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Need upgrade for Federation Dreadnought

kyrt32483kyrt32483 Member Posts: 5 Arc User
edited October 2013 in Federation Discussion
Hello? I do believe I remember reading that a variant (possibly Fleet) of the Galaxy-X was in the works? I mean, really, my Romulan Dreadnought completely out-powers my Federation Dreadnought right now, and can take almost the same amount of punishment.

Seems to me the issue deals with the BOff layout. The Federation Dreadnought's Lt Cmdr and Ensign slots would make more sense if they were Universal.

Yes, that's all I really think it needs. A hangar would be nice, but isn't really that necessary. Of course, adding in the ability to slot the Saucer Separation console would be useful as well.

Maybe even make variants for all three careers like you've done with the Klingon and Romulan Dreadnoughts?

Surely you noticed how much the Scimitar sold. It can't just be me. Wouldn't it be worth offering an upgrade for the Federation Dreadnought to make people want to buy it more?

Getting off my whine box to go eat my cheese now. If anyone paid attention and found te suggestions noteworthy or useful, thanks for reading!
Post edited by kyrt32483 on

Comments

  • rodentmasterrodentmaster Member Posts: 1 Arc User
    edited October 2013
    Damn it, no more freaking hangars on ships that shouldn't have them!

    The Gal-X was a 1-time 1-off ship of an alternate possible future (if it WAS even that -- it could just have been Q making up a reality to facilitate his test). It is needlessly hobbled by making the phaser lance MISS most times, and having it cool down way too long. Further, the cloaking console actually made it WORSE than the comparable Assault Cruiser because it lost a console slot that could otherwise be used for STUFF that helps.


    Don't get me wrong, I'm a fan of the universal boff slots on the super high end ships. It makes them a little flexible and gives you options for all the prices they ask for. While I think a uni BOFF or two would be nice they aren't as vital as 3 simple things:


    1) FIX THE PHASER LANCE! Make it hit 100% of the time!

    2) Even when it hits, the damage output still SUCKS MAJORLY, and can only be fired from head-on when most targets won't be directly in front of you, so decrease cooldown to 1.5 minutes MAX.

    3) Make the cloak INTEGRATED. Like on KDF ships. It should NOT require a console. Free up that console slot for something else while still allowing the ship to perform that duty, OR sweeten the deal on the cloaking console -- like 50% off cooldown on the phaser lance, or make it add as much phaser damage boost as a mk XII purple TAC console. Give us something OTHER than the native functionality of the ship


    And this isn't necessary, but highly suggested for ALL ships: allow more customization in the ship customization screens. Maybe add the Ambassador Class external looks. Maybe add or remove that 3rd pylon as you see fit? Allow us to tweak the visuals. It's important for most of us.
  • caio492caio492 Member Posts: 79 Arc User
    edited October 2013
    I didn't wanted to be, but that new Avenger class Battlecruiser is the response of the upgraded Gal-X that everyone wants, think of it as the Sov-X.

    C'mon it have cloak capability, possibly be able to equip DHCs and possibly a better turn rate
  • macroniusmacronius Member Posts: 2,526
    edited October 2013
    Players asked Cryptic to fix Galaxy / Galaxy X ... Cryptic spat in their face and brought out a hideous kitbash instead. Situation nominal in STO.

    Don't hold your breath on Galaxy revamp. And also no more carriers ... too much pet spam already and too many hybrid ships also.
    "With the first link, the chain is forged. The first speech censored, the first thought forbidden, the first freedom denied, chains us all irrevocably."

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  • dknight0001dknight0001 Member Posts: 1,542
    edited October 2013
    caio492 wrote: »
    I didn't wanted to be, but that new Avenger class Battlecruiser is the response of the upgraded Gal-X that everyone wants, think of it as the Sov-X.

    C'mon it have cloak capability, possibly be able to equip DHCs and possibly a better turn rate

    What is the turn rate of the Fed BattleCruiser?

    The Galaxy X was designed a long time ago, the problem is that design hasn't been updated and with the level of Power Creep it's been left far behind.

    Universal BOFFs where a BoP only thing when this ship was designed, now they are a standard feature on many ships.
    I was once DKnight1000, apparently I had taken my own name so now I'm DKnight0001. :confused:
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  • whoami2whoami2 Member Posts: 0 Arc User
    edited October 2013
    I agree! Who else?
  • capnshadow27capnshadow27 Member Posts: 1,731 Arc User
    edited October 2013
    The Lance has awful accuracy. I have been 0.00Km and still missed... how do you miss with a weapon crammed up someones tailpipe? Bit ridiculous IMHO. That and the CD is horrendous....

    The CD's on hald the TRIBBLE in this game are horrendous and thats for the practically useless stuff!
    Inertia just means you can do Powerslides in you carrier!
    I am Il Shadow and i approve these Shennanigans!
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  • iconiansiconians Member Posts: 6,987 Arc User
    edited October 2013
    As of December 2012, the animation people were working out the kinks to giving the Galaxy-X Dreadnought saucer separation and a new ability (which hasn't been specified). It's been hinted this will be part of a Galaxy-class revamp, and/or part of a TNG bundle.

    No ETA though, as usual. Just that it's being worked on.
    ExtxpTp.jpg
  • capnshadow27capnshadow27 Member Posts: 1,731 Arc User
    edited October 2013
    iconians wrote: »
    As of December 2012, the animation people were working out the kinks to giving the Galaxy-X Dreadnought saucer separation and a new ability (which hasn't been specified). It's been hinted this will be part of a Galaxy-class revamp, and/or part of a TNG bundle.

    No ETA though, as usual. Just that it's being worked on.

    Yea awesome so instead of actually fixing anything, they are throwing a shoddy gimmick at the ship that they can't get to work well in the first place. So Saucer sep with a spinal lance that hits once in a blue moon, that lance will become aphaser shotgun that will never hit...... yay?
    Inertia just means you can do Powerslides in you carrier!
    I am Il Shadow and i approve these Shennanigans!
    [SIGPIC][/SIGPIC]
  • iconiansiconians Member Posts: 6,987 Arc User
    edited October 2013
    Yea awesome so instead of actually fixing anything, they are throwing a shoddy gimmick at the ship that they can't get to work well in the first place. So Saucer sep with a spinal lance that hits once in a blue moon, that lance will become aphaser shotgun that will never hit...... yay?

    And then Dstahl comes to your house, goes to your fridge and drinks all the milk, then puts the empty milk carton back in the refridgerator, while Al Rivera goes to your bathroom and brushes his teeth and squeezes the toothpaste from the middle of the tube. It's awful.
    ExtxpTp.jpg
  • capnshadow27capnshadow27 Member Posts: 1,731 Arc User
    edited October 2013
    iconians wrote: »
    And then Dstahl comes to your house, goes to your fridge and drinks all the milk, then puts the empty milk carton back in the refridgerator, while Al Rivera goes to your bathroom and brushes his teeth and squeezes the toothpaste from the middle of the tube. It's awful.

    I think the closer adage would be Dstahle drinks all my good whiskey while rivera driops a deuce int the middle of the living room....
    Inertia just means you can do Powerslides in you carrier!
    I am Il Shadow and i approve these Shennanigans!
    [SIGPIC][/SIGPIC]
  • iconiansiconians Member Posts: 6,987 Arc User
    edited October 2013
    I think the closer adage would be Dstahle drinks all my good whiskey while rivera driops a deuce int the middle of the living room....

    Speculation sure is fun. I can't wait to see what actually becomes of the Galaxy-X Dreadnought upgrade so I can make a proper judgement.
    ExtxpTp.jpg
  • capnshadow27capnshadow27 Member Posts: 1,731 Arc User
    edited October 2013
    iconians wrote: »
    Speculation sure is fun. I can't wait to see what actually becomes of the Galaxy-X Dreadnought upgrade so I can make a proper judgement.

    I absolutely concur with that!
    Inertia just means you can do Powerslides in you carrier!
    I am Il Shadow and i approve these Shennanigans!
    [SIGPIC][/SIGPIC]
  • khayuungkhayuung Member Posts: 1,877 Arc User
    edited October 2013
    I don't know what to think. I actually kinda like my 2 LtComm and Comm Eng skills. DEM takes out one, EngTeam3 takes out the other, and RSP2/EWP takes the last slot. Tac gets APB1, BFAW1, and TS1 with a WAQT. Sci is as always HE1, TSS2. The remainder is the 2 A2B 2EP skills that all Fed Cruisers need.

    Only if you're fitting cannons and want an attack pattern, then it gets squeezy for tac slots. But pets are better at applying APBs so I think I can do without those.

    If ther was some way to gain 1 more tac slot without sacrificing an eng slot, I'd be all for it. Otherwise, I'd rather just get 1 more console slot, +10% shields and +3 turn.


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  • capnshadow27capnshadow27 Member Posts: 1,731 Arc User
    edited October 2013
    khayuung wrote: »
    I don't know what to think. I actually kinda like my 2 LtComm and Comm Eng skills. DEM takes out one, EngTeam3 takes out the other, and RSP2/EWP takes the last slot. Tac gets APB1, BFAW1, and TS1 with a WAQT. Sci is as always HE1, TSS2. The remainder is the 2 A2B 2EP skills that all Fed Cruisers need.

    Only if you're fitting cannons and want an attack pattern, then it gets squeezy for tac slots. But pets are better at applying APBs so I think I can do without those.

    If ther was some way to gain 1 more tac slot without sacrificing an eng slot, I'd be all for it. Otherwise, I'd rather just get 1 more console slot, +10% shields and +3 turn.

    I agree the only things i would really change are having it get the standard fleet treatment, and a decent buff to the lance acc, and a minor reduction to its CD.
    Inertia just means you can do Powerslides in you carrier!
    I am Il Shadow and i approve these Shennanigans!
    [SIGPIC][/SIGPIC]
  • sunfranckssunfrancks Member Posts: 3,925 Arc User
    edited October 2013
    As much as I love my Fleet Armitage and Ar'Kif carrier, putting a hanger on a ship is the lazy way to make it better tbh...
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  • whamhammer1whamhammer1 Member Posts: 2,290 Arc User
    edited October 2013
    macronius wrote: »
    Players asked Cryptic to fix Galaxy / Galaxy X ... Cryptic spat in their face and brought out a hideous kitbash instead. Situation nominal in STO.

    Don't hold your breath on Galaxy revamp. And also no more carriers ... too much pet spam already and too many hybrid ships also.

    They haven't only asked to fix the Galaxy/ Galaxy X, players have asked to fix the whole cruiser lines lack-luster performance issues and its still SNAFU.
  • matchstick606matchstick606 Member Posts: 233 Arc User
    edited October 2013
    IMO i think the gal-x should be buffed to the same layout if not close to the layout of the Tal Shiar adapted battle cruiser. move the console around a bit but the gal-x i think would do great with the Boff layout from the battle cruiser.
  • reynoldsxdreynoldsxd Member Posts: 977 Arc User
    edited October 2013
    the avenger is ugly, and the design idea behind it is TRIBBLE.

    + its basically a cracked up excelsior.... and we all know that those are still in wide use... oh....
  • cryptkeeper0cryptkeeper0 Member Posts: 989 Arc User
    edited October 2013
    Yes they need to fix the phaser lance a special weapon like that shouldn't miss.

    Cmdr uni ltcom engi lt sci lt tac uni ensign would be nice, though a similar set up as scimitar might be interesting.

    3/5/2 or 4/4/2 console setup I hope the first feds have enough 4 tact console cruisers but not many 3 tact with 5 engi.

    +10 weapons +10 shields power levels or +5 to all


    Is what i would like.
  • neo1nxneo1nx Member Posts: 962 Arc User
    edited October 2013
    lt commander tact <
    attack pattern delta
    commander engi
    ltcommander engi
    ensign science
    ensign science

    7 degree turn
    integrated cloack
    lance cooldown 2min

    here, better firepower and resistance, no loss in engi boff, a minor downgrade in science boff.
    better overaul with beam but of course the idea is double auxtobat cannon with 2 rcs ( only need 2 here since with get + 1 turn )

    now, we can talk, avenger!
  • grendelthewise#0990 grendelthewise Member Posts: 640 Arc User
    edited October 2013
    I have to say I didn't mind the Dreadnought. I do agree that the cloak shouldn't take up a console spot, it should be part of the ship. As for ppl not liking the ship, I say it was ok and like myself if you don't like a ship go and get another that fits your fighting style.
    Fleet Admiral of the U.S.S. ATTILA KHAN-CDA (NX-921911).
  • khayuungkhayuung Member Posts: 1,877 Arc User
    edited October 2013
    With a subspace jump followed by a Gravatic Anchor or Graviton Pulse, the Lance doesn't miss........


    "Last Engage! Magical Girl Origami-san" is in print! Now with three times more rainbows.

    Support the "Armored Unicorn" vehicle initiative today!

    Thanks for Harajuku. Now let's get a real "Magical Girl" costume!
  • cryptkeeper0cryptkeeper0 Member Posts: 989 Arc User
    edited October 2013
    neo1nx wrote: »
    lt commander tact <
    attack pattern delta
    commander engi
    ltcommander engi
    ensign science
    ensign science

    7 degree turn
    integrated cloack
    lance cooldown 2min

    here, better firepower and resistance, no loss in engi boff, a minor downgrade in science boff.
    better overaul with beam but of course the idea is double auxtobat cannon with 2 rcs ( only need 2 here since with get + 1 turn )

    now, we can talk, avenger!

    That would be a interesting boff set up kinda like the d'derex I like it, make one of those ensigns a Uni for greater versatility. Turn rate is fine as is, with two fleet Rcs consoles and reasonable thruster skill you can get around 15 or more turn rate.

    Lance needs some tweaking, less cooldown, accuracy increased by targeting skill and weapons power ? and add shield penetration to lance with console set, along with a turn buff. It technically could have a 2 set bonus and a 3 set, with the galaxy consoles.

    So

    2 set bonus : turn rate increase faster then warp 9 travel, and skill to weapons and armor.
    3 set bonus : Shield penetrating lance by certain % of the damage
  • whamhammer1whamhammer1 Member Posts: 2,290 Arc User
    edited October 2013
    khayuung wrote: »
    With a subspace jump followed by a Gravatic Anchor or Graviton Pulse, the Lance doesn't miss........

    I've missed with it at point blank range versus a gateway. That literally is not hitting the broadside of a barn.
  • areikou#8990 areikou Member Posts: 0 Arc User
    edited October 2013
    It has a 40% chance of hitting, regardless of whether or not the opponent is moving, which is utter BS. It should be no different then any other weapon, or even 100% chance, I mean you have to have that thing literally in front of you to even fire the thing.

    The damage needs a massive boost as well for something that has such a long cool down. If they tripled the damage and kept the 3 minute timer, I'd be happy with that.
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  • kintishokintisho Member Posts: 1,040 Arc User
    edited October 2013
    skimmed this topic, +1 to the need of a revamp OOOORRRRR a fleet version that puts this ship into competitive battle (though I have finally found a use for my galaxy X!!! the cloak for my avenger....)
  • neo1nxneo1nx Member Posts: 962 Arc User
    edited October 2013
    That would be a interesting boff set up kinda like the d'derex I like it, make one of those ensigns a Uni for greater versatility. Turn rate is fine as is, with two fleet Rcs consoles and reasonable thruster skill you can get around 15 or more turn rate.

    15 turn is not good enought when you run a cannon build in pvp.
    right now with 3 fleet rcs, helsman trait, tachyo console, jem hadar mk12 engine, 9 in thruster and 6 in engine performance i got 20 turn.
    this is "just " sufficient to do the job rather good.

    with + 1 degree turn i could either loose 1 fleet rcs and stay at 20 ( gain of a console slot ) or go full turn with 4 fleet rcs ( think i can hit 30 turn with 4 )

    if only 15 turn is good for you, you would just have to use 1 fleet rcs console instead of 2.

    right now as a dreadnought we paid to much for this name.
    we don't have complete acces to the new cruiser power just because there is the word dreadnought in our ship name but we are far away of some real dreadnought stats.
    tal shiar and scimitar are much more bigger than us but turn better and they also are much more powerfull and versatile.
    we paid the price for the cloack ( not a battle cloack and take a console slot )
    we paid the price for the lance ( hardly hit target unless specialise build and got 3 min cooldown )
    and we paid the price for beeing a galaxy ship ( 6 base turn/ 25 inertia )

    you might be ok with the current turn of the ship, but what you fail to realize is that it is reducing the ship potential in other area, because you will, to one way or an other, compensate for it.

    right now this 1 turn cost us a console slot.
    right now this cloack cost us a console slot.
    right now, to make the lance effective could cost you 2 or 3 console slot.

    so, not even talking about bo layout, hull and shield capacity or number of phisical console slot.
    no we don't need to, we are already gimped right from the start with just the turn rate and cloack.
    every dreadnought in the game that don't carry the name "galaxy" don't have to deal with all these shortcomings.
  • neo1nxneo1nx Member Posts: 962 Arc User
    edited October 2013
    It has a 40% chance of hitting, regardless of whether or not the opponent is moving, which is utter BS. It should be no different then any other weapon, or even 100% chance, I mean you have to have that thing literally in front of you to even fire the thing.

    where did that number come from ( 40% ), did you just invented it or you got a reliable source?
  • kintishokintisho Member Posts: 1,040 Arc User
    edited October 2013
    Alass another of these threads.. I Whole heatedly agree the Galaxy X was a radical failure.. At least the moment VA rank was available, I remember flying the gal X for about a week, then giving it up in lieu of ANYTHING that turned better than a broken down tractor.. The lance YES too often a miss (both pulses?) and the consoles/BOffs a total fail. I have acquired a fleet avenger now for that tac officer looks like she finally has a home and a use for her Gal X, the cloaking device for my 2nd sci console slot...

    +1 to a fleet version or total revamp.
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