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Lance broken on HSE...

deaftravis05deaftravis05 Member Posts: 4,885 Arc User
So... I'm 20 kilometres out, doing full impulse... and I get lanced...

awesome... revive and do it again and again, 20 kilometres, running across... and 2 of us get lanced... both not near each other and both 20 kilometres away...


um...

Dear Cryptic... if the lance cooldown is 30 seconds... and range is 25km... and they have 2 lances per ship... how do you expect a team of 5 to get close enough to open fire?

And no, staying near the Queen doesn't work. We get lanced anyways.
Post edited by Unknown User on

Comments

  • deaftravis05deaftravis05 Member Posts: 4,885 Arc User
    edited June 2013
    anyone else notice the epicly fast cooldown and pinpoint accuracy of the lances?
  • tenkaritenkari Member Posts: 2,906 Arc User
    edited June 2013
    just one of the many bugs with the Elite version, which is practically unbeatable before this change in the first place.
  • eradicator84eradicator84 Member Posts: 1,116 Arc User
    edited June 2013
    Yeah I thought something was odd about it. Even tried hugging the queen and they still pole-axed me with 500k hits.
    AFMJGUR.jpg
  • starboardnacellestarboardnacelle Member Posts: 67 Arc User
    edited June 2013
    Yeah, I've found it near impossible to approach the Unimatrix ships without some form of divine intervention. Until it's fixed, avoid Hive Onslaught... unless you want to test something. I've had a theory on how to take advantage of the Unimatrix lance for counter-attacks ever since it was discovered that general energy consoles were buffing Feedback Pulse.

    Get a Tactical Captain to fly an Aventine or Vesta with the three-console set, run full auxiliary power, and spec into Particle Generators. Load its Science console slots up with Particle Generators, and its Tactical slots with Directed Energy Manifolds or Prefire Chambers. When you get within ten kilometers and you see the lance charging, pop the Quantum Focused Shield Bubble to absorb the lance hit, all of your alpha strike buffs, Emergency Power to Auxiliary III, and Feedback Pulse III. With any luck, this will reflect two to three times the incoming energy damage from the lance back at the Unimatrix and one-shot it.
  • hotsnfluffhotsnfluff Member Posts: 0 Arc User
    edited June 2013
    So... I'm 20 kilometres out, doing full impulse... and I get lanced...

    awesome... revive and do it again and again, 20 kilometres, running across... and 2 of us get lanced... both not near each other and both 20 kilometres away...


    um...

    Dear Cryptic... if the lance cooldown is 30 seconds... and range is 25km... and they have 2 lances per ship... how do you expect a team of 5 to get close enough to open fire?

    And no, staying near the Queen doesn't work. We get lanced anyways.


    yep got nailed 28k out, been happening for a while, you can stay near the queen right underneath her but then you need to have a way to deal with the green balls of insta death
    百闻不如一见 PWE motto
  • deaftravis05deaftravis05 Member Posts: 4,885 Arc User
    edited June 2013
    It wasn't difficult before... just time consuming (if you knew what to do) we could get in close, before LOR... we could... on occasion we'd get lanced or a torp just happened to crit us... which is fine, we could still do damage.

    Now we can't even get close enough to shoot.
  • nicha0nicha0 Member Posts: 1,456 Arc User
    edited June 2013
    They have a 360? arc now and massive range, nearly impossible to beat it once they start firing. The upside is a good team can often take out 1 and most of the 2nd ship before the lances activate.

    Also I found a hiding spot on one side behind some space structures that lets you just barely fire and not get hit, the 2nd ship doesn't have the luxury.
    Delirium Tremens
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  • shockwave85shockwave85 Member Posts: 1,040 Arc User
    edited June 2013
    Get a Tactical Captain to fly an Aventine or Vesta with the three-console set, run full auxiliary power, and spec into Particle Generators. Load its Science console slots up with Particle Generators, and its Tactical slots with Directed Energy Manifolds or Prefire Chambers. When you get within ten kilometers and you see the Lance charging, pop the Quantum Focused Shield Bubble to absorb the lance hit, all of your alpha strike buffs, Emergency Power to Auxiliary III, and Feedback Pulse III. With any luck, this will reflect two to three times the incoming energy damage from the lance back at the Unimatrix and one-shot it.

    Please somebody test this and record it, it sounds hilarious
    ssog-maco-sig.jpg
  • linkjoylinkjoy Member Posts: 60 Arc User
    edited June 2013
    What's sad is that people have reported this about 900 times and Cryptic doesn't listen and won't fix it.

    Working as intended.
  • ferdzso0ferdzso0 Member Posts: 0 Arc User
    edited June 2013
    working as intended.

    cryptic couldnt make the AI smarter, so they just gave them bigger strongger weapons

    10k DPS Vesta threads: 1; 2
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