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Idea : Random Reputation Quest Chain

artemisa0kartemisa0k Member Posts: 142 Arc User
edited September 2013 in Reputation System
Basically the idea is for a Daily quest which you would be able to chain for a certain length and collect a final reward of marks and other items dependent on the distance traveled and number of quests chained and time.

Something like talk to Mister X on New Romulus , he gives a random quest location that can be pretty much anywhere kinda like exploration cluster missions in a sense, instead of the mission just finishing have a option to investigate further which gives another quest once again random location and such creating something like a mini-episode mission. You don't get the reward till you hit the final part of it which could also be random something like min missions 5 then randomly added number which would allow it to chain to a max of like 10 or something. The rewards would be calculated based off distance between quest locations and number of quests chained and possibly time.

This would make it a bit more interesting since you wouldn't be doing the same boring grind constantly over and over again and could also be setup to grant rep, Dilithium or other special rewards at higher chain levels, possibly even tie in with the doff system allowing for a chance your doff discovers a special mission chain which would be independent of the normal ones timer. Fleet and group Chains could also be a interesting option.

This would give a bit more variety to what you are doing an at least lessen the tedium, It could also be possibly be tied into the foundry allowing people to create and share there own kinda mini-story missions which if approved could be added into the possible quests given.

Comments

  • adverberoadverbero Member Posts: 2,045 Arc User
    edited September 2013
    2 thoughts on this

    Firtsly as a player I like this concept, the change of pace and alternate source of marks would be nice

    Not only does it present the oppertunity to exploration and diplomacy as well as combat , rather then the usual PvE shoot em up, but it gets me out into the sectors, flying from place to place instead of queuing via a menu, and if theres enough content, with a random selection of location and mission to do upon arrival then there much more potential for variety

    Secondly as a amatur foundry author i like the idea that we could have our content used
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