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Re: FaW as it relates to PvP Gameplay

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  • mightyleptonmightylepton Member Posts: 0 Arc User
    edited December 2013
    havam wrote: »
    i love how often the scimitar comes up in these discussions, and yet the blame is on F@W.

    If they nerf F@W to the levels that coordinated tac/scimis won't wreck havoc, it ll be useless even for spam cleaning. And with all those 1 hanger ships we need spam cleaning now more then ever.

    as ulit keeps harping. F@W is the smaller problem. The powercreep that is the scmitar with all romulan doffs, set bonuses and uber-rare doffs....that is the problem.

    Doubt it, my instavaper is more deadly then any FaW scim around.

    It IS Beams/FAW/overcap/KCB, its just even more OP because of cloak ambush and infiltrator 15+ sec.
    Read the book of the Rihannsu.
  • ussultimatumussultimatum Member Posts: 0 Arc User
    edited December 2013
    Doubt it, my instavaper is more deadly then any FaW scim around.

    It IS Beams/FAW/overcap/KCB, its just even more OP because of cloak ambush and infiltrator 15+ sec.


    It's not even the Scimitar really, although it definitely has some of the best options for all out offense.

    I tend to prefer my Avenger, or similar cruiser, as much or more so than the Scimitar for a BFAW build on teams though.

    What it lacks in short term output vs. the Scimitar's high damage advantage it gains back in time on target, which with beam arrays is a crucial aspect of how they function.
  • playhard88playhard88 Member Posts: 733 Arc User
    edited December 2013
    It's not even the Scimitar really, although it definitely has some of the best options for all out offense.

    I tend to prefer my Avenger, or similar cruiser, as much or more so than the Scimitar for a BFAW build on teams though.

    What it lacks in short term output vs. the Scimitar's high damage advantage it gains back in time on target, which with beam arrays is a crucial aspect of how they function.

    the thing is that vs an organized team, any of the faw boats can be killed quite easy before they can do enought damage for be a treath. A couple of subnukes and scrambles and done, you can focus on them one by one an take them down without too much a problem, the standard layout of 2 healers+1sci+2tacts can handle that without problem. But with the scimitars is very diferent, the ability of spike hull damage in multiple targets is way to powerfull, 2 or 3 scimitar deacloaking will almost sure grant you 2 instant kills and leave the other 3 in a really bad shape even before the healers can react, or the subnuke/ss can be used, reaction is irrelevant, the spike is similar to a double tap build but spread across the entire team, and since is hull bypassing damage rsp or other panic skills won't help you.

    I'm agree that if u don't manage to get kills, the supression damage of any bfaw team can be a problem, but a good team can easly disable and kill bfaw boats, they don't have too much heals and once you subnuke them there isn't much they can do.

    From a pug perspective i agree with you, a pugbased team can't do much vs a setup of avengers and similar bfaw crusiers, but the scimitards teams are far more nasty and they can easily take down a premade that is far more expencie than them without too much work, put 3 scimitards with that configuraiton and you have the all mighty "i win button".
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  • doomiciledoomicile Member Posts: 3 Arc User
    edited December 2013
    It still boils down to the exploitation and abuse of mechanics via an unintended boosting synergy from multiple facets that include set bonuses, purple doffs, passive bonuses and procs and how they function with certain boff abilities.

    As the OP mentioned that the Scimitar just has one of the better console and boff layouts that is more conducive to a FAW build but it's not the ship's fault. The ship came before some of the new content and changes that make this build so rediculous, no matter what ship you're using.

    Everytime I see Scimi with FAW, I just /facepalm because it's taking advantage of a cheese build rather than the ship's true strengths. It's worse than seeing a JHAS with a FAW build but I don't blame the ship, just the lazy tard flying it.
    [SIGPIC][/SIGPIC]
  • nebulgamnezarnebulgamnezar Member Posts: 152 Arc User
    edited January 2014
    lol its supper boosted
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  • antoniosalieriantoniosalieri Member Posts: 0 Arc User
    edited January 2014
    doomicile wrote: »
    It still boils down to the exploitation and abuse of mechanics via an unintended boosting synergy from multiple facets that include set bonuses, purple doffs, passive bonuses and procs and how they function with certain boff abilities.

    Well this is the issue.... none of that stuff is running exploits. Its all INTENDED to work that way. Which is why FAW needs to be looked at.

    Or every single one of the things that synergize with it. Which is really not an issue and we all know that.

    Its not exploiting to run Emergency power to Weapons... or DEM... or to run a Borg weapon 2 piece proc... or to pop weapons batts... or even to run A2B (which I believe is just as and perhaps more broken... still working as intended).

    So when it comes right down to it perhaps having a skill that doesn't require a target... has a 10k Radius of fire... which means you can hit targets honestly 20k from one another. Perhaps that is the only really broken mechanic in the system.

    Think of it this way... Players HATE stuns because they loose control of there ship... they go from playing the game to watching it... which is indeed not very fun.

    With FAW its the same mechanic with any other weapon type you can evade fire... you can play the game and avoid DHC... or Beams with out faw... or torpedo boats... you can pilot around mines. FAW is a mechanic that makes it impossible to avoid fire... and people end up with the feeling that no matter where they go they are still going to be taking ungodly amounts of dmg... its pretty much not tactical... and its really no fun. Frankly I am not even sure what the attraction is for people running it ... as they also don't really have to play a big part of the game.
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  • doffingcomradedoffingcomrade Member Posts: 0 Arc User
    edited January 2014
    On the other hand, it takes all of one of several different options to shut the entire FAW disco ball down faster than you can say Disco Is Dead. You can have a 5-man team running this and it takes ONE guy to shut the entire thing down.
    [SIGPIC][/SIGPIC]
  • mimey2mimey2 Member Posts: 0 Arc User
    edited January 2014
    On the other hand, it takes all of one of several different options to shut the entire FAW disco ball down faster than you can say Disco Is Dead. You can have a 5-man team running this and it takes ONE guy to shut the entire thing down.

    5 people running VM with 3 purple spread (or 2 spread and 1 re-proc) System Engineers.

    Tee-hee~ :P
    I remain empathetic to the concerns of my community, but do me a favor and lay off the god damn name calling and petty remarks. It will get you nowhere.
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  • one4theagesone4theages Member Posts: 161 Arc User
    edited January 2014
    The real probleme with FAW is the DPS , i mean on single target its ok i dont see a probleme , but on multiple target it do 3 x more domage

    I did a test with 4 friends , i told them to use only tac team ..

    Exemple : Scimitar with ambush , Attack Patern Omega 3 , Attack Paturn Afla 3 , Emergency Power to Weapon 3 , weapon batterie with 2 boost doff (+20% domage ) , Tactical Fleet 2, Tactical Team 1 , Directed Energy Modulation 1 and Fire At Will 3

    -single target : 25k DPS
    - 2 target : 40k DPS
    - 3 target : 60k DPS
    - 4 target : 70k DPS

    !

    LMAO!!!!!!!!!!!!!!!!!! best fail post ever!!!!!!!!!!!!!!!!!! humm....what would happen if i used cannon scatter volley????????????? oh i know the more targets i have the more my dps goes up!!!!! gezzz
  • rylanadionysisrylanadionysis Member Posts: 3,359 Arc User
    edited January 2014
    Actually on a single target, FAW3 (when it crits anyway) is almost as devastating as a decloak alpha strike from a vaper.

    I used to do it on my scim all of the time, its not "instant" like a DHC/DBB/TS shot, but with only a couple extra seconds it actually does WAY more damage. If that person isnt burning heals or getting majorly crosshealed, hes dead, period. (its also hilarious when they pop RSP and its countered with DEM, they die with full shields).

    Without FAW critting its nowhere near as potent, but its still pressure damage you cant ignore for sure.

    In the case of that ship, id rather use FAW then Overload. Its insane the sheer damage output on a broadside decloak alpha. O_o

    Supper bosted? Troll Zelda all you want, but he is right.

    Quite frankly ive found myself using FAW a lot less because of its crits being broken, and its pretty incredible the sheer volume of single target damage either of my beamboats can do. Those shots DO crit.

    Thats not to say I dont want it fixed, because I do, but FAW is totally not needed to do massive amounts of DPS in PvP. I guess for me the crits being broken was a clinic in controlling my own damage output and keeping just the single shots going. FAW has been a spam clearer and nothing more for the last two months.
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  • ibuyevryshipibuyevryship Member Posts: 280
    edited January 2014
    LMAO!!!!!!!!!!!!!!!!!! best fail post ever!!!!!!!!!!!!!!!!!! humm....what would happen if i used cannon scatter volley????????????? oh i know the more targets i have the more my dps goes up!!!!! gezzz

    i suggest you to stop say anything cause it look like you dont know what ur saying, you find it normal a faw scimitar vape 4ppl ? or the PVE fleet that use 5 scimitar vape premade/pugmade , or ya maybe you dont like playing this game ? cause when faw iwill be fixed the queu will die !
  • naz4naz4 Member Posts: 1,373 Arc User
    edited January 2014
    So has anybody discussed the available counters to faw before rage posting? I definitely know loads off the top of my head.

    Just asking.

    If it ain't the double tap, its FaW. If it ain't FaW, its vapers. What will be next? Anything else that isn't the bug?

    Sounds like you just want the 4 dhc bug back as pinnacle damage dealer in PvP. Wasn't that the issue previously? Only 1 viable damage dealer? Now we have loads. What's the issue? The more variation, the better, right?

    The bug still has a place in the current game. Look at Fook and Hannibal. Still killing things.
  • dontdrunkimshootdontdrunkimshoot Member Posts: 0 Arc User
    edited January 2014
    naz4 wrote: »
    So has anybody discussed the available counters to faw before rage posting? I definitely know loads off the top of my head.

    Just asking.

    If it ain't the double tap, its FaW. If it ain't FaW, its vapers. What will be next? Anything else that isn't the bug?

    Sounds like you just want the 4 dhc bug back as pinnacle damage dealer in PvP. Wasn't that the issue previously? Only 1 viable damage dealer? Now we have loads. What's the issue? The more variation, the better, right?

    The bug still has a place in the current game. Look at Fook and Hannibal. Still killing things.

    ya, they act like escorts cant brutalize in a split second anymore, wile you have a good 10 seconds to react to cruisers dealing the same amount of damage. scimitars with beam arrays are the only truly broken thing using beams.
  • scurry5scurry5 Member Posts: 1,554 Arc User
    edited January 2014
    Eh, I would think most of us have given up on the whole thing. To make a long story short,

    No consensus on how much damage is too much.
    No consensus on what the exact problem is - power mechanics, AtB, FaW, Rom powercreep, etc.
    No consensus on how to solve the problem.
    No consensus on whether there even is a problem.

    Put together, you get nothing. Besides, it's not really like stuff being out of balance is in any way unusual for this game, so not much point arguing anyways.

    Besides, the threads discussing this topic are almost totally predictable. Any point in either side's argument has probably been rehashed at least a hundred times by now.

    Just a feeling of 'meh' about the whole matter now.
  • mewimewi Member Posts: 0 Arc User
    edited January 2014
    scurry5 wrote: »
    Eh, I would think most of us have given up on the whole thing. To make a long story short,

    No consensus on how much damage is too much.
    No consensus on what the exact problem is - power mechanics, AtB, FaW, Rom powercreep, etc.
    No consensus on how to solve the problem.
    No consensus on whether there even is a problem.

    Put together, you get nothing. Besides, it's not really like stuff being out of balance is in any way unusual for this game, so not much point arguing anyways.

    Besides, the threads discussing this topic are almost totally predictable. Any point in either side's argument has probably been rehashed at least a hundred times by now.

    Just a feeling of 'meh' about the whole matter now.

    There was no consensus on tractor beam repulser exploit, it was half the people abusing it saying "NO ITS NOT OP YOU JUST SUCK" and the other half saying "You are an idiot" But look it got fixed. Even though it instakilled anyone in sight in 3 seconds with full shields people still defended it. The same went for plasmonic leech, maco shield 90% shield res etc.

    When I see people asking for consensus on something that is overpowered, I see a wasted effort. Half the people using it will cry no, the other half that doesn't or realizes it will say yes.
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  • notrealednanotrealedna Member Posts: 1,028
    edited January 2014
    naz4 wrote: »
    So has anybody discussed the available counters to faw before rage posting? I definitely know loads off the top of my head.

    Just asking.

    If it ain't the double tap, its FaW. If it ain't FaW, its vapers. What will be next? Anything else that isn't the bug?

    Sounds like you just want the 4 dhc bug back as pinnacle damage dealer in PvP. Wasn't that the issue previously? Only 1 viable damage dealer? Now we have loads. What's the issue? The more variation, the better, right?

    The bug still has a place in the current game. Look at Fook and Hannibal. Still killing things.

    having a cruiser doing more spike damage than a apa vaper but with a 360 degree firing arc ,having all escorts useless and having 1 build to rule them all....yep ,nothing wrong about that and all those who use and defend it are full of skill as we all know.
  • bpharmabpharma Member Posts: 2,022
    edited January 2014
    What Naz said, also please show me the alpha from a scimitar which eclipses that of a partially awake vaper?

    I've felt the alpha of the highest dps scimitar, it ain't got nuffink on dat vaypur!

    It is through repetition that we learn our weakness.
    A master with a stone is better than a novice with a sword.

    Has damage got out of control?
    This is the last thing I will post.
  • notrealednanotrealedna Member Posts: 1,028
    edited January 2014
    bpharma wrote: »
    What Naz said, also please show me the alpha from a scimitar which eclipses that of a partially awake vaper?

    I've felt the alpha of the highest dps scimitar, it ain't got nuffink on dat vaypur!

    thats why I say faw a2b needs a buff and drozana a new map .
  • one4theagesone4theages Member Posts: 161 Arc User
    edited January 2014
    i suggest you to stop say anything cause it look like you dont know what ur saying, you find it normal a faw scimitar vape 4ppl ? or the PVE fleet that use 5 scimitar vape premade/pugmade , or ya maybe you dont like playing this game ? cause when faw iwill be fixed the queu will die !

    yes i do actually. i just think most of the people complaining about faw dont understand anything. so i suggest people should stop going to fourms complaining about it since THEY dont know what they are talking about. the problem is NOT with faw. its the things that work in the back round. beside its about time dhc are not king. now its a choice between beams or dhc. also decloaked faw semi owning 4 people????? lamo get real nub. ive only seen mt declaok and pwn 2 people and run away. and mt is the best player so far is this game atm. 1v1 and team. highest dps'er in game. i know, ive checked my logs and compared his out put to others. if 4 people got owned then they are not watching the game. so yeah get real dude and dont make up bs.

    and mewi, really man your a hypocrite. you used to use double tap all the time. then complained about it when it got used on you. tsi always used faw. even when it was thought to be op. now you complain about faw when it gets used on you.

    a2b faw gw tykens..............wow how anyone could ever complain about thoes skills is beyond me. a2b has a major draw back. faw gets beat by ss and heals, gw well its good for locking things down. tykens........gets owned by he
  • one4theagesone4theages Member Posts: 161 Arc User
    edited January 2014
    naz4 wrote: »
    So has anybody discussed the available counters to faw before rage posting? I definitely know loads off the top of my head.

    Just asking.

    If it ain't the double tap, its FaW. If it ain't FaW, its vapers. What will be next? Anything else that isn't the bug?

    Sounds like you just want the 4 dhc bug back as pinnacle damage dealer in PvP. Wasn't that the issue previously? Only 1 viable damage dealer? Now we have loads. What's the issue? The more variation, the better, right?

    The bug still has a place in the current game. Look at Fook and Hannibal. Still killing things.

    no naz, they dont know the counters to faw spam. maybe they should dig up a few old school TSI youtube vids and take notes. people just want to pug. they get owned pugging it up and say it was due to faw spam. while back i was in a pug made against your fleet. was very gg. pandas tryed to faw it up with a recluse and a wells. the rest was cloaked faw spam. yeah we won against it. we just had more healing. oh yeah healing beats dps. not sure if people know this.
  • one4theagesone4theages Member Posts: 161 Arc User
    edited January 2014
    ya, they act like escorts cant brutalize in a split second anymore, wile you have a good 45 or more seconds to react to cruisers dealing the same amount of damage.

    had to fix that for you drunk
  • capnshadow27capnshadow27 Member Posts: 1,731 Arc User
    edited January 2014
    naz4 wrote: »
    So has anybody discussed the available counters to faw before rage posting? I definitely know loads off the top of my head.

    Just asking.

    If it ain't the double tap, its FaW. If it ain't FaW, its vapers. What will be next? Anything else that isn't the bug?

    Sounds like you just want the 4 dhc bug back as pinnacle damage dealer in PvP. Wasn't that the issue previously? Only 1 viable damage dealer? Now we have loads. What's the issue? The more variation, the better, right?

    The bug still has a place in the current game. Look at Fook and Hannibal. Still killing things.

    Exactly right. There are variations now, not alot but more. You would think if FAW was as OP as everyone says, you would see considerably more escorts rocking all beam FAW setups, but i dont see many of those. Half of them just dont want to learn to pilot.
    scurry5 wrote: »
    Eh, I would think most of us have given up on the whole thing. To make a long story short,

    No consensus on how much damage is too much.
    No consensus on what the exact problem is - power mechanics, AtB, FaW, Rom powercreep, etc.
    No consensus on how to solve the problem.
    No consensus on whether there even is a problem.

    Put together, you get nothing. Besides, it's not really like stuff being out of balance is in any way unusual for this game, so not much point arguing anyways.

    Besides, the threads discussing this topic are almost totally predictable. Any point in either side's argument has probably been rehashed at least a hundred times by now.

    Just a feeling of 'meh' about the whole matter now.

    I have tried many times at least in this thread and some others to get this point across, the QQ is too strong in these ones.
    ya, they act like escorts cant brutalize in a split second anymore, wile you have a good 10 seconds to react to cruisers dealing the same amount of damage. scimitars with beam arrays are the only truly broken thing using beams.

    SCmitars with all rom crews running cookie cutter builds :D Nerf the Roms and we will get a start, maybe make it so Techs no longer stack past 2, and romulan Sup op doesnt stack and can olny stack a romulan op which also cannot be stacked more than once (for the math challenged thats max 1 SUP OP + 1 OP)

    Get a grip folks dont blame the people who use FAW strategically for spacebar spam patrol.
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  • mewimewi Member Posts: 0 Arc User
    edited January 2014
    Why have arc! Give DHC 360 arc.
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  • bpharmabpharma Member Posts: 2,022
    edited January 2014
    mewi wrote: »
    Why have arc! Give DHC 360 arc.

    They do, they're called turrets ^.^

    It is through repetition that we learn our weakness.
    A master with a stone is better than a novice with a sword.

    Has damage got out of control?
    This is the last thing I will post.
  • johnny111971johnny111971 Member Posts: 1,300 Arc User
    edited January 2014
    What I don't understand about FAW, is that it was a tactic of last resort in the shows..

    The damage should be spreadout, not multiplied... or could be used to grab agro (for someone with high threat potential).

    Im OK with the damage from 1 target (as the OP listed), but that should be divided amongst the number of target (not multiplied). So if the base is say 20K for 1, then 2 .. each gets 10k, 5 gets 4K... over 5 shots). I think its a math error in the base mechanic... some one used a * instead of a /

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  • voxlagindvoxlagind Member Posts: 0 Arc User
    edited January 2014
    Sometimes it's FAW, sometimes it's science spam, whatever the poison of the month is, things never change.

    I've had a lot of time to think about STO PvP since I've moved on to other games, and I've formed the following opinions:

    1) Almost every aspect of STO is passive and instant. Even abilities that require a target within a firing arc are passive. Even the abilities that require you to hit a button are passive. You push a button, and whatever you wanted to happen, happens. There's no charge up for use, no channeling time; Just push a button, and while that's happening you can do something else. Push once and done!

    2) As such, it's a game of buffs. You need to be able to buff your team, debuff their team, remove debuffs from yourself, and strip their buffs as best you can. If you can do these things the fastest and with ease, you win.

    3) "Spam" in PvP for most MMO games are abilities which are passive and instant. The reason that STO feels like there's a lot of spam to people is because, literally, everything is spam by any other game's standards. As a key point, I'm claiming every ability in STO is spam. Cue the people who will point out a random few that aren't to win the internets (nobody cares).

    4) Since players can activate a myriad of buffs and debuffs with an auto-toggled button and macro, it becomes layers upon layers of spam. Whoever has the thickest layers of spam, wins (see #2).

    5) Being able to layer so much spam lags out the game. When 10 people are doing it: it gets to the point where stuff happens before you can even see it (if you ever see it).

    6) The reason I haven't come back, nor will I probably ever come back, is because I've finally come to realize that the only way PvP will ever be "fixed" is if they completely overhaul the entire game so that abilities are no longer all instant and passive. I don't see resources ever being dedicated to that while the sales engine is still churning out revenue (and when it stops doing that, they'll scrap the game entirely).

    I'm glad that there are still people around who appreciate the type of game STO PvP is. I won't lie, I do miss some of the fun I used to have. But STO was like an abusive relationship: for all the good, it brought too much bad. In playing other competitive games, it helps me to truly appreciate the levels of balance that go into a serious contender for decent PvP games.

    Anyways, good luck! I'll lurk in here from time to time to say hello.
  • wolverine595959wolverine595959 Member Posts: 726
    edited January 2014
    voxlagind wrote: »
    Sometimes it's FAW, sometimes it's science spam, whatever the poison of the month is, things never change.

    I've had a lot of time to think about STO PvP since I've moved on to other games, and I've formed the following opinions:

    1) Almost every aspect of STO is passive and instant. Even abilities that require a target within a firing arc are passive. Even the abilities that require you to hit a button are passive. You push a button, and whatever you wanted to happen, happens. There's no charge up for use, no channeling time; Just push a button, and while that's happening you can do something else. Push once and done!

    2) As such, it's a game of buffs. You need to be able to buff your team, debuff their team, remove debuffs from yourself, and strip their buffs as best you can. If you can do these things the fastest and with ease, you win.

    3) "Spam" in PvP for most MMO games are abilities which are passive and instant. The reason that STO feels like there's a lot of spam to people is because, literally, everything is spam by any other game's standards. As a key point, I'm claiming every ability in STO is spam. Cue the people who will point out a random few that aren't to win the internets (nobody cares).

    4) Since players can activate a myriad of buffs and debuffs with an auto-toggled button and macro, it becomes layers upon layers of spam. Whoever has the thickest layers of spam, wins (see #2).

    5) Being able to layer so much spam lags out the game. When 10 people are doing it: it gets to the point where stuff happens before you can even see it (if you ever see it).

    6) The reason I haven't come back, nor will I probably ever come back, is because I've finally come to realize that the only way PvP will ever be "fixed" is if they completely overhaul the entire game so that abilities are no longer all instant and passive. I don't see resources ever being dedicated to that while the sales engine is still churning out revenue (and when it stops doing that, they'll scrap the game entirely).

    I'm glad that there are still people around who appreciate the type of game STO PvP is. I won't lie, I do miss some of the fun I used to have. But STO was like an abusive relationship: for all the good, it brought too much bad. In playing other competitive games, it helps me to truly appreciate the levels of balance that go into a serious contender for decent PvP games.

    Anyways, good luck! I'll lurk in here from time to time to say hello.

    QFT

    I do not know if its the code, server performance, even on the lowest graphics setting this game cannot keep up with its own powers. Example, I have played CE 40 times since I have come back and no matter the graphics setting I can never see my torps being launched. In PvP Warp Plasma/Theta usually cannot be seen, TR appear, then disappear but you can still see the drain trail going to the one no longer on the screen, GW are still invisible in a "busy" screen, mines/pets are also intermittent. Yes my computer is old but it exceeded cryptics min requirements by at least 5 and recommended by 3 when the game launched unless of course the game has new requirements that I am not aware of. There are actually fleets that build teams for the sheer fact of "lagging" out their opponents no matter the graphics settings.
    Hey I Used to be Captain Data, well I guess I still am in game but the account link really screwed everything up :rolleyes:
  • mightyleptonmightylepton Member Posts: 0 Arc User
    edited January 2014
    rofl.

    gg cryptic for the FaW revamp, ehum. Seems more like a rollback of the old code. lol
    Read the book of the Rihannsu.
  • nebulgamnezarnebulgamnezar Member Posts: 152 Arc User
    edited January 2014
    its back !!!! i did a test and 70 k dps, so....
    [System] Link has been on active duty for 415 days, 23 hours, 9 minutes, 16 seconds.
    [System] Zelda has been on active duty for 126 days, 11 hours, 51 minutes, 48 seconds.

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  • snoge00fsnoge00f Member Posts: 1,812 Arc User
    edited January 2014
    Yeah, I guess you're gonna get back on your Ponycor, right? ;)


    And who didn't see this coming. They've always ****ed it up. Hus is right, ditch it and start over.
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