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Pets Tracking Cloaked Ships

aldo1rainealdo1raine Member Posts: 0 Arc User
edited July 2013 in PvP Gameplay
Is this working as intended? Please advise.
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Post edited by aldo1raine on

Comments

  • virusdancervirusdancer Member Posts: 18,687 Arc User
    edited July 2013
    Can't remember them not (not)working like that...have always hated it. STO's not the only game with this particular issue.

    People can exploit it by keeping their pets close and watching the distance the pets show for the cloaked target - allowing them to utilize various decloaking abilities. It's pretty annoying...meh.
  • webdeathwebdeath Member Posts: 1,570 Arc User
    edited July 2013
    Can't remember them not (not)working like that...have always hated it. STO's not the only game with this particular issue.

    People can exploit it by keeping their pets close and watching the distance the pets show for the cloaked target - allowing them to utilize various decloaking abilities. It's pretty annoying...meh.

    That is a problem that was supposed to have been fixed a few patches back. NPCs how ever still chase you in cloak.. But if they are doing it again, it probably means the patch came off the fix. :rolleyes:
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  • virusdancervirusdancer Member Posts: 18,687 Arc User
    edited July 2013
    webdeath wrote: »
    That is a problem that was supposed to have been fixed a few patches back. NPCs how ever still chase you in cloak.. But if they are doing it again, it probably means the patch came off the fix. :rolleyes:

    I hadn't really been PvPing in forever because of all the issues with LoR that are still floating around, but I had to go to Ker'rat to help pop some Scims - and yep, pets were still targeting me (not firing at me or anything, just targeting me and showing my distance (not direction)) while cloaked. I ended up spending most of my time just flying around popping pets out of annoyance.
  • p2wsucksp2wsucks Member Posts: 0 Arc User
    edited July 2013
    webdeath wrote: »
    That is a problem that was supposed to have been fixed a few patches back. NPCs how ever still chase you in cloak.. But if they are doing it again, it probably means the patch came off the fix. :rolleyes:

    It was never "fixed". Pets and NPCs in general will maintain target lock until they get a higher priority target even if you're cloaked. It's been like this at least since fed pets came out.
    [Zone] Dack@****: cowards can't take a fed 1 on 1 crinckley cowards Hahahaha you smell like flowers
    Random Quote from Kerrat
    "Sumlobus@****: your mums eat Iced Targ Poo"
    C&H Fed banter
  • masterkeychnk5masterkeychnk5 Member Posts: 0 Arc User
    edited July 2013
    I love mines that keep an eye on you at all times aldo

    Naughty naughty ;)
    [SIGPIC][/SIGPIC] I am not Snakie, MT is!
  • jheinigjheinig Member Posts: 364 Cryptic Developer
    edited July 2013
    This is on my hit list, next time I have some time available.
  • lordmanzelotlordmanzelot Member Posts: 468 Arc User
    edited July 2013
    This bug is old very old they follow you some time but they don't shoot at you.
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  • p2wsucksp2wsucks Member Posts: 0 Arc User
    edited July 2013
    jheinig wrote: »
    This is on my hit list, next time I have some time available.

    Now that it effects most Feds :P. Thanks welcome change eitherway.

    Also, if as a player is you're being constantly being followed by spam, drop your own. They'll usually become the higher priority so long as you don't shoot anything and maintain your cloak (this is easier w/EBC).

    If normal BC or non-Rom, drop your spam before you cloak and stop shooting stuff.
    [Zone] Dack@****: cowards can't take a fed 1 on 1 crinckley cowards Hahahaha you smell like flowers
    Random Quote from Kerrat
    "Sumlobus@****: your mums eat Iced Targ Poo"
    C&H Fed banter
  • aldo1rainealdo1raine Member Posts: 0 Arc User
    edited July 2013
    jheinig wrote: »
    This is on my hit list, next time I have some time available.

    Thank you. It is appreciated.
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    Nerf Klinks, Buff Rommies
  • logicalspocklogicalspock Member Posts: 836 Arc User
    edited July 2013
    While you are at it, will you fix repulsor beams? There is no reason that a repulsor beam should be able to target cloaked ships that sensors cannot detect or damage that ship.

    If someone wants to detect cloaked ships, there are plenty of ways to do it already which fit canon.
  • virusdancervirusdancer Member Posts: 18,687 Arc User
    edited July 2013
    jheinig wrote: »
    This is on my hit list, next time I have some time available.

    That's appreciated...definitely.
  • nicha0nicha0 Member Posts: 1,456 Arc User
    edited July 2013
    jheinig wrote: »
    This is on my hit list, next time I have some time available.

    Is this also related to how npcs on the ground can right through cloaked once agroed?
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  • uhmariuhmari Member Posts: 0 Arc User
    edited July 2013
    I saw this title and rofled out of my chain

    OMG I CANT CLOAK KILL EVERYTHING TO DEATH..... STUPID SKIMITAR!


    DARN YOU CARRIERS!!!! ;)
  • virusdancervirusdancer Member Posts: 18,687 Arc User
    edited July 2013
    uhmari wrote: »
    I saw this title and rofled out of my chain

    OMG I CANT CLOAK KILL EVERYTHING TO DEATH..... STUPID SKIMITAR!


    DARN YOU CARRIERS!!!! ;)

    Careful, your bias is showing...
  • p2wsucksp2wsucks Member Posts: 0 Arc User
    edited July 2013
    While you are at it, will you fix repulsor beams? There is no reason that a repulsor beam should be able to target cloaked ships that sensors cannot detect or damage that ship.

    If someone wants to detect cloaked ships, there are plenty of ways to do it already which fit canon.

    If you mean TBRs, they're AoE they don't target anything. They just hit a limited number of things w/in that area for balance reasons. They don't force a decloak. In otherwords they're fine.
    [Zone] Dack@****: cowards can't take a fed 1 on 1 crinckley cowards Hahahaha you smell like flowers
    Random Quote from Kerrat
    "Sumlobus@****: your mums eat Iced Targ Poo"
    C&H Fed banter
  • masterkeychnk5masterkeychnk5 Member Posts: 0 Arc User
    edited July 2013
    jheinig wrote: »
    This is on my hit list, next time I have some time available.

    Thanks!

    /10char
    [SIGPIC][/SIGPIC] I am not Snakie, MT is!
  • kalanikalani Member Posts: 0 Arc User
    edited July 2013
    While you are at it, will you fix repulsor beams? There is no reason that a repulsor beam should be able to target cloaked ships that sensors cannot detect or damage that ship.

    If someone wants to detect cloaked ships, there are plenty of ways to do it already which fit canon.

    The first fix of any kind to repulsor beam needs to be an IQ check to see if the player who wants to use it is gonna be smart enough to not push targets out of grav wells, other peoples tractor beams, or away from any other sound strategy for the sake of saying "Look, I just pushed these guys 10 kilometers".
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  • aldo1rainealdo1raine Member Posts: 0 Arc User
    edited July 2013
    uhmari wrote: »
    I saw this title and rofled out of my chain

    OMG I CANT CLOAK KILL EVERYTHING TO DEATH..... STUPID SKIMITAR!


    DARN YOU CARRIERS!!!! ;)

    I don't have a scim :D I just don't appreciate when people target the pets in order to track you when your cloaked.
    [SIGPIC][/SIGPIC]
    Nerf Klinks, Buff Rommies
  • mimey2mimey2 Member Posts: 0 Arc User
    edited July 2013
    aldo1raine wrote: »
    I don't have a scim :D I just don't appreciate when people target the pets in order to track you when your cloaked.

    Whiny player (not talking about you aldo, just making a joke): Then the Federation needs a full carrier with 5 Cmdr universal slots, 4 hangars, and can launch Nebula pets which can de-cloak any ship no matter where it is and keep them from being cloaked, because cloak is so OP and I don't wanna have to actually try and counter cloaking normally! :P
    I remain empathetic to the concerns of my community, but do me a favor and lay off the god damn name calling and petty remarks. It will get you nowhere.
    I must admit, respect points to Trendy for laying down the law like that.
  • logicalspocklogicalspock Member Posts: 836 Arc User
    edited July 2013
    p2wsucks wrote: »
    If you mean TBRs, they're AoE they don't target anything. They just hit a limited number of things w/in that area for balance reasons. They don't force a decloak. In otherwords they're fine.

    They visually target cloaked ships (allowing players to detect your presence and location) and I believe can do damage to ships under cloak, which is ridiculous considering that they are just "reversed" tractor beams and should not be able to target anything that their sensors cannot detect.

    Cryptic has done a reasonably good job keeping abilities conforming to canon, but repulsors are an egregious exception. Nothing undetected under cloak should be detected or damaged by them. They should work like they did on the show. They should be "reversed" tractor beams that can only "repulse" things which the ship itself can detect, not an exploitative way for players to detect and affect cloaked vessels.
  • zerobangzerobang Member Posts: 0 Arc User
    edited July 2013
    noticed today that the Shrapnel Torpedoes follow Donatra while cloaked, but do nothing when she decloaks again.
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  • jackabatjackabat Member Posts: 12 Arc User
    edited July 2013
    They visually target cloaked ships (allowing players to detect your presence and location) and I believe can do damage to ships under cloak, which is ridiculous considering that they are just "reversed" tractor beams and should not be able to target anything that their sensors cannot detect.

    Cryptic has done a reasonably good job keeping abilities conforming to canon, but repulsors are an egregious exception. Nothing undetected under cloak should be detected or damaged by them. They should work like they did on the show. They should be "reversed" tractor beams that can only "repulse" things which the ship itself can detect, not an exploitative way for players to detect and affect cloaked vessels.

    But punch beams are the funnest cloak detection.

    They do strike cloaked vessels, yes. It's been a while, but I believe they hit three things, probably the closest. If one of those is a cloaked vessel, it's eating punch beams. Evasive+TBR to kill a battlecloaker is much more awesome than sensor scan+whatever, and... isn't usually as good--pug teammates aren't going to see the cloaked guy. And if the run fails, you've just helped them escape. I don't see it as fundamentally different from photonic shockwave and similiar abilities.
  • timezargtimezarg Member Posts: 1,268
    edited July 2013
    It can be very frustrating when pets and various other autonomous enemies keep a target lock on you in cloak. Mines will detect you while you're cloaked (mining the spawnpoint in Ker'rat is a favorite dirty trick, because they'll hit cloaked ships too), pets will detect you, torpedoes will follow you if they were fired before you cloaked. . .

    It gets very frustrating trying to deal with the epic amounts of spam people dump out in PvP.
    tIqIpqu' 'ej nom tIqIp
  • logicalspocklogicalspock Member Posts: 836 Arc User
    edited July 2013
    timezarg wrote: »
    It can be very frustrating when pets and various other autonomous enemies keep a target lock on you in cloak. Mines will detect you while you're cloaked (mining the spawnpoint in Ker'rat is a favorite dirty trick, because they'll hit cloaked ships too), pets will detect you, torpedoes will follow you if they were fired before you cloaked. . .

    It gets very frustrating trying to deal with the epic amounts of spam people dump out in PvP.

    The tractor beam mines are the only ones that I think should be nerfed. I can see normal mines exploding via some general "proximity sensor" but the tractor beam mines need to actually be able to detect and lock-on your exact location, and it makes very little sense canon-wise that they could carry such sophisticated sensors.

    As for torpedoes, they are already locked onto you before you cloak and (based on the show) should be moving too fast to outmaneuver, even if you cloak, so I think it is fair that the destructible ones follow you for a while.
  • alopenalopen Member Posts: 1 Arc User
    edited July 2013
    kalani2 wrote: »
    The first fix of any kind to repulsor beam needs to be an IQ check to see if the player who wants to use it is gonna be smart enough to not push targets out of grav wells, other peoples tractor beams, or away from any other sound strategy for the sake of saying "Look, I just pushed these guys 10 kilometers".

    Well can we fix IQ of GW spammers to understand purpose is to kill stuff and GW by itself does little damage. Each skill has purposes. TBR is great for keeping a tgt in front of a player while he pew pews away. No need to loop around or slow down, etc. It effectively keeps guns on tgt much better for a player. (slowing down in an escort is bad, very bad) I get the whole GW and aoe thing but not everyone is on the same page. Perhaps I should be mad at you for GWing my intended tbr tgt :D

    Yes TBR will point at a cloaked ship, but I fairly certain it doesnt damage them. Like stated above its a waste of one of the tbr beam/pulses. But I agree it shouldn't even be tgting cloaked ships. I also like that feds are agreeing that its silly how much reveals cloakers post LoR release. KDF tried to tell you guys its not what its cracked up to be. It'll be even more funny if Cryptic can fix all these oops I revealed a cloaker bugs within months of LoR and not years after KDF. Would just go to show . . .
  • timezargtimezarg Member Posts: 1,268
    edited July 2013
    alopen wrote: »
    Well can we fix IQ of GW spammers to understand purpose is to kill stuff and GW by itself does little damage. Each skill has purposes. TBR is great for keeping a tgt in front of a player while he pew pews away. No need to loop around or slow down, etc. It effectively keeps guns on tgt much better for a player. (slowing down in an escort is bad, very bad) I get the whole GW and aoe thing but not everyone is on the same page. Perhaps I should be mad at you for GWing my intended tbr tgt :D

    Yes TBR will point at a cloaked ship, but I fairly certain it doesnt damage them. Like stated above its a waste of one of the tbr beam/pulses. But I agree it shouldn't even be tgting cloaked ships. I also like that feds are agreeing that its silly how much reveals cloakers post LoR release. KDF tried to tell you guys its not what its cracked up to be. It'll be even more funny if Cryptic can fix all these oops I revealed a cloaker bugs within months of LoR and not years after KDF. Would just go to show . . .

    Indeed. Every time someone complains about the battlecloak, there's a horde of KDF players detailing just how many vulnerabilities cloaks have in general. The big, noticeable difference between cloak and battlecloak is the 'cloaking while Red Alert is up', and that's a situational advantage. The battlecloak has a few other advantages over the regular cloak: When cloaked, you get a small turnrate and flight speed boost, and you get double the defense value boost (50% as opposed to 25%). Even that defense value boost isn't worth a ton, because decloaking under fire while flying a BoP is usually suicide anyways. You have to pop BFI and some other big hull resist buff to have a chance.

    So, the battlecloak's advantages are situational. They allow BoPs and other battlecloaking ships to 'hit-and-run', and to ambush more regularly. It's an edge, but not as OP of an edge as some players tend to claim. It can be defeated, and there are ways to repel a decloak alphastrike.
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  • logicalspocklogicalspock Member Posts: 836 Arc User
    edited July 2013
    alopen wrote: »
    Well can we fix IQ of GW spammers to understand purpose is to kill stuff and GW by itself does little damage. Each skill has purposes. TBR is great for keeping a tgt in front of a player while he pew pews away. No need to loop around or slow down, etc. It effectively keeps guns on tgt much better for a player. (slowing down in an escort is bad, very bad) I get the whole GW and aoe thing but not everyone is on the same page. Perhaps I should be mad at you for GWing my intended tbr tgt :D

    Yes TBR will point at a cloaked ship, but I fairly certain it doesnt damage them. Like stated above its a waste of one of the tbr beam/pulses. But I agree it shouldn't even be tgting cloaked ships. I also like that feds are agreeing that its silly how much reveals cloakers post LoR release. KDF tried to tell you guys its not what its cracked up to be. It'll be even more funny if Cryptic can fix all these oops I revealed a cloaker bugs within months of LoR and not years after KDF. Would just go to show . . .

    Even though it has been badly nerfed, gravity well is still one of the best science skills in the game. It does a great job of crushing spam and slowing down ships, which can drastically lower their defense value. It also sets you up from things like SS which will often hit several ships and many pets if they are stuck in a gravity well, plus if you have sharp teammates, you can hit a ship with two or three GWs at once and then focus fire.

    I cannot remember how many times that a ship is stuck in a GW or other localized effect or fire line and a TBR spammer comes along and pushes them away, sometimes out of weapons range. Cryptic probably needs to scrap TBR altogether and redesign it from the ground up, especially since dictates of the laws of physics and canon show that tractor/repulsor beams work very differently than how they were designed in game. If an escort locks a tractor/repulsor beam on a cruiser, it should be the cruiser, not the escort, that is doing most of the pushing/pulling because it has more inertia.
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