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Command interface

[Deleted User][Deleted User] Posts: 0 Arc User
edited November 2013 in Controls and User Interface
For ships with Commands, could it be possible to leave the command active at the last command chosen?

I worked on it and remember to use them, but I know a few others who are a lot more forgetful that aren't remembering so their commands go unused.

It would be nice convenience for some with preferred commands they use for builds.
Post edited by Unknown User on

Comments

  • edited November 2013
    This content has been removed.
  • kublahkankublahkan Member Posts: 0 Arc User
    edited November 2013
    Oh so very true!

    Half the time I forget to turn one on. And I see I'm not the only one, especially when pugging STF. We were 3 cruisers last night and I was the only one with a command active.

    I mean the animation when you turn it on makes it pretty hard to miss. Should ring a bell to cruiser captains, but I guess not...
    "Starship captains are like children. They want everything right now and they want it their way. The secret is to give them what they need, not what they want."
    - Scotty, to La Forge
  • frtoasterfrtoaster Member Posts: 3,354 Arc User
    edited November 2013
    I requested the same thing before. I think cruiser commands should be persistent across map changes like power settings.

    http://sto-forum.perfectworld.com/showthread.php?p=13078521
    Waiting for a programmer ...
    qVpg1km.png
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