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beam iring arc question

howiebabey82howiebabey82 Member Posts: 0 Arc User
edited October 2013 in The Academy
how many beams can i fire with a cruiser with full beams while firing my torps?
Post edited by howiebabey82 on

Comments

  • natewest1natewest1 Member Posts: 99 Arc User
    edited October 2013
    however many you have on the front or back. If you have 2 beams and a torp up front, you can fire 2 beams and still fire your torps. The beams only overlap when you broadside a target, but then your torpedo launchers cannot fire at the same time.
  • turbomagnusturbomagnus Member Posts: 3,479 Arc User
    edited October 2013
    That depends; standard torps or the Wide Angle Torp from the Regent? And Beam Banks or Beam Arrays?
    "If you can't take a little bloody nose, maybe you ought to go back home and crawl under your bed. It's not safe out here. It's wondrous, with treasures to satiate desires both subtle and gross; but it's not for the timid." -- Q, TNG: "Q-Who?"
    ^Words that every player should keep in mind, especially whenever there's a problem with the game...
  • howiebabey82howiebabey82 Member Posts: 0 Arc User
    edited October 2013
    romulan torps fore and omega torps rear
  • turbomagnusturbomagnus Member Posts: 3,479 Arc User
    edited October 2013
    So standard '90 degree' torps, then the most you can fire is, on a standard 4/4 cruiser, three beam banks or arrays and one torpedo in either direction. You could replace the beams with the weaker Turrets and then bring six turrets to bare in any direction with the ability to still fire the torpedos in a ninety-degree arc...

    Personally, I'd look into a couple sets of Wide Angle Quantum Torpedos and pair them up with Beam Arrays, you'd be able to fire torpedos in any given direction with a set of WAQ Torps to the front and one to the rear, then you'd have the Beam Arrays overlapping, giving you quite a good field of fire...
    "If you can't take a little bloody nose, maybe you ought to go back home and crawl under your bed. It's not safe out here. It's wondrous, with treasures to satiate desires both subtle and gross; but it's not for the timid." -- Q, TNG: "Q-Who?"
    ^Words that every player should keep in mind, especially whenever there's a problem with the game...
  • reginamala78reginamala78 Member Posts: 4,593 Arc User
    edited October 2013
    Also unless they've changed it, projectile doffs don't work with the Omega torp. On the other hand, with the Omega seems to be glitching with infinite ammo lately, don't really need them.
  • pappy02upappy02u Member Posts: 141 Arc User
    edited October 2013
    There is a technique that will let you fire the beams from your rear arc and the front arc torpedo but it only works against large target like the gates, transformer, generators, and cubes. So it is possible to for up to 7 beams and a torpedo.
  • renarcenerenarcene Member Posts: 32 Arc User
    edited October 2013
    Beams and torps have different cool downs, so you can fire as many beams facing the target as you like while firing as many torps facing the target as you like, as long as the targets are within your firing arc. Please note the key phrases are "FACING THE TARGET" and "WITHIN YOUR FIRING ARC" (Caps for emphasis, I'm not really shouting). There are movement techniques for getting as many enemies in your firing arcs as possible, and your turn rate and speed (as well as theirs) will determine how long a target will stay in your firing arcs.
    I like my Sci guy & I like my Sci ship & that's that.
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