People start calling me nasty things, cussing me out, or trying to guilt trip me when I alpha and usually destroy a complacent player who doesn't have at least tac team running, knowing there are bops running amock. If every fed captain in Kerrat had common sense, I'd be switching to another ship capabe of a prolonged dogfight. Isn't the point of a BOP purely hit and run? When I'm able to observe several ships, pick the weakest link in the group, see who's running what buffs, exploit it, and get away (most of the time), it doesn't make me a noob.
Well either you succeed and kill the guy (and he's certainly not having fun then), or you zip away and he doesn't get the satisfaction of at least hitting you back (also not fun). Why would you expect anything else?
A successful alpha strikes takes skills unless you attack a noob. If you want a more satisfactory experience I would queue for PvP. Ker'rat has a lot of noobs.
"With the first link, the chain is forged. The first speech censored, the first thought forbidden, the first freedom denied, chains us all irrevocably."
I fly a KDF fleet norgh if that matters. Rom or KDF, same principle applies though.
There's a major difference between say a Fleet T'varo and a Fleet B'rel. There's definitely a major difference between the Fleet T'varo and Fleet Norgh.
Usually figure that the Feds complaining about K-BoPs have never flown one...cause it's kind of obvious they've never flown one since they're complaining. Then there are the Feds that still complain, having flown a T'varo - thinking that a B'rel, Norgh, Hoh'SuS is anything like it...because again, they've never flown a KDF BoP.
Sometimes I miss flying a K-BoP, but with Feds being able to roll with their hunter-killer T'varo builds...meh, it would just tick me off more about the imbalance between the KDF BoPs and the T'varo.
A problem with pvp in STO is our ability to communicate with our foes. In WOW we could not communicate cross faction so a loss was a loss with no trash talking. We just have to be personally mature about things. I had to move zone chat into a separate chat tab so that it would not distract me during pvp.
A problem with pvp in STO is our ability to communicate with our foes. In WOW we could not communicate cross faction so a loss was a loss with no trash talking. We just have to be personally mature about things. I had to move zone chat into a separate chat tab so that it would not distract me during pvp.
Trash talking is a major aspect of Kerrat in my book. It's ****ing hilarious sometimes.
[SIGPIC][/SIGPIC] @Aquitaine985 Lag Industries STO PvP Fleet - Executive
A Sad Panda of Industrial calibre. 2010: This is Cryptic PvP. Please hold the line, your call is very important to us...
A problem with pvp in STO is our ability to communicate with our foes. In WOW we could not communicate cross faction so a loss was a loss with no trash talking. We just have to be personally mature about things. I had to move zone chat into a separate chat tab so that it would not distract me during pvp.
Never...er...saw anybody teabagged repeatedly after they were killed? There were plenty of ways to emote trash talk...
People start calling me nasty things, cussing me out, or trying to guilt trip me when I alpha and usually destroy a complacent player who doesn't have at least tac team running, knowing there are bops running amock. If every fed captain in Kerrat had common sense, I'd be switching to another ship capabe of a prolonged dogfight. Isn't the point of a BOP purely hit and run? When I'm able to observe several ships, pick the weakest link in the group, see who's running what buffs, exploit it, and get away (most of the time), it doesn't make me a noob.
My toon used to be engineer healboat. Got replaced by sci healer. Was told by pretty much everyone make sci healer. Refused. Made engi dps boat in fleet excelsior. Will make an engi healer in a fleet ambassador, this is star trek online, im fed faction, not tholian faction.
That said @op, I almost never have any issues against the alpha runners. I found my niche because I decided to do something fun, not "premade worthy". My build isn't hyper focused into a niche, so I'm more versatile... doesn't hurt that I don't get butt hurt about it.
Ignore the haters and just keep doing your thing. It's their build, not yours. If people choose to rather rage than modify their build to the current state of the game, that's their deal.
Keep doing what you're doing. It's effective against certain builds/toons, but certainly not all of them. I can't detect cloakers worth TRIBBLE, but for the most part I can negate their initial strike and can chase em down (some certainly not all). I do recall a certain alpha cloaker getting mad in zone chat at me because, 1 I was dpsing, 2 providing support heals to his targets. Trash talk goes both ways, just always take the high road. :P It's not that hard.
In the words of Horizon, "Have fun, kill bad guys."
Fly what you love.
Hi my name is Tal. I love engies and federation ships that have that classic feel/look to them.
There's a major difference between say a Fleet T'varo and a Fleet B'rel. There's definitely a major difference between the Fleet T'varo and Fleet Norgh.
Usually figure that the Feds complaining about K-BoPs have never flown one...cause it's kind of obvious they've never flown one since they're complaining. Then there are the Feds that still complain, having flown a T'varo - thinking that a B'rel, Norgh, Hoh'SuS is anything like it...because again, they've never flown a KDF BoP.
Sometimes I miss flying a K-BoP, but with Feds being able to roll with their hunter-killer T'varo builds...meh, it would just tick me off more about the imbalance between the KDF BoPs and the T'varo.
This. I fly a K-BOP and I occasionally get really damned tired of Rommies engaging in hit-and-run tactics. The difference between Romulan ships and KDF BoPs there is that KDF BoPs don't have much choice in the matter, whereas Romulan ships are fully capable of sticking around and not getting blown up, even the T'varo. When people start taking bloody Scimitars, complete with 5 forward guns and 5 tac consoles, and using every bit of those unbalanced Romulan boff traits (Subterfuge and Operative) to pop out and back into cloak within 10 seconds and having ridiculous crit chances and damage, using every bit of those damned Singularity powers (especially the singularity jump), and using every last KDF BoP-derived tactic to death. . .that's when I get pissed off. Even then, I've seen people in Scimitars goofing up an attack on me in my little ultra-squishy Fleet Norgh. . .that shows just how unclassy they are, they're just doing that 'cause they know it's all unbalanced and broken.
Romulans should've just had a standard cloak on all ships except 1-2, like the KDF is forced to work with. Their cloaks aren't really supposed to operate any differently, the main differences are in how they're applied in battle.
Well, the Sub stacking is being fixed again - fixed in March - broken at some point after LoR...
Have to admit, that Willard is a blipper in his T'varo. He doesn't decloak by choice, and if decloaked - yeah, he's going to bounce around until he can cloak again.
Hit and run is a great BOP tactic, but its lame seeing people in Romulan ships with way more hull and shields more afraid to fight out of cloak then my BOP, and I see it all the time. Fed Roms in kerrat spend more time cloaked then most BOP do, and always give up on ambushes faster and run and cloak even though all warbirds are tankier then BOP, especially the Fleet Mogai.
I'll use cloak to ambush on my Romulan, but generally will try to stay uncloaked and continue fighting as much as possible unless outnumbered, its not a bop, why play it as one when you can tank better and put out more damage by staying uncloaked and continuing shooting the whole time.
I would say that the T'varo is a BoP that is more restricted and hence more forgiving of mistakes.
The less skilled will play a T'varo like a B'rel, simply because they are poorer at the skills needed and therefore needed the extra padding the T'varo has over the B'rel.
"Last Engage! Magical Girl Origami-san" is in print! Now with three times more rainbows.
Hit and run is a great BOP tactic, but its lame seeing people in Romulan ships with way more hull and shields more afraid to fight out of cloak then my BOP, and I see it all the time. Fed Roms in kerrat spend more time cloaked then most BOP do, and always give up on ambushes faster and run and cloak even though all warbirds are tankier then BOP, especially the Fleet Mogai.
I'll use cloak to ambush on my Romulan, but generally will try to stay uncloaked and continue fighting as much as possible unless outnumbered, its not a bop, why play it as one when you can tank better and put out more damage by staying uncloaked and continuing shooting the whole time.
This really depends on the build choices. It's quite possible to build a squishy Rommy ship intentionally.
Keep in mind it's possible for Rommy to have a 15 sec cloak damage duration bonus and build around using that w/the reduced re-cloak time. Staying in a fight hurts spike damage potential.
That's not do defend how much better Rommy ships are, more the tactic of breaking out once the decloak damage is gone. Better to get a safe distance, recloak and prep for another attack run to take advantage of how they are so much better. It's also why cloak prevention is much more important than cloak detection anymore, imo.
[Zone] Dack@****: cowards can't take a fed 1 on 1 crinckley cowards Hahahaha you smell like flowers
Random Quote from Kerrat
"Sumlobus@****: your mums eat Iced Targ Poo"
C&H Fed banter
This really depends on the build choices. It's quite possible to build a squishy Rommy ship intentionally.
Keep in mind it's possible for Rommy to have a 15 sec cloak damage duration bonus and build around using that w/the reduced re-cloak time. Staying in a fight hurts spike damage potential.
That's not do defend how much better Rommy ships are, more the tactic of breaking out once the decloak damage is gone. Better to get a safe distance, recloak and prep for another attack run to take advantage of how they are so much better. It's also why cloak prevention is much more important than cloak detection anymore, imo.
But really, cloak prevention is a real pain in the butt to manage against Romulans. They get every trick in the book plus a few more, thanks to the blasted Singularity powers (specifically, that jump ability that they LOVE to spam the instant they get shot at). If you use a tractor beam, not only do you have to deal with APO and the various other boff abilities that allow resistance to that, but you also have to deal with the accursed placates (I've seen players blipping in and out of visibility every 3-5 seconds because of placates, jams, etc), jump abilities, and whatever other broken stuff Cryptic has thrown into the game. At this point, it's the indirect methods that work better, because placates won't mess with 'em. Stuff like Warp Plasma, Gravity Wells, etc. Singularity Jump won't save you from Warp Plasma if it's on you, as well.
But really, cloak prevention is a real pain in the butt to manage against Romulans. They get every trick in the book plus a few more, thanks to the blasted Singularity powers (specifically, that jump ability that they LOVE to spam the instant they get shot at). If you use a tractor beam, not only do you have to deal with APO and the various other boff abilities that allow resistance to that, but you also have to deal with the accursed placates (I've seen players blipping in and out of visibility every 3-5 seconds because of placates, jams, etc), jump abilities, and whatever other broken stuff Cryptic has thrown into the game. At this point, it's the indirect methods that work better, because placates won't mess with 'em. Stuff like Warp Plasma, Gravity Wells, etc. Singularity Jump won't save you from Warp Plasma if it's on you, as well.
No doubt, but to me it's more the EPtE changes. In slower ships that can't match the speed of targets I've too often seen abilities revert b/c dsync issues. I've seen TB, VM, SS, SNBs all go on cooldown then come back off b/c by the time the system processed everything like it decided that the target wasn't in range when I fired. The worst is when there is no effect and they remain on cooldown.
That said regarding the placates if in a Sci heavy boff layout, use JS 1st then spam low damage debuffs like TB, CPB, TSSx, etc. Placate spam was an issue before Rommies tbh.
Yeah singularity powers are over the top and that includes quant absorb for just tanking. But, people complained about hit and run playstyles long before Rommies came on board.
[Zone] Dack@****: cowards can't take a fed 1 on 1 crinckley cowards Hahahaha you smell like flowers
Random Quote from Kerrat
"Sumlobus@****: your mums eat Iced Targ Poo"
C&H Fed banter
Cloak/Stealth: +5,259.4
Unbuffed Defense (Normal): +80% (+Def is bugged, should be +85%)
Unbuffed Defense (Cloaked): +130% (+Def is bugged, should be +135%)
Cloak CD: 13.3s
Rombush Damage: +25%
Rombush Duration: 12.5s
(Note on the above: Willard blips - he'll only Rombush because somebody decloaked him. He gets +15% damage while cloaked.)
Hull: 41,671
Unbuffed Hull Damage Resistance: 21.7% Kinetic / 28.5% Energy
Max Buffed Hull Damage Resistance: 68.5% Kinetic / 66.9% Energy
Shields: 10,851
Unbuffed Shield Damage Reduction: 10.6% (okay, maybe I remember to shift power levels - sometimes)
Max Buffed Shield Damage Reduction: Who knows? I'm not calculating it - they need to display it.
Normal Flight Speed: 30.68
Normal Turn Rate: 38.9
Cloaked Flight Speed: 32.18
Cloaked Turn Rate: 43.9
AtS1 Heal: +5,260.2
ET1 Heal: +6,765.1
HE2 Heal: +18,703/15s
HE1 Heal: +14,027.3/15s
TSS2 Heal: +1,046.2/each facing
TSS2 Regen: +298.2 for 15s
So yeah, Willard's going to blip - Willard's going to bounce - Willard's going to be there one moment and gone the next...
People start calling me nasty things, cussing me out, or trying to guilt trip me when I alpha and usually destroy a complacent player who doesn't have at least tac team running, knowing there are bops running amock. If every fed captain in Kerrat had common sense, I'd be switching to another ship capabe of a prolonged dogfight. Isn't the point of a BOP purely hit and run? When I'm able to observe several ships, pick the weakest link in the group, see who's running what buffs, exploit it, and get away (most of the time), it doesn't make me a noob.
Seems so unfair to me. That's not important.
I do have it on VERY good authority that it does, in fact, make you a noob.
I'm very sorry about that. Also not important.
And you spelled 'amok' wrong. Even less important.
Cheers happy flying and give up on that entire "Alpha" thing. It is soooooooo last year.
I do have it on VERY good authority that it does, in fact, make you a noob.
I'm very sorry about that. Also not important.
And you spelled 'amok' wrong. Even less important.
Cheers happy flying and give up on that entire "Alpha" thing. It is soooooooo last year.
ok, whatever, I'm still not sure you answered the question. Further, on who's or what "authority?" Please, do enlighten me... Don't contribute if you don't have anything constructive to add. Oh, wait, you're not important, now buh bye.
ok, whatever, I'm still not sure you answered the question. Further, on who's or what "authority?" Please, do enlighten me... Don't contribute if you don't have anything constructive to add. Oh, wait, you're not important, now buh bye.
Thissler is being sarcastic, I think. Seeing as Thissler is something of an expert when it comes to hit-and-run combat. . .
Lol Thissler is one funny person. I wonder if Thissler thinks everyone knows (or should) who he/she is.
Dunno, though I think the name would be familiar to most folks who regularly check out this section of the forums.
Personally, I don't think I've seen Thissler in action beyond the videos. Therefore I can't actually make my own determination of how good Thissler is, because the videos don't tell the whole story. I suspect he's better at this BoP stuff than I am, at least. Certainly less sloppy about it, judging by how he moves around in the videos.
K dude, what's your secret, how do you get your resist so high?... I think mine go up to 59~61 with every resist activated at 125 aux, and that's with 2 fleet neutroniums, PH, aux2damp with doff. HE 2, apo 1, BFI and 6 points in armor/hull plating. I can't even use all of them, because at some point some resist don't even work, I let that go thinking it was diminutive returns. Sigh...
Various Accolades +2 DRR 6 Starship Threat Control +8.4 DRR 6 Starship Hull Plating +12.6 Energy DRR Rare Neutronium Alloy Mk XI +17.5 Polarize Hull I +64.1 DRR Auxiliary to Structural Field I +32.1 DRR Hazard Emitters II +31 DRR Attack Pattern Omega III +37.4 DRR Scattering FIeld III +99.1 Energy DRR Brace For Impact III +166 Kinetic DRR
Comments
- Judge Aaron Satie
There's a major difference between say a Fleet T'varo and a Fleet B'rel. There's definitely a major difference between the Fleet T'varo and Fleet Norgh.
Usually figure that the Feds complaining about K-BoPs have never flown one...cause it's kind of obvious they've never flown one since they're complaining. Then there are the Feds that still complain, having flown a T'varo - thinking that a B'rel, Norgh, Hoh'SuS is anything like it...because again, they've never flown a KDF BoP.
Sometimes I miss flying a K-BoP, but with Feds being able to roll with their hunter-killer T'varo builds...meh, it would just tick me off more about the imbalance between the KDF BoPs and the T'varo.
R.I.P
Visit my youtube channel http://www.youtube.com/user/Akurie369?feature=watch
Captain Bi Shonen's official Thread! http://sto-forum.perfectworld.com/showthread.php?p=22866531#post22866531
Trash talking is a major aspect of Kerrat in my book. It's ****ing hilarious sometimes.
@Aquitaine985
Lag Industries STO PvP Fleet - Executive
A Sad Panda of Industrial calibre.
2010: This is Cryptic PvP. Please hold the line, your call is very important to us...
Never...er...saw anybody teabagged repeatedly after they were killed? There were plenty of ways to emote trash talk...
My toon used to be engineer healboat. Got replaced by sci healer. Was told by pretty much everyone make sci healer. Refused. Made engi dps boat in fleet excelsior. Will make an engi healer in a fleet ambassador, this is star trek online, im fed faction, not tholian faction.
That said @op, I almost never have any issues against the alpha runners. I found my niche because I decided to do something fun, not "premade worthy". My build isn't hyper focused into a niche, so I'm more versatile... doesn't hurt that I don't get butt hurt about it.
Ignore the haters and just keep doing your thing. It's their build, not yours. If people choose to rather rage than modify their build to the current state of the game, that's their deal.
Keep doing what you're doing. It's effective against certain builds/toons, but certainly not all of them. I can't detect cloakers worth TRIBBLE, but for the most part I can negate their initial strike and can chase em down (some certainly not all). I do recall a certain alpha cloaker getting mad in zone chat at me because, 1 I was dpsing, 2 providing support heals to his targets. Trash talk goes both ways, just always take the high road. :P It's not that hard.
In the words of Horizon, "Have fun, kill bad guys."
Fly what you love.
Hi my name is Tal. I love engies and federation ships that have that classic feel/look to them.
Cheers!
Chillax. No Ego. No Drama.
Like my alien? Watch THE VIDEO
Need custom graphics for you or your fleet? Click HERE
At its best it puts Jerry Springer to shame (or indeed the UK version, Jeremy Kyle).
This. I fly a K-BOP and I occasionally get really damned tired of Rommies engaging in hit-and-run tactics. The difference between Romulan ships and KDF BoPs there is that KDF BoPs don't have much choice in the matter, whereas Romulan ships are fully capable of sticking around and not getting blown up, even the T'varo. When people start taking bloody Scimitars, complete with 5 forward guns and 5 tac consoles, and using every bit of those unbalanced Romulan boff traits (Subterfuge and Operative) to pop out and back into cloak within 10 seconds and having ridiculous crit chances and damage, using every bit of those damned Singularity powers (especially the singularity jump), and using every last KDF BoP-derived tactic to death. . .that's when I get pissed off. Even then, I've seen people in Scimitars goofing up an attack on me in my little ultra-squishy Fleet Norgh. . .that shows just how unclassy they are, they're just doing that 'cause they know it's all unbalanced and broken.
Romulans should've just had a standard cloak on all ships except 1-2, like the KDF is forced to work with. Their cloaks aren't really supposed to operate any differently, the main differences are in how they're applied in battle.
Have to admit, that Willard is a blipper in his T'varo. He doesn't decloak by choice, and if decloaked - yeah, he's going to bounce around until he can cloak again.
I'll use cloak to ambush on my Romulan, but generally will try to stay uncloaked and continue fighting as much as possible unless outnumbered, its not a bop, why play it as one when you can tank better and put out more damage by staying uncloaked and continuing shooting the whole time.
The less skilled will play a T'varo like a B'rel, simply because they are poorer at the skills needed and therefore needed the extra padding the T'varo has over the B'rel.
"Last Engage! Magical Girl Origami-san" is in print! Now with three times more rainbows.
Support the "Armored Unicorn" vehicle initiative today!
Thanks for Harajuku. Now let's get a real "Magical Girl" costume!
This really depends on the build choices. It's quite possible to build a squishy Rommy ship intentionally.
Keep in mind it's possible for Rommy to have a 15 sec cloak damage duration bonus and build around using that w/the reduced re-cloak time. Staying in a fight hurts spike damage potential.
That's not do defend how much better Rommy ships are, more the tactic of breaking out once the decloak damage is gone. Better to get a safe distance, recloak and prep for another attack run to take advantage of how they are so much better. It's also why cloak prevention is much more important than cloak detection anymore, imo.
Random Quote from Kerrat
"Sumlobus@****: your mums eat Iced Targ Poo"
C&H Fed banter
But really, cloak prevention is a real pain in the butt to manage against Romulans. They get every trick in the book plus a few more, thanks to the blasted Singularity powers (specifically, that jump ability that they LOVE to spam the instant they get shot at). If you use a tractor beam, not only do you have to deal with APO and the various other boff abilities that allow resistance to that, but you also have to deal with the accursed placates (I've seen players blipping in and out of visibility every 3-5 seconds because of placates, jams, etc), jump abilities, and whatever other broken stuff Cryptic has thrown into the game. At this point, it's the indirect methods that work better, because placates won't mess with 'em. Stuff like Warp Plasma, Gravity Wells, etc. Singularity Jump won't save you from Warp Plasma if it's on you, as well.
But in this game, frigates have more firepower than dreadnoughts *AND* they go much faster *AND* they control when the engagement starts and finishes
Troll builds are natural and inevitable
No doubt, but to me it's more the EPtE changes. In slower ships that can't match the speed of targets I've too often seen abilities revert b/c dsync issues. I've seen TB, VM, SS, SNBs all go on cooldown then come back off b/c by the time the system processed everything like it decided that the target wasn't in range when I fired. The worst is when there is no effect and they remain on cooldown.
That said regarding the placates if in a Sci heavy boff layout, use JS 1st then spam low damage debuffs like TB, CPB, TSSx, etc. Placate spam was an issue before Rommies tbh.
Yeah singularity powers are over the top and that includes quant absorb for just tanking. But, people complained about hit and run playstyles long before Rommies came on board.
Random Quote from Kerrat
"Sumlobus@****: your mums eat Iced Targ Poo"
C&H Fed banter
Fleet T'varo w/ KDF-aligned Reman Sci
Traits - Accurate, Astrophysicist, Conservation of Energy, Elusive, Infiltrator, Photonic Capacitor, Reman, Singularity Specialist, Techie
Reputation
T5 New Rom - Precision, Sensor Targeting Assault, Quantum Singularity Manipulation
T5 Nukara - Fortified Hull, Auxiliary Power Configuration - Offense, Refracting Tetryon Cascade
T5 Omega - Omega Weapon Training, Omega Graviton Amplifier
HY1, TS2, DPB2, APO3
TT1
ET1, AtS1
PH1, TSS2, VM1
HE1, HE2
(2x Rom Op, Sub, 2x Sub/Sup Op Rom BOFFs)
DOFFs - PWO(Torp), 2x PWO(Torp), 2x SE(+VM)
Deflector - KHG Mk XII
Engine - Aegis
Shields - KHG Mk XII
Core - Overcharged Mk XI [SingA][Jump][Trans]
Weapons
Fore - Omega Torp, Tricobalt Torp Mk XII [Acc]x3, 2x Rapid Reload Trans Torp Mk XI
Aft - Hyper-Plasma Torp, Breen Cluster, Web Mines
Consoles
Tac - Ambiplasma Mk XI, Transphasic Mk XI, Warhead Yield Mk XI Subspace Integration
Eng - Borg, Tachyo, Neut Mk XI
Sci - 0Point, Plasma Destabilizer, Singularity Stabilizer
Devices - SFM, Aux Batt
Other - Nimbus Pirate Distress Call
Some pseudo-relevant stats...
Cloak/Stealth: +5,259.4
Unbuffed Defense (Normal): +80% (+Def is bugged, should be +85%)
Unbuffed Defense (Cloaked): +130% (+Def is bugged, should be +135%)
Cloak CD: 13.3s
Rombush Damage: +25%
Rombush Duration: 12.5s
(Note on the above: Willard blips - he'll only Rombush because somebody decloaked him. He gets +15% damage while cloaked.)
Hull: 41,671
Unbuffed Hull Damage Resistance: 21.7% Kinetic / 28.5% Energy
Max Buffed Hull Damage Resistance: 68.5% Kinetic / 66.9% Energy
Shields: 10,851
Unbuffed Shield Damage Reduction: 10.6% (okay, maybe I remember to shift power levels - sometimes)
Max Buffed Shield Damage Reduction: Who knows? I'm not calculating it - they need to display it.
Normal Flight Speed: 30.68
Normal Turn Rate: 38.9
Cloaked Flight Speed: 32.18
Cloaked Turn Rate: 43.9
AtS1 Heal: +5,260.2
ET1 Heal: +6,765.1
HE2 Heal: +18,703/15s
HE1 Heal: +14,027.3/15s
TSS2 Heal: +1,046.2/each facing
TSS2 Regen: +298.2 for 15s
So yeah, Willard's going to blip - Willard's going to bounce - Willard's going to be there one moment and gone the next...
Seems so unfair to me. That's not important.
I do have it on VERY good authority that it does, in fact, make you a noob.
I'm very sorry about that. Also not important.
And you spelled 'amok' wrong. Even less important.
Cheers happy flying and give up on that entire "Alpha" thing. It is soooooooo last year.
ok, whatever, I'm still not sure you answered the question. Further, on who's or what "authority?" Please, do enlighten me... Don't contribute if you don't have anything constructive to add. Oh, wait, you're not important, now buh bye.
Thissler is being sarcastic, I think. Seeing as Thissler is something of an expert when it comes to hit-and-run combat. . .
Ah, sarcasm in Internet forums....the bane of comprehension.
Dunno, though I think the name would be familiar to most folks who regularly check out this section of the forums.
Personally, I don't think I've seen Thissler in action beyond the videos. Therefore I can't actually make my own determination of how good Thissler is, because the videos don't tell the whole story. I suspect he's better at this BoP stuff than I am, at least. Certainly less sloppy about it, judging by how he moves around in the videos.
Various Accolades +2 DRR
6 Starship Threat Control +8.4 DRR
6 Starship Hull Plating +12.6 Energy DRR
Rare Neutronium Alloy Mk XI +17.5
Polarize Hull I +64.1 DRR
Auxiliary to Structural Field I +32.1 DRR
Hazard Emitters II +31 DRR
Attack Pattern Omega III +37.4 DRR
Scattering FIeld III +99.1 Energy DRR
Brace For Impact III +166 Kinetic DRR