull damage" by mistake.
Yeah with that attitude and blatant disregard for everything I posted, you've proven less than useful. I'll wait until a dev who has a firm grasp of the English language and it's definitions comes in so we can get some work done.
Listen, junior. We all understand what the word "immunity" means, so you can drop your snide little tone. You harping on that does not address whether your shield immunity matrix also blocks abilities that specifically bypass shields. Unless you can find some in-game text explicitly stating that the immunity blocks shield bypass, repeating the word "immune" doesn't gain you anything.
Listen, immunity to damage is exactly what it says, immunity to damage. It doesn't list exceptions, if there were exceptions they would be listed, if there were exceptions it wouldn't have been 100% immune like it used to be.
Basically you're trying to tell me that they just suddenly allow shield bypass on a shield that's supposed to grant you immunity to damage in general ie all damage unless stated otherwise or specifically indicated, without adding anything in patch notes or updating the descriptor.
I don't think so...
You repeating that won't make it true. It could just mean "immunity to shield damage" by default, without explicitly saying so.
That doesn't mean there aren't any.
That's just it. If the shield is being bypassed, whether or not the shield itself is immune may be irrelevant, because the attack didn't touch it.
What you think, what you assume, is not the final word. I can't seem to find any official description of this "omnidirectional shield matrix," so I guess we'll have to wait for someone else to chime in and move the discussion past your "Immunity means immunity! Gah!" broken record. I'm happy to be proven wrong, but whether you like it or not, nothing you've posted so far is proving anything.
Ok look, you're obviously missing something, because you keep regurgitating the same nonsense time after time. So go back and read everything in all my posts, from the beginning until now, and ask me some specific questions so I may clear up the things that aren't sinking in. Maybe that will help you post something meaningful.
Maybe I need another copy-and-paste from a dictionary. :rolleyes:
Everything you have posted is "sinking in" just fine. What you're failing to comprehend is that none of it proves anything. I asked for a screen shot of in-game text. Until you provide that, you're just flailing at your keyboard with your insistence that what you assumed should dictate how things are.
Obviously it's not... I posted word for word what it said regarding the description of immunity, and I specifically mentioned that there are no *exceptions listed.
You don't believe me? Me posting a screen shot of that is not going to change anything, it will just confirm exactly what I said. The way I perceive the description is not at issue here, I understand full well what all the words in the description mean and what a lack of certain words in the description mean as well. If there is any issue with the description, it is on Cryptic's end, not mine.
As I mentioned before, shield bleed through never used to happen, so I'd say it's a fair assessment that the description is entirely accurate as to how it's supposed to behave, how it used to behave and how I interpret it. It's just changed now with no patch note updates and no descriptor update hence why I used the term "bugged" and why I posted this in bug reports.
Anyway, here's the proof it's all damage if my word isn't good enough.
Is this sinking in yet?
I noticed no response yet! I have had what appears to be some issues in game where despite what it is supposed to do, the game fudges and allows some or complete shield bypassing even though it shouldn't.
Praetor of the -RTS- Romulan Tal Shiar fleet!
The reflective shield matrix (or omnidirectional shield matrix, which ever it is) isn't functioning as designed. Last night it worked for a bit actually, and the really weird part is, when i was playing The Breach, I noticed the NPC Bulwarks RSM didn't work when mine didn't work, and theirs did work when mine did. It worked once during that STF, and didn't work at all the other 2 times I used it.
This bug is really odd, and very annoying.
Be that as it may, it also states immune to ALL incoming damage, meaning even if it bypasses the shield you should be immune to incoming damage.
Praetor of the -RTS- Romulan Tal Shiar fleet!
You misunderstand what "ALL" incoming damage means. What it means is "ALL" incoming damage.
It blocked everything before, now it only blocks everything "sometimes", shield bypasses or not.
This shield was designed to give the player's ship *immunity* to ALL damage, no matter how it is inflicted, ie shield bypass attacks are not meant to get through. If they were, it would be made explicitly clear in the descriptor which it is not and it wouldn't say "Immune to ALL incoming damage while active". Furthermore, Bulwark NPC's would have been affected by DEM and other shield bypass effects, they were not, they only started being affected by "any" damage attacks recently and intermittently when my own Bulwark's RSM started being affected. Both are being affected by the same bug.
Trolling again eh?
Tsk Tsk Tsk
It's still happening... :eek: