"Shiboline M'Ress served with Arex on the USS Enterprise as a communications officer (voiced by Majel Barrett in Star Trek: The Animated Series). Like Arex, she was transported through time almost a century and eventually joined the crew of the Trident as a science officer"
M'Ress and Arex were transported through time and ended up with Mackenzie Calhoun as part of his crew. Calhoun is on K-7.
New Frontier takes place in 2379. Only 30 before STO.
I knew she was taken forward into time but not that late. She would have probably retired by now or be a very high ranking position like a diplomat.
Started work on Scars of the Pride Part 1: Vacation so short. I could not fit the vacation so short part so the in-game title is just Scars of the Pride Part 1.
Not sure if you'd be interested in doing something like this, but I have hit upon a way of working individual mission titles into my Ghosts of War and Valley of the Shadow mission series.
On the first map of the mission, put down a reach marker, and set its location and radius so that the player will always hit it while moving toward the first mission objective. I call this reach marker my "Title Card". Then put a reach marker objective into your storyboard before that (formerly) first objective, and set the "official" mission title ("Scars of the Pride, Part I") as the reach-marker objective title and your individual mission title ("VACATION SO SHORT") as the reach text.
The player will see "Scars of the Pride, Part I" as the first item in the objective list, then upon hitting the Title Card reach marker, "VACATION SO SHORT" as yellow fly-in text. (You don't have to go with all-caps, of course, but that's how I do it. I also include the quotes so it looks as much like an episode title as possible.)
I have started Scars of the Pride, Part 2 recently. Due to my schedule though, I am not sure when I will be able to work on it. Hopefully I can get it out within the next few months at the latest.
Don't let the Foundry trolls bother you. Jealousy, depression in their lives, realization of their own worthlessness, causes them to attempt to bring on the same feeling in others.
118 very good reviews..... 4 trolls.... Until Cryptic opens troll hunting, ignore them.
Now that that is said.... Where's Scars of the Pride 2...?
It has been three days since the attack on Bajor. You and your crew have completed your leave time while waiting for Admiral Taka to contact you with the results of M'Kiara's study of the toxin Captain T'Vitani used on herself. A new breakthrough with the Borg medical technology could serve as something to adapt against this toxin. Someone else has their eyes on this device though, and for the wrong reasons...The toxin's true effects are about to be witnessed, Not even the U.S.S. Simba will be safe from this threat.
Scars of the pride, part 2 will feature some new gameplay features suggested by other players along with other things I have seen in other missions.
I will be adding some science or math problems to add variety to the tasks, and will be attempting to put some optional dialogue objectives. These optional objectives might just shed a little background story on what is going on.
I recently finished Parts 1 and 2 of Perfection and these are my thoughts. Overall I thought it was a quite a fun ride all the way through, challenging combat, and a nice story as well.
I found a few things that I would like to see improved and found:
Part 1:
A few drones need renaming, they are still referred to as "Drone".
The first transwarp conduit you travel through needs renaming.
I found the hidden Voporak. Nice touch.
Another nice touch - reskinning the cubes to be diamonds.
You don't have to, but I would really like to see you make a better "Quinn" NPC, something like lincolninspace's skin here: http://stofoundryphiles.deviantart.com/art/Admiral-Quinn-custom-skin-349558789
Part 2:
Man, the Black Phantom was a welcome challenge. How did you get that cube to be so tough?
The Cait facility map had a great end boss fight. Well done on that part.
I did not really like that oversized Galaxy NPC, it was too large and seemed silly to me.
I found the secret boss - I have no idea what it means, but I'll have to assume I need to play your next series to find out.
Great use of branching dialogue for the ending.
Applying fixes now, also, I found out why some drones aren't named. Those are special ones. The Borg have a power that lets them summon extra drones. These are just named "drone" and are not part of the standard named groups.
Hi Evil. I just finished the finale for Part 2 of Perfection and I was hoping you could give it a test run.
This is a Federation level 41+ mission.
With the fall of Earth, the unthinkable has happened. The Borg, now powered by the Omega Molecule, have launched their final campaign to rid the galaxy of every species. With the Federation in shambles and every civilization under threat of extinction, there is only one hope. Can the the Federation and its allies and enemies come together to save their homes? Or will this spell the end for our existence as we know it?
You have been summoned to the Kalferi system, where a task force is the last stand against this impending genocide
This is the finale to the Perfection series started in part 1. This mission is intended for solo play. Bring a remodulator as this is a Borg mission. Please pay attention to the green mission text whenever you see it. Please report any issues or suggestions to @ashkrik23 by mail, reviews, or on the forum in the foundry section.
Summary: This mission, like the first in the series, is a combat oriented mission with a story. Having said that, I think the story is quite well written and serves to move the player forward from combat to combat. I saw some feedback on the mission description page that places the mission at 45 minutes. Perhaps it is 45 minutes if you skip over the dialogue but with the dialogue it is at least an hour and half minimum. For the combat oriented player you may want to insert a "skip dialogue" feature that provides a summary of what the player needs to know to continue. I would definitely recommend this mission as well as part 1 of the series to all players who like a combat oriented mission with good story dialogue; however I would not recommend it on Elite as it was challenging enough on Normal.
My apologies for the failure of my screen capture late in the mission but I noted no spelling or grammatical errors on any of the maps. The story was very well written and blended together with the combat very nicely.
Below are just a couple of things I noted while playing the mission that I wanted to let you know about. Everything in this write up should be seen as suggestions on ways I felt you could improve certain elements of the mission. They are yours to do with as you see fit.
Mission Description: This is a good description. I noted no spelling or grammatical errors with this description.
Grant Mission Dialogue: This is a good albeit short grant dialogue. I noted no spelling or grammatical errors with this dialogue.
Mission Task: This is a good initial task with a clear start location for the first custom map. I noted no spelling errors with this task.
Mission Entry Prompt: This is a good use of the prompt. I noted no spelling or grammatical errors with this prompt.
MAPS: The U.S.S. Simba: This is a good map design with well written story dialogue. I noted no spelling or grammatical errors with this dialogue or any issues with the map. I noted one item to consider changing:
-At the briefing all NPCs refer to the player as [Rank] and [FirstName]. Consider changing that to [Rank] and [LastName].
Kalferi: This is a good map design with several very tough battles and well written story dialogue. I noted no spelling or grammatical errors with this dialogue or any issues with the map.
Cait System: This is a good map design with several very tough battles and well written story dialogue. I noted no spelling or grammatical errors with this dialogue or any issues with the map.
Cait: This is a good map design with several very tough battles and well written story dialogue. I noted no spelling or grammatical errors with this dialogue or any issues with the map. I noted one item to consider changing:
-Consider removing the [MissionInfo] dialogue telling the player to look for the cameo of another villain in the series. If it is not pertinent to the mission or an objective it only serves to detract from the mission.
NOTE: At this point in the mission review my screen capture software must have failed. It stops after the Cait map. I do not have the names for each map after this one but I did review the dialogue, map features and combat on each follow on map. I will complete the review by approximating the names for each map. If I missed any maps I apologize in advance.
Cait Molecule Facility map: This is a good map design with several very tough battles and well written story dialogue. I noted no spelling or grammatical errors with this dialogue or any issues with the map.
Cait Orbit Rendezvous map: This is a good map design with several very tough battles and well written story dialogue. I noted no spelling or grammatical errors with this dialogue or any issues with the map.
U.S.S. Simba Bridge map: This is a good map design with well written story dialogue and is an excellent wrap up to the mission. I noted no spelling or grammatical errors with this dialogue or any issues with the map. I noted one item to consider changing:
-It felt odd that the player would "tattle" on the Klingon General about wanting to kill the other Admiral. The dialogue seemed unnecessary to the mission and you should consider removing it.
End Report
Thanks again for authoring and for giving me the chance to review your work. You did a great job developing this mission and the series. I look forward to playing/reviewing more of your work in the future.
Brian
The mission info serves to provide the playr an optional objective in finding the villain cameo. I do not see any reason to remove it.
Also, on the "tattling", I don't think it would be right to hide something important like that. He essentially was trying to commit murder.
But, all of our perceptions of things are different.
Thank you for playing .
Enjoying the game, the mission and helping authors with constructive feedback is my only goal I have with my reviews. Authors are free to take my recommendation or not. That is why they are called recommendations.
As for the "tattling" reference, it just felt that way because of the way it was written. I recommend the change because you view it as him essentially trying to commit murder. I viewed it as standard Klingon blood lust and the desire to take the more expedient way to end that portion of the crisis. The way I read the dialogue he essentially was acting like Klingon, hence the recommendation.
Thanks for authoring and keep up the good work. Authored missions add more depth and keep the game interesting.
Brian
Now taking submissions for cameos in part 3 of scars of the pride. If you want a cameo, please link me your tailor screenshots here, if you don't want that, I'll just name an NPC after you.
for any battles involving a KDF taskforce: Rakesh, Bortasqu' Command Cruiser, I.K.S. Crimson Fang
for any involving a republic taskforce: Shadowfang, Scimitar Dreadnought Warbird, I.R.W. Lycan's Claw
i would link tailor shots of the two for possible ground battles if i actually knew how to take screenshots and a good free place to upload them
A normie goes "Oh, what's this?"
An otaku goes "UwU, what's this?"
A furry goes "OwO, what's this?"
A werewolf goes "Awoo, what's this?"
"It's nothing personal, I just don't feel like I've gotten to know a person until I've sniffed their crotch." "We said 'no' to Mr. Curiosity. We're not home. Curiosity is not welcome, it is not to be invited in. Curiosity...is bad. It gets you in trouble, it gets you killed, and more importantly...it makes you poor!"
Passion and Serenity are one.
I gain power by understanding both.
In the chaos of their battle, I bring order.
I am a shadow, darkness born from light.
The Force is united within me.
You may appear as a story NPC, or a background NPC. I use cameos as little nods to friends and fellow authors.
It's just one of my personal marks I leave on missions.
Comments
I knew she was taken forward into time but not that late. She would have probably retired by now or be a very high ranking position like a diplomat.
Not sure if you'd be interested in doing something like this, but I have hit upon a way of working individual mission titles into my Ghosts of War and Valley of the Shadow mission series.
On the first map of the mission, put down a reach marker, and set its location and radius so that the player will always hit it while moving toward the first mission objective. I call this reach marker my "Title Card". Then put a reach marker objective into your storyboard before that (formerly) first objective, and set the "official" mission title ("Scars of the Pride, Part I") as the reach-marker objective title and your individual mission title ("VACATION SO SHORT") as the reach text.
The player will see "Scars of the Pride, Part I" as the first item in the objective list, then upon hitting the Title Card reach marker, "VACATION SO SHORT" as yellow fly-in text. (You don't have to go with all-caps, of course, but that's how I do it. I also include the quotes so it looks as much like an episode title as possible.)
My Foundry missions | My STO Wiki page | My Twitter home page
118 very good reviews..... 4 trolls.... Until Cryptic opens troll hunting, ignore them.
Now that that is said.... Where's Scars of the Pride 2...?
It has been three days since the attack on Bajor. You and your crew have completed your leave time while waiting for Admiral Taka to contact you with the results of M'Kiara's study of the toxin Captain T'Vitani used on herself. A new breakthrough with the Borg medical technology could serve as something to adapt against this toxin. Someone else has their eyes on this device though, and for the wrong reasons...The toxin's true effects are about to be witnessed, Not even the U.S.S. Simba will be safe from this threat.
I will be adding some science or math problems to add variety to the tasks, and will be attempting to put some optional dialogue objectives. These optional objectives might just shed a little background story on what is going on.
I found a few things that I would like to see improved and found:
Part 1:
A few drones need renaming, they are still referred to as "Drone".
The first transwarp conduit you travel through needs renaming.
I found the hidden Voporak. Nice touch.
Another nice touch - reskinning the cubes to be diamonds.
You don't have to, but I would really like to see you make a better "Quinn" NPC, something like lincolninspace's skin here: http://stofoundryphiles.deviantart.com/art/Admiral-Quinn-custom-skin-349558789
Part 2:
Man, the Black Phantom was a welcome challenge. How did you get that cube to be so tough?
The Cait facility map had a great end boss fight. Well done on that part.
I did not really like that oversized Galaxy NPC, it was too large and seemed silly to me.
I found the secret boss - I have no idea what it means, but I'll have to assume I need to play your next series to find out.
Great use of branching dialogue for the ending.
Overall, great mission series. Well done!
Federation Mission - Perfection - Part 2
Author: ashkrik23
Allegiance: Federation
Project ID: ST-HTZQEB432
Report Start
Summary: This mission, like the first in the series, is a combat oriented mission with a story. Having said that, I think the story is quite well written and serves to move the player forward from combat to combat. I saw some feedback on the mission description page that places the mission at 45 minutes. Perhaps it is 45 minutes if you skip over the dialogue but with the dialogue it is at least an hour and half minimum. For the combat oriented player you may want to insert a "skip dialogue" feature that provides a summary of what the player needs to know to continue. I would definitely recommend this mission as well as part 1 of the series to all players who like a combat oriented mission with good story dialogue; however I would not recommend it on Elite as it was challenging enough on Normal.
My apologies for the failure of my screen capture late in the mission but I noted no spelling or grammatical errors on any of the maps. The story was very well written and blended together with the combat very nicely.
Below are just a couple of things I noted while playing the mission that I wanted to let you know about. Everything in this write up should be seen as suggestions on ways I felt you could improve certain elements of the mission. They are yours to do with as you see fit.
Mission Description: This is a good description. I noted no spelling or grammatical errors with this description.
Grant Mission Dialogue: This is a good albeit short grant dialogue. I noted no spelling or grammatical errors with this dialogue.
Mission Task: This is a good initial task with a clear start location for the first custom map. I noted no spelling errors with this task.
Mission Entry Prompt: This is a good use of the prompt. I noted no spelling or grammatical errors with this prompt.
MAPS:
The U.S.S. Simba: This is a good map design with well written story dialogue. I noted no spelling or grammatical errors with this dialogue or any issues with the map. I noted one item to consider changing:
-At the briefing all NPCs refer to the player as [Rank] and [FirstName]. Consider changing that to [Rank] and [LastName].
Kalferi: This is a good map design with several very tough battles and well written story dialogue. I noted no spelling or grammatical errors with this dialogue or any issues with the map.
Cait System: This is a good map design with several very tough battles and well written story dialogue. I noted no spelling or grammatical errors with this dialogue or any issues with the map.
Cait: This is a good map design with several very tough battles and well written story dialogue. I noted no spelling or grammatical errors with this dialogue or any issues with the map. I noted one item to consider changing:
-Consider removing the [MissionInfo] dialogue telling the player to look for the cameo of another villain in the series. If it is not pertinent to the mission or an objective it only serves to detract from the mission.
NOTE: At this point in the mission review my screen capture software must have failed. It stops after the Cait map. I do not have the names for each map after this one but I did review the dialogue, map features and combat on each follow on map. I will complete the review by approximating the names for each map. If I missed any maps I apologize in advance.
Cait Molecule Facility map: This is a good map design with several very tough battles and well written story dialogue. I noted no spelling or grammatical errors with this dialogue or any issues with the map.
Cait Orbit Rendezvous map: This is a good map design with several very tough battles and well written story dialogue. I noted no spelling or grammatical errors with this dialogue or any issues with the map.
U.S.S. Simba Bridge map: This is a good map design with well written story dialogue and is an excellent wrap up to the mission. I noted no spelling or grammatical errors with this dialogue or any issues with the map. I noted one item to consider changing:
-It felt odd that the player would "tattle" on the Klingon General about wanting to kill the other Admiral. The dialogue seemed unnecessary to the mission and you should consider removing it.
End Report
Thanks again for authoring and for giving me the chance to review your work. You did a great job developing this mission and the series. I look forward to playing/reviewing more of your work in the future.
Brian
This critique report also filed 01/25/2014 on forum posting for: In depth mission reports upon request.
Also, on the "tattling", I don't think it would be right to hide something important like that. He essentially was trying to commit murder.
But, all of our perceptions of things are different.
Thank you for playing .
Enjoying the game, the mission and helping authors with constructive feedback is my only goal I have with my reviews. Authors are free to take my recommendation or not. That is why they are called recommendations.
As for the "tattling" reference, it just felt that way because of the way it was written. I recommend the change because you view it as him essentially trying to commit murder. I viewed it as standard Klingon blood lust and the desire to take the more expedient way to end that portion of the crisis. The way I read the dialogue he essentially was acting like Klingon, hence the recommendation.
Thanks for authoring and keep up the good work. Authored missions add more depth and keep the game interesting.
Brian
It is listed as Scars of the Pride Pt 2:The Claw.
for any involving a republic taskforce: Shadowfang, Scimitar Dreadnought Warbird, I.R.W. Lycan's Claw
i would link tailor shots of the two for possible ground battles if i actually knew how to take screenshots and a good free place to upload them
#LegalizeAwoo
A normie goes "Oh, what's this?"
An otaku goes "UwU, what's this?"
A furry goes "OwO, what's this?"
A werewolf goes "Awoo, what's this?"
"It's nothing personal, I just don't feel like I've gotten to know a person until I've sniffed their crotch."
"We said 'no' to Mr. Curiosity. We're not home. Curiosity is not welcome, it is not to be invited in. Curiosity...is bad. It gets you in trouble, it gets you killed, and more importantly...it makes you poor!"
Talar
Talar 1
Talar 2
Talar 3
Talar 4
Hope this is right. I'm not good with Photobucket...
My character Tsin'xing
My character Tsin'xing
It's just one of my personal marks I leave on missions.