test content
What is the Arc Client?
Install Arc

Official Spire Fleet Holding Feedback Thread

salamiinfernosalamiinferno Member Posts: 159 Cryptic Developer
Official Spire Fleet Holding Feedback Thread
Post edited by salamiinferno on
«1

Comments

  • z3ndor99z3ndor99 Member Posts: 1,391 Arc User
    edited October 2013
    Give us a day we're still building tier one... you devs.
  • mimey2mimey2 Member Posts: 0 Arc User
    edited October 2013
    Oo, might we be seeing an update today then Salami? *poke poke*

    Psst, btw, devs need to be on tribble more to slot projects on the tribble fleet.
    I remain empathetic to the concerns of my community, but do me a favor and lay off the god damn name calling and petty remarks. It will get you nowhere.
    I must admit, respect points to Trendy for laying down the law like that.
  • captainmd10captainmd10 Member Posts: 199 Arc User
    edited October 2013
    I'd love to comment on the Spire and all it's amazing features, but:

    A: I can't select projects.

    B: The project timers are not 30 seconds like they were for testing the dilithium mine.

    C: No projects are slotted right now.

    I will say that the items and fleet ships look great. Want to find out what the tac consoles do.
  • sevenschasersevenschaser Member Posts: 20 Arc User
    edited October 2013
    I am having the same issue as captainmd10.

    I belong to the "Cryptics Tribble Reborn" fleet which does not allow new recruits to select new projects.
  • dukedom01dukedom01 Member Posts: 462 Arc User
    edited October 2013
    I would like to have an option to convert holding provisions. Some contact that does a 2:1 conversion on your starbase would make my day.
    Ceterum censeo Otha supplendum in praemiis.
  • darkwhite0darkwhite0 Member Posts: 158 Arc User
    edited October 2013
    set projects to end in 30 seconds :D:D:D
  • frtoasterfrtoaster Member Posts: 3,352 Arc User
    edited October 2013
    I have already posted the comment below in other threads, but I am reposting it here, since this is the official spire feedback thread.

    We now have embassy provisions, dilithium mine provisions, and spire provisions in the replicator. As you add new fleet holdings, the list will only grow. I can't think of a reason why these need to be separate provision types. Replacing them with a single type of fleet holding provision would simplify the fleet system and reduce space in the replicator window.
    Waiting for a programmer ...
    qVpg1km.png
  • frtoasterfrtoaster Member Posts: 3,352 Arc User
    edited October 2013
    Two questions:

    1. The modifiers for the vulnerability locator and vulnerability exploiter consoles have the same name, even though they do different things. The modifier names are [+BeamD], [+CanD], [+MineD], and [+TorpD]. Should the modifiers for vulnerability locator consoles have a different name, such as [+BeamH], [+CanH], [+MineH], and [+TorpH]?

    2. The new spire warp cores give "+10% increase to base resistance rate of all power levels" and "+66% increase to base regeneration rate of all power levels". Do the increased drain resistance and regeneration rate affect the power drain from firing energy weapons? Also, how do these stats translate to the actual power drain observed by the player?
    Waiting for a programmer ...
    qVpg1km.png
  • frtoasterfrtoaster Member Posts: 3,352 Arc User
    edited October 2013
    frtoaster wrote: »
    1. The modifiers for the vulnerability locator and vulnerability exploiter consoles have the same name, even though they do different things. The modifier names are [+BeamD], [+CanD], [+MineD], and [+TorpD]. Should the modifiers for vulnerability locator consoles have a different name, such as [+BeamH], [+CanH], [+MineH], and [+TorpH]?

    I just realized something. Does the modifier give the +25.5% bonus to damage and the console type (locator or exploiter) give the bonus to crit chance or crit severity? It's opposite to what I'm used to with other consoles and modifiers, but that might explain it.
    Waiting for a programmer ...
    qVpg1km.png
  • dukedom01dukedom01 Member Posts: 462 Arc User
    edited October 2013
    I think Catalog Ancient Technology 3 has the wrong spire provisions cost.

    Edit: Same goes for Perform Emergency Drills 3

    Both have the same provisions cost (22 with discount) as the large 1.2k projects. Usualy the 500 xp projects have a smaller provisions cost.
    Ceterum censeo Otha supplendum in praemiis.
  • tpalelenatpalelena Member Posts: 1 Arc User
    edited October 2013
    Why are there no energy or torpedo type tactical consoles? Weapon type consoles are bad.
    Let us wear Swimsuits on Foundry maps or bridges please! I would pay zen for that.
  • cehuscehus Member Posts: 179 Arc User
    edited October 2013
    Greetings,

    A few of us got together last night and leveled the Spire to Tier 1 to see the interior. Firstly, It looks great! Though I have a few gripes.

    - The Tac consoles:
    A lot of us were looking forward to getting energy weapon tac consoles. I understand you may not be wanting to add those in because of power creep. But, Those consoles that you put in do far to little for what you give up. A lot of us were hoping for consoles on the same grade as the Embassy's and the Mine's, where they would have all the value of an existing Mk XII console and more. At the very least, could you increase the damage percentage on them to be at least on par with a Mk XI Purple, because as it stands right now, with those consoles, if someone were to go from mk XII purples to those in an escort, using four consoles, they would be effectively dropping 20% damage for 7.6 percent crit chance. Some may make that trade, but I do not think it is worth it.

    If you won't change these stats, could you perhaps explain the reasoning behind this move?
    Cehus.png
  • frtoasterfrtoaster Member Posts: 3,352 Arc User
    edited October 2013
    You might want to consider getting rid of the buff icons for the starbase and spire transwarps. This information is already available in the transwarp list. If you are going to add a new buff icon for every fleet holding with a transwarp, then area of the screen where buffs are displayed will become crowded.
    Waiting for a programmer ...
    qVpg1km.png
  • raptor63549raptor63549 Member Posts: 642 Arc User
    edited October 2013
    cehus wrote: »
    Greetings,

    A few of us got together last night and leveled the Spire to Tier 1 to see the interior. Firstly, It looks great! Though I have a few gripes.

    - The Tac consoles:
    A lot of us were looking forward to getting energy weapon tac consoles. I understand you may not be wanting to add those in because of power creep. But, Those consoles that you put in do far to little for what you give up. A lot of us were hoping for consoles on the same grade as the Embassy's and the Mine's, where they would have all the value of an existing Mk XII console and more. At the very least, could you increase the damage percentage on them to be at least on par with a Mk XI Purple, because as it stands right now, with those consoles, if someone were to go from mk XII purples to those in an escort, using four consoles, they would be effectively dropping 20% damage for 7.6 percent crit chance. Some may make that trade, but I do not think it is worth it.

    If you won't change these stats, could you perhaps explain the reasoning behind this move?
    If I am not mistaken, that is a pretty decent improvement on weapon type consoles. The problem is those consoles have been set at such a crappy level even the improvement is a far cry from damage types.

    They probably need to bring all those consoles in line with damage type consoles.
  • frtoasterfrtoaster Member Posts: 3,352 Arc User
    edited October 2013
    Some bugs:

    1. There are several misspellings in the mouseover tooltips for Obeslisk Swarmers, Advanced Obelisk Swarmers, and Elite Obelisk Swarmers: "Transpasic Torpedo" should be "Transphasic Torpedo", and "Anitproton Turret" should be "Antiproton Turret". (See Tribble ticket #42,721.)

    2. The dilithium mine and spire don't count towards the fleet level. This can be seen with "Cryptics Tribbles Reborn" fleet, whose fleet level is currently 8 even though both the dilithium mine and spire are tier 3. (See Tribble ticket #42,724.)
    Waiting for a programmer ...
    qVpg1km.png
  • bareelbareel Member Posts: 3 Arc User
    edited October 2013
    cehus wrote: »
    Greetings,

    A few of us got together last night and leveled the Spire to Tier 1 to see the interior. Firstly, It looks great! Though I have a few gripes.

    - The Tac consoles:
    A lot of us were looking forward to getting energy weapon tac consoles. I understand you may not be wanting to add those in because of power creep. But, Those consoles that you put in do far to little for what you give up. A lot of us were hoping for consoles on the same grade as the Embassy's and the Mine's, where they would have all the value of an existing Mk XII console and more. At the very least, could you increase the damage percentage on them to be at least on par with a Mk XI Purple, because as it stands right now, with those consoles, if someone were to go from mk XII purples to those in an escort, using four consoles, they would be effectively dropping 20% damage for 7.6 percent crit chance. Some may make that trade, but I do not think it is worth it.

    If you won't change these stats, could you perhaps explain the reasoning behind this move?

    [DMG] is considered the worst mod on weapons, it acts as a +2.5% boost console. [CritH] is considered one of the best mods on weapons. Trust me loosing a few % +Dmg is worth it for the crit chance/severity.

    Which makes me sad because of few of my current builds rely upon their specific energy type some because they mix beams and cannons, others because they like the boost to other things the specific consoles grant.
  • z3ndor99z3ndor99 Member Posts: 1,391 Arc User
    edited October 2013
    I just wish i was in a decent tribble fleet to see this, how does one join cryptic tribble fleet? ( tribble seems so sparse of tribble fleet leaders when im on! ).
  • starkaosstarkaos Member Posts: 11,556 Arc User
    edited October 2013
    A video or bunch of pictures showing the interior of the Spire and what is available at each Tier would be nice. The only pics I have seen is about the Obelisk Carrier and Obelisk Swarmers. Even a post listing what is at each Tier would be nice.
  • voyagerfan9751voyagerfan9751 Member Posts: 1,120 Arc User
    edited October 2013
    z3ndor99 wrote: »
    I just wish i was in a decent tribble fleet to see this, how does one join cryptic tribble fleet? ( tribble seems so sparse of tribble fleet leaders when im on! ).

    To my knowledge anyone can invite to the Cryptics Tribbles fleet. When are you typically on? Will try to see if I can be on then, so all you have to do is message me, assuming someone else isn't on to invite you in.
  • z3ndor99z3ndor99 Member Posts: 1,391 Arc User
    edited October 2013
    Hey Voyagerfan, im UK so early morning 6-ish, late evening 8-ish ( 8 hrs in front of the US ), would be cool an thanks.
  • matixzonmatixzon Member Posts: 120 Arc User
    edited October 2013
    Has anyone reached T1 and got the Obelisk or at least has its stats?
    @mawexzon

    I like cats :cool:.

    UGC Campaign: The Coldblooded Scrolls
  • raptor63549raptor63549 Member Posts: 642 Arc User
    edited October 2013
    The Tribble fleet has reached that level, but as far as I can tell, the Obelisk has not even made it to tribble.

    We have stats for the fleet vet ships and fleet carriers already even if they aren't unlocked yet.
  • z3ndor99z3ndor99 Member Posts: 1,391 Arc User
    edited October 2013
    If you are talking about a carrier for the obelisk pets, then i think you after the carrier that will be rewarded after completing the new feature episode ( which is released on the 31st of this month ).
  • azurianstarazurianstar Member Posts: 6,985 Arc User
    edited October 2013
    Since I didn't have access to the Tribble Fleet, I didn't comment until I saw the news posted on the STO Wiki:

    http://sto.gamepedia.com/List_of_spire_projects



    I am disappointed. Granted Large Fleets will complete this project in less than a month like they did with Embassies and the Dilithium Mine, but this is just more torturous work for small fleets. Didn't Stahl say that there would be help for small fleets in Season 8, or was I imagining things. Because the "help" Dilithium mines surely didn't help the small fleets I am in. Because people left for larger fleets or quit the game because they got burned out.

    And forget my KDF Fleet, the Queues are dead so progression is impossible.


    I really hope you guys will reveal that "help" soon, else I can't do this Fleet holding even if I wanted it to. :(
  • omegaphallicomegaphallic Member Posts: 101 Arc User
    edited October 2013
    What do the Elite Swarmer pets have for weapons and abilities?
  • mimey2mimey2 Member Posts: 0 Arc User
    edited October 2013
    What do the Elite Swarmer pets have for weapons and abilities?

    From what I remember:

    They are unmanned drones, so basically 'fighter' level pets. Their basic weapons include some kind of unique antiproton BA, along with a transphasic torp, and use BO 1.

    Advanced just bumps everything up a level

    Elite I believe also adds in an Antiproton turret and finishes BO to get to level 3.
    I remain empathetic to the concerns of my community, but do me a favor and lay off the god damn name calling and petty remarks. It will get you nowhere.
    I must admit, respect points to Trendy for laying down the law like that.
  • assimilatedktarassimilatedktar Member Posts: 1,708 Arc User
    edited October 2013
    mimey2 wrote: »
    From what I remember:

    They are unmanned drones, so basically 'fighter' level pets. Their basic weapons include some kind of unique antiproton BA, along with a transphasic torp, and use BO 1.

    Advanced just bumps everything up a level

    Elite I believe also adds in an Antiproton turret and finishes BO to get to level 3.

    If they are the ones you meet in the Dyson Sphere ground battlezone I'm wondering if they'll explain why they look like mechanical versions of Idrani swarmers from the Gamma quadrant. Also YAY DRONES. No more sending Remans to their deaths. I just hope I can put those from the episode reward straight into my Aventine and upgrade to the better versions later.
    FKA K-Tar, grumpy Klingon/El-Aurian hybrid. Now assimilated by PWE.
    Sometimes, if you want to bury the hatchet with a Klingon, it has to be in his skull. - Captain K'Tar of the USS Danu about J'mpok.
  • omegaphallicomegaphallic Member Posts: 101 Arc User
    edited October 2013
    QUOTE=frtoaster;12985051]I just realized something. Does the modifier give the +25.5% bonus to damage and the console type (locator or exploiter) give the bonus to crit chance or crit severity? It's opposite to what I'm used to with other consoles and modifiers, but that might explain it.[/QUOTE]
    If they are the ones you meet in the Dyson Sphere ground battlezone I'm wondering if they'll explain why they look like mechanical versions of Idrani swarmers from the Gamma quadrant. Also YAY DRONES. No more sending Remans to their deaths. I just hope I can put those from the episode reward straight into my Aventine and upgrade to the better versions later.

    Thank you, sounds pretty good actually I might get some.
  • maliusnightmaliusnight Member Posts: 30 Arc User
    edited October 2013
    Azur they added the resource cost breaks with the mine. They can't add something else to help with small fleets without enabling an exploit for larger fleets. Small Fleets need to band together or accept that its going to take them a long time to catch up with the larger fleets.
  • admiralmikey0admiralmikey0 Member Posts: 0 Arc User
    edited October 2013
    Short feedback on the spire after reaching a full T3:

    1. Projects
    It seems as a copy of the embassy. What gets me is those 800+ doffs for each T3 upgrade project. It?s time for a "donate all" button for the doffs, going through 800 checkboxes (granted, it may differ according to the fleet size) is the synonym of user unfriendly..

    Otherwise, it seems ok, although, by the logic, most of the time, you spend doing projects to provision the personnel on the spire, at least according to the info in that project, but the direct connection to the fleet starbase via shuttle has to wait till T2.. I?d expect it to be the first thing that starfleet would do.. =)

    2.Interior & Exterior
    First of all, no idea why you can?t get to the spire until it?s T1. From the written info, I suppose that it?s not powered up, but that should not limit you from getting to the exterior. Furthermore, why not let us get to the interior and use flashlights/exosuits? At least some exploration.. =)

    Exterior - looks nice, like the one in the mission. One big bug found, there is a layer of something like ground textures that is actually flying high above the actual ground level of the spire and makes it look really akward if you come closer. It also hides the buildings that are down there. Also, any level progression is hardly seen.

    Interior -I expected this to be a bit more than a single room. Granted, the stairs and railings coming from the walls are nice, reminds me of SG Atlantis.. =) It looks nice, but as in ext, there is no hint of level progression. Not sure what else will unlock with limited projects, as the map and the minimap are black, but what appears to be windows waiting for unlock looks great.

    Summary - All of the holdings before the spire had a level progress that significantly changed their appearance. The spire either does not have that on tribble yet, or it?s just a really small change for the tons of dilithium it eats..

    3. Equipment
    It really is filled with nice new shiney toys. The tac consoles are nice, they have a pottential not to ruin the Exchange and not to be obsolete in the same time. Also good that you can change the weapon type and you won?t have to change the consoles as well..

    Voth Doffs, why not. +1 ground active slot and +1 space active slot, that is a nice touch, very usefull.

    Ground kits - well, we got a medic! I could see something more usefull added to it instead of biofilter sweep, something offensive to make it more versatile, but whatever. The physicist kit got and upgrade as well, which is also fine. The engi enemy neutralization kit, seems like an overkill with Mk 4 mines and a Mk 2 Mortar. Can?t comment on the rest, as I don?t play those classes very often.

    Hanger pets - elite swarmers with BO3, looks powerfull, but no sign of the carrier yet, so noone knows. And the new warp cores and singularities..

    That would be all for now.. =)
    Commander of the Czechoslovak Fleets.
Sign In or Register to comment.