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Heavy Cannons should be a new weapon type (SEE: Elachi Heavy Crescent Wave Cannon)

ussultimatumussultimatum Member Posts: 0 Arc User
I had a chance to play around with the Heavy Crescent Wave Cannon.

I think this should definitely be a new weapon type.

A 180 degree arc weapon with a solid DPV like this would be a huge improvement for many of the slower turning Cruiser-like ships that either can't slot, or can't effectively use DHCs/DCs.


Overall a really nicely designed weapon, but rather limited due to extreme cost and lack of options with regards to modifiers and damage types.
Post edited by ussultimatum on

Comments

  • atatassaultatatassault Member Posts: 1,008 Arc User
    edited August 2013
    I fully support this idea. However, I disagree with it aesthetically. Beams should be a path to decent DPS, because that's how they worked on the show.
  • mimey2mimey2 Member Posts: 0 Arc User
    edited August 2013
    Amen, I hope that they use this in the future, because SHCs would be an amazing addition for slower moving ships.

    I know it'd give my Fleet Excelsior a nice bump-up.
    I remain empathetic to the concerns of my community, but do me a favor and lay off the god damn name calling and petty remarks. It will get you nowhere.
    I must admit, respect points to Trendy for laying down the law like that.
  • virusdancervirusdancer Member Posts: 18,687 Arc User
    edited August 2013
    Hrmm, I'm sticking to what I said in the other thread...

    DHCs/SHCs...2/3 fire rate, -12 drain.
    DCs/SCs...4/3 fire rate, -10 drain, +CrtD.

    Yeah, I'd shift the +CrtD from the DHCs to the SCs.

    No, I can't think of a logical reason for that right now (can't remember if I had one then) - it's just a case that DHCs make DCs so bad...well, SHCs would do the same to SCs.

    There should be a reason to use either DHCs/SHCs or DCs/SCs - a choice made by the player depending on what they'd prefer to do.

    SHCs would just make SCs as laughable as DCs are compared to DHCs.

    And ahem, lol - maybe I've made a bit of an investment here and there on some SCs for builds. ;)
  • ussultimatumussultimatum Member Posts: 0 Arc User
    edited August 2013
    I fully support this idea. However, I disagree with it aesthetically. Beams should be a path to decent DPS, because that's how they worked on the show.

    Well, they can be in PvE, it's just AoE damage.

    I know the AoE + A2B or full on offense cruiser is not what everyone is looking for but a lot of things were simply created with an MMO mentality in mind.

    That being said, I wouldn't mind a beam array with this kind of modified firing cycle to have better front loaded damage - but it does need to be limited just how much damage due to the massive ARCs they have.

    DS9 really set the stage for pulse phaser cannons, so at least there is some precedent in the shows.
  • atatassaultatatassault Member Posts: 1,008 Arc User
    edited August 2013
    That being said, I wouldn't mind a beam array with this kind of modified firing cycle to have better front loaded damage - but it does need to be limited just how much damage due to the massive ARCs they have.
    I would be perfectly fine with, say, a 180 degree arc heavy Beam Array.
    DS9 really set the stage for pulse phaser cannons, so at least there is some precedent in the shows.
    The Defiant always dominated ships of it size. It could never take on large ships in an outright slug fest. It was just more powerful than what you would expect of a ship its size.
  • ussultimatumussultimatum Member Posts: 0 Arc User
    edited August 2013
    Hrmm, I'm sticking to what I said in the other thread...

    DHCs/SHCs...2/3 fire rate, -12 drain.
    DCs/SCs...4/3 fire rate, -10 drain, +CrtD.

    Yeah, I'd shift the +CrtD from the DHCs to the SCs.

    No, I can't think of a logical reason for that right now (can't remember if I had one then) - it's just a case that DHCs make DCs so bad...well, SHCs would do the same to SCs.

    There should be a reason to use either DHCs/SHCs or DCs/SCs - a choice made by the player depending on what they'd prefer to do.

    SHCs would just make SCs as laughable as DCs are compared to DHCs.

    And ahem, lol - maybe I've made a bit of an investment here and there on some SCs for builds. ;)

    Still, SCs in PvP are generally better than a lot of players give them credit for due to the potential time on target (as opposed to burst, which they don't have much of). (I'm not saying they are amazing, but better than most consider them)



    I disagree with DCs and SCs getting CrtD.

    For one thing it doesn't make much sense that the lighter weapon should hit harder when it crits.

    If anything I'd be happier with them getting something else, rather than steal a bonus.

    As long as you can control their drain, with say DEM+Marion, or Nadion, they will perform better with Tet Glider and DEM.

    Actually that was what I ran on an old A2B SC+DBB cruiser build in PvP, it relied pretty heavily on DEM + Tet Glider and Double Tap BOs for Spike.
  • bpharmabpharma Member Posts: 2,022
    edited August 2013
    A 180 degree heavy beam array, if only we had a beam array that did more damage than a single beam array but with a lower firing arc....

    As for thinging beams should be the path to decent DPS, I don't know what your flying or how you're flying it but my tanking D'Kora (can be set up on an assault cruiser) can do well over 6k DPS and cover probes both sides of KASE, tank anything in CSE and protect Kang and keep up with generator killing in ISE.

    Beams are fine, you just need to use attack pattern beta with them and you'll see damage improve a lot.

    OT: I like the idea of having heavy single cannons but it might just make single cannons like DC is to DHC. That I don't like the sound of as I don't like the idea of new shiney is bigger power creep than old shiney so no-one uses old shiney ever.

    It is through repetition that we learn our weakness.
    A master with a stone is better than a novice with a sword.

    Has damage got out of control?
    This is the last thing I will post.
  • atatassaultatatassault Member Posts: 1,008 Arc User
    edited August 2013
    bpharma wrote: »
    A 180 degree heavy beam array, if only we had a beam array that did more damage than a single beam array but with a lower firing arc....
    As I said, its a matter of aesthetics. I don't much like DBBs.
    can do well over 6k DPS
    Which is low in a game that depends on DPS and Spike Damage.
    tank anything in CSE
    If only Tanking was a required tactic.
  • dontdrunkimshootdontdrunkimshoot Member Posts: 0 Arc User
    edited August 2013
    well im glad SHCs are a popular idea now, ive wanted them for years, some borg ships actually have them! the tech and art, at least for plasma, is already in place. i think they should replace stranded singles with SHC though. they look exactly like a turret fireing, and that violates a cryptic rule about being able to tell what your dealing with just by looking. a single should have always been pared with a DHC look, and turrets parred with the DCs look.

    since FAW got fixed, we are back to beam arrays being the best cruiser choice damage wise, and they have a beter arc too. a single cannon and a turet have less total dps then 2 beam arrays, so the other cruiser weapons start off with a disadvantage already. you need to stack CRF at full uptime and DEM to get the damage you can get with beam array FAW when 1 target is around. at least SHC would deal damage in a bit more frontloaded a way, that alone would give them an advantage to go with thier lower fireing arc over beams.


    as far as heavy beam arrays go, limiting arc really isn't an option, or makes any sense at all. a beam array has a fireing arc of everything it has line of sight with. if you can see the array, it can be fired at you. ships like the galaxy class should be able to hit you with the full force of their huge saucer arrays unless your directly below the secondary hull at point blank range. but then theres 5 small arrays covering that blind spot anyway.

    heavy beam arrays should be a functionality on a per ship basis. basically every fed cruiser but the excelsior should have any beam array equipped up front fire in a 2 shot per cycle style. you could stop there, or you could increase the DPS and fireing arc a bit too, if you wanted to make long beam arrays actually act the way they do in canon.

    array length has an additive effect on how powerful an arrays best shot can be. because there are hundreds of self contained emitters connected to gather, and when you see the glow effect its the power of each emitter being used for 1 shot, instead of 100 shots. its those big saucer arrays that mater, the small arrays are for blind spot coverage and point defense, do to being dozens of orders of magnitude less powerful.

    i wouldn't shed a tear if fed cruisers, and not escorts running 1 DBB, were the kings of BO damage. id limit it to a heavy beam array ending up dealing damage 15% higher then a DBB could. they should be dealing beam weapon damage in a massive way, escorts with cannons. this should be a fed cruiser only thing, they are the only faction that even have arrays. well, id include heavy beam functionality on the akira and nebula as well, but thats it.
  • lordhavelocklordhavelock Member Posts: 2,248 Arc User
    edited August 2013
    I had a chance to play around with the Heavy Crescent Wave Cannon...
    To be clear, are you are referring to the Lobi-Store weapon or the weapon that comes with the S'golth Escrot?

    You can find/contact me in game as @PatricianVetinari. Playing STO since Feb 2010.
  • atatassaultatatassault Member Posts: 1,008 Arc User
    edited August 2013
    array length has an additive effect on how powerful an arrays best shot can be. because there are hundreds of self contained emitters connected to gather, and when you see the glow effect its the power of each emitter being used for 1 shot, instead of 100 shots. its those big saucer arrays that mater, the small arrays are for blind spot coverage and point defense
    Oh, I know. But you have to pick and choose your battles; I doubt Cryptic would be willing to make tech that causes all of your beam weapons to stack into 1 high DPV attack.
  • ussultimatumussultimatum Member Posts: 0 Arc User
    edited August 2013
    To be clear, are you are referring to the Lobi-Store weapon or the weapon that comes with the S'golth Escrot?

    The lobi store weapon, did I get the name wrong?
  • ussultimatumussultimatum Member Posts: 0 Arc User
    edited August 2013
    well im glad SHCs are a popular idea now, ive wanted them for years, some borg ships actually have them! the tech and art, at least for plasma, is already in place. i think they should replace stranded singles with SHC though. they look exactly like a turret fireing, and that violates a cryptic rule about being able to tell what your dealing with just by looking. a single should have always been pared with a DHC look, and turrets parred with the DCs look.

    since FAW got fixed, we are back to beam arrays being the best cruiser choice damage wise, and they have a beter arc too. a single cannon and a turet have less total dps then 2 beam arrays, so the other cruiser weapons start off with a disadvantage already. you need to stack CRF at full uptime and DEM to get the damage you can get with beam array FAW when 1 target is around. at least SHC would deal damage in a bit more frontloaded a way, that alone would give them an advantage to go with thier lower fireing arc over beams.


    as far as heavy beam arrays go, limiting arc really isn't an option, or makes any sense at all. a beam array has a fireing arc of everything it has line of sight with. if you can see the array, it can be fired at you. ships like the galaxy class should be able to hit you with the full force of their huge saucer arrays unless your directly below the secondary hull at point blank range. but then theres 5 small arrays covering that blind spot anyway.

    heavy beam arrays should be a functionality on a per ship basis. basically every fed cruiser but the excelsior should have any beam array equipped up front fire in a 2 shot per cycle style. you could stop there, or you could increase the DPS and fireing arc a bit too, if you wanted to make long beam arrays actually act the way they do in canon.

    array length has an additive effect on how powerful an arrays best shot can be. because there are hundreds of self contained emitters connected to gather, and when you see the glow effect its the power of each emitter being used for 1 shot, instead of 100 shots. its those big saucer arrays that mater, the small arrays are for blind spot coverage and point defense, do to being dozens of orders of magnitude less powerful.

    i wouldn't shed a tear if fed cruisers, and not escorts running 1 DBB, were the kings of BO damage. id limit it to a heavy beam array ending up dealing damage 15% higher then a DBB could. they should be dealing beam weapon damage in a massive way, escorts with cannons. this should be a fed cruiser only thing, they are the only faction that even have arrays. well, id include heavy beam functionality on the akira and nebula as well, but thats it.


    2 Problems with all of this.

    1) It's still an MMO, and some things need to make sense. You can't have both a 270 degree arc and really high DPV spikes to punch through shields.

    2) We already have a problem with too much survivability, god help us all if Cruisers become the defacto damage dealers due to a BA buff that suddenly makes them more powerful damage wise - while also being borderline invincible. A week in my Monbosh tells me this would be a horrible direction for the game to go, if it didn't even require me to worry about my firing arcs that much.



    I know you want the game to be more like cannon - and I appreciate the sentiment, but it just can't - especially not at this point in the life cycle.
  • lordhavelocklordhavelock Member Posts: 2,248 Arc User
    edited August 2013
    The lobi store weapon, did I get the name wrong?
    Nope. It's just that for some reason with these new Elachi items I've been having issues keeping them straight in my head, and wanted to make sure I got which you were talking about. Thanks.

    You can find/contact me in game as @PatricianVetinari. Playing STO since Feb 2010.
  • mimey2mimey2 Member Posts: 0 Arc User
    edited August 2013
    well im glad SHCs are a popular idea now, ive wanted them for years, some borg ships actually have them! the tech and art, at least for plasma, is already in place. i think they should replace stranded singles with SHC though. they look exactly like a turret fireing, and that violates a cryptic rule about being able to tell what your dealing with just by looking. a single should have always been pared with a DHC look, and turrets parred with the DCs look.

    I believe it has gotten more popular, DDIS, because they HAVE put one in the game now. Yes, it's a single weapon, only part of a set, and it has to be bought with lobi, but it IS in the game.
    I remain empathetic to the concerns of my community, but do me a favor and lay off the god damn name calling and petty remarks. It will get you nowhere.
    I must admit, respect points to Trendy for laying down the law like that.
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