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Why all the hate for dump and go builds?

superiorterransuperiorterran Member Posts: 48 Arc User
edited October 2013 in PvP Gameplay
People start calling me nasty things, cussing me out, or trying to guilt trip me when I alpha and usually destroy a complacent player who doesn't have at least tac team running, knowing there are bops running amock. If every fed captain in Kerrat had common sense, I'd be switching to another ship capabe of a prolonged dogfight. Isn't the point of a BOP purely hit and run? When I'm able to observe several ships, pick the weakest link in the group, see who's running what buffs, exploit it, and get away (most of the time), it doesn't make me a noob.
Post edited by superiorterran on
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Comments

  • virusdancervirusdancer Member Posts: 18,687 Arc User
    edited October 2013
    K-BoP or R-BoP?
  • superiorterransuperiorterran Member Posts: 48 Arc User
    edited October 2013
    I fly a KDF fleet norgh if that matters. Rom or KDF, same principle applies though.
  • reginamala78reginamala78 Member Posts: 4,593 Arc User
    edited October 2013
    Well either you succeed and kill the guy (and he's certainly not having fun then), or you zip away and he doesn't get the satisfaction of at least hitting you back (also not fun). Why would you expect anything else?
  • milanvoriusmilanvorius Member Posts: 641 Arc User
    edited October 2013
    I don't have hate for the hit and run, i just wish the feds had a way to get a decent percentage of cloak detects.
    PvE Jem'Hadar motto: Participation Ribbons are life.
  • macroniusmacronius Member Posts: 2,526
    edited October 2013
    A successful alpha strikes takes skills unless you attack a noob. If you want a more satisfactory experience I would queue for PvP. Ker'rat has a lot of noobs.
    "With the first link, the chain is forged. The first speech censored, the first thought forbidden, the first freedom denied, chains us all irrevocably."

    - Judge Aaron Satie
  • virusdancervirusdancer Member Posts: 18,687 Arc User
    edited October 2013
    I fly a KDF fleet norgh if that matters. Rom or KDF, same principle applies though.

    There's a major difference between say a Fleet T'varo and a Fleet B'rel. There's definitely a major difference between the Fleet T'varo and Fleet Norgh.

    Usually figure that the Feds complaining about K-BoPs have never flown one...cause it's kind of obvious they've never flown one since they're complaining. Then there are the Feds that still complain, having flown a T'varo - thinking that a B'rel, Norgh, Hoh'SuS is anything like it...because again, they've never flown a KDF BoP.

    Sometimes I miss flying a K-BoP, but with Feds being able to roll with their hunter-killer T'varo builds...meh, it would just tick me off more about the imbalance between the KDF BoPs and the T'varo.
  • bitemepwebitemepwe Member Posts: 6,760 Arc User
    edited October 2013
    It is said that fed complaints fuel the mechanisms of the Empire....
    Leonard Nimoy, Spock.....:(

    R.I.P
  • mcduffie369mcduffie369 Member Posts: 787 Arc User
    edited October 2013
    A problem with pvp in STO is our ability to communicate with our foes. In WOW we could not communicate cross faction so a loss was a loss with no trash talking. We just have to be personally mature about things. I had to move zone chat into a separate chat tab so that it would not distract me during pvp.
  • aquitaine985aquitaine985 Member Posts: 0 Arc User
    edited October 2013
    A problem with pvp in STO is our ability to communicate with our foes. In WOW we could not communicate cross faction so a loss was a loss with no trash talking. We just have to be personally mature about things. I had to move zone chat into a separate chat tab so that it would not distract me during pvp.

    Trash talking is a major aspect of Kerrat in my book. It's ****ing hilarious sometimes.
    [SIGPIC][/SIGPIC]
    @Aquitaine985
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  • virusdancervirusdancer Member Posts: 18,687 Arc User
    edited October 2013
    A problem with pvp in STO is our ability to communicate with our foes. In WOW we could not communicate cross faction so a loss was a loss with no trash talking. We just have to be personally mature about things. I had to move zone chat into a separate chat tab so that it would not distract me during pvp.

    Never...er...saw anybody teabagged repeatedly after they were killed? There were plenty of ways to emote trash talk...
  • talzerotwotalzerotwo Member Posts: 0 Arc User
    edited October 2013
    People start calling me nasty things, cussing me out, or trying to guilt trip me when I alpha and usually destroy a complacent player who doesn't have at least tac team running, knowing there are bops running amock. If every fed captain in Kerrat had common sense, I'd be switching to another ship capabe of a prolonged dogfight. Isn't the point of a BOP purely hit and run? When I'm able to observe several ships, pick the weakest link in the group, see who's running what buffs, exploit it, and get away (most of the time), it doesn't make me a noob.



    My toon used to be engineer healboat. Got replaced by sci healer. Was told by pretty much everyone make sci healer. Refused. Made engi dps boat in fleet excelsior. Will make an engi healer in a fleet ambassador, this is star trek online, im fed faction, not tholian faction.

    That said @op, I almost never have any issues against the alpha runners. I found my niche because I decided to do something fun, not "premade worthy". My build isn't hyper focused into a niche, so I'm more versatile... doesn't hurt that I don't get butt hurt about it.

    Ignore the haters and just keep doing your thing. It's their build, not yours. If people choose to rather rage than modify their build to the current state of the game, that's their deal.

    Keep doing what you're doing. It's effective against certain builds/toons, but certainly not all of them. I can't detect cloakers worth TRIBBLE, but for the most part I can negate their initial strike and can chase em down (some certainly not all). I do recall a certain alpha cloaker getting mad in zone chat at me because, 1 I was dpsing, 2 providing support heals to his targets. Trash talk goes both ways, just always take the high road. :P It's not that hard.

    In the words of Horizon, "Have fun, kill bad guys."

    Fly what you love.
    Hi my name is Tal. I love engies and federation ships that have that classic feel/look to them.

    Cheers!
    [SIGPIC]http://tinyurl.com/msywqm5[/SIGPIC]
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  • coupaholiccoupaholic Member Posts: 2,188 Arc User
    edited October 2013
    Trash talking is a major aspect of Kerrat in my book. It's ****ing hilarious sometimes.

    At its best it puts Jerry Springer to shame (or indeed the UK version, Jeremy Kyle).
  • timezargtimezarg Member Posts: 1,268
    edited October 2013
    There's a major difference between say a Fleet T'varo and a Fleet B'rel. There's definitely a major difference between the Fleet T'varo and Fleet Norgh.

    Usually figure that the Feds complaining about K-BoPs have never flown one...cause it's kind of obvious they've never flown one since they're complaining. Then there are the Feds that still complain, having flown a T'varo - thinking that a B'rel, Norgh, Hoh'SuS is anything like it...because again, they've never flown a KDF BoP.

    Sometimes I miss flying a K-BoP, but with Feds being able to roll with their hunter-killer T'varo builds...meh, it would just tick me off more about the imbalance between the KDF BoPs and the T'varo.

    This. I fly a K-BOP and I occasionally get really damned tired of Rommies engaging in hit-and-run tactics. The difference between Romulan ships and KDF BoPs there is that KDF BoPs don't have much choice in the matter, whereas Romulan ships are fully capable of sticking around and not getting blown up, even the T'varo. When people start taking bloody Scimitars, complete with 5 forward guns and 5 tac consoles, and using every bit of those unbalanced Romulan boff traits (Subterfuge and Operative) to pop out and back into cloak within 10 seconds and having ridiculous crit chances and damage, using every bit of those damned Singularity powers (especially the singularity jump), and using every last KDF BoP-derived tactic to death. . .that's when I get pissed off. Even then, I've seen people in Scimitars goofing up an attack on me in my little ultra-squishy Fleet Norgh. . .that shows just how unclassy they are, they're just doing that 'cause they know it's all unbalanced and broken.

    Romulans should've just had a standard cloak on all ships except 1-2, like the KDF is forced to work with. Their cloaks aren't really supposed to operate any differently, the main differences are in how they're applied in battle.
    tIqIpqu' 'ej nom tIqIp
  • virusdancervirusdancer Member Posts: 18,687 Arc User
    edited October 2013
    Well, the Sub stacking is being fixed again - fixed in March - broken at some point after LoR...

    Have to admit, that Willard is a blipper in his T'varo. He doesn't decloak by choice, and if decloaked - yeah, he's going to bounce around until he can cloak again.
  • marc8219marc8219 Member Posts: 0 Arc User
    edited October 2013
    Hit and run is a great BOP tactic, but its lame seeing people in Romulan ships with way more hull and shields more afraid to fight out of cloak then my BOP, and I see it all the time. Fed Roms in kerrat spend more time cloaked then most BOP do, and always give up on ambushes faster and run and cloak even though all warbirds are tankier then BOP, especially the Fleet Mogai.

    I'll use cloak to ambush on my Romulan, but generally will try to stay uncloaked and continue fighting as much as possible unless outnumbered, its not a bop, why play it as one when you can tank better and put out more damage by staying uncloaked and continuing shooting the whole time.
    Tala -KDF Tac- House of Beautiful Orions
  • khayuungkhayuung Member Posts: 1,877 Arc User
    edited October 2013
    I would say that the T'varo is a BoP that is more restricted and hence more forgiving of mistakes.

    The less skilled will play a T'varo like a B'rel, simply because they are poorer at the skills needed and therefore needed the extra padding the T'varo has over the B'rel.


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  • p2wsucksp2wsucks Member Posts: 0 Arc User
    edited October 2013
    marc8219 wrote: »
    Hit and run is a great BOP tactic, but its lame seeing people in Romulan ships with way more hull and shields more afraid to fight out of cloak then my BOP, and I see it all the time. Fed Roms in kerrat spend more time cloaked then most BOP do, and always give up on ambushes faster and run and cloak even though all warbirds are tankier then BOP, especially the Fleet Mogai.

    I'll use cloak to ambush on my Romulan, but generally will try to stay uncloaked and continue fighting as much as possible unless outnumbered, its not a bop, why play it as one when you can tank better and put out more damage by staying uncloaked and continuing shooting the whole time.

    This really depends on the build choices. It's quite possible to build a squishy Rommy ship intentionally.

    Keep in mind it's possible for Rommy to have a 15 sec cloak damage duration bonus and build around using that w/the reduced re-cloak time. Staying in a fight hurts spike damage potential.

    That's not do defend how much better Rommy ships are, more the tactic of breaking out once the decloak damage is gone. Better to get a safe distance, recloak and prep for another attack run to take advantage of how they are so much better. It's also why cloak prevention is much more important than cloak detection anymore, imo.
    [Zone] Dack@****: cowards can't take a fed 1 on 1 crinckley cowards Hahahaha you smell like flowers
    Random Quote from Kerrat
    "Sumlobus@****: your mums eat Iced Targ Poo"
    C&H Fed banter
  • timezargtimezarg Member Posts: 1,268
    edited October 2013
    p2wsucks wrote: »
    This really depends on the build choices. It's quite possible to build a squishy Rommy ship intentionally.

    Keep in mind it's possible for Rommy to have a 15 sec cloak damage duration bonus and build around using that w/the reduced re-cloak time. Staying in a fight hurts spike damage potential.

    That's not do defend how much better Rommy ships are, more the tactic of breaking out once the decloak damage is gone. Better to get a safe distance, recloak and prep for another attack run to take advantage of how they are so much better. It's also why cloak prevention is much more important than cloak detection anymore, imo.

    But really, cloak prevention is a real pain in the butt to manage against Romulans. They get every trick in the book plus a few more, thanks to the blasted Singularity powers (specifically, that jump ability that they LOVE to spam the instant they get shot at). If you use a tractor beam, not only do you have to deal with APO and the various other boff abilities that allow resistance to that, but you also have to deal with the accursed placates (I've seen players blipping in and out of visibility every 3-5 seconds because of placates, jams, etc), jump abilities, and whatever other broken stuff Cryptic has thrown into the game. At this point, it's the indirect methods that work better, because placates won't mess with 'em. Stuff like Warp Plasma, Gravity Wells, etc. Singularity Jump won't save you from Warp Plasma if it's on you, as well.
    tIqIpqu' 'ej nom tIqIp
  • ursusmorologusursusmorologus Member Posts: 5,328 Arc User
    edited October 2013
    Ships that go really fast should not be able to drop a lot of firepower, and vice-versa.

    But in this game, frigates have more firepower than dreadnoughts *AND* they go much faster *AND* they control when the engagement starts and finishes

    Troll builds are natural and inevitable
  • p2wsucksp2wsucks Member Posts: 0 Arc User
    edited October 2013
    timezarg wrote: »
    But really, cloak prevention is a real pain in the butt to manage against Romulans. They get every trick in the book plus a few more, thanks to the blasted Singularity powers (specifically, that jump ability that they LOVE to spam the instant they get shot at). If you use a tractor beam, not only do you have to deal with APO and the various other boff abilities that allow resistance to that, but you also have to deal with the accursed placates (I've seen players blipping in and out of visibility every 3-5 seconds because of placates, jams, etc), jump abilities, and whatever other broken stuff Cryptic has thrown into the game. At this point, it's the indirect methods that work better, because placates won't mess with 'em. Stuff like Warp Plasma, Gravity Wells, etc. Singularity Jump won't save you from Warp Plasma if it's on you, as well.

    No doubt, but to me it's more the EPtE changes. In slower ships that can't match the speed of targets I've too often seen abilities revert b/c dsync issues. I've seen TB, VM, SS, SNBs all go on cooldown then come back off b/c by the time the system processed everything like it decided that the target wasn't in range when I fired. The worst is when there is no effect and they remain on cooldown.

    That said regarding the placates if in a Sci heavy boff layout, use JS 1st then spam low damage debuffs like TB, CPB, TSSx, etc. Placate spam was an issue before Rommies tbh.

    Yeah singularity powers are over the top and that includes quant absorb for just tanking. But, people complained about hit and run playstyles long before Rommies came on board.
    [Zone] Dack@****: cowards can't take a fed 1 on 1 crinckley cowards Hahahaha you smell like flowers
    Random Quote from Kerrat
    "Sumlobus@****: your mums eat Iced Targ Poo"
    C&H Fed banter
  • virusdancervirusdancer Member Posts: 18,687 Arc User
    edited October 2013
    This is Willard's current build...I've posted various incarnations of his build at various points.

    Fleet T'varo w/ KDF-aligned Reman Sci

    Traits - Accurate, Astrophysicist, Conservation of Energy, Elusive, Infiltrator, Photonic Capacitor, Reman, Singularity Specialist, Techie

    Reputation
    T5 New Rom - Precision, Sensor Targeting Assault, Quantum Singularity Manipulation
    T5 Nukara - Fortified Hull, Auxiliary Power Configuration - Offense, Refracting Tetryon Cascade
    T5 Omega - Omega Weapon Training, Omega Graviton Amplifier

    HY1, TS2, DPB2, APO3
    TT1

    ET1, AtS1
    PH1, TSS2, VM1
    HE1, HE2


    (2x Rom Op, Sub, 2x Sub/Sup Op Rom BOFFs)

    DOFFs - PWO(Torp), 2x PWO(Torp), 2x SE(+VM)

    Deflector - KHG Mk XII
    Engine - Aegis
    Shields - KHG Mk XII
    Core - Overcharged Mk XI [SingA][Jump][Trans]

    Weapons
    Fore - Omega Torp, Tricobalt Torp Mk XII [Acc]x3, 2x Rapid Reload Trans Torp Mk XI
    Aft - Hyper-Plasma Torp, Breen Cluster, Web Mines

    Consoles
    Tac - Ambiplasma Mk XI, Transphasic Mk XI, Warhead Yield Mk XI Subspace Integration
    Eng - Borg, Tachyo, Neut Mk XI
    Sci - 0Point, Plasma Destabilizer, Singularity Stabilizer

    Devices - SFM, Aux Batt

    Other - Nimbus Pirate Distress Call

    Some pseudo-relevant stats...

    Cloak/Stealth: +5,259.4
    Unbuffed Defense (Normal): +80% (+Def is bugged, should be +85%)
    Unbuffed Defense (Cloaked): +130% (+Def is bugged, should be +135%)
    Cloak CD: 13.3s
    Rombush Damage: +25%
    Rombush Duration: 12.5s
    (Note on the above: Willard blips - he'll only Rombush because somebody decloaked him. He gets +15% damage while cloaked.)
    Hull: 41,671
    Unbuffed Hull Damage Resistance: 21.7% Kinetic / 28.5% Energy
    Max Buffed Hull Damage Resistance: 68.5% Kinetic / 66.9% Energy
    Shields: 10,851
    Unbuffed Shield Damage Reduction: 10.6% (okay, maybe I remember to shift power levels - sometimes)
    Max Buffed Shield Damage Reduction: Who knows? I'm not calculating it - they need to display it. :(
    Normal Flight Speed: 30.68
    Normal Turn Rate: 38.9
    Cloaked Flight Speed: 32.18
    Cloaked Turn Rate: 43.9
    AtS1 Heal: +5,260.2
    ET1 Heal: +6,765.1
    HE2 Heal: +18,703/15s
    HE1 Heal: +14,027.3/15s
    TSS2 Heal: +1,046.2/each facing
    TSS2 Regen: +298.2 for 15s

    So yeah, Willard's going to blip - Willard's going to bounce - Willard's going to be there one moment and gone the next...
  • thisslerthissler Member Posts: 2,055 Arc User
    edited October 2013
    People start calling me nasty things, cussing me out, or trying to guilt trip me when I alpha and usually destroy a complacent player who doesn't have at least tac team running, knowing there are bops running amock. If every fed captain in Kerrat had common sense, I'd be switching to another ship capabe of a prolonged dogfight. Isn't the point of a BOP purely hit and run? When I'm able to observe several ships, pick the weakest link in the group, see who's running what buffs, exploit it, and get away (most of the time), it doesn't make me a noob.

    Seems so unfair to me. That's not important.

    I do have it on VERY good authority that it does, in fact, make you a noob.

    I'm very sorry about that. Also not important.

    And you spelled 'amok' wrong. Even less important.

    Cheers happy flying and give up on that entire "Alpha" thing. It is soooooooo last year.
  • superiorterransuperiorterran Member Posts: 48 Arc User
    edited October 2013
    thissler wrote: »
    Seems so unfair to me. That's not important.

    I do have it on VERY good authority that it does, in fact, make you a noob.

    I'm very sorry about that. Also not important.

    And you spelled 'amok' wrong. Even less important.

    Cheers happy flying and give up on that entire "Alpha" thing. It is soooooooo last year.

    ok, whatever, I'm still not sure you answered the question. Further, on who's or what "authority?" Please, do enlighten me... Don't contribute if you don't have anything constructive to add. Oh, wait, you're not important, now buh bye. :)
  • timezargtimezarg Member Posts: 1,268
    edited October 2013
    ok, whatever, I'm still not sure you answered the question. Further, on who's or what "authority?" Please, do enlighten me... Don't contribute if you don't have anything constructive to add. Oh, wait, you're not important, now buh bye. :)

    Thissler is being sarcastic, I think. Seeing as Thissler is something of an expert when it comes to hit-and-run combat. . .
    tIqIpqu' 'ej nom tIqIp
  • scurry5scurry5 Member Posts: 1,554 Arc User
    edited October 2013
    timezarg wrote: »
    Thissler is being sarcastic, I think. Seeing as Thissler is something of an expert when it comes to hit-and-run combat. . .

    Ah, sarcasm in Internet forums....the bane of comprehension.
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  • timezargtimezarg Member Posts: 1,268
    edited October 2013
    deokkent wrote: »
    Lol Thissler is one funny person. I wonder if Thissler thinks everyone knows (or should) who he/she is.

    Dunno, though I think the name would be familiar to most folks who regularly check out this section of the forums.

    Personally, I don't think I've seen Thissler in action beyond the videos. Therefore I can't actually make my own determination of how good Thissler is, because the videos don't tell the whole story. I suspect he's better at this BoP stuff than I am, at least. Certainly less sloppy about it, judging by how he moves around in the videos.
    tIqIpqu' 'ej nom tIqIp
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  • virusdancervirusdancer Member Posts: 18,687 Arc User
    edited October 2013
    deokkent wrote: »
    K dude, what's your secret, how do you get your resist so high?... I think mine go up to 59~61 with every resist activated at 125 aux, and that's with 2 fleet neutroniums, PH, aux2damp with doff. HE 2, apo 1, BFI and 6 points in armor/hull plating. I can't even use all of them, because at some point some resist don't even work, I let that go thinking it was diminutive returns. Sigh...

    Various Accolades +2 DRR
    6 Starship Threat Control +8.4 DRR
    6 Starship Hull Plating +12.6 Energy DRR
    Rare Neutronium Alloy Mk XI +17.5
    Polarize Hull I +64.1 DRR
    Auxiliary to Structural Field I +32.1 DRR
    Hazard Emitters II +31 DRR
    Attack Pattern Omega III +37.4 DRR
    Scattering FIeld III +99.1 Energy DRR
    Brace For Impact III +166 Kinetic DRR
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