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Too many stores !!!

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  • markhawkmanmarkhawkman Member Posts: 35,231 Arc User
    edited November 2013
    I think that is the important part. We were told currencies were being streamlined. Then we watched them double and double again.

    The new reputation system is based on creating at least one new currency for each faction.
    Currencies WERE streamlined. The current system is MUCH better than before.
    -=-=-=-=-=-=-=-
    My character Tsin'xing
    Costume_marhawkman_Tsin%27xing_CC_Comic_Page_Blue_488916968.jpg
  • jeffel82jeffel82 Member Posts: 2,075 Arc User
    edited November 2013
    kirk2390 wrote: »
    We have :

    Dilithium Store
    Personal Store
    GPL Store
    Zen Store
    Lobi Store
    kirk2390 wrote: »
    So you don't have to fly everywhere to get something !!!!
    If it helps, the Dilithium Store, Lobi Store, and "Zen Store" (C-Store) can all be accessed from anywhere - you don't have to fly anywhere.
    You're right. The work here is very important.
    tacofangs wrote: »
    ...talking to players is like being a mall Santa. Everyone immediately wants to tell you all of the things they want, and you are absolutely powerless to deliver 99% of them.
  • leviathan99#2867 leviathan99 Member Posts: 7,747 Arc User
    edited November 2013
    The stores represent different kinds of work for different rewards.

    I think having fewer currencies in general would damage the game.

    If you want something to clean up, I'd suggest crafting and the Deferi ground invasion. Those are messy and muddled. Maybe Nukara ground as well. But it's mainly about quest items and crafting supplies.

    I mean, rather than building things out of weird particle traces, I'd rather have parts that go together and that are reliably obtained, conceptually, from places that make sense.
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