There is a new trend in PvP, and it involves these Nukara web mines. All people are doing now is using transphasics, chroniton, and nukara web mines to take out anything humanly possible in this game. It's making PvP no longer fun. You can't even tank your way out of it, nor can you Omega out of the Nukara web while all this hurt is being poured onto you. There is no counter for these mines (unless the nukara rep CONSUMABLE breaker works on these mines and even so would still make them OP because they can fire the mines over and over while I have to spend resources just to break one instance of it).
I think you guys at Cryptic have officially broken PvP. This is just one place where I see it. I can forsee issues with the new doffs and the risian corvette. In all honesty, I'm trying to stick to playing this game but there is no way I will just jump on some bandwagon of transphasic mines just because you guys have developed a broken mechanic.
As far as solutions, either make the nukara web breaker a bit more expensive but not consumable or allow some abilities to set you free from this horrible game idea.
PvP ? what PvP? STO is about jetpacks on Risa and daily reputation grind.That is end game content ,not playing with other people and improving your skills .
people reported those mines on tribble before release....nothing was done.Now people paid for them....maybe its a conspiracy but I think cryptic is working on ways to TRIBBLE ,annoy and mock their customers.
We should stop being surprised at Cryptics, and now PWIs apparent willingness to slaughter any sort of balance in this game every patch, ignore feedback for months at a time, and pretend the Tribble test server doesn't exist. Sure maybe balance can be hard in this kind of game, but we're not asking for perfect balance, just at least a semblance of balance.
Do particle generators affect the damage of this mine? Or is it those tactical geometry detonator consoles? Or maybe its just regular tac buffs like Attack Pattern Alpha. Whatever it is, sometimes those mines do maybe 10% hull damage, and sometimes they can outright destroy a cruiser with just 1 mine. They're pretty much the new 1-shot tricobalt mine. They fixed the tricobalt mines so hopefully they will fix these.
Do particle generators affect the damage of this mine? Or is it those tactical geometry detonator consoles? Or maybe its just regular tac buffs like Attack Pattern Alpha. Whatever it is, sometimes those mines do maybe 10% hull damage, and sometimes they can outright destroy a cruiser with just 1 mine. They're pretty much the new 1-shot tricobalt mine. They fixed the tricobalt mines so hopefully they will fix these.
Anybody done any parsing/testing/logging - I've got a fuzzy memory of them working like that during the beta on targets. A scratch or a boom!
The logs bunch them together with random pet spam, hard to know what the dot from them is exactly, but it's high.
If the mines scaled down with low aux to much lower damage and stun durations than present, I wouldn't think they where too bad. But given how basic AOE counters it, like all mines, and in many cases a death to web mines doesn't even count in the pvp scores....
Well the thing is, it requires all players to have AOE active before going into an area. Say a ship runs away, and drops the mines. Your Faw will not touch them if they are too far away. Then you get close thinking the coast is clear, and bam... Your disabled, 1 facing down, taking 20k per sec, and your heals even when released are ineffective at best to counter the god like DPS. They bypass shields for kills too. I have seen a ship with full shields go down to a set of 4.
Sad part was the Tholian Miner was on my team, but he killed the opposing team's tank which all 5 of us could not take down without an SNB. He killed him with 1 set of mines. They are OP
Saddly even I think I would feel bad if I had them on my ship. These things are doing like 30k total dmg per mine raw. So about 20k to shields, and maybe 8k to hull if your shields stayed up. It hits every .5 seconds or so.
Seriously, the Nukara web mines are hit or miss. But on average, their effectiveness is really inconsistent. They are somewhat useful against cruisers, not so much against escorts or fast moving ships. To blame all the ill of STO on these is beyond ridiculous.
Very few people use these mines in pvp. There are far more people who use DHC and Cluster Torp than the use of web mines. Even if it's used, it's hardly easy to hit anyone. So their success rate is really low.
There are too many damn gearsets, reputation perks and weapons, and other variables in this game. I can't keep up with what I'm getting shot with. . .
Me: *pops Tactical Team 1 with EPtS1, and keep TT cycling*
Random Federation escort or Romulan ship: *lolno, lemme blast the TRIBBLE outta your Fleet Norgh like your defenses don't even exist*
And the lag. . .gah. Half the Romulan singularity powers are at least a little lag-inducing due to the EPIC ARRAY OF COLORFUL GRAPHICS. Then there's all the stuff people run seemingly with the intent of causing lag (Theta Radiation Vents, for example). Grrr.
Me: *pops Tactical Team 1 with EPtS1, and keep TT cycling*
Random Federation escort or Romulan ship: *lolno, lemme blast the TRIBBLE outta your Fleet Norgh like your defenses don't even exist*
Yep, that's what I do. I'll even add there are people who just immediately activate their RSP without bothering watching what I hit them with. which baffles me to say the least. The distribution shield of TT really is not that great, it's better to have that function wired to a keybind for easy access. I have often seen down or weaken shields not being "redistributed" by TT.
Hmm, so it's not just me? I was wondering about these things yesterday.
Got whacked by them a couple of times, didn't exactly give me an opportunity to counter them. Couldn't outheal them, couldn't break free, couldn't stop them once they got started.
I don't often complain about stuff being OP, but this does seem a bit excessive.
My Romulan has less problems dealing with these mines than my Klingon. Minespam is actually the only situation I can think of in which the Singularity plasma shockwave is very useful. It doesn't even need to be fully charged to clear all mines in a large area.
My Klingon however is often pretty much screwed if no one else spams AoEs (shockwaves, gravity wells, warp plasma, etc.) over the entire battlefield.
This is a free-to-play MMO; their bottom line is directly impacted by how fast new content gets produced, as such meticulous QA & balancing is simply not profitable for them. The web mines are just the latest instance of balance issues getting shoved under the rug in favour of meeting deadlines; it costs time (and therefore lost revenue) to iterate things on Tribble and tweak based upon feedback, ergo it doesn't happen by and large.
These mines are not that bad. A TBR can break them easy. And you only get hit with them if you are not paying attention and run into them. They are slow and can be out ran pretty easy. Whenever something new comes out there is a learning curve for players to learn how to counter it. In the mean time people will cry and complain and call for a nerf, as usual.
Considering what they did with shuttles and Rhi...
...seeing that ship parked offshore on Risa...
...I want naval PvP!
There could be both "ship" and "ground" naval combat. Folks could fight with ships or folks could fight on ships...
Yes Virus!
I can see it now, navel premades on TS all shouting F7! F7!! Aahhh he floated away...
[SIGPIC][/SIGPIC] @Aquitaine985 Lag Industries STO PvP Fleet - Executive
A Sad Panda of Industrial calibre. 2010: This is Cryptic PvP. Please hold the line, your call is very important to us...
I will be carrying these mines on my cruiser but having been on the receiving end of them I shall not be inflicting them on anyone else, I'll just take the tetryon damage boost from them and have done :P
nukara mines really need a nerf... they can still one shoot people... what is the fun of not beeing able to move or do any skills and just die... they should only be able to do like 3k per mine... and even that is too much when you can put lots of mines with the dipertial patterns
[SIGPIC][/SIGPIC] Federation :: Fleetless :: Klingon Jorge Silva - Tac | Nayja - Sci | Jorge E. Silva - Eng Jorge R. Silva - Tac (Romulan Fed) Nayja K Silva - Sci | Vurg'jah - Tac
I think most can agree pvp will be better off without these things or their effectivness reduced. Changing its damage to kinetic instead of physical, increasing its cooldown and not allowing it to be used with dispersal patterns would be a good start. Or how about devs could admit introducing these mines in game was a mistake and just replace them with another item in that set?
I am not a Tac, so They are not OP for me.
Looks like another case where a weapon was designed for Science or Engineer and Tac buffs make it OP like Tricobalts, Tractor Repulsors, Photonic Shockwave 3, DEM Doffs, Isometric Charge, Cryo Pulsewave, Pounce, Lunge, Cannon Rapid Fire, Torpedo High Yield, Mine Dispersal Patterns, Turrets, Jetpacks, Party Poppers, Q, Bikinis, Orion Women, everything the KDF has, Carriers, lag, Fleets, Dilithium, Forums, and CHEESE!
I use these mines. I have used them in pvp and laughed out loud as some typical pvp hero, gobs off at people like he thinks he has already won. Only to fly round like a demented Gazelle, before being crushed inside the web like an empty coke can. Great satisfaction.
Now, joking aside, what i have noticed is all the people QQing about these mines are tac escort runners. You know, the kind of people that just like to pop all their cds and spam cannon while flying round in a circle. Heaven forbid there is a weapon they actually have to think about that might interfere with said circle spinning and cannon firing.
I have played tac escorts, in a tac escort and popped them with mines until some of them asked me to stop using them. How pathetic. Sometimes i oblige and win anyway, and sometimes i oblige and lose, and then wonder why i even agreed to not use them.
I have played cruisers and sci masters, in the same setup and they laughed at the mines while ripping me out of space time with an astounding amount of projectile spam of their own.
Sorry tac escorts (which is probably 90% of the playerbase), but you lose.
Here is a crazy idea. Instead of repeatedly flying into the mines while trying to cannon alpha spam, and then throwing the proverbial teddy, why not come up with a counter, and implement it? So sick of cry baby bad sportsmen Tacscorts. They gob off like crazy half the time and then you annihilate them, its not their fault. I am not saying im some awesome pvp player, because i am not. I dont like losing either. But i am still a good sport about it.
I dont cry hax when something kills me, i find out what it is, how its used, and then how to beat it or get round it.....i thought that was what everyone did.
Last point. The web mines should not be nerfed for another very good reason. Its the best damn thing in the whole Nukara repuation, if you nerf it, then nukara rep will be a joke.
" Experience is a hard mistress, she gives the tests first, and the lessons after... "
I use these mines. I have used them in pvp and laughed out loud as some typical pvp hero, gobs off at people like he thinks he has already won. Only to fly round like a demented Gazelle, before being crushed inside the web like an empty coke can. Great satisfaction.
Now, joking aside, what i have noticed is all the people QQing about these mines are tac escort runners. You know, the kind of people that just like to pop all their cds and spam cannon while flying round in a circle. Heaven forbid there is a weapon they actually have to think about that might interfere with said circle spinning and cannon firing.
I have played tac escorts, in a tac escort and popped them with mines until some of them asked me to stop using them. How pathetic. Sometimes i oblige and win anyway, and sometimes i oblige and lose, and then wonder why i even agreed to not use them.
I have played cruisers and sci masters, in the same setup and they laughed at the mines while ripping me out of space time with an astounding amount of projectile spam of their own.
Sorry tac escorts (which is probably 90% of the playerbase), but you lose.
Here is a crazy idea. Instead of repeatedly flying into the mines while trying to cannon alpha spam, and then throwing the proverbial teddy, why not come up with a counter, and implement it? So sick of cry baby bad sportsmen Tacscorts. They gob off like crazy half the time and then you annihilate them, its not their fault. I am not saying im some awesome pvp player, because i am not. I dont like losing either. But i am still a good sport about it.
I dont cry hax when something kills me, i find out what it is, how its used, and then how to beat it or get round it.....i thought that was what everyone did.
Last point. The web mines should not be nerfed for another very good reason. Its the best damn thing in the whole Nukara repuation, if you nerf it, then nukara rep will be a joke.
As a tacescort pilot, its pretty damn hard to see these things, actually, its impossible.
Hell, I use them as well.
Why? Cos if its ok for cryers like you to use them, why shouldn't I?
Comments
people reported those mines on tribble before release....nothing was done.Now people paid for them....maybe its a conspiracy but I think cryptic is working on ways to TRIBBLE ,annoy and mock their customers.
Considering what they did with shuttles and Rhi...
...seeing that ship parked offshore on Risa...
...I want naval PvP!
There could be both "ship" and "ground" naval combat. Folks could fight with ships or folks could fight on ships...
@DevolvedOne
Anybody done any parsing/testing/logging - I've got a fuzzy memory of them working like that during the beta on targets. A scratch or a boom!
If the mines scaled down with low aux to much lower damage and stun durations than present, I wouldn't think they where too bad. But given how basic AOE counters it, like all mines, and in many cases a death to web mines doesn't even count in the pvp scores....
Sad part was the Tholian Miner was on my team, but he killed the opposing team's tank which all 5 of us could not take down without an SNB. He killed him with 1 set of mines. They are OP
Saddly even I think I would feel bad if I had them on my ship. These things are doing like 30k total dmg per mine raw. So about 20k to shields, and maybe 8k to hull if your shields stayed up. It hits every .5 seconds or so.
Seriously, the Nukara web mines are hit or miss. But on average, their effectiveness is really inconsistent. They are somewhat useful against cruisers, not so much against escorts or fast moving ships. To blame all the ill of STO on these is beyond ridiculous.
Very few people use these mines in pvp. There are far more people who use DHC and Cluster Torp than the use of web mines. Even if it's used, it's hardly easy to hit anyone. So their success rate is really low.
Me: *pops Tactical Team 1 with EPtS1, and keep TT cycling*
Random Federation escort or Romulan ship: *lolno, lemme blast the TRIBBLE outta your Fleet Norgh like your defenses don't even exist*
And the lag. . .gah. Half the Romulan singularity powers are at least a little lag-inducing due to the EPIC ARRAY OF COLORFUL GRAPHICS. Then there's all the stuff people run seemingly with the intent of causing lag (Theta Radiation Vents, for example). Grrr.
Very true, that's why anyone needs to have a get out of jail card handy.
Yep, that's what I do. I'll even add there are people who just immediately activate their RSP without bothering watching what I hit them with. which baffles me to say the least. The distribution shield of TT really is not that great, it's better to have that function wired to a keybind for easy access. I have often seen down or weaken shields not being "redistributed" by TT.
Got whacked by them a couple of times, didn't exactly give me an opportunity to counter them. Couldn't outheal them, couldn't break free, couldn't stop them once they got started.
I don't often complain about stuff being OP, but this does seem a bit excessive.
My Klingon however is often pretty much screwed if no one else spams AoEs (shockwaves, gravity wells, warp plasma, etc.) over the entire battlefield.
Just go with the flow and get an escort
Ain't Nobody Got Time for That
[SIGPIC][/SIGPIC]
Yes Virus!
I can see it now, navel premades on TS all shouting F7! F7!! Aahhh he floated away...
@Aquitaine985
Lag Industries STO PvP Fleet - Executive
A Sad Panda of Industrial calibre.
2010: This is Cryptic PvP. Please hold the line, your call is very important to us...
Federation :: Fleetless :: Klingon
Jorge Silva - Tac | Nayja - Sci | Jorge E. Silva - Eng
Jorge R. Silva - Tac (Romulan Fed)
Nayja K Silva - Sci | Vurg'jah - Tac
Looks like another case where a weapon was designed for Science or Engineer and Tac buffs make it OP like Tricobalts, Tractor Repulsors, Photonic Shockwave 3, DEM Doffs, Isometric Charge, Cryo Pulsewave, Pounce, Lunge, Cannon Rapid Fire, Torpedo High Yield, Mine Dispersal Patterns, Turrets, Jetpacks, Party Poppers, Q, Bikinis, Orion Women, everything the KDF has, Carriers, lag, Fleets, Dilithium, Forums, and CHEESE!
Now, joking aside, what i have noticed is all the people QQing about these mines are tac escort runners. You know, the kind of people that just like to pop all their cds and spam cannon while flying round in a circle. Heaven forbid there is a weapon they actually have to think about that might interfere with said circle spinning and cannon firing.
I have played tac escorts, in a tac escort and popped them with mines until some of them asked me to stop using them. How pathetic. Sometimes i oblige and win anyway, and sometimes i oblige and lose, and then wonder why i even agreed to not use them.
I have played cruisers and sci masters, in the same setup and they laughed at the mines while ripping me out of space time with an astounding amount of projectile spam of their own.
Sorry tac escorts (which is probably 90% of the playerbase), but you lose.
Here is a crazy idea. Instead of repeatedly flying into the mines while trying to cannon alpha spam, and then throwing the proverbial teddy, why not come up with a counter, and implement it? So sick of cry baby bad sportsmen Tacscorts. They gob off like crazy half the time and then you annihilate them, its not their fault. I am not saying im some awesome pvp player, because i am not. I dont like losing either. But i am still a good sport about it.
I dont cry hax when something kills me, i find out what it is, how its used, and then how to beat it or get round it.....i thought that was what everyone did.
Last point. The web mines should not be nerfed for another very good reason. Its the best damn thing in the whole Nukara repuation, if you nerf it, then nukara rep will be a joke.
well most teams get 3 healers and 2 dps ships aka escorts ...that is 90% alright .
now you can go back to your erp on drozana :rolleyes:
Pretty sure i said playerbase and mentioned nothing about 'teams'. I wasnt talking about cheesy premades, a lot of people PUG as well.
Maybe not that many of the playerbase even bother with pvp, but the fact is tac escorts are by far the most numerous over anything else.
Oh, and now you can go back to your Gorn chat on Risa with the other 12 year olds.
escorts are not the ships for cheese but you would /should already know this from your fellow kirk roleplayers.
As a tacescort pilot, its pretty damn hard to see these things, actually, its impossible.
Hell, I use them as well.
Why? Cos if its ok for cryers like you to use them, why shouldn't I?