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UI: Eliminate 540 Mouseclicks a Day

sulfrustriplesulfrustriple Member Posts: 0 Arc User
Summary: For the Fleet Duty Officer donation screen for Fleet projects, make the white doffs pre-selected (checked off) for donation rather than un-selected as current implemented.

Reason: Clicking is not fun. Donating doffs to Base, Embassy and Mine progression projects currently requires clicking each doff available for donation. This is 540 mouseclicks each day to fill the starbase progression projects alone in Tier 4.

Donors may continue to "save" doffs from donation by un-selecting them at the user interface screen.

Coding would hopefully be simple, requiring no redesign of the interface (like a donate all button might). It only requires having the selection box checked off by default.

Thank you.
Post edited by sulfrustriple on

Comments

  • saekiithsaekiith Member Posts: 534 Arc User
    edited August 2013
    It only shifts the problem to the other side...

    With this system it is me that has to click "540 times" because only a few of my DOffs are going into the donation...
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  • ashkrik23ashkrik23 Member Posts: 10,809 Arc User
    edited August 2013
    Add a slider, problem solved.
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  • jon59650jon59650 Member Posts: 0 Arc User
    edited August 2013
    A slider won't allow you to choose which DOFFs specifically. I don't know of anyone who keeps common DOFFs and not donate them, but in this case, a "Donate All" button would be better.
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  • nicha0nicha0 Member Posts: 1,456 Arc User
    edited August 2013
    Its definitely an issue, most people don't help with donating Doffs because it is extremely time consuming.

    180 ctrl clicks to buy Doffs, most people use 2 clicks because they don't know about ctrl.
    180 clicks to open Doffs, most people double click because they don't know about the ui button
    180 scroll clicks to donate them

    It takes forever to do this daily, its 10 mins if you average 1s/click, and people that don't know the tricks take longer.
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  • ssargonssargon Member Posts: 347 Arc User
    edited August 2013
    A UI redesign would be better; a simple select all. A Donate All one click would be helpful in some circumstances but would also cause you to use up all your Colonists for anything accepting Civilians.
  • sulfrustriplesulfrustriple Member Posts: 0 Arc User
    edited August 2013
    ssargon wrote: »
    A UI redesign would be better; a simple select all. A Donate All one click would be helpful in some circumstances but would also cause you to use up all your Colonists for anything accepting Civilians.

    Yes a redesign could solve this challenge. But my suggestion of all doffs being "pre-clicked" would hopefully require next to no coding or design effort for the developers. And as such, be much more likely to be implemented "soon."

    I am pleased that others have similar feelings and desire improvements to this process. Simple solutions are best.
  • bluegeekbluegeek Member Posts: 0 Arc User
    edited August 2013
    I am in the camp that does not want my doffs "pre-clicked". It's too easy to have an accident and overlook something you want to keep, or save for a different project.

    I would much rather see them reduce or eliminate the number of doffs needed for certain projects. Not every fleet is big enough to contribute onesie-twosie and that's why this is an issue in the first place.
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  • markhawkmanmarkhawkman Member Posts: 35,236 Arc User
    edited August 2013
    bluegeek wrote: »
    I am in the camp that does not want my doffs "pre-clicked". It's too easy to have an accident and overlook something you want to keep, or save for a different project.

    I would much rather see them reduce or eliminate the number of doffs needed for certain projects. Not every fleet is big enough to contribute onesie-twosie and that's why this is an issue in the first place.
    Ditto.... I don't have a roster of all purples... Some of my characters actually keep a few whites around because they don't have any other doffs of those specialties. Or in the case of Bartenders and Chefs, species.
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  • sulfrustriplesulfrustriple Member Posts: 0 Arc User
    edited August 2013
    I acknowledge your desire to be selective. I think the suggestion offered gives you that ability.

    Also, bartenders, chefs, and such can not be donated to fleet starbase progression projects. Only tac, sci, or engineering categories are available. The mine and embassy would take civilians, which might simplify your attention to those projects only.

    I might suggest purchasing a green version of the necessary white doffs since they would not be donatable. They are economical and would provide improved doff results (such as not dying on failure, and failing less) than your white crew.

    These options help your circumstances, unless you feel it's better for every fleet to click 180 times per progression project, every day (whether it's one person's clicks or distributed amongst a fleet), rather than those players that are saving a white doff to unclick those one, two or other low number much less than 180? That's a difference of 180 clicks to a few unclicks or pursuing other options to take these white officers out of rotation.

    I also agree that a lower need for white duty officers would be enormously welcome, but that is not the subject of this thread.

    Thank you for your comments.
  • markhawkmanmarkhawkman Member Posts: 35,236 Arc User
    edited August 2013
    Could I buy greens to replace the whites? Duh... But I don't want to HAVE to.... Besides, I have 12 chars that I play regularly, the cost wouldn't be trivial. Especially in the case of chefs and bartenders, as some of my chars have managed to collect a dozen or more races.

    In short, I feel that ssargon's idea is more practical.
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  • mandoknight89mandoknight89 Member Posts: 1,687 Arc User
    edited August 2013
    I acknowledge your desire to be selective. I think the suggestion offered gives you that ability. If you wish to "preserve" such white doffs, I believe if you put them on active duty and therefore "bind" them to your account, they can no longer be donated. This would "save" them for you without further review.

    Nope, bound doffs can be donated. From the active roster, even.
  • sulfrustriplesulfrustriple Member Posts: 0 Arc User
    edited August 2013
    I stand corrected. Thanks.
  • sulfrustriplesulfrustriple Member Posts: 0 Arc User
    edited August 2013
    Could I buy greens to replace the whites? Duh... But I don't want to HAVE to.... Besides, I have 12 chars that I play regularly, the cost wouldn't be trivial. Especially in the case of chefs and bartenders, as some of my chars have managed to collect a dozen or more races.

    In short, I feel that ssargon's idea is more practical.

    I like a select all option too. But a redesign of the UI may be "more difficult" and less likely to occur.

    Any solution to reduce the clicks would be awesome. The sooner the better.

    Clicking isn't fun.
  • eulifdaviseulifdavis Member Posts: 0 Arc User
    edited August 2013
    "Select All" button, please.
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  • yreodredyreodred Member Posts: 3,527 Arc User
    edited August 2013
    bluegeek wrote: »
    I am in the camp that does not want my doffs "pre-clicked". It's too easy to have an accident and overlook something you want to keep, or save for a different project.

    I would much rather see them reduce or eliminate the number of doffs needed for certain projects. Not every fleet is big enough to contribute onesie-twosie and that's why this is an issue in the first place.

    Indeed, that would be much better.
    To charge the same amount of resources a huge fleet can easily afford from a small fleet having just a few members is NOT fun.
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  • sulfrustriplesulfrustriple Member Posts: 0 Arc User
    edited August 2013
    Ok, thanks everyone for your comments. A solution for the clicking is needed since clicking is not fun.

    A "donate all" button would be a great solution, if it can be quickly implemented.

    A "preclicked" list of white doffs would work, but is not an elegant solution.

    Hopefully Cryptic can devise something great to solve this major quality of life problem.
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