I have it as being the same for over an year now. Okay there is a point one percent difference in my tooltip value for defense. The other values in the tooltip are also slightly different, but not much.
All the OTHER defense adding items and abilities that I had at that time are virtually unchanged.
There is something that HAS changed.
Everyone now has access to the Acc trait. So theres a potential 6% or so change in how often you get hit. Maybe that is being noticed. Hard saying.
Have there been any other way to add Acc put into the game lately? Or to defeat defense? Those would be the culprits.
But unless the hit table has been changed and no one told anyone, I can't think of any other actual changes.
So no Omega Nerf. Based on video of the in game tooltip and defense tab.
I have it as being the same for over an year now. Okay there is a point one percent difference in my tooltip value for defense. The other values in the tooltip are also slightly different, but not much.
All the OTHER defense adding items and abilities that I had at that time are virtually unchanged.
There is something that HAS changed.
Everyone now has access to the Acc trait. So theres a potential 6% or so change in how often you get hit. Maybe that is being noticed. Hard saying.
Have there been any other way to add Acc put into the game lately? Or to defeat defense? Those would be the culprits.
But unless the hit table has been changed and no one told anyone, I can't think of any other actual changes.
So no Omega Nerf. Based on video of the in game tooltip and defense tab.
nukara 10% acc beams and much much less likely relevant tacteam accboost doff. i cant think of anything else that boosts acc added recently
nukara 10% acc beams and much much less likely relevant tacteam accboost doff. i cant think of anything else that boosts acc added recently
vs. my wheee build, the Accurate trait would increase to-hit by 4.5%.
Add in the Nukara for the beam folks, their beam to-hit would increase by 9.7%.
Acc DOFF?
There's also going to be Crippling Fire working against Accuracy. What is it? -2.4% per crit and can 3stack?
Thing is...getting hit more often is not only taking place in PvP, but it is also taking place in PvE. Not sure what the cause of it is...but nope, not Omega.
vs. my wheee build, the Accurate trait would increase to-hit by 4.5%.
Add in the Nukara for the beam folks, their beam to-hit would increase by 9.7%.
Acc DOFF?
There's also going to be Crippling Fire working against Accuracy. What is it? -2.4% per crit and can 3stack?
Thing is...getting hit more often is not only taking place in PvP, but it is also taking place in PvE. Not sure what the cause of it is...but nope, not Omega.
I really didn't think you could achieve a sustainable acc vs def spread in game to the point that reducing it by ten percent would result in less than a 5% increase in hit rate. Actually I don't think there is any point on the curve that a ten percent change doesn't translate into at least a 5% rate, and no point on the curve that is greater than 7%.
Anyways. Just saying Omega hasn't changed visually to us in over a year as that question seemed to have been asked and I didn't see the answer in that thread.
Anyways. Just saying Omega hasn't changed visually to us in over a year as that question seemed to have been asked and I didn't see the answer in that thread.
Hawk said it hasn't been changed since Mar 2012. Since I'm Archived Post along with everybody else, I can't search anything to back then for myself - but the numbers now are the same from when I complained about the tooltip around six months ago. Not a case of doubting Hawk...but no, Omega hasn't changed.
As for the sustainable aspect, I've got a 7s gap in the first minute, a 15s and 7s gap in the second minute, a 15s gap in the third minute, a 7s and 15s gap in the fourth minute, and a 15s gap in the fifth minute...so no, it's not 100% sustainable boosted Def on the ship I was talking about with the trait only adding +4.5%.
It's going to vary.
vs. APO3 +4% (65.2%)
vs. APO1 +4.5% (69.4%)
vs. EM +3.9% (64.5%)
vs. SFM +4.5% (69%)
vs. Base +5.5% (76.9%)
That's adding the Accurate trait to somebody running 9 Targeting and [Acc]x3 weapons vs. Elusive, 9 Maneuvers, Aegis Engines, Escort Bonus, and 24+ Impulse.
Those numbers for the Beamer with the Nukara console as well as having added the trait would be...
vs. APO3 +8.5% (69.7%)
vs. APO1 +9.8% (74.6%) (I rounded to 74.5 previously for the 9.7)
vs. EM +8.4% (69%)
vs. SFM +9.6% (74.1%)
vs. Base +11.9% (83.3%)
So yes, I'd expect the Nukara Beamers hitting more to be very noticeable during the gaps if they're sporting [Acc]x3 weapons.
vs. Base
No Boosted Acc (54.0%)
+Accurate Trait (57.1%)
& 9 Targeting (62.5%)
& Nukara (66.7%)
w/ [Acc] (71.4%)
w/ [Acc]x2 (76.9%)
w/ [Acc]x3 (83.3%)
Cannon folks @ [Acc]x3 having picked up Accurate would only be at 76.9% though. They're usually not running [Acc]x3.
It was something that I noticed first in PvE (mainly because that's what I was mainly doing as I started working on the Nukara Rep). Even in PvP, folks were hitting more often though. Like I said in the other thread, it was far too widespread - and - it was happening in PvE as well. And when I say I noticed it, it wasn't a case of noticing any stat changes - it was a case of getting hit more.
Like I've said elsewhere...I'm a wheeee pilot - I like watching Miss scroll on my screen. Wheeee! There's been more numbers and less Miss.
Whatever it is its great for me as I always hated using any weapons with acc. Maybe some other hidden nerf to def?
Another thought, rom ships don't get escort innate def bonus, it could be mostly romulans bringing this up?
The Defense numbers show the same.
While Rom ships don't get the +10% for Escorts, with their easy access to Rom BOFFs - they'll usually surpass that +10% they would have gotten without even trying.
The guy I was talking about was a Fed in a Chel Grett though.
Meh...lol. My Reman's jealous. He's only 94.6% with APO1 boosting him from the 82.5%.
Course, he's almost always cloaked - so he's usually running at 132.5% with the APO1 taking him to 158.1%.
Yes, that means APO1 is doing the following:
82.5% to 94.6% is +12.1%...uncloaked.
132.5% to 158.1% is +25.6%...cloaked
For comparison, the following is EM.
82.5% to 107.5% is +25%...uncloaked.
132.5% to 157.5% is +25%...cloaked.
This is SFM.
82.5% to 97.5% is +15%...uncloaked.
132.5% to 147.5% is +15%...cloaked.
So yeah, would say that Omega is having issues.
edit: The list value being 26.9% and it being 12.1% isn't the issue (well, outside of a tooltip issue) - the 25.6% instead of the 12.1% while cloaked is.
Comments
nukara 10% acc beams and much much less likely relevant tacteam accboost doff. i cant think of anything else that boosts acc added recently
vs. my wheee build, the Accurate trait would increase to-hit by 4.5%.
Add in the Nukara for the beam folks, their beam to-hit would increase by 9.7%.
Acc DOFF?
There's also going to be Crippling Fire working against Accuracy. What is it? -2.4% per crit and can 3stack?
Thing is...getting hit more often is not only taking place in PvP, but it is also taking place in PvE. Not sure what the cause of it is...but nope, not Omega.
I really didn't think you could achieve a sustainable acc vs def spread in game to the point that reducing it by ten percent would result in less than a 5% increase in hit rate. Actually I don't think there is any point on the curve that a ten percent change doesn't translate into at least a 5% rate, and no point on the curve that is greater than 7%.
Anyways. Just saying Omega hasn't changed visually to us in over a year as that question seemed to have been asked and I didn't see the answer in that thread.
Cheers
Hawk said it hasn't been changed since Mar 2012. Since I'm Archived Post along with everybody else, I can't search anything to back then for myself - but the numbers now are the same from when I complained about the tooltip around six months ago. Not a case of doubting Hawk...but no, Omega hasn't changed.
As for the sustainable aspect, I've got a 7s gap in the first minute, a 15s and 7s gap in the second minute, a 15s gap in the third minute, a 7s and 15s gap in the fourth minute, and a 15s gap in the fifth minute...so no, it's not 100% sustainable boosted Def on the ship I was talking about with the trait only adding +4.5%.
It's going to vary.
vs. APO3 +4% (65.2%)
vs. APO1 +4.5% (69.4%)
vs. EM +3.9% (64.5%)
vs. SFM +4.5% (69%)
vs. Base +5.5% (76.9%)
That's adding the Accurate trait to somebody running 9 Targeting and [Acc]x3 weapons vs. Elusive, 9 Maneuvers, Aegis Engines, Escort Bonus, and 24+ Impulse.
Those numbers for the Beamer with the Nukara console as well as having added the trait would be...
vs. APO3 +8.5% (69.7%)
vs. APO1 +9.8% (74.6%) (I rounded to 74.5 previously for the 9.7)
vs. EM +8.4% (69%)
vs. SFM +9.6% (74.1%)
vs. Base +11.9% (83.3%)
So yes, I'd expect the Nukara Beamers hitting more to be very noticeable during the gaps if they're sporting [Acc]x3 weapons.
vs. Base
No Boosted Acc (54.0%)
+Accurate Trait (57.1%)
& 9 Targeting (62.5%)
& Nukara (66.7%)
w/ [Acc] (71.4%)
w/ [Acc]x2 (76.9%)
w/ [Acc]x3 (83.3%)
Cannon folks @ [Acc]x3 having picked up Accurate would only be at 76.9% though. They're usually not running [Acc]x3.
It was something that I noticed first in PvE (mainly because that's what I was mainly doing as I started working on the Nukara Rep). Even in PvP, folks were hitting more often though. Like I said in the other thread, it was far too widespread - and - it was happening in PvE as well. And when I say I noticed it, it wasn't a case of noticing any stat changes - it was a case of getting hit more.
Like I've said elsewhere...I'm a wheeee pilot - I like watching Miss scroll on my screen. Wheeee! There's been more numbers and less Miss.
Another thought, rom ships don't get escort innate def bonus, it could be mostly romulans bringing this up?
The Defense numbers show the same.
While Rom ships don't get the +10% for Escorts, with their easy access to Rom BOFFs - they'll usually surpass that +10% they would have gotten without even trying.
The guy I was talking about was a Fed in a Chel Grett though.
Elusive (+10%), 9 Maneuvers (+15%), 24+ Impulse (+45%), Aegis Engines (+5%), Escort (+10%)...+85%
My Reman Sci in a Fleet T'varo.
Elusive (+10%), 9 Maneuvers (+15%), 24+ Impulse (+45%), Aegis Engines (+5%), Infiltrator (+2.5%), 2x Sub BOFFs (+2.5%/+2.5%)...+82.5%
Somebody with 5x Sub would have +90% w/o the Escort bonus.
Meh...lol. My Reman's jealous. He's only 94.6% with APO1 boosting him from the 82.5%.
Course, he's almost always cloaked - so he's usually running at 132.5% with the APO1 taking him to 158.1%.
Yes, that means APO1 is doing the following:
82.5% to 94.6% is +12.1%...uncloaked.
132.5% to 158.1% is +25.6%...cloaked
For comparison, the following is EM.
82.5% to 107.5% is +25%...uncloaked.
132.5% to 157.5% is +25%...cloaked.
This is SFM.
82.5% to 97.5% is +15%...uncloaked.
132.5% to 147.5% is +15%...cloaked.
So yeah, would say that Omega is having issues.
edit: The list value being 26.9% and it being 12.1% isn't the issue (well, outside of a tooltip issue) - the 25.6% instead of the 12.1% while cloaked is.