I don't know if there's a thread dedicated to petitioning Cryptic for more ship slots or not, but what I do know is that every new event that comes with a ship and every lock box and duty officer pack that has a ship as a reward means at some point in the near future, people will run out of ship slots to hold their ships and will have to make a Sophie's choice regarding their ships. I would like to know if there are any plans in the near future to expand the amount of ship slots by 5 or 10 or so, or if there is some sort of hard-coded programming glitch that prevents the implementation of more ship slots.
I can't take it anymore! Could everyone just chill out for two seconds before something CRAZY happens again?!
The nut who actually ground out many packs. The resident forum voice of reason (I HAZ FORUM REP! YAY!)
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buy more slots its easy pay for some zen with credit card or by your cellphone go to the zen store and BANG more slots :eek: you can all so buy more boff slots as well + bank slots and a WOW nice shinney ships with some great console powers :rolleyes:
I think what the OP is referring to is the "cap" on ship slots (which I believe I've hit on one toon 38). And I believe he is correct. With the number of "LE" ships and shuttles, collectors such as myself that don't want to spread them out over 20 toons wouldn't mind spending some zen to increase our number of slots even further.
I think what the OP is referring to is the "cap" on ship slots (which I believe I've hit on one toon 38). And I believe he is correct. With the number of "LE" ships and shuttles, collectors such as myself that don't want to spread them out over 20 toons wouldn't mind spending some zen to increase our number of slots even further.
The problem that caused them to introduce the limit in the first place needs to get addressed.
The problem being that the map servers have to get all the data for all your ships when you enter that given map. Not a problem with individual players, just more of a problem when you start having multiple 40+ players at the same time starts to tax the system.
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The problem that caused them to introduce the limit in the first place needs to get addressed.
The problem being that the map servers have to get all the data for all your ships when you enter that given map. Not a problem with individual players, just more of a problem when you start having multiple 40+ players at the same time starts to tax the system.