Omega Impulse Engines are supposed to have 100% slip stream recharge cooldown removal. However, someone at cryptic added a 2 minute global cooldown on this ability, thereby canceling out the 100% CD-removal effect in the tool tip description.
The above bug was introduced well over a year ago, and removing it would be such a simple fix, yet no one at Cryptic has addressed this despite numerous reports and tickets being opened.
Alan or Dan, can you please have someone take ownership of implementing this quick, simple fix in the next patch? It would be most appreciated.
I'm sorry that you have been alone for so long but... this is not a bug and this is working as intended, 100% cooldown rate means 100% faster cooling, which eguals 2 seconds every 1 second, aka 50% cooldown reduction. the engine is working just fine.
Say the word, it saves the world. CUUCUUMBEER!"-With slight partigen with it." Proud member or DPS-800"-We kill dem mines with our scitter turrets."
I'm sorry that you have been alone for so long but... this is not a bug and this is working as intended, 100% cooldown rate means 100% faster cooling, which eguals 2 seconds every 1 second, aka 50% cooldown reduction. the engine is working just fine.
Please note the following results from testing with and without the Omega Impulse Engine:
Observed Slip Stream base recharge time = 2 minutes after Slip Stream Stream effect expires
Observed Slip Steam recharge time with current Omega Impulse Engines = 1 minute 30 seconds after Slipstream effect expired
Pre-patch Slip Stream Recharge time before 2 minute global cooldown time = zero seconds after Slip Stream effect expired (slip stream immediately available)
Based on the above, the 1 second modified recharge time per 2 original recharge time explanation still isn't correct -- otherwise we would see 30 seconds slip stream + 30 seconds recharge time afterwards. It looks like the Dev who recoded Slip Stream swapped the Slip Stream Duration variable with the Slip Stream Cooldown variable -- this explains the 30 second discrepancy.
PS: Can any Cryptic employee please chime in? I'd really like to see an official response
I'm sorry that you have been alone for so long but... this is not a bug and this is working as intended, 100% cooldown rate means 100% faster cooling, which eguals 2 seconds every 1 second, aka 50% cooldown reduction. the engine is working just fine.
It is a bug. I'll just repost what I've said before in other threads.
What the tooltip says: 100% recharge time reduction
What they meant: 100% increase to recharge rate
What the engine used to do: reduce the cooldown from 2 minutes to 1 minute
What the engine does now: reduce the cooldown from 2 minutes to 1 minute and 30 seconds
Please note the following results from testing with and without the Omega Impulse Engine:
Observed Slip Stream base recharge time = 2 minutes after Slip Stream Stream effect expires
Observed Slip Steam recharge time with current Omega Impulse Engines = 1 minute 30 seconds after Slipstream effect expired
Pre-patch Slip Stream Recharge time before 2 minute global cooldown time = zero seconds after Slip Stream effect expired (slip stream immediately available)
This is almost correct. Before the bug, the slipstream cooldown for the Omega engines was 1 minute, not 0 seconds.
Comments
CUUCUUMBEER! "-With slight partigen with it."
Proud member or DPS-800 "-We kill dem mines with our scitter turrets."
Please note the following results from testing with and without the Omega Impulse Engine:
Observed Slip Stream base recharge time = 2 minutes after Slip Stream Stream effect expires
Observed Slip Steam recharge time with current Omega Impulse Engines = 1 minute 30 seconds after Slipstream effect expired
Pre-patch Slip Stream Recharge time before 2 minute global cooldown time = zero seconds after Slip Stream effect expired (slip stream immediately available)
Based on the above, the 1 second modified recharge time per 2 original recharge time explanation still isn't correct -- otherwise we would see 30 seconds slip stream + 30 seconds recharge time afterwards. It looks like the Dev who recoded Slip Stream swapped the Slip Stream Duration variable with the Slip Stream Cooldown variable -- this explains the 30 second discrepancy.
PS: Can any Cryptic employee please chime in? I'd really like to see an official response
It is a bug. I'll just repost what I've said before in other threads.
What the tooltip says: 100% recharge time reduction
What they meant: 100% increase to recharge rate
What the engine used to do: reduce the cooldown from 2 minutes to 1 minute
What the engine does now: reduce the cooldown from 2 minutes to 1 minute and 30 seconds
This is almost correct. Before the bug, the slipstream cooldown for the Omega engines was 1 minute, not 0 seconds.