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Choose your high-end cruiser

amincielbleuamincielbleu Member Posts: 0 Arc User
edited April 2014 in The Academy
A table of tanks for Season 9, April 2014

There are no proper tanks in this game. All ships and captains should be able to withstand ennemy fire for some time. However, two kinds of function come close to a tanking role as we know it from other games :
(1) In PvE, if a ship grabs agro from the majority of ennemies and keeps it without crumbling, it helps the team to raise its overall DPS. You need at least 36k of hull and at least a lieutenant-commander and a lieutenant engineer in order to perform this function whenever it is useful.
(2) In PvP matches, the "anchor" is a sturdy support ship with at least Extend Shield 3, Reverse Shield Polarity, Science Team and Hazard Emitter. The minimum for this is a Commander and a Lieutenant engineer, and a science Lieutenant.

The pragmatic reason for these statements is to put in the table of tanks a series of ships that we really want to compare with cruisers (officially named so) : Scimitar, Jem'Hadar Dreadnought, Tholian Recluse,...

Let me state this early, plainly and boldly : it is not necessary to own one of the ships listed here to experience the elite content of Star trek Online in a tanking ship. The free ship you receive when your character reaches a high level is sufficient. So is any iconic ship that might be favoured for reasons unrelated to the game mechanics. However, it's my aim to meet this axiom :
for each ship absent from this list, there is a ship in the list that can be considered as an improvement.

Click for viewing or downloading :
tank table

Legend :
"Ha'akona / F" combines the stats for the Ha'akona and for the Fleet Ha'apax (compatible with the Ha'akona vector console) ; all ships in the table have 10 consoles, except the Ha'akona who has 9.
Bridge officers are coded "4" for Cmd, "3" for Lt-Cmd, "2" for Lt and "1" for ens.
Defaut hull values are 41K-43K ; "-" means 36k-40k and "+" means 44k-45k. The default shield modifier is 110% ; "+" means 120%, "++" means 130% or more, "-" means 105% or less.
The default turn rate is in the interval [7;9] ; "+" means 10-11 ; "++" means 12 or more ; "-" means 6 or less.
A cross in the "pet" column indicates a carrier pet.
A "+" in the Com column indicates access to all three useful cruiser modes (increased threat is irrelevant) ; "-" means access to only one useful cruiser mode ; "--" means no access to cruiser modes.


For an exhaustive list of ships with all characteristics, refer to the Wiki here, here or here.
These three lists didn't help me much for my own choices. My table aims at making advantages and disadvantages appear very quickly.

A) You're an Engineer focused 100% on PvE

Until a probable update along the lines of science powers, a slot for a Cmd engineer does not perform as well as a tactical or scientific Cmd. Indeed, Cmd defensive engineering abilities are overkill in PvE and Cmd offensive engineering abilities are not very different from their Lt or Lt-Cmd counterparts. The best candidate for filling this slot is Directed Energy Modulation (DEM3) ; currently it is only marginally better than DEM1, as was debated in details in another thread. So we're looking for a tank with a tactical, scientific or universal Cmd slot.

According to this criterion, Romulans have access to two relatively cheap and very different ships : the Fleet Mogai or the Scimitar. Five other fitting ships exist, but their price is higher : the Jem'Hadar Heavy Escort Carrier, the Jem'Hadar Dreadnought, the Tal Shiar Battle Cruiser, the Tholian Recluse and the Hirogen Hunter Heavy Escort. Each has unique features, except the Hirogen HHE which just seems like a JHEC without a hangar. The Tal Shiar Battle Cruiser, for example, is the only ship with cruiser modes (the "Advanced Comm array") and without the underperforming Cmd engineer slot.

B) You want to tank in a carrier

Caveat ! Science captains should think twice about the Aventine ("tactical Vesta"), the Fleet Kar'Fi or the Fleet VoQuv. They are not in this table because they don't fulfill the tanking criterion, but they certainly fit the role of a science carrier, which should be prefered to a tanking carrier by a science captain...

If you're a Romulan satisfied with only one hangar, the Scimitar is a cheap and powerful option. Everything else is more expensive : the Jem'Hadar Heavy Escort Carrier or the Voth Bastion if only one hangar suits you, the Jem'Hadar Dreadnought or the Tholian Recluse if two hangars are needed.

The Voth Bullwark, The advanced Obelisk and the Fleet Corsair can be safely ignored because two tactical consoles are not enough (except for the Recluse thanks to unique redeeming features).

C) PvP in a big ship is occasionally on your mind


Caveat ! This should be interesting for engineer captains only.

In this case you're looking for a "4+2" design in engineering, 4 tactical consoles or more and either a turn rate of 10, or something special like five fore weapons.

The KDF have a cost advantage for a relatively nimble cruiser, namely the Fleet Tor'Kaht. Other factions must fall back on an Elachi Monbosh (or a Galor if you already own one, it is almost equivalent to the Monbosh) or a Dromias Bio-Cruiser.

If the turn rate is not an absolute priority, the Fleet Avenger (Fed) and the Fleet Mogh (KDF) are interesting. Close to our criteria, you will find the Fleet Kamarag (KDF), the Fleet Excelsior (Fed), the Apex or the Tal Shiar Battle Cruiser. Romulans have a cost disadvantage here.

D) mainly for PvP

It's a team build, no individual advice should be given here ! Your team knows what is needed, seek advice with them ! Be sure that they will require at least a "4+2" engineering design, but that doesn't say much.

Synthesis

In PvE, I cannot stress too much the usefulness of the Mogai or the JHEC, as I cannot draw too much attention towards the Scimitar and the Jem'Hadar Dreadnought. Only one ship has a wide access to cruiser modes and is not stuck with a CMD engineer ; at the same time this ship can fulfill the "anchor" role because it has a universal Cmd slot : it's the Tal Shiar Battle Cruiser. The unusual bridge setup of the Dromias Bio-Cruiser alse has something to speak for it ; we will probably see some creative builds with this ship in the near future.

Even if we're pointing out at a relatively limited number of ideal tanks, there are so many different ways to tank... It's up to you to know what you're really looking for. No ship is McGyver's swiss knife. Some like the ability to equip dual cannons, even without a good turn rate ; for the no-win scenario, for example, the turn rate is a non-issue. Likewise, some Klingons might prefer the Bortasq and its 5th tactical console to the more nimble Tor'Kaht.

The october 2013 update is probably a turning point for the role of cruisers and tanks in the game. My viewpoint is that it diminishes the number of potentially ideal ships for PvE, but it increases the differences between them. Fewer tanks, but more ways to tank... A most welcome change in any case.
[SIGPIC][/SIGPIC]
Post edited by amincielbleu on
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Comments

  • futurepastnowfuturepastnow Member Posts: 3,660 Arc User
    edited July 2013
    Simple choice for me: I just picked my favorite ship, the Sovereign-class. I was using Assault Cruisers long before I knew what I was doing, then the Assault Cruiser Refit, now the Fleet version.

    Luckily for me, my favorite ship is also the best Federation cruiser.
  • gavinrunebladegavinruneblade Member Posts: 3,894 Arc User
    edited July 2013
    I don't even look at the numbers or stats. I choose what I want to fly based on look and feel.

    My Orion is currently flying a hideous Marauder until she can earn the money to get into a T5 Dacoit.

    My Romulan has a D'Dridex.

    I have one Fed Engineer in a Mirror Cruiser because it fits his background. He also has the T5 Ambassador from the event.

    My Klingon Engineer flies a Negvarr because I love how it powerslides with emergency power to engines.

    When my orion gets into the Dacoit it will be my only character of more than 9 who has a fleet quality ship.

    I may eventually upgrade my klingon to a fleet Tor'Kaht. But probably not until 2014.
  • amincielbleuamincielbleu Member Posts: 0 Arc User
    edited July 2013
    It is commonly acknowledged that PvE can be walked through in any ship. Also, escorts are the easiest ship to fly by any profession. These two facts imply that three approaches are valid for the choice of one's ship :

    1) The "fan approach" : pick up an iconic ship (T4 or T5), equip it with canonical weapons, make it nice and epic ; you can't be disappointed !
    2) The "escort approach" : for any captain, just pick up an escort, equip it with dual (heavy) cannons, make it easy to fly ; you will pew-pew everything you want !
    3) The flexible specialized approach : try to do what your profession does best, without sacrificing performance ; that's the kind of player for whom my tables are made !

    For PvP, it is recommended that each ship be chosen as part of a whole team concept. The table can nonetheless help to build such a team.
    [SIGPIC][/SIGPIC]
  • earlnyghthawkearlnyghthawk Member Posts: 0 Arc User
    edited July 2013
    Personally, I use the Fleet Excelsior on both my Fed eng & sci. On my eng, I'm practically unkillable, if I'm paying even half a mind to the game. My sci, eh, not as much, but still fairly durable. No my Rom, with the Ha'apex, as long as I pay attention, again, I usually do pretty well survival wise, not so well on damage as of yet though.
    My Klin uses the Mirror Vo'Quv, and again, extremely durable, as well as potent crowd control options.:cool:
    [SIGPIC][/SIGPIC]
    butcher suspect, "What'd you hit me with?"
    Temperance Brennan, "A building"
  • aleaicaleaic Member Posts: 352 Arc User
    edited July 2013
    My choice of the Tactical Odyssey, with the three console set removed, and setup as an A2B cruiser, gives it just the right balance of tankiness, with strong dps output. The base power levels are the same as the Fleet Assault Cruiser, with a bit more 'bulk' to it, while not losing much in firepower. (The two Rommie embassy Operative Boffs, Leech + Flow Cap skill maxed and Adapted MACO set, seem to make up quite well for it.)

    About the only thing not tankable, are the Borg cigars in HSE. (Not that probably even the Borg Queen Diamond could tank em, given the bugged lance shots currently... still got the optional anyway out of there, so meh...)

    Will have to compare this setup, with the Fleet AC, in about a week here, when my Fleet hits T5 Shipyard, so it'll be a interesting test. (If anything, the Fleet AC actually looks more 'glassy' in setup, compared to my Tac Ody setup, so I will need to fiddle a bit with it.)
  • saxfiresaxfire Member Posts: 558 Arc User
    edited July 2013
    Best cruisers in my book:

    1. Galor(This is escort but for some reason people seem to think that this is a cruiser)

    2. FAHCR(Fleet Advanced Heavy Cruiser Retrofit)

    3. Fleet Assault Cruiser, Dkora, Kamarag/Ambassador, ABC(Adapted Battle Cruiser)
    Say the word, it saves the world.
    CUUCUUMBEER! "-With slight partigen with it."
    Proud member or DPS-800 "-We kill dem mines with our scitter turrets."
  • stoutesstoutes Member Posts: 4,219 Arc User
    edited July 2013
    Only just couple of weeks ago i went back testing out cruisers. I bought the oddy 3-pack quite a while back but never really played comfortably with it. Been comfortably playing the andy (Charal) for quite a while

    Well, to keep it short; i thought it was time to get back to a cruiser and trying if i could get a decent build out of it without too much hassle.

    Reclaimed the oddy tactical, 7x fleet advanced disruptors (dmgx2 - accx2), 3x XI blue disruptor coils and 1x cutting beam. Made kind of dem/aux2bat build out of it.

    Fitted it with assimilated module, embassy XI shield/hull emitter arrays, one tachyokinetic converter, 3x mine Neut +turn's, XI VR overcharged warp core (SEP E->W SCAP SST), XII borg deflector+engine and last but not least MACO XII shields.


    ...I love this cruiser...
    maxvitor wrote: »
    Nerf is OP, plz nerf
    That's quite the paradox, how could you nerf nerf when the nerf is nerfed. But how would the nerf be nerfed when the nerf is nerfed? This allows the nerf not to be nerfed since the nerf is nerfed? But if the nerf isn't nerfed, it could still nerf nerfs. But as soon as the nerf is nerfed, the nerf power is lost. So paradoxally it the nerf nerf lost its nerf, while it's still nerfed, which cannot be because the nerf was unable to nerf.

    I call it, the Stoutes paradox.
  • amincielbleuamincielbleu Member Posts: 0 Arc User
    edited July 2013
    aleaic wrote: »
    My choice of the Tactical Odyssey[...]
    Will have to compare this setup, with the Fleet AC, in about a week here, when my Fleet hits T5 Shipyard, so it'll be a interesting test.

    We'll be very happy to hear about it. I had to make a choice about the Odyssey variant that is included in the table (already too wide), and the forums pointed out to the science variant more often than not. The tactical variant has one more tactical console (at the expense of the 4th science console).
    Personally, I use the Fleet Excelsior on both my Fed eng & sci. On my eng, I'm practically unkillable, if I'm paying even half a mind to the game. My sci, eh, not as much, but still fairly durable. No my Rom, with the Ha'apex, as long as I pay attention, again, I usually do pretty well survival wise, not so well on damage as of yet though.
    My Klin uses the Mirror Vo'Quv, and again, extremely durable, as well as potent crowd control options.:cool:

    I'll tackle the choice of a high-end ship for a science captain in the coming days. The "fan approach" and "escort approach" to the choice are of course still valid for the science captains. For sure the Vo'Quv will be part of that table, especially after the recent improvement of the pet IA and controls.

    The Romulan Ha'apex is a bit toned down compared to C-store ships, which is only logical. I'm sure you don't die in that ship. The C-store version (Ha'akona) and the Fleet version have a universal slot for the Lt-Cmd Boff, along with three tactical consoles : that should add up to some significant damage (and flexibility, maybe for PvP). A 3+2+1 tactical bridge is not wasted on a cruiser as it would be on an escort : the ens slots can make use of tactical team, fire at will, either a torpedo HY/spread or a redundancy of the previous skills.
    [SIGPIC][/SIGPIC]
  • orangeitisorangeitis Member Posts: 5,222 Arc User
    edited July 2013
    saxfire wrote: »
    1. Galor(This is escort but for some reason people seem to think that this is a cruiser)
    Because it is a cruiser?

    http://sto.gamepedia.com/Cardassian_Galor_Class_Cruiser
  • amincielbleuamincielbleu Member Posts: 0 Arc User
    edited August 2013
    The lists of personal favourites, here and in other threads, confirm that the specific powers of many C-Store or Lobi Store cruisers are little more than trinkets. Ships are liked for their stats, their Boff & console configurations, not for their unique possibilities. However, I would like to point out at two exceptions.
    1) Those who fly a D'Deridex really stress the importance of the projected singularity console, described as "a vengeful Gravity Well" and other enthusiastic qualifications.
    2) The Tal Shiar Battle Cruiser has immediate access to two pieces of the nice Tal Shiar set, granting 20% of extra shield regeneration. With the shrapnel torpedo console (only found on the Tal Shiar Destroyer), a full set of three pieces enhances the exotic damages caused by the ship.

    The Galor is by far the most frequently appreciated cruiser. I think that the good turn rate (10) is responsible for this as it is a feature that makes the gameplay more dynamic and the game simply more fun ! No equivalent exists except for the Klingons (Kamarag and Tor'Kaht). Even if it is not directly related to performance, it is an argument worthy of attention.
    [SIGPIC][/SIGPIC]
  • amincielbleuamincielbleu Member Posts: 0 Arc User
    edited August 2013
    Update 08/07, along the lines of recommendations received about the corresponding thread for escorts. The table and the comments have been improved, in particular in the light of the currect debate about Directed Energy Modulation 3.
    [SIGPIC][/SIGPIC]
  • yreodredyreodred Member Posts: 3,527 Arc User
    edited August 2013
    The Galor is by far the most frequently appreciated cruiser. I think that the good turn rate (10) is responsible for this as it is a feature that makes the gameplay more dynamic and the game simply more fun ! No equivalent exists except for the Klingons (Kamarag and Tor'Kaht). Even if it is not directly related to performance, it is an argument worthy of attention.
    Let's not forget the terrific BOFF/Console layout, which outclasses almost ANY starfleet ship.
    Cryptics devs really have some bizarre sense of humor, lol.
    "...'With the first link, the chain is forged. The first speech censured...the first thought forbidden...the first freedom denied--chains us all irrevocably.' ... The first time any man's freedom is trodden on, we're all damaged. I fear that today--" - (TNG) Picard, quoting Judge Aaron Satie

    A tale of two Picards
    (also applies to Star Trek in general)
  • amincielbleuamincielbleu Member Posts: 0 Arc User
    edited August 2013
    Just when we were discussing how good the Galor was,... here comes the Monbosh !

    The original post was updated to include it. Comments have also been updated, because it is a major addition for two reasons. Firstly, the Monbosh rivals the Tor'Kaht in many ways, while being available to all factions. Secondly, its inclusion could reduce somewhat the list because the Monbosh tends to dominate some other options. However, as a Lobi ship, it will be costly, and I want to keep affordable options in the list.

    I just hesitate to remove the Galor from the list (iconoclast me :) ) because the Monbosh shares all the Galor's advantages, with an extra tactical console and slightly more flexibility (2 universal Lt slots instead of one). The spiral wave weapons don't quite seem to compensate, now that there is romulan plasma and other dual-proc weapons.
    It's actually strange that a cruiser in the line of the Galor has been introduced by the new lockbox. That sort of ship was sufficiently represented and every Galor's owner was happy with it. The reason to make the cardassian cruiser redundant is unclear to me, but that's not our topic here. I'll keep the Galor in the list for some time anyway, because the Monbosh's stats are still subject to changes (and maybe they should, in order to increase diversity).
    [SIGPIC][/SIGPIC]
  • darkdog13darkdog13 Member Posts: 209 Arc User
    edited August 2013
    Imo the new Elachi Monbosh is pretty much a fleet Tor'Kaht with +.1 sheild mod and a slightly better boff layout.

    If i had to say which was best overall i would go with the Scimitar, 5 forward weapon slots and 5 tac consoles is hard to beat for pve and the battle cloak with a decent turn rate is nice as well. (while the turn rate is only 7 i can tell you there is a huge difference between 5 turn rate like the D'deridex and 7 of the scimitar) The only downside is the lack of power but since both sides now have access to the leech its almost a moot point.
  • bienenwolfbienenwolf Member Posts: 0 Arc User
    edited August 2013
    Just when we were discussing how good the Galor was,... here comes the Monbosh !


    It's actually strange that a cruiser in the line of the Galor has been introduced by the new lockbox. That sort of ship was sufficiently represented and every Galor's owner was happy with it. The reason to make the cardassian cruiser redundant is unclear to me, but that's not our topic here.

    /ot Short answer... it is all about cash. Hand out slightly superior types and many players will be tempted to get then. /ot off
  • amincielbleuamincielbleu Member Posts: 0 Arc User
    edited August 2013
    Update 08/27. The table is much more clear and concise with a new layout. Redundant information has been removed and most numerical values have been given a category code. The Galor was not removed yet because I'm waiting for more reports about the seemingly superior Monbosh. 16 ships are outlined, just as in the escort table.
    [SIGPIC][/SIGPIC]
  • vadavianthulevadavianthule Member Posts: 138 Arc User
    edited August 2013
    Fleet exploration cruiser retrofit with saucer separation and full compliment of fleet weapons and consoles + warp core for fun.

    BEST SHIP EVER!!!!!! - anyone that disagrees is just wrong plane and simple.
    That's my ship of choice for fun anyway.

    My escort is the corvette, set up for no win scenario. love it.

    My small ship is the peregrine fighter. Think its the only small ship that's fun to fly.

    All my ships are called Thunderchild with the same reg (+ the 9 in front) as the original U.S.S. THUNDERCHILD. Never owned an Akira class ship though :(
    Fleet Admiral Davian Thule.
    Kobayashi Crew.
    Dave@dangerousdave1701
  • this1isavailablethis1isavailable Member Posts: 228 Arc User
    edited August 2013
    The Galor was not removed yet because I'm waiting for more reports about the seemingly superior Monbosh. 16 ships are outlined, just as in the escort table.

    You shouldn't underestimate the inertia rating and impulse mod. Although it doesnt really impact pve performances, it sometimes plays major roles in pvp.
  • amincielbleuamincielbleu Member Posts: 0 Arc User
    edited September 2013
    The impulse modifier and inertia ratings are highly correlated with the turn rate category. Among cruisers, I don't see the occasional variations to this rule-of-thumb playing a significant role. I'm sure that the difference in inertia and impulse modifiers between cruisers and escorts play a role in PvP ; feeling the way the ship reacts to your command is also an important determinant of enjoyment (or frustration) during PvE missions. After due consideration, I refer the reader to the turn rate column for that kind of information.
    [SIGPIC][/SIGPIC]
  • amincielbleuamincielbleu Member Posts: 0 Arc User
    edited September 2013
    After several weeks of practice, I gathered enough opinions about the new ships and how they compare with previously available ships.

    1) Instead of jumping on the Monbosh, many engineers have switched to flying on an escort, namely the S'Golth, or on a Scimitar. To be sure, it was a trend initiated before the arrival of the new ships. The low performance of the Cmd engineer slot compared with a tactical Cmd slot in PvE is the probable cause of this trend. Some said they resisted the trend before, but now the S'Golth is just too good in their eyes (I would think that the same arguments could apply to the temporal destroyer a long time ago, but apparently the trend is more vivid now).

    2) It has become widely accepted that tanking does not require a Cmd engineer slot in PvE, although a Lt-Cmd engineer still helps. There would be a market for a D'deridex-like pattern of bridge officers (4+3+3+1+1), but they need to be placed in different departments. Two Lt-Com engineers are welcome, provided that the Cmd slot is tactical (and presumably both ensign slots would be assigned to scientific officers). Right now that kind of ship does not exist. The ships that are currently closest to that gameplay are the Scimitar and the Jem'Hadar Dreadnought.

    3) The general lesson can be formulated in one sentence. An engineer captain needs neither many nor top-graded engineer bridge officers to perform optimally.
    [SIGPIC][/SIGPIC]
  • edited September 2013
    This content has been removed.
  • amincielbleuamincielbleu Member Posts: 0 Arc User
    edited October 2013
    The original post and table have been updated. The addition of the Avenger and, more importantly, of the "Advanced Comm Arrays" (often called "cruiser modes") needed to be taken into account.

    Several ships became dominated with the recent addition of the Monbosh and of the Avenger : the Galor, the D'Kora, the Regent... Some say even the Excelsior is now obsolete, but it is yet to be confirmed in actual play. The trend followed by many engineers, namely flying a destroyer (or even a S'Golth escort) in PvE, has not been affected because the "cruiser modes" are only available to ships with a Cmd engineer, except the Tal Shiar Battle Cruiser.

    Comments after the table have been duly modified to take into account the new factors. Some old recommendations persist (e.g. the Scimitar), some have changed. The Tal Shiar Battle Cruiser might be *the* PvE cruiser for the future...
    [SIGPIC][/SIGPIC]
  • earlnyghthawkearlnyghthawk Member Posts: 0 Arc User
    edited November 2013
    Methodology for a table of tanks

    My tanking criterion helps me to select comparable ships for the following table. A tank, in a broad sense, is a ship with at least 36k of hull and at least a lieutenant-commander and a lieutenant engineer. These traits are sufficient to survive everything the Borg can throw at you in an Elite-STF. A tank, in a narrow sense, can play the "anchor" in a PvP match ; the minimum for this is a Commander and a Lieutenant engineer, and a science Lieutenant. Indeed, that corresponds to the necessary slots for Extend Shield 3, Reverse Shield Polarity, Scientific Team and Hazard Emitter.
    Maybe these definitions seem artificial, at least they are grounded on current and sustained past practice. The pragmatic reason for these statements is, of course, that they enable me to put in the table of tanks a series of ships that we really want to compare with cruisers (officially named so) : Scimitar, Jem'Hadar Dreadnought, Tal Shiar Battle Cruiser, Tholian Recluse,...

    Some destroyers, already mentioned in my thread on escorters, fulfil the broad tanking criterion. They are left outside the table to keep it reasonably short. For the same reason, I had to select one variant of the Odyssey and Bortasq cruisers ; a brief survey led me to choose the science Odyssey and the tactical Bortasq, the most frequently quoted in the forums. I avoided the kind of ships that the fans will select irrespective of their performance (i.e. Sovereign and Galaxy), also for the sake of brievity.

    Let me state this early, plainly and boldly : it is not necessary to own one of the ships listed here to experience the elite content of Star trek Online in a tanking ship. However, it's my aim to meet this axiom :
    for each ship absent from this list, there is a ship in the list that can be considered as an improvement.


    Let's put real money totally aside for a minute. If you wish to earn enough dilithium to convert it to 2500 zen (or so), this table is a tool on how to spend it. If your playtime makes this unaffordable, then by all means stick to the highest tier ship you received in the shipyard of your faction ; your good old free ship is amply sufficient for elite STF, fleet alerts and the like.

    tank table
    (click for normal size viewing)
    Legend :
    "Ha'akona / F" combines the stats for the Ha'akona and for the Fleet Ha'apax (compatible with the Ha'akona vector console) ; all ships in the table have 10 consoles, except the Ha'akona who has 9.
    Bridge officers are coded "4" for Cmd, "3" for Lt-Cmd, "2" for Lt and "1" for ens.
    Defaut hull values are 41K-43K ; "-" means 38k-40k and "+" means 44k-45k. The default shield modifier is 110% ; "+" means 120%, "++" means 130% or more, "-" means 105% or less.
    The default turn rate is in the interval [7;9] ; "+" means 10 ; "-" means 6 or less.
    A cross in the "pet" column indicates a carrier pet.
    A "+" in the Com column indicates access to all three useful cruiser modes (increased threat is irrelevant) ; "-" means access to only one useful cruiser mode ; "--" means no access to cruiser modes.


    For an exhaustive list of Federation ships with all characteristics, refer here to the Wiki .
    For an exhaustive list of Klingon ships with all characteristics, refer here to the Wiki .
    For an exhaustive list of Romulan ships with all characteristics, refer here to the Wiki .
    These three lists didn't help me much for my own choices because too many information amounts to no information. Furthermore, some ships do not appear at every relevant places. My table aims at making advantages and disadvantages appear very quickly.

    Advantages and disadvantages

    a) A tanking capacity in the narrow sense is a feature of all ships presented here, except the Scimitar, the D'deridex, the Jem'Hadar Dreadnought and the Corsair. It is at the same time a drawback in PvE since non-engineering commander skills (e.g. attack pattern omega) are a lot more useful than engineering commander skills (see the debate about DEM3 vs DEM1) in PvE.

    b) An average turn rate (10 or more) is a feature of the Monbosh and the klingon ships Kamarag and Tor'Kaht. Not all tanks are dinosaurs like the Odyssey, the D'Deridex or the Bortasq...

    c) Four tactical consoles or more are useful in a game focused on damages for all players. About half the ships in the table share this advantage. The Scimitar and the Bortasq can even boast a fifth tactical console.

    d) What about a tactical Lt-Cmd ? Along with the basic 3+2 in engineering, it's an easy and proven way to combine solidity and offensive potential. This points out to the Scimitar, the Jem'Hadar Dreadnought, the Monbosh, the Excelsior, the Avenger and the Tor'Kaht. The absolute flexibility offered by a universal Commander slot singles out the Tal Shiar Battle Cruiser and the Tholian Recluse.

    e) Cruiser modes become key aspects of teamplay. The Scimitar, the Ha'akona, the D'deridex, the Jem'Hadar Dreadnought and the Recluse won't have access to them, and the Fleet Corsair is stuck with only one useful mode.

    f) Don't forget that the Mogai and the Jem'Hadar Heavy Escort Carrier are perfectly acceptable tanks according to all the arguments outlined here, except (a).

    Synthesis

    Two ships share all the advantages (a) to (d) : the Monbosh and the Tor'Kaht. However, since (a) is also a drawback in PvE, I cannot stress too much the usefulness of the Mogai or the JHEC, as I cannot draw too much attention towards the Scimitar and the Jem'Hadar Dreadnought. Only one ship has a wide access to cruiser modes and is not stuck with a CMD engineer ; at the same time this ship can fulfill the "anchor" role because it has a universal Cmd slot : it's the Tal Shiar Battle Cruiser.

    Even if we're pointing out at a relatively limited number of ideal tanks for PvE, there are so many different ways to tank... It's up to you to know what you're really looking for. No ship is McGyver's swiss knife. Some like the ability to equip dual cannons, even without a good turn rate ; for the no-win scenario, for example, the turn rate is a non-issue. Likewise, some Klingons might prefer the Bortasq and its 5th tactical console to the more nimble Tor'Kaht.

    Do you have PvP in mind ? You will find a number of good ships, depending on what your team requires. The impact of cruiser modes will be felt by several ships, so it is all the more difficult to consider the cruiser's role separately from the rest of the team.

    The october 2013 update is probably a turning point for the role of cruisers and tanks in the game. My viewpoint is that it diminishes the number of potentially ideal ships for PvE, but it increases the differences between them. Fewer tanks, but more ways to tank... A most welcome change in any case.

    Personally, My Excelsiors/Fleet Excelsiors, and MU Vo'Quv have out-tanked just about every ship you've listed, with the ERxcel maintaining a decent (not awesome but decent) damage potential, and my Vo'Quv maintaining a large CC presence, in addition to being very hard to klll.
    And one skill you listed, Extend Shirlds, I do not consider that necessary. Why? because in most PuG gameplay, there is so little coordination and aiding others involved, that I have learned to use repair and shield regens skills needed to keep ME alive. Not some fool who is just out for themselves, with no thought to aiding the team. Every few days or so I re-flip that leaf, and try helping other teammates in PuG's, guess what? Still seeing people TRIBBLE them up, not helping each other, etc etc. So I don't sacrifice a skill that I could slot in something that will keep me alive, to have something that would keep someone else alive. Sorry, but that's just the way it is, and the way I feel about it.
    [SIGPIC][/SIGPIC]
    butcher suspect, "What'd you hit me with?"
    Temperance Brennan, "A building"
  • priestofsin420priestofsin420 Member Posts: 419
    edited November 2013
    I love my Galor. The Spiral Wave Disruptors are totally awesome, and it runs a Dragon build very easily.
    Sardak (Science Officer): Captain of a 23k DPS R'Mor Temporal Science Vessel, R.R.W. Vathos
    Odan Brota (Science Officer): Captain of a 28k DPS Scryer Intel Science Vessel, U.S.S. Kepler
    Patiently waiting for a Romulan Science Vessel
  • amincielbleuamincielbleu Member Posts: 0 Arc User
    edited January 2014
    The table has been updated and the text has been completely rewritten to clarify the stakes. Time has made most of the thread obsolete but some "old" advices are still applicable and have been incorporated in the head message.
    [SIGPIC][/SIGPIC]
  • hasukurobihasukurobi Member Posts: 1,421 Arc User
    edited January 2014
    3) The general lesson can be formulated in one sentence. An engineer captain needs neither many nor top-graded engineer bridge officers to perform optimally.

    ^This... What I have been saying since nearly the beginning of my play is that people who slot a Captain with the same type of ship (outside of Science) are doing it wrong.

    Engineers are AMAZING tankers and do not NEED engineering Bridge Officers in order to tank. What they do not bring to the table is much damage boost. So what an Engineer needs is a ship that brings a lot of damage but could really use some help with its tank. So Escort type heavy damage dealers are ideal for an Engineer.

    Likewise Tactical Captains cannot provide much tank to a vessel but provide a LOT of damage dealing boosts and some turn rate improvements. What needs this the most are Cruisers. Cruisers can tank themselves just fine without and Engineering captain but they turn like a road train and cannot dish out that much damage due to low Tactical BOFF and Console slots. So give them a Tactical Captain and you vastly improve on both.
  • edited January 2014
    This content has been removed.
  • evilbsg62evilbsg62 Member Posts: 172 Arc User
    edited January 2014
    i like your list bro. galaxy x in ambulance mode for me eng atm
    Section 31Lane/Jeffjr/Varek @jeffjr USS Stadi/USS Grendel/USS AshigaruDreadnought Class Refit / Avenger Class Refit/Rhode Island Class Refit"With your shield or on it"/"Mors venit ad omnes."/"One with courage is a majority"https://www.youtube.com/@jeffjr84
  • jellico1jellico1 Member Posts: 2,719
    edited January 2014
    Mogh and Avenger are the top of my list because

    They cost zen and anyone cane get them much easier than lockbox ships

    They can use DHCs the Domminate DPS weapon in the game

    you have all of the tank Engineering boff skills available

    DHC's ........DPS
    Engineering bofff skills

    you can even use a Engineer in this ship and putout lots of DPS
    Jellico....Engineer ground.....Da'val Romulan space Sci
    Saphire.. Science ground......Ko'el Romulan space Tac
    Leva........Tactical ground.....Koj Romulan space Eng

    JJ-Verse will never be Canon or considered Lore...It will always be JJ-Verse
  • amincielbleuamincielbleu Member Posts: 0 Arc User
    edited January 2014
    Two important details :

    (1) The Galor is out of the list because it is dominated by the Monbosh. However, if you own a Galor, don't buy a Monbosh : these ships are very similar, the 0.5% improvement is not worth the cost.

    (2) The same holds about the Fleet Regent/Sovereign and the Fleet Avenger, depending on how you play it. With beams, I'm not sure that 5 fore weapons are an advantage because you are firing broadsides anyway. Bridge configurations are almost identical (and practically identical given that you are strongly induced to use the universal slot to compensate for that difference). Turn rates and hull values are slightly different, again these differences compensate each other. The ability to cloak and to equip 5 DHC's give an edge to the Avenger for the players for whom such a possibility matters.

    So if you're buying your first cruiser and hesitate between a Regent and an Avenger, buy the Avenger, but if you already own a Regent, don't buy an Avenger and fly it the same way. Actually, aesthetic considerations may play a big role here :) .
    [SIGPIC][/SIGPIC]
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