Uhm actually no, that's a bad idea. It's bad enough we have to wait 20 hours but to wait longer per project means waiting longer to get the better gear.
They are working on the gateway system for STO which means you can login from any browser and refresh these things without having the game installed on said computer.
They have even talked about implementing a mobile app for gateway.
While your idea would be nice for the playerbase, I doubt cryptic is going to change it. It's a a simple mechanic to force or rather lure people into logging in on a daily basis.
Uhm actually no, that's a bad idea.
Why would it be a bad idea from a players perspective? If you want to keep it the way it is, just set the slider to 20 hours, while people who'd like longer projects could just set it to 40, 50 or 60.... How would it negatively effect you if other people had the choice to run 40-hour projects, while you could still run your 20-hour ones?
Uhm actually no, that's a bad idea. It's bad enough we have to wait 20 hours but to wait longer per project means waiting longer to get the better gear.
Wat.
How would it be a bad idea to give the player (at least something of) a choice of duration of a rep project? It's a good idea, and gives each player the ability to slot a rep project of a length that's suitable and convenient for them, that fits their real life commitments.
If I'm grinding out some rep and I know I'm going to be away for, say, a week without access to the game, I would like to be able to slot a week-long project, with appropriately raised marks and consumables requirements (and payout), rather than just a 20 hour one and waste those 6 days, which then means I have to wait 6 days longer to get to top tier.
Away for x amount of time? Slot a project of x length. No time wasted, nice and efficient.
The length of the projects makes no difference, it's the efficiency of when you slot them, which is where projects of different lengths would be very useful.
Allow players to set the duration of a project themselves, and adjust the rewards and requirements accordingly. 20h Project gives 100% rewards (as it is today), while adjusting it to 40h, gives you 200% rewards (the same as completing 2 x 20h projects), while you could also adjust it to 10h for 50% rewards (half of current).
Why would this not be possible? How could it be exploited, if the rewards and requirements are reduced at the same time as the project duration?
I like the idea - coding may prove to be difficult, if the current is hard coded.
I think there would need to be a cap though, max of 5 days duration (or some other number, but not too high) of course the cap would have to be no longer than that one project giving one tier upgrade. Think about it - I'll open a project at T1 and extend the project as long as it would take to get to T5 - therefore only costing my T1 prices... yeah not going to happen - for many, very good, reasons.
However, capping the max duration time to whatever the needed XP to the next tier wouldn't be too bad of an idea....
I'll open a project at T1 and extend the project as long as it would take to get to T5 - therefore only costing my T1 prices... yeah not going to happen - for many, very good, reasons.
I did say in my previous reply, that the cost of the project, as well as the rewards would scale based on the time spent. That's how things work when it comes to missions, Duty Officer assignments, and virtually every other instance, in this and most other games.
So you can slot up projects that run for 15 minute each, but they'll only reward you based on a 15 minute duration (not rewards based on a 20 hour duration). Likewise, if you want to slot a project to run for 10 days (240 hours, rather than 12 x 20 hours), the cost of slotting it would be equal to the same amount we have now.
The proposed idea would not make things cheaper or more expensive in any way. All it would do, is make it easier for people who don't have the time to meticulously log in every 20 hours just to slot up a project.
Bad idea means you could in theory just slot in one project and complete it all in a few clicks
Less clicks, is a good thing. Again, the cost would not be reduced. The duration would not be reduced. It would still take just as long to complete projects. The difference is, people can choose how long they would want to wait before slotting a new project. Most people work for a living, and as such are gone from the computer most of the weekdays (monday through friday). Gaming is thus usually limited to saturday-sunday. Wouldn't it be great if these players could slot a project on monday morning (before headed off to work), and complete it on saturday morning? 5 times the cost, 5 times the duration. 4 times less logging in, reslotting project.
Why are the personal rep projects capped at 20 hours? Why can't the timer be adjusted & adjust the requirements needed for the extended time?
When the reputation system was first introduced, the long cool-down timers caused everyone to rage. As a result of the long waiting periods, Cryptic rightfully reduced the timers from two days to one day. People were walking away from the game.
Second, once a reputation system project is completed, the system does not suddenly erase your progress. Regardless about when you sign on, the reputation project you set into motion will be completed. You will never-ever lose your progress, nor will the reputation system suddenly shutdown.
Cryptic should reduce the cool-down timers, for the twenty hour waiting period is too long. I have halted my alt's progress at T3, for I got tired of grinding and waiting.
I just don't understand how someone can look at the reputation system currently in place and think 'You know what this needs? For the project timer to be longer.'
If one could adjust the timer, it would only serve to adjust it to become shorter. If I had the power of Q I would make every timer in the game last 20 seconds.
I think it's more that people find having to repeatedly reslot and refill projects over and over again to be tedious and annoying. Would it not be better to have a single jumbo project for the entire tier that takes as many days to run as the current series of chopped-up projects for the equivalent XP?
I just don't understand how someone can look at the reputation system currently in place and think 'You know what this needs? For the project timer to be longer.'
If one could adjust the timer, it would only serve to adjust it to become shorter. If I had the power of Q I would make every timer in the game last 20 seconds.
What is so difficult to understand?
What the OP is suggesting is that everyone can adjust their timers, with the time, cost and the reward increasing or decreasing accordingly.
input and rewards would be the same, but you'd be more flexible. need 100 reputaion to unlock the next tier and you want it now? slot an assignment with a short duration. out of town for 4 days and 500 spare omega marks? slot a long running project. You choose the one that currently best fits your needs.
The idea has merit and would be way more comfortable for us. I do belive that due to technical issues and for the reason that cryptic wants us to log in as often as possible, it probably won't happen, though.
I just don't understand how someone can look at the reputation system currently in place and think 'You know what this needs? For the project timer to be longer.'
I agree.
Its like asking the government to double or triple your taxes.
input and rewards would be the same, but you'd be more flexible. need 100 reputaion to unlock the next tier and you want it now? slot an assignment with a short duration. out of town for 4 days and 500 spare omega marks? slot a long running project. You choose the one that currently best fits your needs.
The idea has merit and would be way more comfortable for us. I do belive that due to technical issues and for the reason that cryptic wants us to log in as often as possible, it probably won't happen, though.
Since your method would cause players to sign-in irregularly, people would spend less time playing the game. Cryptic wants people to sign-in to "STO" daily; therefore, the method you subscribe may be considered counter-productive.
Your proposal is an interesting idea. If the method was applied in the right way, I can see how it would help casual players. When Cryptic gives players what they want, the outcomes have always caused certain inconveniences. Cryptic likes to have players pay more for convenience. Compare the prices to buy reputation items and fleet items. Reputation items cost double the price of fleet items. Even though unlocking reputation system items is easy, Cryptic hit everyone with a big price for the convenience.
Plasma Dual Heavy Cannon MK XI (Reputation System) = 19,500 dilith (per item) Fleet Plasma Dual Heavy Cannon MK XII = 9,500 dilith + fleet marks. (per item)
Since one player is working on the system, the cost to buy a reputation system item should be cheaper.
Since your method would cause players to sign-in irregularly, people would spend less time playing the game. Cryptic wants people to sign-in to "STO" daily; therefore, the method you subscribe may be considered counter-productive.
That's pretty much what I mentioned in my last sentence and my post on page 1 of this thread.
Your proposal is an interesting idea. If the method was applied in the right way, I can see how it would help casual players. When Cryptic gives players what they want, the outcomes have always had certain inconvenience. Cryptic likes to have players pay more for convenience. Compare the prices to buy reputation items and fleet items. Reputation items cost double the price of fleet items. Even though unlocking reputation system items is easy, Cryptic hit everyone with a big price for the convenience.
Credit where credit is due. It's the OPs idea. People just seemed to mistake his "give us a slider to adjust the projects to our needs" with "I want the old 40-hour projects back!!11!!!".
I fully agree with you, though. The OPs idea is good, it would be good for us, but I think it'll never be implemented due to the reasons mentioned above.
IMO....i like this idea...alot of times i HAVE the items i need for 3-5 days of rep....and i cant put it all in at once and wait (i have to anyways so i dont mind waiting longer for equivalent award)
I fully agree with you, though. The OPs idea is good, it would be good for us, but I think it'll never be implemented due to the reasons mentioned above.
*nods* I can see how people got confused.
When you deal with Cryptic implementing players' ideas, you always have to watch out for the catch twenty-two. Players may get what they want, but it will always come with a twist.
it is an interesting idea. the issue with it is this, the longer you want to slot the project for, say 7 days, you have to spent X amount of hours/days gathering those marks to fill the project. the reputation like nukara it could take u a few days just to get those marks effectively making that 7day project take 10 days or more to complete so where is the benefit?
While I like the OP's idea (many times I can't get on each day due to RL commitments), the devs would never introduce it. From a business point of view ( people do forget this game is a business out to make a profit) forcing the player base to log in more often increase the chance of the player base spending real money on the game.
Nice idea though.......
Where ever you go, there you are.......
Join The Space Invaders,..... Federation and KDF fleets.
TO those that actually understand why I suggested this, a big thumbs up ;-)
AS others have stated, some of us can't log in every day as RL commitments come first thus our game time is severely restricted.
So what's stopping them making the rep projects with adjustable timers? If it is to force people to log in each day, then fool on them!
Fraghul2000 has it down to a tea with their example :cool:
Rep grinds have always been the bane of MMO's and are one of the more common reasons why people jump ship. They take the fun out of the game & make it more like a job (which alot of us already have!)
ps. Another plus side of having "Flexible" timers, it makes rep grinding that alt up less of a headache
What the OP is suggesting is that everyone can adjust their timers, with the time, cost and the reward increasing or decreasing accordingly.
Yeah I get that. What I'm saying is... that system still sucks. The timer as it is is bad enough. The timer that came before it when s7 first launched, was so bad they cut it down to 20hrs to placate everybody. You want to adjust the timer and the input costs so that the reward will be greater for a week long project instead of a day long project.
Why. The hell. Would you want ANY kind of timer at all? It takes about a month of grinding to get the rep to tier v as it currently stands. The method you guys propose won't cut that down, it'll just make the grindy parts less tedious as you can spend one or two game sessions getting the input marks you need.
My point is... why the hell do you want to grind at all? If you could adjust the system, and that's what the OP is talking about, then surely it makes more sense to just do away with it altogether and cut the timer for the projects down to 20 seconds. That way, you get faster progress and don't have to spend a week feeling anxious that you can't log in for whatever Real Life reason. When s7 first launched all of my existing characters had a stack of o-marks from all the STFs I had done. Several thousand at least. Yet I could still only spend those marks on one stupid little project at one tedious time. And then wait 20hrs to repeat it again! Why does anyone look at this system and not go '...I should be able to get from tier I to V in one upgrade project if I had the marks, and it should take 2 seconds to do so'. To make matters worse, the OP proposes that reward is commensurate with the adjusted timer and input costs; which ironically, would make shorter duration projects the least rewarding option you could have - when that is precisely the kind of option that would be best suited for someone who only plays once or twice a week!
TL;DR your idea and the OP's idea is like moving sideways, NOT up.
Lol @ people who cant find the time to log in every day to do their reputation TRIBBLE.
Takes all of 1 minute to fill the rep projects with pre-purchased / gathered materials. If you can't find 1 minute a day to do this there is something wrong with your time management. Put STO on your laptop and connect it to the internet where you work and you would be able to do it there. Failing that do it before going to bed. I assume these people still sleep every day. If you are away from home just connect to whatever wifi they have where you are staying.
Its not like you are being asked to log in for 2 hours a night regardless of where you are. Its 1 minute. :rolleyes:
Lol @ people who cant find the time to log in every day to do their reputation TRIBBLE.
Takes all of 1 minute to fill the rep projects with pre-purchased / gathered materials. If you can't find 1 minute a day to do this there is something wrong with your time management. Put STO on your laptop and connect it to the internet where you work and you would be able to do it there. Failing that do it before going to bed. I assume these people still sleep every day. If you are away from home just connect to whatever wifi they have where you are staying.
Its not like you are being asked to log in for 2 hours a night regardless of where you are. Its 1 minute. :rolleyes:
Probably the most stupid comment I've read in a while and posted with the intention of trolling and nothing more (because no-one else in their right mind would say something so daft!)
And Guess what, people have lives away from this game and aren't going to mess about firing up their laptop or pc just to quickly log into the game to do rep after working all day/night!! There's more important things to do with ones time.
You want LONGER rep projects because you cannot log in everday to start a new one? Why would you want that? It's not like the project will be deleted if you do not collect the reward right away. Just pretend it will take 40 hours because in 41 hours will be the earliest you can login next. The project doesnt care, it will sit in collect reward stage waiting.
In other words, this thread starts with a useless suggestion.:rolleyes:
Join Date: Nobody cares.
"I'm drunk, whats your excuse for being an idiot?" - Unknown drunk man. :eek:
You want LONGER rep projects because you cannot log in everday to start a new one? Why would you want that? It's not like the project will be deleted if you do not collect the reward right away. Just pretend it will take 40 hours because in 41 hours will be the earliest you can login next. The project doesnt care, it will sit in collect reward stage waiting.
In other words, this thread starts with a useless suggestion.:rolleyes:
Not quite. He's saying he wants rewards to be proportionate to an adjustable timer and input costs. So if you could put in double the marks and items and adjust the timer to 40hrs instead of 20, it'll pay out twice as much as a 20hr project.
Of course, if you could adjust the timer based on how often you play, why would you favour such a system that still requires a long time to get from tier I to tier V and not just the current system but with a project timer of 20 seconds. Ideally there wouldn't be a timer at all, just marks. If you've got x amount of marks, gratz - you can be whatever tier you want to be instantly rather than waiting however many days/weeks you do now and would under the OP's system.
we need wide-account unlock reputation that will be much better stuff instead of extended time add to reputation... no matter if my rep. will be reseted or even longer i will more like to get wide account unlock reputation... we already have a lot in-game material to play this game for long time
the adjustable timer is what I meant - was in a bit of a rush when typing it out so my bad on that one for not being clearer.
Glad to see others actually understand what I mean though
Well if the player has a control over the timer that would be fine, it's a bad idea to force everyone else to wait longer than 20 hrs because someone might have an issue logging in on time.
Comments
They are working on the gateway system for STO which means you can login from any browser and refresh these things without having the game installed on said computer.
They have even talked about implementing a mobile app for gateway.
Why would it be a bad idea from a players perspective? If you want to keep it the way it is, just set the slider to 20 hours, while people who'd like longer projects could just set it to 40, 50 or 60.... How would it negatively effect you if other people had the choice to run 40-hour projects, while you could still run your 20-hour ones?
Wat.
How would it be a bad idea to give the player (at least something of) a choice of duration of a rep project? It's a good idea, and gives each player the ability to slot a rep project of a length that's suitable and convenient for them, that fits their real life commitments.
If I'm grinding out some rep and I know I'm going to be away for, say, a week without access to the game, I would like to be able to slot a week-long project, with appropriately raised marks and consumables requirements (and payout), rather than just a 20 hour one and waste those 6 days, which then means I have to wait 6 days longer to get to top tier.
Away for x amount of time? Slot a project of x length. No time wasted, nice and efficient.
The length of the projects makes no difference, it's the efficiency of when you slot them, which is where projects of different lengths would be very useful.
[SIGPIC][/SIGPIC]
Adjustable duration.
Allow players to set the duration of a project themselves, and adjust the rewards and requirements accordingly. 20h Project gives 100% rewards (as it is today), while adjusting it to 40h, gives you 200% rewards (the same as completing 2 x 20h projects), while you could also adjust it to 10h for 50% rewards (half of current).
Why would this not be possible? How could it be exploited, if the rewards and requirements are reduced at the same time as the project duration?
Glad to see others actually understand what I mean though
Beta player - forum knows jack as to when I started
_____________________________________________________
I think there would need to be a cap though, max of 5 days duration (or some other number, but not too high) of course the cap would have to be no longer than that one project giving one tier upgrade. Think about it - I'll open a project at T1 and extend the project as long as it would take to get to T5 - therefore only costing my T1 prices... yeah not going to happen - for many, very good, reasons.
However, capping the max duration time to whatever the needed XP to the next tier wouldn't be too bad of an idea....
I did say in my previous reply, that the cost of the project, as well as the rewards would scale based on the time spent. That's how things work when it comes to missions, Duty Officer assignments, and virtually every other instance, in this and most other games.
So you can slot up projects that run for 15 minute each, but they'll only reward you based on a 15 minute duration (not rewards based on a 20 hour duration). Likewise, if you want to slot a project to run for 10 days (240 hours, rather than 12 x 20 hours), the cost of slotting it would be equal to the same amount we have now.
The proposed idea would not make things cheaper or more expensive in any way. All it would do, is make it easier for people who don't have the time to meticulously log in every 20 hours just to slot up a project.
Less clicks, is a good thing. Again, the cost would not be reduced. The duration would not be reduced. It would still take just as long to complete projects. The difference is, people can choose how long they would want to wait before slotting a new project. Most people work for a living, and as such are gone from the computer most of the weekdays (monday through friday). Gaming is thus usually limited to saturday-sunday. Wouldn't it be great if these players could slot a project on monday morning (before headed off to work), and complete it on saturday morning? 5 times the cost, 5 times the duration. 4 times less logging in, reslotting project.
Second, once a reputation system project is completed, the system does not suddenly erase your progress. Regardless about when you sign on, the reputation project you set into motion will be completed. You will never-ever lose your progress, nor will the reputation system suddenly shutdown.
Cryptic should reduce the cool-down timers, for the twenty hour waiting period is too long. I have halted my alt's progress at T3, for I got tired of grinding and waiting.
If one could adjust the timer, it would only serve to adjust it to become shorter. If I had the power of Q I would make every timer in the game last 20 seconds.
What is so difficult to understand?
What the OP is suggesting is that everyone can adjust their timers, with the time, cost and the reward increasing or decreasing accordingly.
For example:
A: 10 hours duration, cost: 10 marks, 5k expertise, 50 EC worth of items. reward: 500 reputation, 50 dilithium
B: 20 hours duration, cost: 20 marks, 10k expertise, 100 EC worth of items. reward: 1000 reputation, 100 dilithium
C: 40 hours duration, cost: 40 marks, 20k expertise, 200 EC worth of items. reward: 2000 reputation, 200 dilithium
etc....
input and rewards would be the same, but you'd be more flexible. need 100 reputaion to unlock the next tier and you want it now? slot an assignment with a short duration. out of town for 4 days and 500 spare omega marks? slot a long running project. You choose the one that currently best fits your needs.
The idea has merit and would be way more comfortable for us. I do belive that due to technical issues and for the reason that cryptic wants us to log in as often as possible, it probably won't happen, though.
Its like asking the government to double or triple your taxes.
Since your method would cause players to sign-in irregularly, people would spend less time playing the game. Cryptic wants people to sign-in to "STO" daily; therefore, the method you subscribe may be considered counter-productive.
Your proposal is an interesting idea. If the method was applied in the right way, I can see how it would help casual players. When Cryptic gives players what they want, the outcomes have always caused certain inconveniences. Cryptic likes to have players pay more for convenience. Compare the prices to buy reputation items and fleet items. Reputation items cost double the price of fleet items. Even though unlocking reputation system items is easy, Cryptic hit everyone with a big price for the convenience.
Plasma Dual Heavy Cannon MK XI (Reputation System) = 19,500 dilith (per item)
Fleet Plasma Dual Heavy Cannon MK XII = 9,500 dilith + fleet marks. (per item)
Since one player is working on the system, the cost to buy a reputation system item should be cheaper.
That's pretty much what I mentioned in my last sentence and my post on page 1 of this thread.
Credit where credit is due. It's the OPs idea. People just seemed to mistake his "give us a slider to adjust the projects to our needs" with "I want the old 40-hour projects back!!11!!!".
I fully agree with you, though. The OPs idea is good, it would be good for us, but I think it'll never be implemented due to the reasons mentioned above.
When you deal with Cryptic implementing players' ideas, you always have to watch out for the catch twenty-two. Players may get what they want, but it will always come with a twist.
Nice idea though.......
Join The Space Invaders,..... Federation and KDF fleets.
AS others have stated, some of us can't log in every day as RL commitments come first thus our game time is severely restricted.
So what's stopping them making the rep projects with adjustable timers? If it is to force people to log in each day, then fool on them!
Fraghul2000 has it down to a tea with their example :cool:
Rep grinds have always been the bane of MMO's and are one of the more common reasons why people jump ship. They take the fun out of the game & make it more like a job (which alot of us already have!)
ps. Another plus side of having "Flexible" timers, it makes rep grinding that alt up less of a headache
Beta player - forum knows jack as to when I started
_____________________________________________________
Why. The hell. Would you want ANY kind of timer at all? It takes about a month of grinding to get the rep to tier v as it currently stands. The method you guys propose won't cut that down, it'll just make the grindy parts less tedious as you can spend one or two game sessions getting the input marks you need.
My point is... why the hell do you want to grind at all? If you could adjust the system, and that's what the OP is talking about, then surely it makes more sense to just do away with it altogether and cut the timer for the projects down to 20 seconds. That way, you get faster progress and don't have to spend a week feeling anxious that you can't log in for whatever Real Life reason. When s7 first launched all of my existing characters had a stack of o-marks from all the STFs I had done. Several thousand at least. Yet I could still only spend those marks on one stupid little project at one tedious time. And then wait 20hrs to repeat it again! Why does anyone look at this system and not go '...I should be able to get from tier I to V in one upgrade project if I had the marks, and it should take 2 seconds to do so'. To make matters worse, the OP proposes that reward is commensurate with the adjusted timer and input costs; which ironically, would make shorter duration projects the least rewarding option you could have - when that is precisely the kind of option that would be best suited for someone who only plays once or twice a week!
TL;DR your idea and the OP's idea is like moving sideways, NOT up.
Takes all of 1 minute to fill the rep projects with pre-purchased / gathered materials. If you can't find 1 minute a day to do this there is something wrong with your time management. Put STO on your laptop and connect it to the internet where you work and you would be able to do it there. Failing that do it before going to bed. I assume these people still sleep every day. If you are away from home just connect to whatever wifi they have where you are staying.
Its not like you are being asked to log in for 2 hours a night regardless of where you are. Its 1 minute. :rolleyes:
Probably the most stupid comment I've read in a while and posted with the intention of trolling and nothing more (because no-one else in their right mind would say something so daft!)
And Guess what, people have lives away from this game and aren't going to mess about firing up their laptop or pc just to quickly log into the game to do rep after working all day/night!! There's more important things to do with ones time.
Hence the original post :rolleyes:
Beta player - forum knows jack as to when I started
_____________________________________________________
but they should reset all 24h Timers that are still ingame
to 20h like Eppo Tagging and some more
if you dont have 1h each day or 2nd day you are in the wrong game use a offline game
Subscribed For: 4 years 5 months 20 days at 26.10.2014
Thanks for only thinking about yourself .
You want LONGER rep projects because you cannot log in everday to start a new one? Why would you want that? It's not like the project will be deleted if you do not collect the reward right away. Just pretend it will take 40 hours because in 41 hours will be the earliest you can login next. The project doesnt care, it will sit in collect reward stage waiting.
In other words, this thread starts with a useless suggestion.:rolleyes:
"I'm drunk, whats your excuse for being an idiot?" - Unknown drunk man. :eek:
Not quite. He's saying he wants rewards to be proportionate to an adjustable timer and input costs. So if you could put in double the marks and items and adjust the timer to 40hrs instead of 20, it'll pay out twice as much as a 20hr project.
Of course, if you could adjust the timer based on how often you play, why would you favour such a system that still requires a long time to get from tier I to tier V and not just the current system but with a project timer of 20 seconds. Ideally there wouldn't be a timer at all, just marks. If you've got x amount of marks, gratz - you can be whatever tier you want to be instantly rather than waiting however many days/weeks you do now and would under the OP's system.
Well if the player has a control over the timer that would be fine, it's a bad idea to force everyone else to wait longer than 20 hrs because someone might have an issue logging in on time.