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Engineering fleet skill need a buff.

matrix0matrix0 Member Posts: 261 Arc User
I was comparing all 3 fleet skills, and to my surprise, engineer fleet skill is so crappy. It has +20ish dmg resist,+16 hull repair and 16+ warpcore protential.

It's totally useless. I don't think those stats can make any different in any in game situation. I thought fleet skill should be elite due to the 5min CD. The sci got a big boost in shield def. Tac skill got a big boost in dmg. Engineer skill got no big boost.
Post edited by Unknown User on

Comments

  • matrix0matrix0 Member Posts: 261 Arc User
    edited July 2013
    Btw, was Engineer fleet skill nerfed when I was gone? And was the fleet skills CD 3min? before.
  • aarons9aarons9 Member Posts: 961
    edited July 2013
    you checking the tool tip in space?
    [12:35] Vessel Two of Two Unimatrix 01 deals 225232 (271723) Plasma Damage to you with Plasma Lance.
    [12:44] Vessel One of Two Unimatrix 01 deals 1019527 (1157678) Kinetic Damage to you with Plasma Energy Bolt Explosion.
  • mimey2mimey2 Member Posts: 0 Arc User
    edited July 2013
    matrix0 wrote: »
    Btw, was Engineer fleet skill nerfed when I was gone? And was the fleet skills CD 3min? before.

    The fleet skills have been 5 minutes for as long as I can remember.

    As for nerfed? No. More that resists and power levels for everyone have gone up so much due to various reasons (traits, gear, ships and DOFFs), that it really makes virtually no difference anymore.
    I remain empathetic to the concerns of my community, but do me a favor and lay off the god damn name calling and petty remarks. It will get you nowhere.
    I must admit, respect points to Trendy for laying down the law like that.
  • matrix0matrix0 Member Posts: 261 Arc User
    edited July 2013
    aarons9 wrote: »
    you checking the tool tip in space?

    Yeah... how else do you check it?
  • matrix0matrix0 Member Posts: 261 Arc User
    edited July 2013
    mimey2 wrote: »
    The fleet skills have been 5 minutes for as long as I can remember.

    As for nerfed? No. More that resists and power levels for everyone have gone up so much due to various reasons (traits, gear, ships and DOFFs), that it really makes virtually no difference anymore.

    The engineering fleet stats are same for everyone. Don't think fleet skills are affected by anything.

    Compare to tac/sci fleet skills which have a big % bonus in dmg/shield def, eng fleet skill dmg resist boost is crappy. I just want to know what ppl think about this.
  • jockey1979jockey1979 Member Posts: 1,005 Arc User
    edited July 2013
    matrix0 wrote: »
    The engineering fleet stats are same for everyone. Don't think fleet skills are affected by anything.

    Compare to tac/sci fleet skills which have a big % bonus in dmg/shield def, eng fleet skill dmg resist boost is crappy. I just want to know what ppl think about this.

    In a properly kitted out tanking / aggro cruiser, those extra resists matter a lot more than you know.

    The extra hull repair bonus, mixed with the DOFF for engi team stack really well and make a big difference on MW (and again, with the trait for it - 2 use MW fully buffed up by engi team with DOFF and engi fleet gives a ton of hull and shields)

    I love my engi fleet skill, part from the timer lol. ;)

    So, it all depends on what your doing and how you are using the skill as to if it is any good or not.
  • guilli88guilli88 Member Posts: 0 Arc User
    edited July 2013
    hull repair skill should be doubled
    warp core potential should be changed to shield emitter skill or a flat +25 power bonus to all power levels
    the +resist bonus should be changed to a flat -50% damage to shields.


    Remember it's a long cooldown skill.

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  • matrix0matrix0 Member Posts: 261 Arc User
    edited July 2013
    Yeah, power+ is much better option than dmg res.
  • tc10btc10b Member Posts: 1,549 Arc User
    edited July 2013
    guilli88 wrote: »
    hull repair skill should be doubled
    warp core potential should be changed to shield emitter skill or a flat +25 power bonus to all power levels
    the +resist bonus should be changed to a flat -50% damage to shields.


    Remember it's a long cooldown skill.

    Hull repair boost, yes.
    Warp Core potential should boost power a bit more than it does.

    Resistance shouldn't be changed to shields, Science Fleet does that and the two could in theory stack with each other which is probably not a good idea.
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