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Bring back the anti borg ground and space weapon energy types!

chitowngrizz420chitowngrizz420 Member Posts: 266 Arc User
It is bad enough that Roxy does not have a job anymore at the DS9 stf store but why did you get rid of the anti borg weapons when the omega rep came out?
As we all know the the borg do not adapt to space weapons so taking away the anti borg space weapons was not that big of a deal since the borg proc never really worked right anyways.

Ground on the other hand is a different story since the borg do adapt to the weapons.
Nowadays the only anti borg weapons available are the omega,maco,honor guard, adapted maco,adapted honor guard,antiproton and the mk x phasers and disruptors from the Defera invasion zone.
So basically the only anti borg energy types are the rep antiprotons and the MK X phasers and disruptors from defera.

I am not going to go on a rant how the the rep system killed ground stf and how sickening it is to see players running around with top tier ground outfits and gear without ever stepping foot into a ground stf.
I am saving that for another future thread.

What I and tons of other players do want is for you to bring back all the MK X,XI,XII different energy types of anti borg ground weapons and the space if you can get the borg proc to work.

pulsewave,sniper,high density,split beam,blast assault,mini gun and all the pistol types.
Tetryon
Polaron
Plasma
Phaser
Disruptor
Antiproton

PLEASE BRING BACK THE ANTI BORG GROUND WEAPONS!
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Post edited by chitowngrizz420 on

Comments

  • topsettopset Member Posts: 0 Arc User
    edited July 2013
    I am not going to go on a rant how the the rep system killed ground stf and how sickening it is to see players running around with top tier ground outfits and gear without ever stepping foot into a ground stf.
    I am saving that for another future thread.

    Don't bother. They don't have pointy shoulders, so it's easy to tell them apart from the elitists like yourself.
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  • topsettopset Member Posts: 0 Arc User
    edited July 2013
    Anyway, I might be wrong, but I'm pretty sure you still get [borg] weapons from Defara if you care that much.

    Frankly I find it pretty pointless, just get normal weapons. The remodulation passive from Omega means you only need to remodulate 3 maybe 4 times an STF anyway. Buy whatever weapon you want!
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  • chitowngrizz420chitowngrizz420 Member Posts: 266 Arc User
    edited July 2013
    topset wrote: »
    Anyway, I might be wrong, but I'm pretty sure you still get [borg] weapons from Defara if you care that much.

    Frankly I find it pretty pointless, just get normal weapons. The remodulation passive from Omega means you only need to remodulate 3 maybe 4 times an STF anyway. Buy whatever weapon you want!

    defera only gives out phaser and disruptor mk x weapons and the anti borg weapons still do 1-15-1-15-1-15 etc alternating damage until you remodulate. regular ground weapons do not have that ability they do 1-1-1-1-1-1-1-1 till you remodulate.
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  • azniadeetazniadeet Member Posts: 1,871 Arc User
    edited July 2013
    Aren't these available through the Rep Store?

    Or is it just Antiproton? I know I have a purple MkXII [borg] antiproton sniper rifle, which is my go to borg hunting gun; and I got it from the Rep store.
  • chitowngrizz420chitowngrizz420 Member Posts: 266 Arc User
    edited July 2013
    antiproton is the only rep energy type available
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  • age03age03 Member Posts: 1,664 Arc User
    edited July 2013
    They will cost a lot for these especially the Mark 12s like 500 oega marks 10000+ dilth and what ever else.
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  • velquavelqua Member Posts: 1,220 Arc User
    edited July 2013
    Antiproton Ground Rep weapons have 8 - 10% damage Kinetic effect on the Borg.

    The old STF Borg weapons have a 15 point damage Kinetic effect on the Borg.

    Personally, I find the old STF Borg ground weapons to be better than the Rep. I doubt if they ever come back. Mk X is the best you can get from Defera Hard rewards. The Defera Hard rewards gear is good for lower levels that play Defera and STF Normal (...if you know what you are doing).
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  • tonyalmeida2tonyalmeida2 Member Posts: 0 Arc User
    edited July 2013
    Pretty sure the [Borg] modifier is not working as intended (never was for that matter) and you can still get ground ones on Defera.
    pvp = small package
  • hylanvahrhylanvahr Member Posts: 110 Arc User
    edited July 2013
    The sad unfortunate part about this is that much of the community's preference is with space combat. Too many players hate the ground and stick to space. Dunno what the phobia is that many players have with ground, but that's their problem. In any case, what Grizz is talking about affect both space and ground since the old STF store provided Borg equipment in all energy types, and not just that, but a wide variety of mark XII equipment on the cheap too.

    Cryptic, please bring all the energy types. You returned the Borg duty officers to us, and all the old weapons are still in the database, and still usable by those of us who kept them. Why hold back? Where's the logic in withholding these great weapons?
  • tonyalmeida2tonyalmeida2 Member Posts: 0 Arc User
    edited July 2013
    The game is clearly geared for more space combat. Tons more skills for space than ground.
    pvp = small package
  • sunfranckssunfrancks Member Posts: 3,925 Arc User
    edited July 2013
    The borg proc never worked properly (if at all), which was admitted by a dev if memory serves.

    The weapons were removed, and the proc was added as an Omega Rep passive power that affects all weapon types.....
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  • carasucia83carasucia83 Member Posts: 568 Arc User
    edited July 2013
    ...I am not going to go on a rant how the the rep system killed ground stf and how sickening it is to see players running around with top tier ground outfits and gear without ever stepping foot into a ground stf...

    *shudders* I know right? Until they want their accolades that is....

    Anyways, +1 from me OP. I miss them too.
    "So my fun is wrong?"

    No. Your fun makes everyone else's fun wrong by default.
  • shadoreshadore Member Posts: 0 Arc User
    edited July 2013
    The following is just a guess based on nothing, but I'm assuming they did away with those borg weapons to make the lockbox weapons more desirable? Maybe so people would buy them more?

    I believe it's the same principle as is behind nerfing the tholian boxes. I know multiple people who bought the special enviro suit from the z store because they can't get purple suits, or even the crystaline suit, from the boxes anymore.
  • angrytargangrytarg Member Posts: 11,016 Arc User
    edited July 2013
    The worst part is that they took the last viable way of acquiring mk xii equipment without being with a fleet. Sure, the borg proc was kind of weird and effectively the borg equipment were blue mk xii, however you could outift *yourself* decently.

    And don't start with "it's an MMO, get in a fleet" again. STO is an MMO but it is more akin to a singleplayer game with built-in chat, there is nothing that requires you to form a fleet (I'm fine with temporary task forces) except for the fact that they artificially snapped away all the end gear.
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  • knightlight42knightlight42 Member Posts: 4 Arc User
    edited July 2013
    you know what i miss. the old days when there wasnt even any real anti borg weapons. back before the re-modulating requirement. back when the stf's were hours long. and a pain to go through. where kitomer was a pain through its space section. and cure was hell through its ground.

    https://www.youtube.com/watch?v=ehOXA9v-8D0

    where ^that vid was probably the fastest you could do the cure.

    i miss those days.. but that was long ago.. back before free to play.
  • hylanvahrhylanvahr Member Posts: 110 Arc User
    edited July 2013
    I am not going to go on a rant how the the rep system killed ground stf and how sickening it is to see players running around with top tier ground outfits and gear without ever stepping foot into a ground stf.

    This +1, and then 10,000 more. Cryptic loves developing for Escorts Online in spite of the fact that more than 90% of Star Trek was about the characters ON THE GROUND. Story, plot, characters, dialogue...DRAMA! Spaceships can't do that except look pretty and create special effects that have little substance to them. Virtually no one would care about a franchise that focused only on spaceships. The recent JJ Abrams reboots? All about the characters.

    Starships should always be the secondary attraction in Star Trek, not the primary. Please think about that for the future, Cryptic.

    Back on topic...Borg weapons! If they're so hard up for not putting back the old weapons, you could count MACO and Honor Guard, and that covers phaser and disruptor respectively right there, but that still leaves plasma, polaron, and tetryon left out in the cold.
  • chitowngrizz420chitowngrizz420 Member Posts: 266 Arc User
    edited July 2013
    it wouldnt hurt a thing to add them back and at the same time the rep projects to get them would suck out more resources like dilithium from players which means more money for cryptic. money talks and the weapons are wanted and already made they just needs to be put back in.
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  • wraithshadow13wraithshadow13 Member Posts: 1,728 Arc User
    edited July 2013
    Yeah, Borticus let it slip that the [Borg] Proc, like many other things right now, never really worked as intended. It lit the thread up with a lot of angry people since they'd all spent a lot of time and resources acquiring them. As far as i know they never managed to get it to work and it still doesn't. The Proc in the omega rep is for more shots between remodulations rather than the [BORG] proc. so while people might still want them accessible in game there is really no point anymore and you're better off grinding for elite fleet.
  • platewearingbirdplatewearingbird Member Posts: 455 Arc User
    edited July 2013
    hylanvahr wrote: »
    The sad unfortunate part about this is that much of the community's preference is with space combat. Too many players hate the ground and stick to space. Dunno what the phobia is that many players have with ground, but that's their problem.

    It's their problem that ground combat is neither engaging nor fun for the majority?

    Especially borg, which boils down to: shoot, shoot, remod, shoot, shoot, remod.
  • ddesjardinsddesjardins Member Posts: 3,056 Media Corps
    edited July 2013
    The Borg's ability to adapt is a fun challenge, nothing more. The thought that I needed custom weapons was interesting at first, but after leveling 6 toons the 'threat value' of the borg is gone.

    [1] Any weapon works fine; avoid rapid fire to minimize the remods.
    [2] Kickback is a must; helpful as it adds time for you to remod.
    [3] Make sure your away team each has a different type of energy to minimize remods.

    and of course:

    [4] You can't 'die' in this game.
  • darkhorse281darkhorse281 Member Posts: 256 Arc User
    edited July 2013
    I am not going to go on a rant how the the rep system killed ground stf and how sickening it is to see players running around with top tier ground outfits and gear without ever stepping foot into a ground stf.
    I am saving that for another future thread.


    PLEASE BRING BACK THE ANTI BORG GROUND WEAPONS!


    I heard that, always fun going into an ESTF and finding your with somebody who has the full adapted suit but doesn't even know they need to remodulate.

    I like my old Borg Disruptor Pulsewave better than just about any other, I wish I could get one for my other tunes. You only get mk X at Defara so no thanks on that.

    Also for everyone who says the Borg weapons didn't work that was the space weapons only, the ground procs worked just fine.
  • chitowngrizz420chitowngrizz420 Member Posts: 266 Arc User
    edited July 2013
    As we all know the the borg do not adapt to space weapons so taking away the anti borg space weapons was not that big of a deal since the borg proc never really worked right anyways.
    Ground on the other hand is a different story since the borg do adapt to the weapons.

    I am not going to go on a rant how the the rep system killed ground stf and how sickening it is to see players running around with top tier ground outfits and gear without ever stepping foot into a ground stf.
    I am saving that for another future thread.

    What I and tons of other players do want is for you to bring back all the MK X,XI,XII different energy types of anti borg ground weapons

    PLEASE BRING BACK THE ANTI BORG GROUND WEAPONS!

    for the anti borg space weapons i say they where not needed because the proc never worked and the borg dont adapt to space so any weapons work and the rep cost for these would not be worth it.

    just like others and myself pointed out the ground is different because they adapt and the anti borg ground weapons still work perfectly.
    you need several different types of energy types to keep the adaption to the groups weapons to a minimum.
    so why not bring the ground weapons back they work and are very useful. i want my mk xii tetryon pulsewave back which even when the borg adapts i still do shield stripping.

    as for the ground vs space gameplay its simple ground is more geared to team work than space where one player or two players can handle the whole map. ground combat in this game is much more than just gearing up and pew pew pewing.

    it would not hurt a thing to bring back all the different energy types of ground weapons which worked just fine!
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  • sunfranckssunfrancks Member Posts: 3,925 Arc User
    edited July 2013
    If the ground proc worked correctly, I see no reason why they cannot bring back the ground weapons at least....
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    Founder, member and former leader to Pride Of The Federation Fleet.
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  • [Deleted User][Deleted User] Posts: 0 Arc User
    edited July 2013
    It's their problem that ground combat is neither engaging nor fun for the majority?

    Especially borg, which boils down to: shoot, shoot, remod, shoot, shoot, remod.

    If you use that theory for others:
    Space combat: Shoot
    Ground combat: Shoot
    Ground with borg: Shoot, remod


    That makes the borg ground the all-around winners for what you should do! More strategy involved.


    There's much more strategy in ground than space--and it actually requires some skill.
  • chitowngrizz420chitowngrizz420 Member Posts: 266 Arc User
    edited July 2013
    it would be nice to hear something about this from a dev to see if getting these weapons back in game are even an option.
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  • collegepark2151collegepark2151 Member Posts: 0 Arc User
    edited July 2013
    hylanvahr wrote: »
    Starships should always be the secondary attraction in Star Trek, not the primary. Please think about that for the future, Cryptic.


    I have to disagree. The ships and space stuff were always my favorite part of Trek, long before STO was even envisioned. I enjoy just sitting outside one of the parking lots in game sometimes, zooming in on the various ship configurations passing by and just taking it all in.
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  • [Deleted User][Deleted User] Posts: 0 Arc User
    edited July 2013
    I have to disagree. The ships and space stuff were always my favorite part of Trek, long before STO was even envisioned. I enjoy just sitting outside one of the parking lots in game sometimes, zooming in on the various ship configurations passing by and just taking it all in.


    Well, ships having a secondary focus (or even be the last thing they do) wouldn't stop your enjoyment of viewing them (basically, wouldn't affect roleplaying or looking at the art), taking away weapon energy types with procs making them more useful in fighting, however, does take away enjoyment or otherwise might make it longer/harder before people can easily do STFs.

    Now keep in mind I'm thinking of all players. An experienced person could spend maybe a few hours after they frist hit level 50, and go into an elite ground STF (by either acquiring some basic things, or transferring EC to buy it). NEW players, however, may be completely lost, enter a ground STF, and not only not have the right equipment, but won't even know where they can get the proper equipment.


    Can't think of the weapons offhand (chitowngrizz420's first post has them), but after re-checking that, there only seems to be maybe two energy types that new players have access to that are anti-borg before they know/can get the better weapons. The extra 15 damage they do (the anti-borg ground) are just enough to help a person survive a bit longer-which even helps the team-even though it's not much.
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