test content
What is the Arc Client?
Install Arc

Away team

ironmakoironmako Member Posts: 770 Arc User
edited November 2013 in Controls and User Interface
I just returned from a break from STO (I like to mix my online gaming up a bit) only to find the away teams are now totally TRIBBLE. I was initially stunned to find that I was being killed very easily by the enemy, only to realise that I was getting no backup from the away team, as they were all miles away from me! When I went to check where they had gone, some were trapped on a bit of scenery, others just stopped walking altogether! What is going on? Now I find that the ground missions are just annoying, as I have to shepherd every away team member through every door, around every bit of scenery etc etc.

Don't get me wrong, this is probably the best online game with regards to playability, but please slow down on the content release and speed up the fixes!!!

Does anyone else suffer with a 'tard away team?
Post edited by ironmako on
«1

Comments

  • oschwoschw Member Posts: 10 Arc User
    edited November 2013
    ironmako wrote: »
    I just returned from a break from STO (I like to mix my online gaming up a bit) only to find the away teams are no totally TRIBBLE. I was initially stunned to find that I was being killed very easily by the enemy, only to realise, they were not even with me because some were trapped on a bit of scenery, others just stopped walking altogether! What is going on?

    Also As i'm rebuilding a new Reman Fed character, I Also noticed in the mission The Undying", you get stuck at wave 1, without any other waves coming out.

    Don't get me wrong, this is probably the best online game with regards to playability, but please slow down on the content release and speed up the fixes!!!

    Does anyone else suffer with a 'tard away team?


    Only happens on nimbus and on one other, romulan specific, mission.
    Its not even "there since release" but seems to be a rather newish problem, seems it got patched in recently on accident, so no need to cry about "fix things then release new stuff" bugs happen in every iteration of software.
  • ironmakoironmako Member Posts: 770 Arc User
    edited November 2013
    Well it looks like we do, if indeed they 'broke' the game with an accidental fix! Besides, nimbus isn't a 5 minute episode, so herding the away team around just makes it longer.
  • starswordcstarswordc Member Posts: 10,966 Arc User
    edited November 2013
    Nimbus sucks anyway. Seriously, my ship has a gorram transporter. What am I doing hoofing it every-****ing-where?

    I played to get past it and replayed the last mission for the piercing tet DBBs, and then left and never looked back.
    "Great War! / And I cannot take more! / Great tour! / I keep on marching on / I play the great score / There will be no encore / Great War! / The War to End All Wars"
    — Sabaton, "Great War"
    VZ9ASdg.png

    Check out https://unitedfederationofpla.net/s/
  • talonxvtalonxv Member Posts: 4,257 Arc User
    edited November 2013
    starswordc wrote: »
    Nimbus sucks anyway. Seriously, my ship has a gorram transporter. What am I doing hoofing it every-****ing-where?

    I played to get past it and replayed the last mission for the piercing tet DBBs, and then left and never looked back.

    Beats the Frak out of me. I wondered the same.
    afMSv4g.jpg
    Star Trek Battles member. Want to roll with a good group of people regardless of fleets and not have to worry about DPS while doing STFs? Come join the channel and join in the fun!

    http://forum.arcgames.com/startrekonline/discussion/1145998/star-trek-battles-channel-got-canon/p1
  • starswordcstarswordc Member Posts: 10,966 Arc User
    edited November 2013
    And of course, it has to have sandworms, because that's like a law of science fiction that every damn desert planet in the universe has to have sandworms.
    "Great War! / And I cannot take more! / Great tour! / I keep on marching on / I play the great score / There will be no encore / Great War! / The War to End All Wars"
    — Sabaton, "Great War"
    VZ9ASdg.png

    Check out https://unitedfederationofpla.net/s/
  • talonxvtalonxv Member Posts: 4,257 Arc User
    edited November 2013
    starswordc wrote: »
    And of course, it has to have sandworms, because that's like a law of science fiction that every damn desert planet in the universe has to have sandworms.

    Least they aren't as big as Shai'hulud. Thank god for small favors right?
    afMSv4g.jpg
    Star Trek Battles member. Want to roll with a good group of people regardless of fleets and not have to worry about DPS while doing STFs? Come join the channel and join in the fun!

    http://forum.arcgames.com/startrekonline/discussion/1145998/star-trek-battles-channel-got-canon/p1
  • edited November 2013
    This content has been removed.
  • mirrorchaosmirrorchaos Member Posts: 9,844 Arc User
    edited November 2013
    starswordc wrote: »
    And of course, it has to have sandworms, because that's like a law of science fiction that every damn desert planet in the universe has to have sandworms.

    i was thinking swtor's tatooine doesnt have sandworms but then i am forgetting the sarlacc, unless that doesnt count.
    T6 Miranda Hero Ship FTW.
    Been around since Dec 2010 on STO and bought LTS in Apr 2013 for STO.
  • talonxvtalonxv Member Posts: 4,257 Arc User
    edited November 2013
    i was thinking swtor's tatooine doesnt have sandworms but then i am forgetting the sarlacc, unless that doesnt count.

    Go watch the sci-fi version of Dune. 450 Meter long worms. Can we say HOLY TRIBBLE!
    afMSv4g.jpg
    Star Trek Battles member. Want to roll with a good group of people regardless of fleets and not have to worry about DPS while doing STFs? Come join the channel and join in the fun!

    http://forum.arcgames.com/startrekonline/discussion/1145998/star-trek-battles-channel-got-canon/p1
  • mirrorchaosmirrorchaos Member Posts: 9,844 Arc User
    edited November 2013
    talonxv wrote: »
    Go watch the sci-fi version of Dune. 450 Meter long worms. Can we say HOLY TRIBBLE!

    rather watch a thresher maw called kalros on tuchanka take down a reaper :D.
    T6 Miranda Hero Ship FTW.
    Been around since Dec 2010 on STO and bought LTS in Apr 2013 for STO.
  • edited November 2013
    This content has been removed.
  • talonxvtalonxv Member Posts: 4,257 Arc User
    edited November 2013
    nabreeki wrote: »
    Don't forget tremors, and that's not even in the future.

    you kidding those are kiddie worms. The ones on dune, bigger than sky scrapers pal.
    afMSv4g.jpg
    Star Trek Battles member. Want to roll with a good group of people regardless of fleets and not have to worry about DPS while doing STFs? Come join the channel and join in the fun!

    http://forum.arcgames.com/startrekonline/discussion/1145998/star-trek-battles-channel-got-canon/p1
  • starswordcstarswordc Member Posts: 10,966 Arc User
    edited November 2013
    i was thinking swtor's tatooine doesnt have sandworms but then i am forgetting the sarlacc, unless that doesnt count.

    It does if you think of tube worms. But yeah, functionally the sarlacc's more like an overgrown ant lion with tentacles.
    "Great War! / And I cannot take more! / Great tour! / I keep on marching on / I play the great score / There will be no encore / Great War! / The War to End All Wars"
    — Sabaton, "Great War"
    VZ9ASdg.png

    Check out https://unitedfederationofpla.net/s/
  • talonxvtalonxv Member Posts: 4,257 Arc User
    edited November 2013
    Well far as the Rambo comment the only class I can pull that off with these days is Engineering if I prep the battle space and have the right kit. Basically bunker busting or the fabrication where I can use the orange shield, drop the shield/medical generators drop the turrets, kick out my drone/drones if I have it and go to work. Also if you've gotten the shard from "boldly they rode", 2 more short term pets you can call for.

    There are ways around not having your away team.
    afMSv4g.jpg
    Star Trek Battles member. Want to roll with a good group of people regardless of fleets and not have to worry about DPS while doing STFs? Come join the channel and join in the fun!

    http://forum.arcgames.com/startrekonline/discussion/1145998/star-trek-battles-channel-got-canon/p1
  • mirrorchaosmirrorchaos Member Posts: 9,844 Arc User
    edited November 2013
    last time i heard the mention of the word rambo was a rambo medic from wolf enemy territory and those guys were bloody hard to kill unless you were a panzernoob :D.

    but i have never been able to completely become a rambo at much point on STO, never cared to be overpowered and having a challenge is the point in enjoying game sometimes.
    T6 Miranda Hero Ship FTW.
    Been around since Dec 2010 on STO and bought LTS in Apr 2013 for STO.
  • rylanadionysisrylanadionysis Member Posts: 3,359 Arc User
    edited November 2013
    Nabreeki actually has a point in there. 90 percent at least of everything done on the ground with away team you end up doing yourself anyway.

    God forbid you give your engy away team guy a cover shield or generator. Watch them place it 100m away from any sort of action.

    >=/

    Rambo mode turn on.
    Gold.jpg
    Fleet Admiral Rylana - Fed Tac - U.S.S Wild Card - Tactical Miracle Worker Cruiser
    Lifetime Subscriber since 2012 == 17,200 Accolades = RIP PvP and Vice Squad
    Chief of Starfleet Intelligence Service == Praise Cheesus
  • jrq2jrq2 Member Posts: 263 Arc User
    edited November 2013
    ironmako wrote: »
    I just returned from a break from STO (I like to mix my online gaming up a bit) only to find the away teams are now totally TRIBBLE. I was initially stunned to find that I was being killed very easily by the enemy, only to realise that I was getting no backup from the away team, as they were all miles away from me!

    HEY!!, they preferred to be called Navigationally challenged
  • markhawkmanmarkhawkman Member Posts: 35,236 Arc User
    edited November 2013
    Nabreeki actually has a point in there. 90 percent at least of everything done on the ground with away team you end up doing yourself anyway.

    God forbid you give your engy away team guy a cover shield or generator. Watch them place it 100m away from any sort of action.

    >=/

    Rambo mode turn on.
    I long ago learned to never, under any circumstances, give my boffs cover shield. They put them in the absolute worst places..... and you can't get rid of them.
    -=-=-=-=-=-=-=-
    My character Tsin'xing
    Costume_marhawkman_Tsin%27xing_CC_Comic_Page_Blue_488916968.jpg
  • starswordcstarswordc Member Posts: 10,966 Arc User
    edited November 2013
    I long ago learned to never, under any circumstances, give my boffs cover shield. They put them in the absolute worst places..... and you can't get rid of them.

    I once had one completely block off a doorway with it. I couldn't even get past until I realized I could manually command him to put a new one someplace else.

    I think this image says it all.
    "Great War! / And I cannot take more! / Great tour! / I keep on marching on / I play the great score / There will be no encore / Great War! / The War to End All Wars"
    — Sabaton, "Great War"
    VZ9ASdg.png

    Check out https://unitedfederationofpla.net/s/
  • kojirohellfirekojirohellfire Member Posts: 1,606 Arc User
    edited November 2013
    talonxv wrote: »
    Go watch the sci-fi version of Dune. 450 Meter long worms. Can we say HOLY TRIBBLE!

    Dune is pretty much the origin of "giant worms living on desert planets" trope. It's like after Tolkien, everyone started aping his stories the immortal elves and Scottish dwarves, so everyone started aping Herbert with the sandworms. Bonus points if they copied the space Arab-Zulu warriors too.
  • stonewbiestonewbie Member Posts: 1,454 Arc User
    edited November 2013
    ironmako wrote: »
    Does anyone else suffer with a 'tard away team?


    I've noticed it a lot on missions that were new to LoR or recent additions. Usually LoR missions that take place on ships or on Nimbus 3 in the Syndicate fort and the Gorn Canyon. When i have to go into the Syndicate prison i pretty much walk down there backwards so that i can manually unstuck any away team members.

    There was a mission a looooong time ago on Bajor where you go into the pit of fire. My away team members would always get stuck on the catwalks. Even if there was nothing in blocking them or they werent snagged they just didnt want to move. I took a break and came back about a year later, played the same mission and it still have pathing issues.

    so yah...
  • zordar01zordar01 Member Posts: 318
    edited November 2013
    ironmako wrote: »
    Does anyone else suffer with a 'tard away team?

    So if your away team was all Caitian/Ferasan, would they be...

    ...leo 'tards? :D

    <cue groaning>


    Nimbus is by far the worst mission for AI pathing I've come across in STO. I've found that setting a rally point when Boff's get stuck or just stop moving jars them awake and they start moving again. Until they stop. Then set another rally point. Continue ad nauseam. Definitely needs a fix, but rally points take it down from Torturous to just Obnoxious.
    Star Trek: Online - Now with 100% more dinosaurs!!
  • ladymyajhaladymyajha Member Posts: 1,478 Arc User
    edited November 2013
    zordar01 wrote: »
    So if your away team was all Caitian/Ferasan, would they be...

    ...leo 'tards? :D

    Groans.......
  • mirrorchaosmirrorchaos Member Posts: 9,844 Arc User
    edited November 2013
    like Glados says about the cake, the same is true for the ai pathing on N3. due to the need for your ai followers sit in one rigid formation all the time it causes problems if your ai follower runs into a wall and the ai matrix isn't intelligent enough to get itself out of trouble by plotting another ai path out of the issue. sometimes an ai follower gets stuck on a map tile. occasionally so do i. so it may not just be the ai pathing that could be messed up a few maps in my time on STO have also been screwed up thoroughly enough that in one instance doing exploration grinding before f2p my ai followers did not move at all, on another instance on several different planets, the ai followers found an exploit in the map you cant use and they end up under the ground, i even ended up outside map bounds once as well when i was beamed down on this tree like structure at a corner of a map and just fell off.

    it is best to make sure that maps are clean of issues and the pathing is correct, but i doubt N3 will be revisited any time soon.
    T6 Miranda Hero Ship FTW.
    Been around since Dec 2010 on STO and bought LTS in Apr 2013 for STO.
  • fovrelfovrel Member Posts: 1,448 Arc User
    edited November 2013
    You can activate Boff ground abillities yourself. You can disactivate the Boff AI and take full control, you can keep it activated and have some control or you can give full control to the AI. If you do the latter don't complain about their behaviour.

    There are pathfinding issues on Nimbus. They weren't there, now they are and yes, it needs a fix.

    The sandworms aren't impressive, but you only have to fight them in the second episode of the cycle. I often replay Station 18 and I can get there, bypassing the worms, without getting a scratch.

    Those platforms with throwing Gorns are imo a nuissance. They don't hurt, but you get knocked down constantly. There are to many of them and they respawn to fast, no point of fighting them and since that is the case, what is there point anyway?
  • stonewbiestonewbie Member Posts: 1,454 Arc User
    edited November 2013
    it is best to make sure that maps are clean of issues and the pathing is correct, but i doubt N3 will be revisited any time soon.

    What i'm afraid of is it may be a problem not just limited to Nimbus 3. Are they doing something new in map creation that is causing your away team to have these issues? will dinosaur land have pathing issues as well? Smash and Grab is a Romulan mission (under chapter named "Allies") and there are issues on the ships too. Other ship or station layouts with corridors dont have problems, but why this one? Were they using a new method of creating maps? are they doing something new with creating these maps that is causing the already bad pathing AI to get worse?

    Another thing too is the ground portion has you beaming from your ship to freighter 1, then you beam to freighter 2, then you beam to freighter 3. A lot of times though your team doesnt beam with you. I wonder if these freighters are actually just on one big map with each freighter separated by distance. Are you actually beaming to an instance with freighter 1 then a separate instance with freighter two? or are you in freighter 1 at x=1, y=1 and then you "transport" over to freighter 2 which is on the same map but at x=1000, y=1000 a couple thousand meters away. I suspect that when i beam from freighter 1 to 2 my team sometimes glitches out and gets left behind. They will be on follow, not standing in a spot, but sometimes they still wont transport.

    I was going to farm up a reward from Smash and Grab which meant i had to go through it 6 times. But i got so sick of the pathing issues that i just gave up after the first run through and i ran Sphere instead for the gear. Then i got tired of that too just cause i'd already done it so many times so i just bought some gear from the exchange :P
  • markhawkmanmarkhawkman Member Posts: 35,236 Arc User
    edited November 2013
    fovrel wrote: »
    You can activate Boff ground abillities yourself. You can disactivate the Boff AI and take full control, you can keep it activated and have some control or you can give full control to the AI. If you do the latter don't complain about their behaviour.

    There are pathfinding issues on Nimbus. They weren't there, now they are and yes, it needs a fix.

    The sandworms aren't impressive, but you only have to fight them in the second episode of the cycle. I often replay Station 18 and I can get there, bypassing the worms, without getting a scratch.

    Those platforms with throwing Gorns are imo a nuissance. They don't hurt, but you get knocked down constantly. There are to many of them and they respawn to fast, no point of fighting them and since that is the case, what is there point anyway?
    Assault through tactics work here. Take out a group and move on to the next before it has a chance to respawn.
    -=-=-=-=-=-=-=-
    My character Tsin'xing
    Costume_marhawkman_Tsin%27xing_CC_Comic_Page_Blue_488916968.jpg
  • edited November 2013
    This content has been removed.
  • feiqafeiqa Member Posts: 2,410 Arc User
    edited November 2013
    Have I seen this?
    Yes. Nimbus required the most cat herding and hand holding to get my team out of the canyon. But I also see it on older maps. Drozana when you go below they can get stuck on decorations and one one occasion a map tile. Basically they got confused by a painted line. :P
    Since this did not used to be an issue, I assume it is being fixed. . . . . . . .

    Originally Posted by pwlaughingtrendy
    Network engineers are not ship designers.
    Nor should they be. Their ships would look weird.
  • edited November 2013
    This content has been removed.
Sign In or Register to comment.