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Can You Make the /Killme Command ACTUALLY KILL YOU?

blagormblagorm Member Posts: 0 Arc User
I mean, it WOULD be nice to be able to do that when needed. Some situations just don't go by the book... and trust me... Worf knows that after some duty on the USS Enterprise... So Please, When you Can, Make /KILLME KILL!
R'tolves Will Spread Thier Peace and Will Prevail Over the Hostiles Who Dare Hurt Such A Isolationist Consitutional Monarchy!
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Post edited by blagorm on

Comments

  • gavinrunebladegavinruneblade Member Posts: 3,894 Arc User
    edited July 2013
    I'd love this. I've found four or five places in real missions and countless in the foundry where /stuck doesn't work and I hate having to abandon all my progress and start over.
  • taschenbillard12taschenbillard12 Member Posts: 6 Arc User
    edited July 2013
  • hasukurobihasukurobi Member Posts: 1,421 Arc User
    edited July 2013
    Indeed my mate got trapped in the air in MineTrap due to some bug when she beamed in and could do nothing to get out of that spot.
  • rainmotorsportsrainmotorsports Member Posts: 0 Arc User
    edited July 2013
  • tonyalmeida2tonyalmeida2 Member Posts: 0 Arc User
    edited July 2013
    /signed 10 char
    pvp = small package
  • aarons9aarons9 Member Posts: 961
    edited July 2013
    yep, beaming in to nukara int hard sometimes lands you in the wall behind the elevator thing..

    no way to get out but to abandon the team.
    [12:35] Vessel Two of Two Unimatrix 01 deals 225232 (271723) Plasma Damage to you with Plasma Lance.
    [12:44] Vessel One of Two Unimatrix 01 deals 1019527 (1157678) Kinetic Damage to you with Plasma Energy Bolt Explosion.
  • blindsaviour666blindsaviour666 Member Posts: 0 Arc User
    edited July 2013
    this would be awesome, i can't remember this command working properly since the game launched... they should make it so it has to be used outside of red alert to prevent some exploits (not that i can think of any, suicides in pvp still count as a kill by the enemy) and also disable it in social zones in case they worry it would promote suicides or something like that lol
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  • blagormblagorm Member Posts: 0 Arc User
    edited August 2013
    this would be awesome, i can't remember this command working properly since the game launched... they should make it so it has to be used outside of red alert to prevent some exploits (not that i can think of any, suicides in pvp still count as a kill by the enemy) and also disable it in social zones in case they worry it would promote suicides or something like that lol

    That COULD work.... but in all Honesty, IMAGINE RP! If you get shot, you can actually pass out now... and back to real topic...

    YES... It Would Help A LOT In Missions.
    R'tolves Will Spread Thier Peace and Will Prevail Over the Hostiles Who Dare Hurt Such A Isolationist Consitutional Monarchy!
    [SIGPIC][/SIGPIC]
  • blagormblagorm Member Posts: 0 Arc User
    edited August 2013
    Also like im some games I play... be able to Kill others in Open PVP like almost ANYWHERE if you have the setting on. Can be RP, And NO LOOTING OTHERS... lol... Unless.... you WANT to.... :D

    AKA, No PvP Map needed, Can Just Be in Open...
    R'tolves Will Spread Thier Peace and Will Prevail Over the Hostiles Who Dare Hurt Such A Isolationist Consitutional Monarchy!
    [SIGPIC][/SIGPIC]
  • jumpingjsjumpingjs Member Posts: 0 Arc User
    edited August 2013
    If it works on any (Inc. PvP) maps, it should re-set you to the start of the map without killing you.

    Again, must be used outside of Red Alert
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  • smeagolsneakysmeagolsneaky Member Posts: 71 Arc User
    edited August 2013
    This may not work in all situations or when your stuck in an area u cant escape from but if you are stuck in the games geometry Walls Objects Ect try

    /stuck

    it sort of jumps you out of objects
  • edited August 2013
    This content has been removed.
  • blagormblagorm Member Posts: 0 Arc User
    edited August 2013
    Rather have /killme Kill Me.... lol
    R'tolves Will Spread Thier Peace and Will Prevail Over the Hostiles Who Dare Hurt Such A Isolationist Consitutional Monarchy!
    [SIGPIC][/SIGPIC]
  • daan2006daan2006 Member Posts: 5,346 Arc User
    edited August 2013
    deleted miss read post
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    macronius wrote: »
    This! Their ability to outdo their own failures is quite impressive. If only this power could be harnessed for good.
  • joebob73joebob73 Member Posts: 15 Arc User
    edited August 2013
  • gavinrunebladegavinruneblade Member Posts: 3,894 Arc User
    edited August 2013
    This may not work in all situations or when your stuck in an area u cant escape from but if you are stuck in the games geometry Walls Objects Ect try

    /stuck

    it sort of jumps you out of objects

    As I stated early in this thread, I've found four places where /stuck doesn't work.

    In Mine Trap there's a ditch right near one of the buildings that is large enough even if you /stuck you're still in it. Also one of the boxes that holds the fortification items can trap you behind it and /stuck doesn't work. Have to abandon the event and get back in the queue.

    On several of the Borg story arc missions there are spots where you can get trapped and /stuck doesn't work, you have to abandon the mission and start over. For example, there's the one where you rescue the 6 damaged borg scientists and have them remove a forcefield around a vinculum and then some undine attack? In several places on that map you can get trapped between the metal plates on the ground. /Stuck does nothing.

    In A new Link there's also a way to get into a crevice that you can't get out of even with /stuck but it's kind of out of the way, you have to go exploring to find it.


    If /killme actually did kill you, then in all of these cases you'd appear at a re-spawn point. Instead, right now all you can do is abandon the mission and start over. Which really sucks in Mine Trap.
  • goltzhargoltzhar Member Posts: 0 Arc User
    edited August 2013
    /signed . . . .
  • blagormblagorm Member Posts: 0 Arc User
    edited August 2013
    goltzhar wrote: »
    /signed . . . .

    Yes... I hope it gets /pacthed
    R'tolves Will Spread Thier Peace and Will Prevail Over the Hostiles Who Dare Hurt Such A Isolationist Consitutional Monarchy!
    [SIGPIC][/SIGPIC]
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