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Galaxy Dreadnought

aries170131aries170131 Member Posts: 3 Arc User
edited October 2013 in Federation Discussion
There has been a lot of talk on the Galaxy-X, and how it should be changed. Which I agree 100% so I have come up with my idea of how it can be fixed. I think they should make it a clone of the Rom. Dreadnought, and fix the lance on it because we all know that thing needs work. I think giving the Galaxy X the same bridge layout and console slots as well as the same turn radios would make that ship more well rounded, and more of the war ship it is AND YES THE GALAXY DREADNOUGHT IS A WAR SHIP!! Now when I say make it a clone of the Rom. Dreadnought I mean give it the ability to cloak without shields going offline as well and, to me that is the best thing about the Rom. Dreadnought. I do not think in anyway that this would make the Galaxy X overpowered at all since we have seen it on the Rom faction side, and it works out just fine. Now I know there is going to be people out there that think this is a bad idea for one reason or another, but I still say this is the best fix for it, and would make it a 100 times better then it is now. The one thing I have read in other posts is some say it should have saucer separation and all I can say to that is ??????:confused: . I don't get it and think it is a bad idea due to the fact that the lance is mounted on there which would make it to imposable if you think about it. A weapon like that would have to be wired thru out that whole ship, and would not be a easy thing to remove. So I say again that adding that to the ship would make no since. Hey but do I know right it is just my thoughts on it. As I have read in other posts people say this is one hell of a good eng ship. To me that is the problem this ship is more of a Tac. ship and should feel like a Tac. ship. This again is a WAR SHIP made in a time of war with the klinks. It may have started out as a Galaxy class but it was refited for war, and it should reflect it in the game.

All in all this may be a mute point at this time since it seems that Cryptic could care less about what the people want. I have been playing this game for 3 years and have made many posts on this as has other people and Cryptic has never done nothing to fix the issue. Now we all know that the Galaxy X is a broken ship and really needs something done to it whether it is my idea or someone else. Cryptic knows it as well but could not care less which I do not get since they come out with a new one that is better it is just more money for them, and lets face it that is all they care about. Also no matter how they fix the Galaxy x IF THEY EVER DO that is :rolleyes: no one is going to be 100% satisfied with it that is just how it is.

Now I will close by saying that this is not about making this the end all of ships it is about making a ship for all of us that are die hard Galaxy X fans to have a ship that is use full and not a flying piece of TRIBBLE. This game might have started off with three class's which had there own roles to play, but over time this has ended up as more of who has the most DPS in the game so we should keep that in mind.

PRESIDENT: Section Omega Elite Tactical Strike Force
Post edited by aries170131 on
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Comments

  • edited September 2013
    This content has been removed.
  • sevmragesevmrage Member Posts: 0 Arc User
    edited September 2013
    If you look at the info for the lance in-game, it's already set up for saucer separation. SS changes how the lance operates for both the Saucer AND Stardrive sections, and I find it interesting. The ship is already visually ready to go for SS, too. There's just some coding issues that have been the problem, I looked into that before.

    I want mine to have SS, personally. Adds a new aspect to the Dreadnought.
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  • chakittychakitty Member Posts: 0 Arc User
    edited September 2013
    I agree with the posts already here. The Galaxy X needs a higher turn rate and a more tactical oriented BOFF and console layout as well as making the cloak an intergrated ability. That is the bare minimum to make it a viable end-game ship, along with fixing the lance's accuracy issues. Though I do admit that I would like to see it get SS and a shorter CD for the lance.
  • kintishokintisho Member Posts: 1,040 Arc User
    edited September 2013
    +1 to an actual galaxy dred.... not this tactical looking worthless purchase I made about 3 years ago....
  • johnstewardjohnsteward Member Posts: 1,073 Arc User
    edited September 2013
    I want the phaser lance to be an extra special weapon like the wing cannon with like good dmg and very small radius.
  • dknight0001dknight0001 Member Posts: 1,542
    edited September 2013
    I am 100% against the Galaxy X becoming the Scimitar.

    There is no reason why 2 ships from different factions should be identical. It eliminates choice. Why roll a romulan when the Feds now have copies of all their ships.

    Now I am not saying the T5 Galaxy and the Galaxy X don't need work. But giving it the Scimitars Console abilities for free isn't the answer. Cloaking with shields up is a console.

    How about a 4 BOFF layout with Eng Commander, Sci & Tac Lt.Com and a Uni Ens. While we're at it this thing took out the Sci labs so give it turn rate 9. They replaced the labs with Inertial Dampeners. Make a special Phaser Heavy Beam Array, Like a Normal Phaser Array but Damage over time rather than a firing cycle. Understand the power wouldn't come back to it's finished. Give it fair stats like [Acc]x2 [Dmg]x2 (Advanced Fleet) with an Elite Fleet upgrade. No combine the cloaking device with some Subspace Decompiler (This boosts the offline time of Phasers proc) and +Phaser damage. Weapon and Console combine to give a 2pc bonus of some turn rating and a 3min Phaser Lance.

    The Beam is a Universal Weapon and the Cloaking Device is unique to the Gal X. But will work as a normal Cloaking device in a F-TER (Fleet Defiant).

    Consoles, 4 Tac, 4 Engineering, 2 Science.

    You now have a good Cruiser which can do many jobs, is completely a one off and can actually use the DHC's.

    As for Battle Cloak, if you upgrade all cloaking devices to Battle Cloak than yes, otherwise no.
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  • khayuungkhayuung Member Posts: 1,877 Arc User
    edited September 2013
    I'd rather just KISS for the Fleet DNC.

    +10% HP, +10% shield, activate the saucer sep (we can worry about art clipping later!), +2 turn rate, Cloaking Device no longer used by the ship and instead has a Federation Phase Cloak console in preparation for the 3rd Galaxy variant (presumed to be science-flavored).


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  • alexindcobraalexindcobra Member Posts: 608
    edited September 2013
    I just want the Galaxy Dreadnought to have

    4 Eng consoles,

    2 sci

    4 Tac

    That way it outguns other regular cruisers that have 3 tac consoles.

    Of course,

    +2% to base turnrate,

    + 10% HP,

    1.8 Shield mod

    Sauser Separation,
    intergrated cloak,
    and Lance acuracy improved.

    I also say change LT Tac and Ens Tac BOFF slots into a LT Cmdr Tac boff slot, that way the player can enjoy a higher tac power without costing more boff slots.
  • baudlbaudl Member Posts: 4,060 Arc User
    edited September 2013
    I just want the Galaxy Dreadnought to have

    4 Eng consoles,

    2 sci

    4 Tac

    That way it outguns other regular cruisers that have 3 tac consoles.

    Of course,

    +2% to base turnrate,

    + 10% HP,

    1.8 Shield mod

    Sauser Separation,
    intergrated cloak,
    and Lance acuracy improved.

    I also say change LT Tac and Ens Tac BOFF slots into a LT Cmdr Tac boff slot, that way the player can enjoy a higher tac power without costing more boff slots.

    all very reasonable except that shield mod...1.1 is normal for fleet cruisers. 1.8 is a gamebreaking imbalance.
    i'm also onboard with the integrated cloak for both galaxy dreadnought and defiant retrofit.
    not sure what exactly 2% more base turnrate actually means, because that would be virtually nothing. but 2 more turnrate sound ok, but i'd go with 1-1.5 more.
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  • questeriusquesterius Member Posts: 8,715 Arc User
    edited September 2013
    This program, though reasonably normal at times, seems to have a strong affinity to classes belonging to the Cat 2.0 program. Questerius 2.7 will break down on occasion, resulting in garbage and nonsense messages whenever it occurs. Usually a hard reboot or pulling the plug solves the problem when that happens.
  • darthconnor1701darthconnor1701 Member Posts: 172 Arc User
    edited September 2013
    edalgo wrote: »
    5 tac consoles!
    4 engineering
    1 science

    LtCmdr tactical station
    cmdr engineering
    LtCmdr engineering
    Lt science station
    Ensign universal

    Accuracy fix for the Lance (give it the same accuracy as the guramba javelin)

    Integrated Cloak (non battle cloak but not a console)

    1.2 shield mod
    45k base hull points

    Like this idea its the setup id like though i wish they just get rid of the lance as a 3 min cooldown special attack and make it a 5th forward firing weapon. Give it a slot so u can actual upgrade its type (so your not stuck with using phasers or making your lance less effective) and have bonuses like acc critd or whatever. Make it cycle long and keep it with the 45 degree angle just like if it was a dual heavy cannon. Say fires every 3 seconds and keep it where its not great against shields but does heavy damage against hulls.
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  • marshalericdavidmarshalericdavid Member Posts: 0 Arc User
    edited September 2013
    Type: Cruiser
    Hull: 40,000 45,000 (Fleet)
    Shield Modifier: 1.1 (1.2 Fleet)
    Weapons: Fore 4 Aft 4
    Can equip dual cannons.
    Crew: 1,000
    Bridge Officers: Commander Engineer , Lt.Commander Tactical , Lieutenant Tactical , Lieutenant Science , Ensign Engineer
    Device Slots: 4
    Consoles: 4 Tactical , 4 Engineering 1 Science (2 Science Fleet)
    Turn Rate: 7
    Impulse Modifier: 0.15
    Inertia rating: 25
    Bonus Power: 10+ weapons 10+ Shields
    Integrated Cloaking no console need to Cloak
    Phaser Lance when activated quickly fires 3 quick shots each shot equal to a Dual Heavy Phaser Cannon MK XII [Acc]x2 [Dmg]x3 and 15% Shield Penetration. 2 Min cooldown.
  • edited September 2013
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  • whamhammer1whamhammer1 Member Posts: 2,290 Arc User
    edited September 2013
    edalgo wrote: »
    Lance damage is fine. There's been many times I've gotten crits of 30k x2 shots on players(not npcs). It's the accuracy that's the problem. Unreliable and it takes away from the dps you could be doing in the broadside.

    I understand that you'd like it to be changeable to other weapon types other than phasers but me personally am fine with it.

    3 minute CD is alot but it lines up perfectly with every other APA.

    I agree that accuracy is the biggest problem with the lance. No matter how much the damage of a weapon is, it's utterly useless if it barely ever hits the target.

    The issue with cool-downs should be more about how it impacts BO and FAW. I have no idea why people wouldn't use a single cannon/turret oriented setup because of the beam and lance cool-downs being tied together. They should remove that universal cooldown link.
  • whamhammer1whamhammer1 Member Posts: 2,290 Arc User
    edited September 2013
    Type: Cruiser
    Hull: 40,000 45,000 (Fleet)
    Shield Modifier: 1.1 (1.2 Fleet)
    Weapons: Fore 4 Aft 4
    Can equip dual cannons.
    Crew: 1,000
    Bridge Officers: Commander Engineer , Lt.Commander Tactical , Lieutenant Tactical , Lieutenant Science , Ensign Engineer
    Device Slots: 4
    Consoles: 4 Tactical , 4 Engineering 1 Science (2 Science Fleet)
    Turn Rate: 7
    Impulse Modifier: 0.15
    Inertia rating: 25
    Bonus Power: 10+ weapons 10+ Shields
    Integrated Cloaking no console need to Cloak
    Phaser Lance when activated quickly fires 3 quick shots each shot equal to a Dual Heavy Phaser Cannon MK XII [Acc]x2 [Dmg]x3 and 15% Shield Penetration. 2 Min cooldown.

    I dont see a LTCMDR and LT Tactical, maybe LTCMDR and Ensign Tactical, its still a cruiser and should have a larger amount of BoFF abilites tied into Engineering.
  • marshalericdavidmarshalericdavid Member Posts: 0 Arc User
    edited September 2013
    I dont see a LTCMDR and LT Tactical, maybe LTCMDR and Ensign Tactical, its still a cruiser and should have a larger amount of BoFF abilites tied into Engineering.

    Well look at Jem'Hadar Dreadnought Carrier it is more tactical then anything. The Galor has a Lt.Commander tactical and a universal Lieutenant that can be used as Tactical. Tal Shiar Adapted Battle Cruiser can be very heavy tactically. Elachi Monbosh Battleship can also be heavy tactically.

    The Galaxy X was a redesign for battle and should be high on the tactical side with a Lt.Commander and Lieutenant tactical. Doing so would make it among the most tactical cruiser that the Federation has.

    Fleet Support Cruiser Retrofit can have 5. Fleet Assault Cruiser can have 6. A Odyssey can have 6. The Galaxy X should have no fewer then 5.
  • whamhammer1whamhammer1 Member Posts: 2,290 Arc User
    edited September 2013
    Well look at Jem'Hadar Dreadnought Carrier it is more tactical then anything. The Galor has a Lt.Commander tactical and a universal Lieutenant that can be used as Tactical. Tal Shiar Adapted Battle Cruiser can be very heavy tactically. Elachi Monbosh Battleship can also be heavy tactically.

    The Galaxy X was a redesign for battle and should be high on the tactical side with a Lt.Commander and Lieutenant tactical. Doing so would make it among the most tactical cruiser that the Federation has.

    Fleet Support Cruiser Retrofit can have 5. Fleet Assault Cruiser can have 6. A Odyssey can have 6. The Galaxy X should have no fewer then 5.

    And both of the first two races (Jem'Hadar and Cardassians) are more militaristic than the Federation is, and neither of those ships have a hard-wired (albeit not very accurate) lance and an available cloaking device. And all four of those ships are limited availability lock-box vessels.
  • marshalericdavidmarshalericdavid Member Posts: 0 Arc User
    edited September 2013
    And both of the first two races (Jem'Hadar and Cardassians) are more militaristic than the Federation is, and neither of those ships have a hard-wired (albeit not very accurate) lance and an available cloaking device. And all four of those ships are limited availability lock-box vessels.

    Yes those are but their is still Fed ships I mentioned that is more tactical then the Galaxy X without Lt.Commander and Lieutenant Tactical.
  • whamhammer1whamhammer1 Member Posts: 2,290 Arc User
    edited September 2013
    Yes those are but their is still Fed ships I mentioned that is more tactical then the Galaxy X without Lt.Commander and Lieutenant Tactical.

    Those Fed' ships are Escorts, Fleet Assault Cruiser if it uses its uni for tactical (bad idea) Odyssey tactical cruiser if it uses all of it s uni's for tactical, and the Chimera Heavy Destroyer (which is a big escort). I don't see those setups being a problem in comparison to a Gal-X with a LTCMDR and Ensign tac.

    I don't think the Galaxy-X should be more tactical than, say a Jem'Hadar Dread', is. It should be able markedly tougher, and the lance and cloak should make the tactical difference.
  • marshalericdavidmarshalericdavid Member Posts: 0 Arc User
    edited September 2013
    I don't think the Galaxy-X should be more tactical than, say a Jem'Hadar Dread', is. It should be able markedly tougher, and the lance and cloak should make the tactical difference.

    It would not be it would have equal Tactical stations but the Dread has a universal Lieutenant that can be used as tactical it also has 2 hangers.

    Anything less then a Lt.Commander and Lieutenant Tactical just is not enough for what the Galaxy X is a redesigned warship.
  • marshalericdavidmarshalericdavid Member Posts: 0 Arc User
    edited September 2013
    Type: Cruiser
    Hull: 40,000 45,000 (Fleet)
    Shield Modifier: 1.1 (1.2 Fleet)
    Weapons: Fore 4 Aft 4
    Can equip dual cannons.
    Crew: 1,000
    Bridge Officers: Commander Engineer , Lt.Commander Tactical , Lieutenant Tactical , Lieutenant Science , Ensign Engineer
    Device Slots: 4
    Consoles: 4 Tactical , 4 Engineering 1 Science (2 Science Fleet)
    Turn Rate: 7
    Impulse Modifier: 0.15
    Inertia rating: 25
    Bonus Power: 10+ weapons 10+ Shields
    Integrated Cloaking no console need to Cloak
    Phaser Lance when activated quickly fires 3 quick shots each shot equal to a Dual Heavy Phaser Cannon MK XII [Acc]x2 [Dmg]x3 and 15% Shield Penetration. 2 Min cooldown.

    A possible alternate layout is have the Ensign Engineer and Lieutenant Sci being switched. 5 Engineering Powers 5 Tactical Powers and 1 Sci Power.
  • edited September 2013
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  • marshalericdavidmarshalericdavid Member Posts: 0 Arc User
    edited September 2013
    edalgo wrote: »
    You realize that would be a huge damage reduction for the Lance.

    It's more like a BO5 with no Acc with DBB Mk XII dmgx10

    Well it would be more accurate and it also would have some nice shield penetration. It would look more like what the ship did in All Good Things... http://www.youtube.com/watch?v=P0R0mdEP5fc

    If 3 shots is not enough for the game increase it to 5 quick shots maybe 6 before it coolsdown.
  • sevmragesevmrage Member Posts: 0 Arc User
    edited September 2013
    I remember that episode. That lance also punches the face off a fully shielded Klingon warship of some sort.

    Punches its FACE off.
    Weyland-Yutani Joint Space Venture - Always open to new members!
    [SIGPIC][/SIGPIC]
    My name is Rage, and I too support a revised Galaxy family.
    khayuung wrote: »
    Firstly, be proud! You're part of the few, the stubborn, the Federation Dreadnought Captains.
  • snoggymack22snoggymack22 Member Posts: 7,084 Arc User
    edited September 2013
    I think giving the Galaxy X the same bridge layout and console slots

    A 9 console ship isn't magically going to be given a free 10th console.

    So either you are pushing for a new, fleet variant, with 10 consoles that you all have to pay for anew, or you're asking for something the dev team will never do (and that's freely upgrade your ship from one half tier to the next).

    If your ideas are suggestions for a fleet variant, you should state that a bit more clearly in your post.
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  • edited September 2013
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  • neo1nxneo1nx Member Posts: 962 Arc User
    edited September 2013
    AND YES THE GALAXY DREADNOUGHT IS A WAR SHIP!!

    you are damn right!!
    Dreadnought I mean give it the ability to cloak without shields going offline as well

    hmm, sorry i do not follow you on that one, this is a unique abilitie of the scimitar, and just that alone wouldn't fix the galaxy x anyway, in fact this have nothing to do with a fixing.
  • neo1nxneo1nx Member Posts: 962 Arc User
    edited September 2013
    edalgo wrote: »
    5 tac consoles!
    4 engineering
    1 science

    i would love that they do that, but i think we should be happy if they keep it like it is and give it 1 more tact console for fleet version ( but don't worry, i will not said no if crytic decided to do as you said:) )
    LtCmdr tactical station
    cmdr engineering
    LtCmdr engineering
    Lt science station
    Ensign universal

    hmm, sorry, but you have add 1 more bo power.
    the galaxy dreanought have 12 bo power,your version got 13

    you can not bump the lt tactical to lt commander without removing something, somewhere.
    here it would simply be the removal of the universal ensign

    or go with my proposal:

    ltcommander tact
    commander engineering
    ltcommander engineering
    ensign science
    ensign science
    Accuracy fix for the Lance (give it the same accuracy as the guramba javelin)

    Integrated Cloak (non battle cloak but not a console)

    absolutly
  • neo1nxneo1nx Member Posts: 962 Arc User
    edited September 2013
  • neo1nxneo1nx Member Posts: 962 Arc User
    edited September 2013

    The Galaxy X was a redesign for battle and should be high on the tactical side with a Lt.Commander and Lieutenant tactical. Doing so would make it among the most tactical cruiser that the Federation has.

    this is just my point of view, but i think that the galaxy x have something unique to him in this game, it could be a tactically slanted engie cruiser.
    just giving him more tact bo will only transform him into a pale copy of the regent and like.

    this ship need more tact console and at least a ltcommander tact fore sure, but i think it should stop here in the rearrangment of bo.

    i known some who would dream to have a regent setup like, but even if i can anderstand the request from a tactical point of view it would then remove the galaxy x spirit.
    this ship take his root in engie heavy, so even if it should be more tactical, i would love it to keep that engie part.

    there is a unique setup that can be done for this ship, something that is unique in federation cruiser ship, a DHC build, that the role that this ship can bring more than be a other regent skin.

    of course some things need to be change to make it effective, like giving him +1 more degree turn and some other tiny tweaks to restor balanced with other cruisers.

    this is just my personal vision of the unique role of this ship.
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