Dear moderators/devs, this is NOT the same bug as consumables disappearing from the power tray after being used. Kindly do not merge my thread with
this one over here.
Here's a riddle for you. I have a bug that only affects 2 of my 4 characters. When you swap/equip consumables by double clicking them from the inventory the second item will not occupy the same tray slot that the first one had.
Say your ship has 2 device slots, in #1 you have a Weapons Battery, in #2 you have a Subspace Field Modulator, and in your inventory you have a Red Matter Capacitor. If you double click the RMC from an open inventory menu, it will replace whatever item is in device slot #1.
Now let's say you have the Weapons Battery ability in power tray row 2 column 10. If you double click the RMC, instead of having the RMC ability appear in row 2 column 10, it appears in row 4 column 4. Do you see how this makes it impossible to change battery types in the heat of combat? (As in "oh crud forget weapons power I need a shield boost NOW but don't have EPTS.")
I have a video of this bug in action here:
https://www.youtube.com/watch?v=M6OSRhkOamk
and over here I have a video showing how the behavior used to be
before season 7 broke it. As I mentioned above, for some reason this correct behavior actually still works properly on 2 of my 4 characters. My best guess is that the 2 characters that have this bug are my only 2 that have changed their Ready starship since after season 7 launched. The other 2 are still using the same ships since back in the day.
https://www.youtube.com/watch?v=zK0yPPLxsTk
Again, this was working perfectly before Season 7. I've already filed tickets about it that haven't been addressed. I should also note this affects ground equipment as well, but there is a workaround for ground where you drag the item directly from the Personal Device slots to the power tray (instead of opening up the Powers list with the P key) which can't be done in space with the Ship Device slots. In space you
have to use the Powers list/menu.
Joined January 2009
Nitpicking is a time-honored tradition of science fiction. Asking your readers not to worry about the "little things" is like asking a dog not to sniff at people's crotches. If there's something that appears to violate natural laws, then you can expect someone's going to point it out. That's just the way things are.
Comments
Joined January 2009
The standard line is "working as intended"
I am not sure about this, if it has 'feature' status why dosnt it effect all of his characters?