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Shadows Jagged, Bloom Disabled when Anti Alias enabled.

dbeiswengerdbeiswenger Member Posts: 141 Arc User
When i got my new computer, i wanted to max out the graphics. so i maxed everything out except anti-aliasing and it looks amazing. everything has a slight jagged edge (and no half resolution isnt on) but it looks fantastic. The shadows are smooth, Bloom works and makes things bright. So then i decided i wanted Anti-Aliasing on because it will make the game look that much better. I turned it up slowly to x2 and immediately my shadows all had jagged edges, and Bloom Effect along with underwater view, cinematic depth, all turned off.

1. Does anyone have any idea why it does this? or how to fix it?
and
2. Does anyone have any tips to truely maximize Graphic Quality in the game.

Here are my specs:
Video Card: Nvidia GeForce 525m w/optimus (and yes i have the Nvidia card enabled.)
Ram: 6GB
Processor: Intel Core i5

And before you say anything about my graphics card, just know that other games that have better graphics than Star Trek Online run fantastically, and even with anti-aliasing on ive had no issues. so im thinking this is a Star Trek Online issue.

Any Suggestions?

Comments

  • stoutesstoutes Member Posts: 4,219 Arc User
    edited July 2013
    Got the same problem here, it's either anti-aliassing or high quality shadows / bloom / graphs with an edge...

    I prefered smooth edges, so i went for the AI option.. (I7 cpu, Geforce GT 540M).
    maxvitor wrote: »
    Nerf is OP, plz nerf
    That's quite the paradox, how could you nerf nerf when the nerf is nerfed. But how would the nerf be nerfed when the nerf is nerfed? This allows the nerf not to be nerfed since the nerf is nerfed? But if the nerf isn't nerfed, it could still nerf nerfs. But as soon as the nerf is nerfed, the nerf power is lost. So paradoxally it the nerf nerf lost its nerf, while it's still nerfed, which cannot be because the nerf was unable to nerf.

    I call it, the Stoutes paradox.
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