test content
What is the Arc Client?
Install Arc

New energy weapons DOFFs will keep me away from PvP

darramouss1darramouss1 Member Posts: 1,811 Arc User
edited July 2013 in PvP Gameplay
I have a Recluse healer build. It's designed to tolerate a lot of TRIBBLE from escorts whilst healing my team. It could be killed, but only if it was under really concentrated fire with science debuffs being piled upon it.

Enter the new energy weapons DOFFs that allow 35% of your shields to be bypassed.

Since their release my Recluse has been fried in seconds numerous times by teams who are stacking that DOFF. You see the Beam Overloads hit and then your hull melts away. Never in the 6 months that I've had this build has it died so often so quickly.

This is not right. This DOFF was supposed to be something to help beam users yet cannon users are the ones who get the most joy out of it.

Cryptic, you stuffed up. Regardless of whether you agree with the fact that you stuffed up we sure as hell know you won't admit it. Even if you agree that you stuffed up the fix for it won't be seen in our lifetimes. With rubbish like this it's no wonder PvP is such a minority of the community.

Welcome to escorts online.
Post edited by darramouss1 on
«1

Comments

  • jjgrands420jjgrands420 Member Posts: 135 Arc User
    edited June 2013
    I have a Recluse healer build. It's designed to tolerate a lot of TRIBBLE from escorts whilst healing my team. It could be killed, but only if it was under really concentrated fire with science debuffs being piled upon it.

    Enter the new energy weapons DOFFs that allow 35% of your shields to be bypassed.

    Since their release my Recluse has been fried in seconds numerous times by teams who are stacking that DOFF. You see the Beam Overloads hit and then your hull melts away. Never in the 6 months that I've had this build has it died so often so quickly.

    This is not right. This DOFF was supposed to be something to help beam users yet cannon users are the ones who get the most joy out of it.

    Cryptic, you stuffed up. Regardless of whether you agree with the fact that you stuffed up we sure as hell know you won't admit it. Even if you agree that you stuffed up the fix for it won't be seen in our lifetimes. With rubbish like this it's no wonder PvP is such a minority of the community.

    Welcome to escorts online.


    tac team clears it. lasts 4 seconds. takes doff slot.

    get the firehose put out the qq blaze
  • captainednacaptainedna Member Posts: 0 Arc User
    edited June 2013
    Welcome to escorts online.


    cruisers with BO :rolleyes:

    while someone is BOing you the other healer (you have 2 in your team right? ) will heal your missing hull .Dont forget about hull passives,embassy consoles and jevonite thing for more hull.
  • darramouss1darramouss1 Member Posts: 1,811 Arc User
    edited June 2013
    Regardless of whether tac team clears it and regardless of whether it takes DOFF slots, if you take out a team's healer and you've still got yours which team has the big advantage?
  • section31agent#8506 section31agent Member Posts: 665 Arc User
    edited June 2013
    I have been here for over 3 years and have seen how they have consistently muffed the game. Welcome to the sci-ship captain's world.

    They have nerfed any and every power we could come up with and use strategically. They want us to all be Run-n-Gun players. I have complained bitterly but only recieved the Obsidian Order Of Silence over these matters.

    I have seen reduction of time of effect on power after power to flat out just doesn't work at all. A sci ship was designed to fight cruisers by placating them. The cruisers were designed to kill escort ships with brute power. The escorts were designed to overcome sci ships. What the heck happened to that formula? It worked and allowed us to uniquely outfit our ships.

    The Answwer:

    GREED

    Apparently it is more profitable to have a pay to win system.

    Sorry dude but I feel your pain...I flew Intrepids for nealy 3 and 1/2 years until they finally forced me out of that ship because of what you are describing. I got lucky and got a Wells ship but even still I miss my old Intrepid and the way the abilities USED to work.... like using repulsiors to push cubes around or using scramble sensors on opponents forcing them to target another ship for destruction. Now .... well you know how it is.
  • masterkeychnk5masterkeychnk5 Member Posts: 0 Arc User
    edited June 2013
    I have a Recluse healer build. It's designed to tolerate a lot of TRIBBLE from escorts whilst healing my team. It could be killed, but only if it was under really concentrated fire with science debuffs being piled upon it.

    Enter the new energy weapons DOFFs that allow 35% of your shields to be bypassed.

    Since their release my Recluse has been fried in seconds numerous times by teams who are stacking that DOFF. You see the Beam Overloads hit and then your hull melts away. Never in the 6 months that I've had this build has it died so often so quickly.

    This is not right. This DOFF was supposed to be something to help beam users yet cannon users are the ones who get the most joy out of it.

    Cryptic, you stuffed up. Regardless of whether you agree with the fact that you stuffed up we sure as hell know you won't admit it. Even if you agree that you stuffed up the fix for it won't be seen in our lifetimes. With rubbish like this it's no wonder PvP is such a minority of the community.

    Welcome to escorts online.

    The doff is seriously not that great, also chance based. I have 2 purps to test and its by far the best doff u can get. stacking em up only adds chance but not more damage.

    30% Penetration, meh.


    I got 1 on my ship but any more will ruin the rest of my setups strategy. You can already vape people pretty well without it so it makes no sense trying to stack these anyhow. Sure if you rely on Transphasic builds and all kind of bleedthrough sh*t to circumvent, i'd say go for it. put 3 on.

    But ya know, thats my experience anyway.
    [SIGPIC][/SIGPIC] I am not Snakie, MT is!
  • darramouss1darramouss1 Member Posts: 1,811 Arc User
    edited June 2013
    This is actually an opportunity for Cryptic. Yes, that's right, an opportunity. If they fix this blatant break they will show that they actually are committed to running a game that caters to everyone, not just the escort subsection.

    Escorts already get the best out of DOFFs as cannons hit far more times than beams, giving them higher proc rates. This also applies for the procs attached to the weapons themselves. To balance this out they should make it that if the new energy weapons DOFF procs then all subsequent beam attacks have a 35% shield bypass rate for the next 5 seconds. (The extra time owing to the fact that beams fire less pulses than cannons.

    Why is this fair? Because escorts can still use it if they stock beams. Whether they choose to or not if their choice.

    Cruisers are supposed to be the huge warships that are the mainstay of any fleet. In real life, and every science fiction genre I can think of, cruisers would never fear a single escort as they had the armour and weapons to repel them. Not only does it make sense but the thought of escorts wailing on cruisers is TRIBBLE.

    And STO is the only place where I can think of this occurring.
  • thisslerthissler Member Posts: 2,055 Arc User
    edited June 2013
    I have a Recluse healer build. It's designed to tolerate a lot of TRIBBLE from escorts whilst healing my team. It could be killed, but only if it was under really concentrated fire with science debuffs being piled upon it.

    Enter the new energy weapons DOFFs that allow 35% of your shields to be bypassed.

    Since their release my Recluse has been fried in seconds numerous times by teams who are stacking that DOFF. You see the Beam Overloads hit and then your hull melts away. Never in the 6 months that I've had this build has it died so often so quickly.

    This is not right. This DOFF was supposed to be something to help beam users yet cannon users are the ones who get the most joy out of it.

    Cryptic, you stuffed up. Regardless of whether you agree with the fact that you stuffed up we sure as hell know you won't admit it. Even if you agree that you stuffed up the fix for it won't be seen in our lifetimes. With rubbish like this it's no wonder PvP is such a minority of the community.

    Welcome to escorts online.

    LOL that's hysterical. I was wondering why I was suddenly being fried inside my shields again! Thanks for the heads up! Hee hee. Well at least now I know what the joke is.
  • bobtheyakbobtheyak Member Posts: 374 Arc User
    edited June 2013
    Wait...a Recluse is complaining about not being invincible?

    o noes pvp is ruined!
  • darramouss1darramouss1 Member Posts: 1,811 Arc User
    edited June 2013
    bobtheyak wrote: »
    Wait...a Recluse is complaining about not being invincible?

    o noes pvp is ruined!

    OK, we've got one of those here in the forum...

    No, a Recluse shouldn't be invincible. Nothing should. It should be mighty hard to kill to make up for its complete lack of mobility and low damage output. A Recluse getting killed in 4 or 5 seconds? Ridiculous. Still, if you think that's fair you must be one of those entitlement-attitude types. And an escort-only pilot.
  • bobtheyakbobtheyak Member Posts: 374 Arc User
    edited June 2013
    A Recluse getting killed in 4 or 5 seconds? Ridiculous. Still, if you think that's fair you must be one of those entitlement-attitude types. And an escort-only pilot.

    The Recluse is the strongest healer in the game. Currently it can tank entire teams of intermediate-level players by itself. If something is tanking five people, it *should* die in 4 or 5 seconds.

    How about you give me your shiny lockbox ship and I'll show you how it's done. Or are you entitled to it?
  • darramouss1darramouss1 Member Posts: 1,811 Arc User
    edited June 2013
    bobtheyak wrote: »
    The Recluse is the strongest healer in the game. Currently it can tank entire teams of intermediate-level players by itself. If something is tanking five people, it *should* die in 4 or 5 seconds.

    How about you give me your shiny lockbox ship and I'll show you how it's done. Or are you entitled to it?

    Wrong, an escort should die in 4 or 5 seconds. A tank should a lot take longer. When you take the durability of cruisers away with such a DOFF then you take the last thing these ships have.

    What I'm entitled to is a fair game. You, who seem to think that Recluses should be able to be killed in 5 seconds, seem to think that you're entitled to Escorts Online, not Star Trek Online.
  • bobtheyakbobtheyak Member Posts: 374 Arc User
    edited June 2013
    You, who seem to think that Recluses should be able to be killed in 5 seconds

    When tanking five people by itself, yes. The energy weapon doff might bring it down to about three people, which is just fine by me.

    P.S. I've been calling for a nerf to escorts for months now.
  • burstorionburstorion Member Posts: 1,750 Arc User
    edited June 2013
    Let me get this straight... a lockbox ship user is complaining as people are using essentially 'lockbox' doffs (I'll use that instead of the incenedary term p-to-something..) against them?

    Excuse me while I chuckle and grab some popcorn

    Hate to be the one to break it to you but live by the sword, die by the sword - If you yourself use such gear, expect it to come right back and bite you on the rear often - you got a recluse to have one up on everyone else using stock ships - funnily enough, the people using these doffs did the same to you

    As both are you are the one and the same, I'll shed no tears for either of you

    I will however watch this thread and hope it becomes entertaining
  • darramouss1darramouss1 Member Posts: 1,811 Arc User
    edited June 2013
    It's not about lockbox ships or not. It's about cruisers, be they stock, C-Store or lockbox losing the one thing that they had; their durability. The Galaxy, which is a stock ship, used to be durable. It falls prey to this DOFF just the same as an Odyssey or a Recluse. The issue is that a DOFF that seems like it was made to bolster the neglected cruisers is now just another escort toy.

    Of course you can choose to ignore what I said and just troll. I'm hoping you can see the fundamentals of what I'm saying and rise above that.
  • inexplicabletiminexplicabletim Member Posts: 67 Arc User
    edited June 2013
    I have a Recluse healer build. It's designed to tolerate a lot of TRIBBLE from escorts whilst healing my team. It could be killed, but only if it was under really concentrated fire with science debuffs being piled upon it.

    Enter the new energy weapons DOFFs that allow 35% of your shields to be bypassed...

    yes, this doffs are to powerfull
  • burstorionburstorion Member Posts: 1,750 Arc User
    edited June 2013
    It's not about lockbox ships or not. It's about cruisers, be they stock, C-Store or lockbox losing the one thing that they had; their durability. The Galaxy, which is a stock ship, used to be durable. It falls prey to this DOFF just the same as an Odyssey or a Recluse. The issue is that a DOFF that seems like it was made to bolster the neglected cruisers is now just another escort toy.

    Of course you can choose to ignore what I said and just troll. I'm hoping you can see the fundamentals of what I'm saying and rise above that.

    Heres the rub - if you have a system, players will find a way to use it to your advantage - tthus you give more power to one side; the other side will adapt to use it


    Take, for instance the A2D doff - its not designed for a bop, but my god, its a brilliant addition - +40 all enegy def and longer duration? I can pump more power to aux from engines and tank like I've got 4 neutronium consoles!

    this is the same issue with the BO doff - designed for one, used by many


    As to you accusing me of trolling..having an opinion different to yours is not trolling, please kindly bear that in mind - usage of 'trolling' in the right context is rather essential to prevent misunderstanding wouldn't you agree?
  • darramouss1darramouss1 Member Posts: 1,811 Arc User
    edited June 2013
    burstorion wrote: »
    Heres the rub - if you have a system, players will find a way to use it to your advantage - tthus you give more power to one side; the other side will adapt to use it


    Take, for instance the A2D doff - its not designed for a bop, but my god, its a brilliant addition - +40 all enegy def and longer duration? I can pump more power to aux from engines and tank like I've got 4 neutronium consoles!

    this is the same issue with the BO doff - designed for one, used by many


    As to you accusing me of trolling..having an opinion different to yours is not trolling, please kindly bear that in mind - usage of 'trolling' in the right context is rather essential to prevent misunderstanding wouldn't you agree?

    I seriously don't see why the A2D DOFF wouldn't be designed for a BOP. A2D, IMHO, is geared towards fast moving ships, giving them even more speed. It's certainly far more effective on an escort than it is on a cruiser.

    Far too often I see people who enter discussions without taking in to consideration any points made by others just because it doesn't agree with their opinion. They attack or inflame. This is one of those topics that will most likely attract that sort of thing. I'm sorry if you perceived me as labelling you a troll. That's not the case. I asked that you not troll in your replies. Which you didn't, as shown by your thought out opinion, despite the fact that we disagree on the fundamental of the topic.
  • sdf01macrosssdf01macross Member Posts: 0 Arc User
    edited July 2013
    Just wanted to share I don't like being in the receiving end of this DOFF either. I hope they add like a 30s cooldown....like they did with subnuke DOFF.
  • mimey2mimey2 Member Posts: 0 Arc User
    edited July 2013
    I still think that if they wanted to make it useful for cruisers (as they stated), then why in the great gods of PvP did they put it on BO of all things?

    I mean, sure, it could still be a stupidly-strong DOFf possibly if it wasn't, but if it was on FAW, that would at least make more SENSE.

    If they can somehow move this DOFF to be on FAW and not Beam Overload, then we can see if it's still as insane as it has been.

    Y'know, there is a reason why bleedthrough has, for the most part, been kept at the level it is through most of the game's life: The devs, be they back then or more recently, understood just how potent high bleedthrough could be. Hence why DEM is nice, but not OTT. That's why shields have 10% bleed unless it is a Resilient (on a similar note, that's why a lot of people also consider those shields to be better than others as well).

    On top of that, that is also why Transphasic weapons are usually so low on base damage; high bleedthrough, but lower damage to balance it out. Some call the Breen Cluster torp OP, but not so much the raw damage it can do, but because so much of that damage goes right through shields.

    For pretty much the same reason, Nukara mines (say what you will) are very strong for the bleed damage alone (which I think might actually be borked since they are supposed to do SOME damage to shields and not totally ignore em).

    Shields don't matter if your hull is gone. I don't think this needs a nerf; all it needs is to be on FAW, and not Beam Overload.
    I remain empathetic to the concerns of my community, but do me a favor and lay off the god damn name calling and petty remarks. It will get you nowhere.
    I must admit, respect points to Trendy for laying down the law like that.
  • playhard88playhard88 Member Posts: 733 Arc User
    edited July 2013
    i'm agree that the BO doff is a really bad idea, but as somenone has said before, tac team clean it.
    Bind the TT to a key, and when u see a bo hitting, smash the key, an use some HE or any hull resist for pre-buff you hull before the damage with penetration bonus reach your ship, that should keep you alive.
    John Sheridan@playhard88 - FED Tactical
    Vin Naftero@playhard88 - FED Sciencie
    K'tan@playhard88 - KDF Tactical
    Argento@playhard88 - RRF Tactical (FED)
  • edited July 2013
    This content has been removed.
  • captainednacaptainedna Member Posts: 0 Arc User
    edited July 2013
    OK, we've got one of those here in the forum...

    No, a Recluse shouldn't be invincible. Nothing should. It should be mighty hard to kill to make up for its complete lack of mobility and low damage output. A Recluse getting killed in 4 or 5 seconds? Ridiculous. Still, if you think that's fair you must be one of those entitlement-attitude types. And an escort-only pilot.


    your ship will pop alot faster from web mines than BO doff...and you can do nothing about that.
  • antoniosalieriantoniosalieri Member Posts: 0 Arc User
    edited July 2013
    A bit more pen for 4 seconds... mheh

    I'll take my phasics and there 40% penetration... all I do is target healers... its fun...

    Seriously slot some armour and some hull heals.
    [SIGPIC][/SIGPIC]
    Dignity and an empty sack is worth the sack.
  • skurfskurf Member Posts: 1,071 Arc User
    edited July 2013
    The doff is seriously not that great, also chance based. I have 2 purps to test and its by far the best doff u can get. stacking em up only adds chance but not more damage.

    30% Penetration, meh.


    I got 1 on my ship but any more will ruin the rest of my setups strategy. You can already vape people pretty well without it so it makes no sense trying to stack these anyhow. Sure if you rely on Transphasic builds and all kind of bleedthrough sh*t to circumvent, i'd say go for it. put 3 on.

    But ya know, thats my experience anyway.
    If they were "seriously not that great" then you wouldn't be using one.
  • aelfwin1aelfwin1 Member Posts: 2,896 Arc User
    edited July 2013
    mimey2 wrote: »
    Shields don't matter if your hull is gone. I don't think this needs a nerf; all it needs is to be on FAW, and not Beam Overload.

    Why ?
    Are you saying that because it will improve the game or because FAW is popular at the moment , and Cryptic should cater to what's en vogue ?

    The OP complained that this Doff was OP .
    Yet what you suggest is to put it on FAW , which would mean it's chance based proc would proc more often (as I understand it) , which in turn would make it even more OP , as it would activate more often with FAW then with BO .

    Is that what you want or have I misunderstood ?
  • tc10btc10b Member Posts: 1,549 Arc User
    edited July 2013
    I think it's more that the current PvP strategy which is en vogue as you put it, revolves around using multiple BO strikes from cloak, to decimate a targets hull and shields if not destroy them outright.

    Fire at will is less focused and not as widely used and so would be less game breaking and benefit the cruisers who use this skill more often.
  • caldannachcaldannach Member Posts: 485 Arc User
    edited July 2013
    Also if you use the DEM boff that prevents weapon power drain, then use the multiple BO strike, they will lose hardly any weapon power when they fire and get even more shield pen from DEM. Lethal.
    " Experience is a hard mistress, she gives the tests first, and the lessons after... "
  • ussultimatumussultimatum Member Posts: 0 Arc User
    edited July 2013
    tac team clears it. lasts 4 seconds. takes doff slot.

    get the firehose put out the qq blaze

    I agree with jjminigrands420YOLO.

    :P

    mimey2 wrote: »
    I still think that if they wanted to make it useful for cruisers (as they stated), then why in the great gods of PvP did they put it on BO of all things?

    Hey mimey.

    Well a few things about this, from my perspective.

    Cruisers are not limited to FAW.

    It always surprised me that people generally insist on using faw when they could alternatively provide support fire to their team with what effectively becomes a 360 degree field of fire BO (There is no realistic and consistent way to escape the BO arc of a 6+ BA Cruiser - or one that simply has 1 fore and 1 rear BA).

    *[Alternatively subspace jump + double tap DBB BO is a completely doable option for even the slowest of cruisers, get yourself a TB to make it work even better :))

    Is it the kill shot on its own? probably not.


    The other reason its probably on BO is because BO is limited to 1x per 15s or 2x in rapid succession every 30s.

    With the way I think this DOFF works, if you had a team of BFAW users with this it would literally just melt hull right through shields all of the time .

    (i'm pretty sure the proc is upon successful hit of BO on target, and not per activation of skill - so BFAW would have the full 10s to proc repeatedly on anything and anything that this touched).


    So putting this on BFAW would probably work like the Mini-SNB DOFF, except hitting more targets in wider arcs with a 30% chance to proc instead of 1%.

    That's just conjecture on my part though.
  • mimey2mimey2 Member Posts: 0 Arc User
    edited July 2013
    aelfwin1 wrote: »
    Why ?
    Are you saying that because it will improve the game or because FAW is popular at the moment , and Cryptic should cater to what's en vogue ?

    The OP complained that this Doff was OP .
    Yet what you suggest is to put it on FAW , which would mean it's chance based proc would proc more often (as I understand it) , which in turn would make it even more OP , as it would activate more often with FAW then with BO .

    Is that what you want or have I misunderstood ?

    It isn't really about whether FAW is popular or not honestly, it's more that BO is more a spike damage attack while FAW is is more inclined on cruisers, which was stated for what this is more meant for.

    Now, I admit that I was quite tired when I made that post, so I really didn't put another point I was meaning to make: We shouldn't ONLY call for a nerf on this DOFF; Cryptic is usually VERY heavy-handed when they truly nerf something. It needs to be put onto FAW first. If at that point they want to adjust it, they should. I'm totally ok with that, because it would be worse in that regards. Either the chance of the proc could be lowered, or the amount of bleedthrough the proc gives, OR a mix of both.
    Hey mimey.

    Well a few things about this, from my perspective.

    Cruisers are not limited to FAW.

    It always surprised me that people generally insist on using faw when they could alternatively provide support fire to their team with what effectively becomes a 360 degree field of fire BO (There is no realistic and consistent way to escape the BO arc of a 6+ BA Cruiser - or one that simply has 1 fore and 1 rear BA).

    *[Alternatively subspace jump + double tap DBB BO is a completely doable option for even the slowest of cruisers, get yourself a TB to make it work even better :))

    Is it the kill shot on its own? probably not.


    The other reason its probably on BO is because BO is limited to 1x per 15s or 2x in rapid succession every 30s.

    With the way I think this DOFF works, if you had a team of BFAW users with this it would literally just melt hull right through shields all of the time .

    (i'm pretty sure the proc is upon successful hit of BO on target, and not per activation of skill - so BFAW would have the full 10s to proc repeatedly on anything and anything that this touched).


    So putting this on BFAW would probably work like the Mini-SNB DOFF, except hitting more targets in wider arcs with a 30% chance to proc instead of 1%.

    That's just conjecture on my part though.

    I understand that yes, anybody can use BO. Not arguing that, heck my D'kora is currently flying around with BO and a blue version of this DOFF on. This proc + CSV and TS is a very good way to kill stuff very quickly with a non-tac in PvE content. But yes, anybody can use BO, not denying that.

    If they moved it to FAW, again, totally ok if at that point they adjusted it accordingly. Because the proc can only refresh itself, not much else past that. If they lowered the chance or amount to proc, or both at that point, that's ok. But we shouldn't just call for a nerf only, because I doubt they'd make it a small, realistic nerf. Move it to FAW, then it should be adjusted based off of THAT ability.



    On a separate note, to put a perspective of this DOFF, at least more of my own:

    This DOFF, at the VR level, allows ALL attacks to have basically transphasic torpedo levels of bleed through. Now, I said in my previous post that transphasics have always kept lower levels of damage as balance for their high bleed damage.

    So think about this: Quantum torpedoes, with their high spike damage potential, having transphasic torpedo-level bleed damage. Anyone here using them could easily obtain 9k hits (or something around that level), without much effort. Add in 40% bleed, and of that damage, 3,600 of it is going to go right to the hull (before resists). That is basically the whole damage of a normal transphasic torp that would normally only do if it hit totally bare hull.

    Now yes, most people ignore projectiles, but then again, all damage is going to have that level of bleedthrough. All DHC shots, all DBB and BA shots, all torps and mines, everything. And that can, will, and does add up very quickly.



    In a bit of ironic thinking, will we see the downfall of the mighty RSP? And in it's place will rise another power, one to counter this DOFF? Aux to SIF will finally take it's rightful place! :P
    I remain empathetic to the concerns of my community, but do me a favor and lay off the god damn name calling and petty remarks. It will get you nowhere.
    I must admit, respect points to Trendy for laying down the law like that.
  • ussultimatumussultimatum Member Posts: 0 Arc User
    edited July 2013
    mimey2 wrote: »
    It isn't really about whether FAW is popular or not honestly

    Well, the dev blog specifically states that part of the design is to help some powers which aren't very popular (in PvE I imagine) have new or better functionality (because they can micro-sell this to us instead of just revamping powers ;))

    Not that that is a consistent statement, as they add up to 8s to RSP and I don't see people suddenly running BO on STFs where shield penetration means next to nothing...:confused:


    mimey2 wrote: »
    On a separate note, to put a perspective of this DOFF, at least more of my own:

    This DOFF, at the VR level, allows ALL attacks to have basically transphasic torpedo levels of bleed through. Now, I said in my previous post that transphasics have always kept lower levels of damage as balance for their high bleed damage.

    So think about this: Quantum torpedoes, with their high spike damage potential, having transphasic torpedo-level bleed damage. Anyone here using them could easily obtain 9k hits (or something around that level), without much effort. Add in 40% bleed, and of that damage, 3,600 of it is going to go right to the hull (before resists). That is basically the whole damage of a normal transphasic torp that would normally only do if it hit totally bare hull.

    Now yes, most people ignore projectiles, but then again, all damage is going to have that level of bleedthrough. All DHC shots, all DBB and BA shots, all torps and mines, everything. And that can, will, and does add up very quickly.


    Well none of that would be changed if it were moved to FAW. In fact it would be easier to just spam it AoE fashion vs the other team to create holes and not actually require the timing that BO does vs. a single target.

    And as jjgrands said, it only lasts 4s and is cleared by Tac team - what's more it's limited to a skill that requires good timing.


    I do realize it's more spike, and more passive snooze (RSP DOFF) being added here and while that's problematic in and of itself I'm not convinced putting this on BFAW would make life any better or PvP any more interesting (TBH I find BFAW spam to be boring, playwise).
Sign In or Register to comment.