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Where is the love for Science ships?

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  • edited August 2013
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  • adamkafeiadamkafei Member Posts: 6,539 Arc User
    edited August 2013
    It wasn't one tractor, it was a series of them. It would lock me down then fire weapons at the others in the team. At the time I didn't have an escape power slotted (Polarize Hull, etc), so I was stuck with it.

    That sounds a lot like HSN pre-nerf, I miss those days when we had a FUN mission to play.

    On note of the lacking escape power, evasives is a universal escape power, point the ship away from the tractor user and hit the evasives button and when you hit the 5km mark you're free.
    Of course you're right. That our enemies don't play by the same rules we do is THE biggest peeve I have about this (or any) game.

    This is the main reason I turned to pvp, they may do annoying stuff and super high spike DPS but at least they have to do it within the rules of the game.
    ZiOfChe.png?1
  • cgta1967cgta1967 Member Posts: 86 Arc User
    edited August 2013
    ...That our enemies don't play by the same rules we do is THE biggest peeve I have about this (or any) game.

    war is hell ... the day you count on your enemy to behave a certain way, is the day you will die.

    .
    _______________________
    ---- FIRE EVERYTHING ! ----
  • adamkafeiadamkafei Member Posts: 6,539 Arc User
    edited August 2013
    cgta1967 wrote: »
    war is hell ... the day you count on your enemy to behave a certain way, is the day you will die.

    If it is fair for the NPCs to say "Scre the rules" why can't we?
    ZiOfChe.png?1
  • edited August 2013
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  • lianthelialianthelia Member Posts: 7,891 Arc User
    edited August 2013
    I don't mind the enemy having powerful abilities, but when I have the SAME abilities, they should operate the same way.

    For instance, I'm a Human Captain, why does that Terran Empire Human Captain have 10 times my health and shielding, and why does his phaser do 5 times as much damage as mine? He's the same race and experience level, we should be the same in capability.

    That Terran Empire Captain also doesn't command the wide variety of abilities you do nor does it use any real tactics like you might.
    Can't have a honest conversation because of a white knight with power
  • edited August 2013
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  • adamkafeiadamkafei Member Posts: 6,539 Arc User
    edited August 2013
    The point is he SHOULD.

    How much more interesting would PvE be if the enemy ships were the same as ours, with the same array of powers and abilities? Even if they used weaker tactics, it would be MUCH more interesting (and better preparation for when you DO PvP).

    ^^^This^^^
    ZiOfChe.png?1
  • age03age03 Member Posts: 1,664 Arc User
    edited August 2013
    There have been a lot more than 3 science ships since free to play launch... here's a list of T5 ships with commander-level science BOFF stations that have come out since F2P...

    Vesta
    Aventine
    These two are the same ship and science ships are fine to bad the KDF doesn't have any free ones like the Federation.
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  • stardestroyer001stardestroyer001 Member Posts: 2,615 Arc User
    edited September 2013
    The game IS all about damage. You can CC a foe all day and night and you'll never defeat it. The only way to defeat a foe is with damage.

    True. However, for starships like Science Vessels, a combination of CC/Movement control and weapons makes the whole package, as opposed to the Escort approach of just firing buffed weapons. Grav Well and other shield penetrating weapons, while not as effective at dealing damage numbers, are equally as effective due to not having to deal with the shields of an enemy target.
    lianthelia wrote:
    This is very true and no matter how much CC you have if you don't have the damage to beat the timers then you lose out.

    If your Sci ship does that little damage, you are either ONLY using CC or your shield penetrating weapons/abilities setup is grossly inefficient.
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