Did they fix them yet? or do they still go at 9.99 in sector space? I just thought about it since it's coming up on my rep and those happen to be the ones I want, that and the deflector.
I'm using the borg MK X which goes TW 14 so I can't imagine that they'd keep these slower since they are harder to get.
Did they fix them yet? or do they still go at 9.99 in sector space? I just thought about it since it's coming up on my rep and those happen to be the ones I want, that and the deflector.
I'm using the borg MK X which goes TW 14 so I can't imagine that they'd keep these slower since they are harder to get.
The Mk XII omega ones are significantly slower than the Mk X borg ones
Outside of a select few, engines aren't supposed to affect your sector space speed.
The borg sub-transwarp ones do, for obvious reasons. The omega ones are significantly slower because they aren't designed to be uber-quick.
___________________________ The day will not save them. And we own the night.
This really sucks and doesn't make any sense, Omega armor is supposed to be based off of borg technology. So basically while in sector I'll have to switch engines.
This really sucks and doesn't make any sense, Omega armor is supposed to be based off of borg technology. So basically while in sector I'll have to switch engines.
It makes perfect sense.
And switching is what everybody else does, Join the fun!
___________________________ The day will not save them. And we own the night.
Ah, the broken Omega engines, supposedly with a shorter slipstream cooldown to make up with the lower top speed. Sadly the cooldown reduction seems to be very broken.
It use to reduce the 2 min cooldown to 1 min, but that went away a long time ago and even with multiple bug reports, posts in the support section no official responses.
Neither are a set of non-combat gear.
If you want the sector space boost, get the engines. If you do not, don't get the engines.
Yes the Borg engines can be used in combat but depending on your build they may or may not be the best choice for combat gear. That's pretty much the definition of non-combat gear. It's an item that you buy because it provides an out-of combat benefit.
To do a comparison to different games, consider WoW. In vanilla wow there was a trinket (the carrot on a stick) that provided a mount speed boost when equipped. When the expansions came out they made it no longer function after a certain level in part because they realized that people don't like having to have separate gear for combat and non-combat. The players didn't mind the loss since since they also introduced faster mounts.
Do you think they should just stick all the unique traits on one/every set so you don't need to hold multiple?
No, of course not that would be stupid. However I am a firm believer that items should not mix combat and non-combat traits or that if you are going to mix them then all similar level items should have the same non-combat traits.
The Warp Cores are a good example of how to do this right. All cores of the same MK have the same sector space speed and while there is some variation in the slipstream traits they all have exactly one slipstream modifier none of which are particularly powerful so it doesn't matter to much which you have. The inclusion of a driver coil stat for one of the other modifiers isn't great but the value of the alternatives is low enough that it's not critical.
The Borg engines are extremely problematic, Warp 14 is a pretty big bonus on it's own and the fact that Driver Coil bonuses don't function for Admirals unless you have a Warp Speed bonus from another source only makes it worse. For me Borg engines are the difference between Warp 10 and Warp 20 or double the speed. As such no matter what engine makes sense to use for combat if you want to avoid moving at half speed in sector space you HAVE to use the Borg engines.
Now there are a number of ways to fix this. the simplest would be to remove the uniqueness of the Borg engines and simply rescale the Warp Cores so that all Mk XII warp cores have Warp 14 rather than 10.
The other options are less elegant but could work. For instance they could be remove the warp 10 speed limit on driver coil, this isn't great but it at least lowers the specific benefit of the Borg engines. They could add Warp 14 to all Set engines, it's a kludge but it would work. The most complicated option would be to remove warp speed bonuses on all items and have a "Warp Engine" item slot that has ONLY sector space movement bonuses. This would allow people to choose between Warp 14 (borg engine) or Slipstream cooldown (Omega Engine) without having to swap things.
However I am a firm believer that items should not mix combat and non-combat traits or that if you are going to mix them then all similar level items should have the same non-combat traits.
See, that wouldn't make sense. Borg Sub-transwarp engines are faster because they use borgy tech. As we all know, borg are much faster.
The Borg engines are extremely problematic, Warp 14 is a pretty big bonus on it's own...
...As such no matter what engine makes sense to use for combat if you want to avoid moving at half speed in sector space you HAVE to use the Borg engines.
I don't see how that's the case personally, although that may be because I almost never have to fly more than a third of the way across a sector.
Those people have a speed boost because they invested a considerable amount of resources in acquiring it. The people that haven't invested those resources do not have a speed boost. Just because there is an item in the game that can give someone a trivial advantage (in this case, a pointless advantage), does not mean that everyone is entitled to be handed it.
It's no different to demanding everyone gets Hot-Restart from the KHG set.
Now there are a number of ways to fix this. the simplest would be to remove the uniqueness of the Borg engines and simply rescale the Warp Cores so that all Mk XII warp cores have Warp 14 rather than 10.
Again, that wouldn't make sense. The rest of the engines are not Subtranswarp engines. They are impulse engines, i.e. they wouldn't affect warp speed at all. (That's my subtle way of suggesting you look at warp cores instead, incase you didn't get it.)
The other options are less elegant but could work. For instance they could be remove the warp 10 speed limit on driver coil, this isn't great but it at least lowers the specific benefit of the Borg engines.
They recently redid all the sector space mechanics to get rid of that because it doesn't make sense...
The most complicated option would be to remove warp speed bonuses on all items and have a "Warp Engine" item slot that has ONLY sector space movement bonuses. This would allow people to choose between Warp 14 (borg engine) or Slipstream cooldown (Omega Engine) without having to swap things.
See above.
I would approve of them adding Warp Cores to the endgame sets, but not for this reason.
___________________________ The day will not save them. And we own the night.
See, that wouldn't make sense. Borg Sub-transwarp engines are faster because they use borgy tech. As we all know, borg are much faster.
Frankly the in-game justification bothers me a lot less than the in-game effects. They could say that it was magical space pixies and I wouldn't really care. In general travel in MMOs is something I've never really cared for, the borg engines move travel in STO from "OMG slow" to "barely tolerable"
I don't see how that's the case personally, although that may be because I almost never have to fly more than a third of the way across a sector.
Those of us who are heavily into DOff'ing tend to travel sector space a LOT.
Those people have a speed boost because they invested a considerable amount of resources in acquiring it. The people that haven't invested those resources do not have a speed boost. Just because there is an item in the game that can give someone a trivial advantage (in this case, a pointless advantage), does not mean that everyone is entitled to be handed it.
It's no different to demanding everyone gets Hot-Restart from the KHG set.
See above. IMHO travel times in STO without the Borg engines are far to high. It's an unnecessary time sink. I have Borg engines on all my characters (got them before the rep system when it was five SFs as opposed to lots of SFs and a few weeks), I'd have no objection to giving everyone warp 14.
Again, that wouldn't make sense. The rest of the engines are not Subtranswarp engines. They are impulse engines, i.e. they wouldn't affect warp speed at all. (That's my subtle way of suggesting you look at warp cores instead, incase you didn't get it.)
See above re: magical space pixies.
They recently redid all the sector space mechanics to get rid of that because it doesn't make sense...
No they didn't, I just tested it. With the borg engines: Warp 21. Without them: Warp 9.97.
I would approve of them adding Warp Cores to the endgame sets, but not for this reason.
You're missing my point. I'm not suggesting adding Warp Cores to the sets, I'm suggesting making a separate "Warp Engines" slot that only accepts items with no in-combat bonuses. The Warp Speed bonus could then be removed from the Borg Impulse engines and a new Warp 14 Borg Warp Engines item added.
IMHO travel times in STO without the Borg engines are far to high. It's an unnecessary time sink. I have Borg engines on all my characters (got them before the rep system when it was five SFs as opposed to lots of SFs and a few weeks), I'd have no objection to giving everyone warp 14.
Oh how I miss EDCs...
What you're saying there is you want people to have the reward without the expense. To me, that seems wrong.
I'm suggesting making a separate "Warp Engines" slot that only accepts items with no in-combat bonuses. The Warp Speed bonus could then be removed from the Borg Impulse engines and a new Warp 14 Borg Warp Engines item added.
You know when they added Warp Cores that control your sector space speed?
They gave them other bonuses so they were worth taking, since most people just seem to transwarp everywhere people wouldn't spend the time and effort saving up for something that only affects the most trivial and oft avoided section of gameplay.
___________________________ The day will not save them. And we own the night.
Oh how I miss EDCs...
What you're saying there is you want people to have the reward without the expense. To me, that seems wrong.
Not quite. I'm saying that I think the following points hold true:
1. I think the price for traveling at Warp 14 is to high, I could live with farming 5 EDCs per character but having to do the rep grind just to travel faster than Warp 10 is a PITA and basically means I'm not going to make any new characters.
2. I think that due to the way driver coil works the importance of having a Warp 14 engines is higher than it should be. Nominally a Warp 14 engine should be 50% faster than a Warp 10 engine, but due to the Driver Coil speed limit it's actually about twice as fast.
2a. This is exacerbated by the fact that Diplomatic Immunity is now a Driver coil buff rather than a Warp Speed buff so you HAVe to have Borg/MACO engines to go above Warp 10.
3. I feel that the Warp 10 travel speed is to low, we don't need instant travel but warp 10 just feels like we're crawling along.
Taken together, yes I think that sector space speeds need to be increased for people who don't have Borg/MACO engines. This can be fixed in a few ways:
1. Remove the speed limit for driver coil, this makes Warp 14 engines a 33% speed boost rather than 100% which is fairer.
2. Give everyone Warp 14 by the time they reach max level. A simple fix that would work well. Only downside is people who feel butt-hurt about it but my sympathy for them is very limited.
3. Rescale the speeds so that Warp 10 results in travel times something similar to Warp 14-20 now. On the plus side this would be better for low level characters on the negative side people who do have Warp 14 engines would be going even faster and to be honest warp 20 feels about right now.
I think you may have misinterpretted me - See This Post.
Ah that change. It's a start but to be honest I think basic travel speeds are still far to slow.
You know when they added Warp Cores that control your sector space speed?
They gave them other bonuses so they were worth taking, since most people just seem to transwarp everywhere people wouldn't spend the time and effort saving up for something that only affects the most trivial and oft avoided section of gameplay.
So what? That's why I suggested adding Warp Engines with NO in-combat effects. People who just Transwarp everywhere won't need them, people who actually travel can get them. If there was (say) a Warp 20 engine I'd probably grind for it because that matters to me. COnversly other people grind to get Purple MK XII Tactical Consoles because that is what matter to THEM.
I think it is fine the way it is. If you want subtranswarp then you have to get it with the assimilated engines. If you only want 1 engine then you must make a choice, which is engine is better for my build or is the extra speed in sector space more important if the maco/omega engines fit my build better. Choices need to be there otherwise everything would be the same and that is boring.
Join Date: Nobody cares.
"I'm drunk, whats your excuse for being an idiot?" - Unknown drunk man. :eek:
1. I think the price for traveling at Warp 14 is to high, I could live with farming 5 EDCs per character but having to do the rep grind just to travel faster than Warp 10 is a PITA and basically means I'm not going to make any new characters.
Well, that's the cost. If you don't like it, don't buy it.
2. I think that due to the way driver coil works the importance of having a Warp 14 engines is higher than it should be. Nominally a Warp 14 engine should be 50% faster than a Warp 10 engine, but due to the Driver Coil speed limit it's actually about twice as fast.
Warp speed doesn't scale properly in game anyway, so 4 higher being 2x speed probably isn't as far off as it sounds. (more like way under). Fluff aside, What you're actually asking for there is for the sector space speed to be scaled up. Which you do go on to state more overtly later. But I'll get to that
Taken together, yes I think that sector space speeds need to be increased for people who don't have Borg/MACO engines. This can be fixed in a few ways:
1. Remove the speed limit for driver coil, this makes Warp 14 engines a 33% speed boost rather than 100% which is fairer.
This could work, but I'm still a bit iffy on shattering the warp scale again (even if it happened in every single series, ever)
2. Give everyone Warp 14 by the time they reach max level. A simple fix that would work well. Only downside is people who feel butt-hurt about it but my sympathy for them is very limited.
Then we folk with better engines would just be even faster!!
3. Rescale the speeds so that Warp 10 results in travel times something similar to Warp 14-20 now. On the plus side this would be better for low level characters on the negative side people who do have Warp 14 engines would be going even faster and to be honest warp 20 feels about right now.
So what? That's why I suggested adding Warp Engines with NO in-combat effects. People who just Transwarp everywhere won't need them, people who actually travel can get them.
I can see why you like that idea, but surely you understand how this game works by now. i.e. Cryptic wont make it because people wouldn't want it.
It would make your life easier, but they already have mechanics in place to speed you up! (see marks debates).
___________________________ The day will not save them. And we own the night.
2. I think that due to the way driver coil works the importance of having a Warp 14 engines is higher than it should be. Nominally a Warp 14 engine should be 50% faster than a Warp 10 engine, but due to the Driver Coil speed limit it's actually about twice as fast.
You have a fundamental misconception here, which is why you think something working fine is a broken mechanic. Warp speed is not linear, it's a curve, so the difference between 10 and 14 is not 4. Heres a quote to make it simple
'"warp 1" is equivalent to the speed of light, "warp 2" is 8 times the speed of light, "warp 3" is 27 times the speed of light, etc.'
You have a fundamental misconception here, which is why you think something working fine is a broken mechanic. Warp speed is not linear, it's a curve, so the difference between 10 and 14 is not 4. Heres a quote to make it simple
'"warp 1" is equivalent to the speed of light, "warp 2" is 8 times the speed of light, "warp 3" is 27 times the speed of light, etc.'
Except in STO, warp speed is linear... Here's another quote
In Star Trek Online, starships travel at warp speed in sector space and the warp speed scale is linear (i.e. warp 8 is twice as fast as warp 4).
You guys do realize your argument basically boils down to....
Gamist argument VS Simulationist argument
By game logic it makes no sense to mix combat and non combat stats. Everything is subservient to the concept of it is a game and should be fun not annoying.
By simulation logic it makes no sense every engine has the same top speed nor that rare tech like that would be expanded to all engines created. Everything is subservient to the concept of it needs to make logical sense and maintain real world consistency.
Being that it is a video game, an MMO at that and not a MMSimulator, I lean toward the gamist side. But at the end of the day it is a philosophical disagreement that no one can truly win.
You guys do realize your argument basically boils down to....
Gamist argument VS Simulationist argument
By game logic it makes no sense to mix combat and non combat stats. Everything is subservient to the concept of it is a game and should be fun not annoying.
By simulation logic it makes no sense every engine has the same top speed nor that rare tech like that would be expanded to all engines created. Everything is subservient to the concept of it needs to make logical sense and maintain real world consistency.
Being that it is a video game, an MMO at that and not a MMSimulator, I lean toward the gamist side. But at the end of the day it is a philosophical disagreement that no one can truly win.
I understand his argument and reasoning.
If you could just grab any old endgame engine and get the benefits of the others, what is the point in having a selection of endgame items with different benefits? It's a significant boost, with a significant cost. There is no logical reason to change that.
___________________________ The day will not save them. And we own the night.
If you could just grab any old endgame engine and get the benefits of the others, what is the point in having a selection of endgame items with different benefits? It's a significant boost, with a significant cost. There is no logical reason to change that.
From a gamist perspective you should never mix combat and non combat bonuses on the same items. If a pair of boots or engines are intended to have both then all of them should have both.
Because here is the current situation in STO with engine choices, you have three options.
1) Use your travel engine in combat. Not a big deal if that engine has combat stats that you like but still limits your options significantly.
2) Use your combat engine during travel. If you don't mind wasting time then I guess this is not a big deal either.
3) Use your combat engine in combat and swap out to your travel engine when you travel. Which is just annoying for many and immersion breaking for others. Plus side though is this doesn't even have a real opportunity cost anymore since you can store said engine on your shuttle.
Personally all three of those options are bad but those are the only ones we have right now. This would be different if each and every engine had a 'travel bonus' but they do not and the one on the omega engine is currently bugged.
PS: Right now the only engines most of my toons will use are maco, borg, and elite fleet none of the other ones have any reason to exist. That is bad but it is my perspective.
Comments
The Mk XII omega ones are significantly slower than the Mk X borg ones
Outside of a select few, engines aren't supposed to affect your sector space speed.
The borg sub-transwarp ones do, for obvious reasons. The omega ones are significantly slower because they aren't designed to be uber-quick.
The day will not save them. And we own the night.
It makes perfect sense.
And switching is what everybody else does, Join the fun!
The day will not save them. And we own the night.
Agree with you on that.
Having to have a set of combat gear and a set of non-combat gear is an old MMO convention that should have been killed.
Neither are a set of non-combat gear.
If you want the sector space boost, get the engines. If you do not, don't get the engines.
Do you think they should just stick all the unique traits on one/every set so you don't need to hold multiple?
Also: The Borg set is brilliant combat gear...
The day will not save them. And we own the night.
http://sto.gamepedia.com/Omega_Force_(Space)
It use to reduce the 2 min cooldown to 1 min, but that went away a long time ago and even with multiple bug reports, posts in the support section no official responses.
To do a comparison to different games, consider WoW. In vanilla wow there was a trinket (the carrot on a stick) that provided a mount speed boost when equipped. When the expansions came out they made it no longer function after a certain level in part because they realized that people don't like having to have separate gear for combat and non-combat. The players didn't mind the loss since since they also introduced faster mounts.
No, of course not that would be stupid. However I am a firm believer that items should not mix combat and non-combat traits or that if you are going to mix them then all similar level items should have the same non-combat traits.
The Warp Cores are a good example of how to do this right. All cores of the same MK have the same sector space speed and while there is some variation in the slipstream traits they all have exactly one slipstream modifier none of which are particularly powerful so it doesn't matter to much which you have. The inclusion of a driver coil stat for one of the other modifiers isn't great but the value of the alternatives is low enough that it's not critical.
The Borg engines are extremely problematic, Warp 14 is a pretty big bonus on it's own and the fact that Driver Coil bonuses don't function for Admirals unless you have a Warp Speed bonus from another source only makes it worse. For me Borg engines are the difference between Warp 10 and Warp 20 or double the speed. As such no matter what engine makes sense to use for combat if you want to avoid moving at half speed in sector space you HAVE to use the Borg engines.
Now there are a number of ways to fix this. the simplest would be to remove the uniqueness of the Borg engines and simply rescale the Warp Cores so that all Mk XII warp cores have Warp 14 rather than 10.
The other options are less elegant but could work. For instance they could be remove the warp 10 speed limit on driver coil, this isn't great but it at least lowers the specific benefit of the Borg engines. They could add Warp 14 to all Set engines, it's a kludge but it would work. The most complicated option would be to remove warp speed bonuses on all items and have a "Warp Engine" item slot that has ONLY sector space movement bonuses. This would allow people to choose between Warp 14 (borg engine) or Slipstream cooldown (Omega Engine) without having to swap things.
See, that wouldn't make sense. Borg Sub-transwarp engines are faster because they use borgy tech. As we all know, borg are much faster.
I don't see how that's the case personally, although that may be because I almost never have to fly more than a third of the way across a sector.
Those people have a speed boost because they invested a considerable amount of resources in acquiring it. The people that haven't invested those resources do not have a speed boost. Just because there is an item in the game that can give someone a trivial advantage (in this case, a pointless advantage), does not mean that everyone is entitled to be handed it.
It's no different to demanding everyone gets Hot-Restart from the KHG set.
Again, that wouldn't make sense. The rest of the engines are not Subtranswarp engines. They are impulse engines, i.e. they wouldn't affect warp speed at all.
(That's my subtle way of suggesting you look at warp cores instead, incase you didn't get it.)
They recently redid all the sector space mechanics to get rid of that because it doesn't make sense...
See above.
See above.
I would approve of them adding Warp Cores to the endgame sets, but not for this reason.
The day will not save them. And we own the night.
Those of us who are heavily into DOff'ing tend to travel sector space a LOT.
See above. IMHO travel times in STO without the Borg engines are far to high. It's an unnecessary time sink. I have Borg engines on all my characters (got them before the rep system when it was five SFs as opposed to lots of SFs and a few weeks), I'd have no objection to giving everyone warp 14.
See above re: magical space pixies.
No they didn't, I just tested it. With the borg engines: Warp 21. Without them: Warp 9.97.
You're missing my point. I'm not suggesting adding Warp Cores to the sets, I'm suggesting making a separate "Warp Engines" slot that only accepts items with no in-combat bonuses. The Warp Speed bonus could then be removed from the Borg Impulse engines and a new Warp 14 Borg Warp Engines item added.
I always liked the time to go and make a sandwich
Perhaps that's why I don't mind - I've maxed out half the Doff thingies but I never did any travelling
Oh how I miss EDCs...
What you're saying there is you want people to have the reward without the expense. To me, that seems wrong.
I think you may have misinterpretted me - See This Post.
I didn't say you were.
You know when they added Warp Cores that control your sector space speed?
They gave them other bonuses so they were worth taking, since most people just seem to transwarp everywhere people wouldn't spend the time and effort saving up for something that only affects the most trivial and oft avoided section of gameplay.
The day will not save them. And we own the night.
1. I think the price for traveling at Warp 14 is to high, I could live with farming 5 EDCs per character but having to do the rep grind just to travel faster than Warp 10 is a PITA and basically means I'm not going to make any new characters.
2. I think that due to the way driver coil works the importance of having a Warp 14 engines is higher than it should be. Nominally a Warp 14 engine should be 50% faster than a Warp 10 engine, but due to the Driver Coil speed limit it's actually about twice as fast.
2a. This is exacerbated by the fact that Diplomatic Immunity is now a Driver coil buff rather than a Warp Speed buff so you HAVe to have Borg/MACO engines to go above Warp 10.
3. I feel that the Warp 10 travel speed is to low, we don't need instant travel but warp 10 just feels like we're crawling along.
Taken together, yes I think that sector space speeds need to be increased for people who don't have Borg/MACO engines. This can be fixed in a few ways:
1. Remove the speed limit for driver coil, this makes Warp 14 engines a 33% speed boost rather than 100% which is fairer.
2. Give everyone Warp 14 by the time they reach max level. A simple fix that would work well. Only downside is people who feel butt-hurt about it but my sympathy for them is very limited.
3. Rescale the speeds so that Warp 10 results in travel times something similar to Warp 14-20 now. On the plus side this would be better for low level characters on the negative side people who do have Warp 14 engines would be going even faster and to be honest warp 20 feels about right now.
Ah that change. It's a start but to be honest I think basic travel speeds are still far to slow.
So what? That's why I suggested adding Warp Engines with NO in-combat effects. People who just Transwarp everywhere won't need them, people who actually travel can get them. If there was (say) a Warp 20 engine I'd probably grind for it because that matters to me. COnversly other people grind to get Purple MK XII Tactical Consoles because that is what matter to THEM.
They did do that when the released the cores. The old warp 10 is the same speed as the current warp 7.
"I'm drunk, whats your excuse for being an idiot?" - Unknown drunk man. :eek:
Well, that's the cost. If you don't like it, don't buy it.
Warp speed doesn't scale properly in game anyway, so 4 higher being 2x speed probably isn't as far off as it sounds. (more like way under). Fluff aside, What you're actually asking for there is for the sector space speed to be scaled up. Which you do go on to state more overtly later. But I'll get to that
I agree - which is why I choose not to crawl around space.
This could work, but I'm still a bit iffy on shattering the warp scale again (even if it happened in every single series, ever)
Then we folk with better engines would just be even faster!!
Your first sensible suggestion in my opinion.
I can see why you like that idea, but surely you understand how this game works by now. i.e. Cryptic wont make it because people wouldn't want it.
It would make your life easier, but they already have mechanics in place to speed you up! (see marks debates).
The day will not save them. And we own the night.
they fix the bug on the Omega engines so they atleast reduce the cooldown of slipstream like they say they do? I'll settle for that.
You have a fundamental misconception here, which is why you think something working fine is a broken mechanic. Warp speed is not linear, it's a curve, so the difference between 10 and 14 is not 4. Heres a quote to make it simple
'"warp 1" is equivalent to the speed of light, "warp 2" is 8 times the speed of light, "warp 3" is 27 times the speed of light, etc.'
Except in STO, warp speed is linear... Here's another quote
Gamist argument VS Simulationist argument
By game logic it makes no sense to mix combat and non combat stats. Everything is subservient to the concept of it is a game and should be fun not annoying.
By simulation logic it makes no sense every engine has the same top speed nor that rare tech like that would be expanded to all engines created. Everything is subservient to the concept of it needs to make logical sense and maintain real world consistency.
Being that it is a video game, an MMO at that and not a MMSimulator, I lean toward the gamist side. But at the end of the day it is a philosophical disagreement that no one can truly win.
I understand his argument and reasoning.
If you could just grab any old endgame engine and get the benefits of the others, what is the point in having a selection of endgame items with different benefits? It's a significant boost, with a significant cost. There is no logical reason to change that.
The day will not save them. And we own the night.
From a gamist perspective you should never mix combat and non combat bonuses on the same items. If a pair of boots or engines are intended to have both then all of them should have both.
Because here is the current situation in STO with engine choices, you have three options.
1) Use your travel engine in combat. Not a big deal if that engine has combat stats that you like but still limits your options significantly.
2) Use your combat engine during travel. If you don't mind wasting time then I guess this is not a big deal either.
3) Use your combat engine in combat and swap out to your travel engine when you travel. Which is just annoying for many and immersion breaking for others. Plus side though is this doesn't even have a real opportunity cost anymore since you can store said engine on your shuttle.
Personally all three of those options are bad but those are the only ones we have right now. This would be different if each and every engine had a 'travel bonus' but they do not and the one on the omega engine is currently bugged.
PS: Right now the only engines most of my toons will use are maco, borg, and elite fleet none of the other ones have any reason to exist. That is bad but it is my perspective.