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EV Suit Nav Thrusters, and how they could be improved

predconpredcon Member Posts: 478 Arc User
edited October 2013 in Federation Discussion
The navigation thrusters on EV Suits are an interesting toy, but there's nothing special about them that makes them a more efficient means of travel than just moonwalking from place to place. They're as slow as walking, they can't be activated unless the beacon is in your line of sight, and any beacon that might actually be useful to thrust to is too far away to be used. For example, the great big chasm on the lefthand side of the Vlutga Asteroid? It's about 30m or so too wide to be crossed with the thrusters, and for some reason, there are nav beacons at the bottom of it.

A few things that might make the thruster mechanic a more useful thing would be to increase the distance to which one might jump to, increase the speed of a thruster jump (even if it's only faster by 0.5m/s), and allow players to target beacons by clicking on their markers on the minimap (this one confuses me, since if I can detect the presence of something on a map, shouldn't I be able to target it through said map, especially a beacon with an omnidirectional broadcast?).

It might even be a good idea to add a 'double-jump' function to EV Suits on low-grav environments.
Post edited by predcon on

Comments

  • wraithshadow13wraithshadow13 Member Posts: 1,728 Arc User
    edited October 2013
    To be honest, the EV suits in general are a little disappointing, even though they have a lot of untapped potential.

    To keep on topic though, i would suggest two simple ways to make just the jets better.

    1) Use it like a sprint.

    The only times i've ever seen them be useful, is on the mining asteroids, and DS9's outer hull. Neither of which i really use, because as you pointed out, it's just too slow. Instead of tying them to posts that are out of the way or just useless, just let us hit shift and get a faster, free roaming version. Let it work like sprint does now. You can only use them in space anyway, so it should just be a lot easier this way.


    2) Use it like the Risa jet pack

    We're in space, if i get knocked off the station, i would like to be able to guide my way back without having to worry about finding a targetable post, that's already out of range. Doing this would allow people who wasted time and money on the jetpacks to use them outside of Risa as well, making the suits way more fun as well as less restrictive in space. As for the DS9 mission, people can't use them to bypass most of the mission due to the objectives, but it would still let them navigate the map without having to put up with the posts. Again, this just makes them easier and more fun while improving the overall quality of it.
  • feiqafeiqa Member Posts: 2,410 Arc User
    edited October 2013
    The way the thrusters work now it is more like they fire a grapple at a post and pull themselves to it hand over hand. Using the thrusters as containing fuel and using it to 'sprint' in low gravity would be good. Also maybe use them for more jumps on the only not space environment, Nukara?

    Originally Posted by pwlaughingtrendy
    Network engineers are not ship designers.
    Nor should they be. Their ships would look weird.
  • predconpredcon Member Posts: 478 Arc User
    edited October 2013
    And for Grod's sake, if you are going to improve them, don't make the improvements available to C-Store items only!
  • jetwtfjetwtf Member Posts: 1,207
    edited October 2013
    Why not the ability to place a waypoint like you would telling BOFF's to stand in a particular spot. That waypoint is the thruster target. No need for badly placed posts then.
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  • wraithshadow13wraithshadow13 Member Posts: 1,728 Arc User
    edited October 2013
    jetwtf wrote: »
    Why not the ability to place a waypoint like you would telling BOFF's to stand in a particular spot. That waypoint is the thruster target. No need for badly placed posts then.

    This still seems like unnecessary steps that take control of your character.
  • feiqafeiqa Member Posts: 2,410 Arc User
    edited October 2013
    This still seems like unnecessary steps that take control of your character.

    Well to be fair the idea of the Risa jet pack, while it would be fun. Would break the 4400 section of walking on the rings and staying hidden. Making them use a waypoint you can only set so far away from yourself anyway gives some of the control back to the character running the thrusters and wearing the suit as opposed to whoever laid the posts out on a station or asteroid.

    But here's hoping they make more use of the Risa pack elsewhere in the game.

    Originally Posted by pwlaughingtrendy
    Network engineers are not ship designers.
    Nor should they be. Their ships would look weird.
  • tancrediivtancrediiv Member Posts: 728 Arc User
    edited October 2013
    In ST: Motion Picture we saw people flying around with EV suits and thruster packs. Spock even boosts the speed and jets at break neck speed into the V'ger ship.

    In another movie assassins with magnetic boots are the way to get around a hull.

    In TNG they use posts and boots. We seem to be moving towards inefficiency.

    Of course we should be using a thruster pack to move around in low gravity.

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  • wraithshadow13wraithshadow13 Member Posts: 1,728 Arc User
    edited October 2013
    feiqa wrote: »
    Well to be fair the idea of the Risa jet pack, while it would be fun. Would break the 4400 section of walking on the rings and staying hidden. Making them use a waypoint you can only set so far away from yourself anyway gives some of the control back to the character running the thrusters and wearing the suit as opposed to whoever laid the posts out on a station or asteroid.

    But here's hoping they make more use of the Risa pack elsewhere in the game.

    They could always just add a kill line. Fly too high or far out of bounds, and you get blasted by a shuttle or a turret.
  • feiqafeiqa Member Posts: 2,410 Arc User
    edited October 2013
    tancrediiv wrote: »
    In ST: Motion Picture we saw people flying around with EV suits and thruster packs. Spock even boosts the speed and jets at break neck speed into the V'ger ship.

    In another movie assassins with magnetic boots are the way to get around a hull.

    In TNG they use posts and boots. We seem to be moving towards inefficiency.

    Of course we should be using a thruster pack to move around in low gravity.

    TNG they used posts? Only walk on hull I remember was First Contact and while they did use boots to walk to the deflector dish. They also played around with zero gravity.


    Oh and. "We played it your way Khan, you up for a rematch? And Khan, I'm laughing at the superior intellect."

    Originally Posted by pwlaughingtrendy
    Network engineers are not ship designers.
    Nor should they be. Their ships would look weird.
  • tancrediivtancrediiv Member Posts: 728 Arc User
    edited October 2013
    feiqa wrote: »
    TNG they used posts? Only walk on hull I remember was First Contact and while they did use boots to walk to the deflector dish. They also played around with zero gravity.


    Oh and. "We played it your way Khan, you up for a rematch? And Khan, I'm laughing at the superior intellect."

    I think they activated posts in that space walk in addition to the boots. I could be wrong. Of course, they didn't have any kind of thrusters on those EV suits so the zero G combat maneuvers used were near suicidal as one mistake would leave the officer floating off into the void with no way to get back. I'll check the video. A thruster pack seems more useful though.

    Player and forumite formerly known as FEELTHETHUNDER

    Expatriot Might Characters in EXILE
  • predconpredcon Member Posts: 478 Arc User
    edited October 2013
    Is it possible you're thinking of the EV section in Elite Force 2? Not the 'turret defense' level, the other one, where you have to manipulate some mag locks. You could jump super high, sniping everything from an aerial perspective.
  • tancrediivtancrediiv Member Posts: 728 Arc User
    edited October 2013
    predcon wrote: »
    Is it possible you're thinking of the EV section in Elite Force 2? Not the 'turret defense' level, the other one, where you have to manipulate some mag locks. You could jump super high, sniping everything from an aerial perspective.

    What is Elite Force 2?

    No, in this case I just had a memory overflow with my eidetic memory engrams. I checked the deflector scene and no posts. I must be overlaying the DS 9 hull walk with memories of the movie.:confused:

    Still. IMO, suits should just have a thruster pack. The used it in Spock's day. No reason not to have refined them.

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    Expatriot Might Characters in EXILE
  • khayuungkhayuung Member Posts: 1,877 Arc User
    edited October 2013
    I do hope that jet packs can get a short duration boost to hover just out of range of melee weapons.

    Get dual pistols and go Full Boba!


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  • predconpredcon Member Posts: 478 Arc User
    edited October 2013
    tancrediiv wrote: »
    What is Elite Force 2?

    It's the sequel to Elite Force. But srsly....

    Before we got absolutely bonkers with suggestions, I think that all that needs to be done is to increase the distance at which one can activate the thrusters from a nav point, and to allow nav points (or anything else, really) to be targeted by clicking on them in the minimap.
  • khayuungkhayuung Member Posts: 1,877 Arc User
    edited October 2013
    predcon wrote: »
    It's the sequel to Elite Force.

    Ba-dum tissh. :D


    "Last Engage! Magical Girl Origami-san" is in print! Now with three times more rainbows.

    Support the "Armored Unicorn" vehicle initiative today!

    Thanks for Harajuku. Now let's get a real "Magical Girl" costume!
  • ufpterrellufpterrell Member Posts: 736 Arc User
    edited October 2013
    Not to burst your bubble, but dual wielding pistols would be jango fett, boba used a blaster carbine :P.

    Back on topic, I'd love to see some improvements to the EV suits. I bought combat EV suits for both my fed mains (off the exchange - refuse to buy until account bound) and would love to have some basic combat system in place. Even if it was more of a scripted thing in a feature episode (like the EVA on DS9). Hell, could even be a Borg thing since they walk really slow anyway "Captain! They're adapted!"

    As was said already, lots of untapped potential in EV suits. And please Cryptic, make them an account bound option - 700 zen for an EV suit with worse stats than the previously lobi store only EV suit is sucky to say the least. I know your like making money, but don't be so obvious with your greed.
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