"Great War! / And I cannot take more! / Great tour! / I keep on marching on / I play the great score / There will be no encore / Great War! / The War to End All Wars"
— Sabaton, "Great War"
I haven't seen this with an NPC groups since LoR, but I do see this with Boffs occasionally (usually on the first preview of a map.) For me reseting the map, usually clear it up. Also what map are you using?
It's a custom space map. I've got an Fighter 01 and Frigate 01 attached to one kill objective, and a Battleship 01 attached to another. Oh, and they're all Orion mob groups.
I have another two template space maps with mobs to kill that don't have the problem.
"Great War! / And I cannot take more! / Great tour! / I keep on marching on / I play the great score / There will be no encore / Great War! / The War to End All Wars"
— Sabaton, "Great War"
It's a custom space map. I've got an Fighter 01 and Frigate 01 attached to one kill objective, and a Battleship 01 attached to another. Oh, and they're all Orion mob groups.
I have another two template space maps with mobs to kill that don't have the problem.
Please post the project IDs of the missions affected by this bug in the Master Bug threas stickied at that top.
It's a custom space map. I've got an Fighter 01 and Frigate 01 attached to one kill objective, and a Battleship 01 attached to another. Oh, and they're all Orion mob groups.
I have another two template space maps with mobs to kill that don't have the problem.
This is a Fed mission. The afflicted mobs on the one map are all Orions. I also have multiple Orion ground groups on another map, as well as several Orion space groups and one Jem'Hadar space group on two separate template maps, none of which have the issue.
"Great War! / And I cannot take more! / Great tour! / I keep on marching on / I play the great score / There will be no encore / Great War! / The War to End All Wars"
— Sabaton, "Great War"
Okay, I'm starting to think that the bug may be specific to custom space maps. I just started working on one for a big space battle with tons of different mobs flying around (6 Fed, 5 Orion, 1 Gorn, 1 Nausicaan) and used the Gamma Okana template with Badlands backdrop. Worked first time and every time, no problems at all.
"Great War! / And I cannot take more! / Great tour! / I keep on marching on / I play the great score / There will be no encore / Great War! / The War to End All Wars"
— Sabaton, "Great War"
Okay, I'm starting to think that the bug may be specific to custom space maps. I just started working on one for a big space battle with tons of different mobs flying around (6 Fed, 5 Orion, 1 Gorn, 1 Nausicaan) and used the Gamma Okana template with Badlands backdrop. Worked first time and every time, no problems at all.
Interesting observation. the time I saw it most in a mission was indeed a custom map, and I actually ended up redesigning the map to make it less of an issue. (I'd originally placed a planet where it covered the 0/0/0 point and thus any ships affected would move to be inside the planet.)
I've been testing with a Dominion battleship on a custom map that hasn't been giving me any problems, so I don't think it's specific to custom maps. The more details we can get on the specific conditions where this happens the better.
Out of curiosity, does the problem persist if you reset the map? I still get occasional cased of one of my Boffs popping to the other side of the map, but it tends to resolve itself after a reset.
Out of curiosity, does the problem persist if you reset the map? I still get occasional cased of one of my Boffs popping to the other side of the map, but it tends to resolve itself after a reset.
Just checked. Hitting reset doesn't help. Also, this bug only happens when the mobs are engaged in combat.
"Great War! / And I cannot take more! / Great tour! / I keep on marching on / I play the great score / There will be no encore / Great War! / The War to End All Wars"
— Sabaton, "Great War"
The mobs fade out as if they had been hit with a "turn off object" trigger, except it affects the ships individually instead of as a group.
When they reappear, they have the same amount of HP as they had when they vanished.
Map information:
The map contains a large planet with a ring system that overlaps the origin (the point (0,0,0)) and several detail pieces (debris and asteroid fields mostly) but is overall very empty. The mobs are all Orions, and the objectives on the map are to kill first the Fighter 02 group and Frigate 01 group, followed by the Battleship 01 group, then you advance to a surface map.
And my project ID is ST-HMVK8ZDAT.
"Great War! / And I cannot take more! / Great tour! / I keep on marching on / I play the great score / There will be no encore / Great War! / The War to End All Wars"
— Sabaton, "Great War"
I know, I was just wondering if there was a fix in the works.
"Great War! / And I cannot take more! / Great tour! / I keep on marching on / I play the great score / There will be no encore / Great War! / The War to End All Wars"
— Sabaton, "Great War"
It's assigned to a programmer, but I have no other info as to if/when a fix might arrive.
Ok, thank you.
"Great War! / And I cannot take more! / Great tour! / I keep on marching on / I play the great score / There will be no encore / Great War! / The War to End All Wars"
— Sabaton, "Great War"
I don't know if what I have seen with a KDF mission I have (unpublished) is the same bug. When I do the 'Play Map' for one of the space maps, a Federation ship appears which has to be destroyed. But the Fed. ship always fades out before I can destroy it. I have looked on the map to see if it warped to some other location, but it is just gone.
I can use the 'Kill Target' button to destroy it to test the rest of the map, at least.
Ancient Vulcan proverb: "If you are what you eat, then 'Jerk' must be a very popular food on Earth"
I don't know if what I have seen with a KDF mission I have (unpublished) is the same bug. When I do the 'Play Map' for one of the space maps, a Federation ship appears which has to be destroyed. But the Fed. ship always fades out before I can destroy it. I have looked on the map to see if it warped to some other location, but it is just gone.
I can use the 'Kill Target' button to destroy it to test the rest of the map, at least.
Hi Rosvik,
What you're mentioning is "normal" foundry behaviour. Storyline mobs tend to fade away during preview mode.
This won't happen in published mode (when you're playing on holodeck).
That's quite the paradox, how could you nerf nerf when the nerf is nerfed. But how would the nerf be nerfed when the nerf is nerfed? This allows the nerf not to be nerfed since the nerf is nerfed? But if the nerf isn't nerfed, it could still nerf nerfs. But as soon as the nerf is nerfed, the nerf power is lost. So paradoxally it the nerf nerf lost its nerf, while it's still nerfed, which cannot be because the nerf was unable to nerf.
Comments
I have another two template space maps with mobs to kill that don't have the problem.
— Sabaton, "Great War"
Check out https://unitedfederationofpla.net/s/
Please post the project IDs of the missions affected by this bug in the Master Bug threas stickied at that top.
Which factional group are you using?
This is a Fed mission. The afflicted mobs on the one map are all Orions. I also have multiple Orion ground groups on another map, as well as several Orion space groups and one Jem'Hadar space group on two separate template maps, none of which have the issue.
EDIT: Posted a bug report.
— Sabaton, "Great War"
Check out https://unitedfederationofpla.net/s/
— Sabaton, "Great War"
Check out https://unitedfederationofpla.net/s/
My character Tsin'xing
Out of curiosity, does the problem persist if you reset the map? I still get occasional cased of one of my Boffs popping to the other side of the map, but it tends to resolve itself after a reset.
My character Tsin'xing
Just checked. Hitting reset doesn't help. Also, this bug only happens when the mobs are engaged in combat.
— Sabaton, "Great War"
Check out https://unitedfederationofpla.net/s/
The mobs fade out as if they had been hit with a "turn off object" trigger, except it affects the ships individually instead of as a group.
When they reappear, they have the same amount of HP as they had when they vanished.
Map information:
The map contains a large planet with a ring system that overlaps the origin (the point (0,0,0)) and several detail pieces (debris and asteroid fields mostly) but is overall very empty. The mobs are all Orions, and the objectives on the map are to kill first the Fighter 02 group and Frigate 01 group, followed by the Battleship 01 group, then you advance to a surface map.
And my project ID is ST-HMVK8ZDAT.
— Sabaton, "Great War"
Check out https://unitedfederationofpla.net/s/
I know, I was just wondering if there was a fix in the works.
— Sabaton, "Great War"
Check out https://unitedfederationofpla.net/s/
It's assigned to a programmer, but I have no other info as to if/when a fix might arrive.
Ok, thank you.
— Sabaton, "Great War"
Check out https://unitedfederationofpla.net/s/
I can use the 'Kill Target' button to destroy it to test the rest of the map, at least.
What you're mentioning is "normal" foundry behaviour. Storyline mobs tend to fade away during preview mode.
This won't happen in published mode (when you're playing on holodeck).
I call it, the Stoutes paradox.