test content
What is the Arc Client?
Install Arc

Whiteness issue from tribble still exists

castsbugccastsbugc Member Posts: 830 Arc User
In the foundry editor, a great many objects are very 'white' shapes. this is at least in my case giving me issues with 'snowblindness' trying to make things work right when aligning them because white border on white border...is annoying
Post edited by baddmoonrizin on

Comments

  • drogyn1701drogyn1701 Member Posts: 3,606 Media Corps
    edited December 2013
    The Foundry Roundtable live Saturdays at 7:30PM EST/4:30PM PST on twitch.tv/thefoundryroundtable
  • johnnysnowballjohnnysnowball Member Posts: 399 Arc User
    edited December 2013
    It's a mess, isn't it. Have they been fooling around with the skins or what?
    They still appear fine in the object re-costume window and on the map.
  • kirksplatkirksplat Member Posts: 0 Arc User
    edited December 2013
    Wow. More than ever, I miss those green squares.
    [SIGPIC][/SIGPIC]
  • starswordcstarswordc Member Posts: 10,966 Arc User
    edited December 2013
    Yeah, I was wondering about that. I've got a spot on the map "Starbase 32 and Clarus System" in "Bait and Switch, Part II" (ST-HUJ8TR2HG) that's basically one huge white splotch because of a K-7 covered in nebulas.

    It appears to be a bug limited to the object placement map. It looks fine when you go to preview.
    "Great War! / And I cannot take more! / Great tour! / I keep on marching on / I play the great score / There will be no encore / Great War! / The War to End All Wars"
    — Sabaton, "Great War"
    VZ9ASdg.png

    Check out https://unitedfederationofpla.net/s/
  • kirksplatkirksplat Member Posts: 0 Arc User
    edited December 2013
    I was thinking of tweaking this set:

    http://starbaseugc.com/wp-content/uploads/2013/12/whiteout003.jpg

    But it looks like this in the editor:

    http://starbaseugc.com/wp-content/uploads/2013/12/whiteout2.jpg

    I might as well be building blind with nothing but the loc command.
    [SIGPIC][/SIGPIC]
  • crypticfrostcrypticfrost Member Posts: 1,479 Cryptic Developer
    edited December 2013
    Thanks for the reports.
    STO QA Team
  • lincolninspacelincolninspace Member Posts: 1,843 Arc User
    edited December 2013
    2013 has been a terrible year for the foundry. First we lost a working search menu, then we lost costume import. Then the foundry was buggy and slow from June til September now this bug....

    Please Cryptic put some more dev time into the foundry. We are really being beaten up over here!
    A TIME TO SEARCH: ENTER MY FOUNDRY MISSION at the RISA SYSTEM
    Parallels: my second mission for Fed aligned Romulans.
  • markhawkmanmarkhawkman Member Posts: 35,236 Arc User
    edited December 2013
    Hmm... well.... while they're at it... could you fix the generic colony buildings too? They currently show up as a handful of white tarps....

    On the upside... Cardassian buildings are affected to a lesser extent than most. some parts of cardie buildings show up as tan instead of white! :D
    -=-=-=-=-=-=-=-
    My character Tsin'xing
    Costume_marhawkman_Tsin%27xing_CC_Comic_Page_Blue_488916968.jpg
  • erei1erei1 Member Posts: 4,081 Arc User
    edited December 2013
    On the bright side (no pun intended), the forcefields are still invisible !
    Oh wait, that's not a bright side after all.
    [SIGPIC][/SIGPIC]
  • castsbugccastsbugc Member Posts: 830 Arc User
    edited December 2013
    Ok so I spent about an hour so far on this and below are the results of my cataloging the 'Buildings' tab. (so far this is the only one Ive gotten through) Listed below (unless noted otherwise) are the objects there that DO NOT have an issue (IE: They have a texture on them)

    "Non white" Objects
    Building Block 20x20x20 03
    Building Block 40x40x40 03
    Building Block Arch 03
    Building Block Column 10x50x10 03
    Building Block Column 4x22x4 03
    Building Block Column 5x22x5 03
    Building Block Platform 100x100x100 03
    Building Block Platform 40x40x40 03
    Building Block Platform 500x500x500 03
    Building Block Platform Disc 100x100 03
    Building Block Platform Disc 20x20 03
    Building Block Platform Donut Disc 100x100 03
    Building Block Ramp 40x10x80 03
    Building Block Ramp 40x20x80 03
    Building block Ramp 40x40x40 03
    Colony Building - Medium 02 *partially invisible*
    Fed. Mil. * - All have texture
    All Undine have texture
    All Vulcan have texture


    Foundation *x*x* 03 have a slight coloration not pure white


    *These objects have white texture but the main building is completely invisible*
    Colony Building - Medium 01
    Colony Building - Large 01
    Colony Building - Large 02
    Colony Building - Medium 03
    Colony Building - Medium 04
    Colony Building - Small 03


    *These Buildings are just completely invisible*
    Colony Building - Small 01
    Colony Building - Small 02

    All Colony Building Connector(s) objects have partial shading, but still alot of white

    All Cardassian Buildings are majority white with some shading
  • crypticfrostcrypticfrost Member Posts: 1,479 Cryptic Developer
    edited December 2013
    castsbugc wrote: »
    Ok so I spent about an hour so far on this and below are the results of my cataloging the 'Buildings' tab. (so far this is the only one Ive gotten through) Listed below (unless noted otherwise) are the objects there that DO NOT have an issue (IE: They have a texture on them)

    <snip>

    Thanks for the info.
    STO QA Team
  • johnnysnowballjohnnysnowball Member Posts: 399 Arc User
    edited December 2013
    @ kirkfat

    Don't do it, Kirk.
    Those sets are like classic Star Trek. They're awesome.
    Don't remaster....
    I still have the original DVDs of STO - original FX and all. Haha.
  • castsbugccastsbugc Member Posts: 830 Arc User
    edited December 2013
    Round 2, this time in the details tab, and I have only made it through consoles
    multiple categories here:

    invisible in the editor This means there is no outline discernible for the object
    * in this category indicate that there might not be any discernible map image at all regardless
    Alpine Bush m 01 and 02
    Alpine flower s 01
    alpine grass s 01
    alpine rocks s 01 and 02
    amazon plant M 02 and 04
    amazon plant S 01-04
    bamboo medium 01
    bamboo small 01 and 02
    *beacon blink fx
    *beacon blink fx icon
    *blinking light small 01
    Borg grass s 01
    bottle small 01 and 02
    bug swarm 01 and 02
    *candle flame 01
    chandelier piece 02
    *cold fog 01
    colony lamp post 02
    colony sleeping bag 01
    column Borg 01
    console civilian random 04
    console generic ship s 01
    console tos table console s 01
    console tos wall console

    Has partial shading Pretty much what it says, it has some coloration to it
    alpine tree L 01
    alpine tree M 01
    alpine tree XL 01
    alpine tree xXL 01
    amazon plant L 03
    arch generic ship 01
    bed S 01
    cell cardassian 01
    cell Klingon 01
    chair Klingon ship 01
    chair tos captains chair
    connector generic ship 01 *this is missing part of its object*
    console civilian m 01-13
    console civilian random 01-03
    console generic L 02
    console generic M 03
    console hologram podium xl 01
    console preservers 01
    consoles civilian l 01-06
    consoles civilian l random
    consoles civilian m 01 02 04 05
    consoles civilian m random

    All white
    alpine tree xL 02-04
    antennae borg ceiling 01 and 02
    arch cardassian 01
    arctic bush s 01-03
    artifact alien l 01-08
    artifact alien m 01-04
    banner cardassian 01 and 02
    banner federation 01 and 02
    banner house of martok 01
    banner house of torg 01 and 02
    banner odyssey class ship
    banner romulan civilian
    bar generic 01
    barge of the dead
    barrel klingon ship s 01
    barrels klingon ship L 01
    barrels klingon ship M 01-05
    barstool small 01
    beach chair small 01
    beach hut - small 01 and 02
    beach unbrella medium 01
    beacon borg space 01
    bones skeleton 01-05
    bones skull 01 and 02
    bones vertebrae 01-07
    borg throne part 01-03
    borg throne 01
    building block 10x10x10 01 and 02
    building block 20x20x20 01 and 02
    building block 40x40x40 01 and 02
    building block arch 01 and 02
    building block column 10x50x10 01 and 02
    building block column 4x22x4 01 and 02
    building block column 5x22x5 01 and 02
    building block platform 100x100x100 01 and 02
    building block platform 40x40x40 01 and 02
    building block platform 500x500x500 01 and 02
    building block platform disc 100x100 01 and 02
    building block platform disc 20x20 01 and 02
    building block platform donut disc 100x100 01 and 02
    building block ramp 40x10x80 01 and 02
    building block ramp 40x20x80 01 and 02
    building block ramp 40x40x80 01 and 02
    building block wall 10x20x2 01 and 02
    building block wall 50x20x2 01 and 02
    building block wall corner 10x10x2 01 and 02
    canister civilian 01
    canister civilian L 01-03
    captivity device borg 01 and 02
    captivity device 01-05
    cave rock wall 01 and 02
    cell generic ship 01
    chair cardassian 01 and 02
    chair civilian 01
    chair desk 02
    chair romulan 01
    chair tos 01
    cocoon floor 01-05
    cocoon hanging 01-08
    coliseum lights 01-04
    colony building tent 01
    colony building tower 01
    colony lamp post 01 03-06
    colony shelf 01
    colony stool 01
    colony table 01
    column borg 02 and 03
    combat ring klingon 01
    console borg 01-03 *there are 2 console borg 01 objects listed in the database*
    console cardassian 01-10
    console cardassian wall 01-03
    console cardassian wall random
    console generic L 01
    console generic M 01 and 02
    console generic ship L 01
    console generic ship s 02
    console group M 01-04
    console klingon ship wall l 01 and 02
    console klingon ship wall m 01 and 02
    console klingon ship wall s 01
    console romulan 01-12
    console romulan repair 01
    console romulan ship 01
    console romulan ship wall 01-06
    console science 01-05
    console science wall 01
    console science wall 01-04
    *console TOS ship generator (might not be since it is grey already)
    consoles civiliam m 03
    consoles generic random l 01
    consoles klingon ship l 01-06
    consoles klingon ship m 01-06
    consoles romulan ship 01



    *Alpine Bush s 01 *There are 2 s 01's in the editor, one is visible this one isnt*

    More will follow in later posts
  • crypticfrostcrypticfrost Member Posts: 1,479 Cryptic Developer
    edited February 2014
    There is a fix for this bug which is inbound. The issue touches so many resources that it requires a new baseline build for the fix to make it in, so I'm waiting for the next scheduled baseline to be made. Hopefully, we'll see this fix soon but I can't give an E.T.A. at this time.
    STO QA Team
  • stoutesstoutes Member Posts: 4,219 Arc User
    edited February 2014
    Thank you very much for your info, frost. Good to see you (back) going through all the threads again :).
    maxvitor wrote: »
    Nerf is OP, plz nerf
    That's quite the paradox, how could you nerf nerf when the nerf is nerfed. But how would the nerf be nerfed when the nerf is nerfed? This allows the nerf not to be nerfed since the nerf is nerfed? But if the nerf isn't nerfed, it could still nerf nerfs. But as soon as the nerf is nerfed, the nerf power is lost. So paradoxally it the nerf nerf lost its nerf, while it's still nerfed, which cannot be because the nerf was unable to nerf.

    I call it, the Stoutes paradox.
This discussion has been closed.