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Suggestion for Captain's quarters

steamwrightsteamwright Member Posts: 2,820
Suggestion for the captain's quarters onboard the player's ship:

Add a wardrobe/armoire, to allow the player to swap uniforms & off-duty attire without having to visit the base tailors. Note that this is not a request for an onboard tailor, just access to the uniforms already finished and in our inventory.

Actually, I don't know if it would be a classic wardrobe, or if it would be a clothes replicator/synthesizer. I've seen comments of both in Star Trek literature. Considering the lore shows Garrak selling clothes and not clothing patterns for the replicator, I'm suggesting the wardrobe.
Post edited by steamwright on

Comments

  • brian334brian334 Member Posts: 2,219 Arc User
    edited July 2013
    If you right click your character's portrait you will have the option to select any of his available costumes no matter where you are.
  • emarosa26emarosa26 Member Posts: 125 Arc User
    edited July 2013
    brian334 wrote: »
    If you right click your character's portrait you will have the option to select any of his available costumes no matter where you are.

    That's good to know. I've never noticed that ability. It makes things so much easier. I'm the kind of guy who switches to an off-duty uniform when on a planet like Risa.
  • steamwrightsteamwright Member Posts: 2,820
    edited July 2013
    Indeed, it is good to know! :cool:

    I was kind of shooting for something functionally useful in the captain's quarters, but this method is so much faster.

    So, returning to that functionality...might we be given horticulture so that we can harvest seed on planetary missions, crossbreed or genetically modify them, and set up unique container plants in our quarters? That, or collect rare blueprints, and build model ships to go in the rooms. :D
  • wufangchuwufangchu Member Posts: 778 Arc User
    edited July 2013
    Indeed, it is good to know! :cool:

    I was kind of shooting for something functionally useful in the captain's quarters, but this method is so much faster.

    So, returning to that functionality...might we be given horticulture so that we can harvest seed on planetary missions, crossbreed or genetically modify them, and set up unique container plants in our quarters? That, or collect rare blueprints, and build model ships to go in the rooms. :D

    Dont give Cryptic any ideas about how to gouge more money out of us.. We still have a fifty dollar set of three ships that unlike any other fifty dollar set has nothing but a bridge and a big empty room with a thaleron generator in it.. We dont need them charging for those little models and a trophy wall when it should have been included with the first romulan ship just like all the Klingon and Fed ships have.
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