Can we please have some more new content, perfect start would be Carrier class, Dread class ship variants, and this Lvl 50 cap is absolutely a game killer, allow us to at least train all levels of ship modules.
For Level 50 players, its like STO stops right their... the pinnacle but only half done, I did level 50 in less than a week, "Not saying before anyone state's - whether this is good or bad, its not the point." God only knows how it feels for those peep's that have been playing this game awhile, Variation is key to keeping audience, and before you think I'm having a go, "Cryptic you have done good" but Please, please can we have some variation and help the Lvl 50 players out a bit and give us something too play with....
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there's a lot of content for those level 50, you just gotta find it
I'm finding it, but it does seem to be a bit, empty once you reach the overall pinnacle lvl, do you agree? or am I missing something, "I' am only new after all" so all input is good input.
I think the display of Levels, does not really make a difference, in fact seeing a 100 in the top left would look wrong, I'm simply stating the above.... The cap on experience that transfers to officers, and meaning that you can't finish off the tree of modules, the lack of Federation ships in the sense of carrier or dreads.... being dumped in the omega and then few missions from there, seem to kill a few things for the game, don't you think???
If you're only interested in Missions then do the Foundry. There's thousands of player-made missions in there that can keep you busy for a long time. Plus you can still do the things in my first paragraph.
If you're interested in new experiences then try making a Klingon and Romulan and playing through their storylines to get to end-game.
If you're an Accolade hunter then spend your time seeking them out.
The goal is what you make it past level 50.
The experience cap is part and parcel of both the game and the PvP side of things...
By not allowing everyone to max out every skill, you have to make calculated choices on what skills you take into battle - making sure you're either pick the skills critical to your build, or taking a more rounded approach that keeps you a little weaker in other categories...
As to the fact that there's no true "end" to the campaign, well, that too is an "artifact" of STO being an MMO, isn't it this month that yet another tidbit of story will come out as a "feature episode", and there will be even more story in a month or two as the next "season" comes out... As it is, the new LoR story carries the Romulan story a lot farther than it was when I joined last year...
To rob a line: [quote: Mariemaia Kushrenada] Forum Posting is much like an endless waltz. The three beats of war, peace and revolution continue on forever. However, opinions will change upon the reading of my post.[/quote]
As an avid, EVE player for many many crazy years, this point I understand actually too well in relation too the skills side of it... :cool: Would sort of kill it more, I suppose if everyone was maxed out in that respect, but although the variation in peoples set ups surely counteract the difference, as is with a compare to EVE only example...
Anyway, the level cap is not the problem - its getting there that is (in my point of view). But I come from games like EverQuest where reaching a certain level actually meant something. But that game also had content that was level gated in a way. STO doesn't have that at all - you can make level 50 from DOff missions alone!
So, drogyn1701 is absolutely correct: you could play all the story arc content at level 50 ... or almost all of the Foundry missions ... or you could make your own challenges (why let Cryptic define your gameplay?) like only using a 4-person away team ... or using a Tier 4 ship. What about using an all-green console set-up ... maybe Phaser-only weapons ...
Since the game allows you to play all its content at any level, then other than changing the difficulty level, the challenge is up to the player (I think).
On a final note - it would be my preference that STO introduce a penalty for failure. I can't speak to a lot of games out there, but EQ took away experience :eek: - City of Heroes had XP "debt" where you get the same XP, but you had to pay the debt before you actually gained. Either way, level advancement stalled, forcing the player to play more to reach whatever goal they wanted.
Right now, it doesn't matter what the player does - they can zerg their way through content and not really be better players for it.
Thanks for the input, agreed there is variety, and yes I am not short of things to do in many respects, I suppose coming from a game like EVE, I think after reading everyone's kind posts and valid input... the biggest bug bare is ship variety, but I suppose we cant have it all.... and I suppose it was the one week, and hit Lvl 50 shock horror, of it all that stemmed these thoughts of "No way is that it" feeling....
Crank the difficulty up and then die or otherwise get killed. The penalty for failure is injuries which impose penalties that make it harder to play.
Other than that, you could get stuck in a mission where you do not have enough DPS to kill the Boss faster than he/she can heal, or you die to fast to effectively defeat the villian. Goodness knows I have faced this problem with Manus in Infected, or dealing with "The Cure" ground portion before they split the missions.
In City of Heroes, I had to kill myself a bunch of times so I wouldn't outlevel content. This was before we could turn off XP. Also, I used the debt teleporter a bit too much in that game. This should tell you how worthless the death penalty was in that game. STO at least makes you concerned about your death in Elite STFs or higher difficulty levels.
There is talk about increasing the level cap to level 60 or Admiral where you can promote your Bridge Officers to Captain to pilot your unused lockbox and C-Store ships and have them fight with you in combat or send them on missions similar to Duty Officer assignments. There has to be a reason to increase the level cap and adding new content and abilities just doesn't cut it as proven by the Reputation system and Trait system.
The Federation has enough ships. And I don't recall ever seeing ANY "carriers" in any of the series' or movies so people can just deal with the ones there are.
There is plenty to do after 50. You just have to look for it. It isn't all laid out for you like it is when you're leveling up. Just like "real" Trek. You have to go look for things and explore.
And let me tell you,... it's a damn hard mission to complete too,...
"There... are... four... lights!" ~Jean Luc Picard
God, I hope this comes true...
Anyway, I think the next featured missions will be good, and I've heard they will give players a free new Carrier ship for completing it, presumably for the specific featured episode reward, like the Breen and Reman officers. Maybe after that, they'll start working on the level cap upgrade.
Lots of good suggestions seen so far, foundry, play on increased difficulty, heck learn to make foundry missions the problem I've found with end game content is we as players burn thru the new stuff toooo fast , like chipmunks on double expressos. :P
My personal solution is in my sig cause I like to explore, "what can I do with different characters/classes/races" and it keeps me entertained since F2P when I first started playing which is now 7k hrs playing according to steam lol.
BTW where is the caffeine stash hidden :P
The Federation has both these Classes already. Atrox & Galaxy Dreadnought. They are not the best ships for their respective classes. Also there is a new everybody gets one Carrier coming soon. Like the Risalian Corvette.
If you want a better Carrier buy a Lobi Carrier or roll Klingon, if you want a better Dreadnought roll Romulan.
Have you tried all the classes? Have you tried all the Factions? Because honestly I think L50 is high enough.
I don't know about the rest of the player base but I would prefer a new Featured Episode to a new ship.
If I ask you a question it is not an insult but a genuine attempt to understand why.
When I insult you I won't be discreet about it, I will be precise and to the point stupid.
I've thought there should be a revamp of the level/rank system myself. If for any reason to raise the level cap a little. I'm thinking more along the lines of
1-5 = Ensign
6-10 = Lieutenant Junior Grade
11-20 = Lieutenant
21-30 = Lieutenant Commander
31-40 = Commander
41-50 = Captain
51-55 = Rear Admiral (Lower Half)
55-60 = Rear Admiral (Upper Half)
61-65 = Vice Admiral
66-70 = Admiral
Maybe a few tweaks there depending on what anyone thinks is a good level cap but atleast it would make the lieutenant junior grade more than just a rank pin no one ever uses and it would give them a reason to add more content like new episode missions, ships, and other things. Maybe a series of episode missions involving the Tholians or Iconians.