This mission made me consider shoving a knife into my eye. Most of the missions are not to bad in this game but the ones like this where its "go here and get this" ..."go back and get this" where for an hour your just running around pressing the interact button drive me insane.
Try reading the dialog. Most people consider Mind Game one of their favorite missions in the romulan arc with the sole issue of not being able to join the Tal Shiar.
Also, be sure to have your sound on, Sela's computerized voice in that mission is very creepy.
You don't like being a puppet gopher playing a mission that has you playing a puppet gopher?
If you only noticed the "puppet gopher" part of the mission, then the underlying context of the mission - Mind Game, totally flew over and around your head.
This was by far the best piece of story content that Cryptic have ever done. It was engaging, thought provoking and felt closer to an episode of Star Trek than anything else I've played in this game.
I don't want more "kill 7 groups of enemies and mash the F key" missions.
Indeed, Mind Games is one of my all time favourites. It is most entertaining and thrilling.
The only gripe one might actually have with it is truely the fact that excellent missions like these wave a few options and creative ideas in your face just to discard them in favor of simply following one fixed story arc.
Although I have to give Cryptic a lot of credit here, you at least have the feeling that there are choices, that there might go something wrong if you give in.
Oh well. Few missions have these "almost-options", and while they are most entertaining, they remind people like me at the same time that STO indeed does miss some more.... diversity.
Still, Mind Games is an excellent mission.
P.S.: I do fully understand that the simple reason for not having a few more options is basically that most of those extra choices would end up forcing Cryptic to create entirely new storylines and developments, even entire (sub)factions. And that is a bit more tricky, I believe, than many would guess.
Comments
Also, be sure to have your sound on, Sela's computerized voice in that mission is very creepy.
You don't like being a puppet gopher playing a mission that has you playing a puppet gopher?
If you only noticed the "puppet gopher" part of the mission, then the underlying context of the mission - Mind Game, totally flew over and around your head.
This was by far the best piece of story content that Cryptic have ever done. It was engaging, thought provoking and felt closer to an episode of Star Trek than anything else I've played in this game.
I don't want more "kill 7 groups of enemies and mash the F key" missions.
More like this one.
Kirk's Protege.
The only gripe one might actually have with it is truely the fact that excellent missions like these wave a few options and creative ideas in your face just to discard them in favor of simply following one fixed story arc.
Although I have to give Cryptic a lot of credit here, you at least have the feeling that there are choices, that there might go something wrong if you give in.
Oh well. Few missions have these "almost-options", and while they are most entertaining, they remind people like me at the same time that STO indeed does miss some more.... diversity.
Still, Mind Games is an excellent mission.
P.S.: I do fully understand that the simple reason for not having a few more options is basically that most of those extra choices would end up forcing Cryptic to create entirely new storylines and developments, even entire (sub)factions. And that is a bit more tricky, I believe, than many would guess.