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Brace for Impact!! New DOFFs are coming.

ussultimatumussultimatum Member Posts: 0 Arc User
edited June 2013 in PvP Gameplay
Oh my!

http://sto.perfectworld.com/news/?p=926711


The species included in this pack provide unique combinations of traits which emphasize their canonical characteristics. This pack includes 17 new active-roster powers, with many powers enhancing abilities that previously did not have any Duty Officer powers to interact with:

  • Systems Engineer (Space): Chance to add power to all systems when activating Engineering Team.


  • Research Lab Scientist (Space): Chance to lower the cooldown on all Shield Heal powers by 15 seconds when activating Science Team.


  • Conn Officer (Space): Chance to increase Perception and Accuracy when activating Tactical Team.


  • Energy Weapons Officer (Space): Chance for Beam Overload to cause your attacks to ignore a portion of shields for several seconds.


  • Astrometric Scientist (Space): Increases the duration of the defense buff given by Mask Energy Signature.


  • Fabrication Engineer (Space): Increases the duration of Reverse Shield Polarity.


  • Matter/Antimatter Specialist (Space): Your Auxiliary Power to the Inertial Dampeners now also increases your Energy Resistance Rating and is increased in duration.


  • Development Lab Scientist (Space): Each reflected hit of Feedback Pulse has a chance to lower the attacker?s resistance ratings to all damage.


  • Biochemist (Ground): Your Nanite Health Monitor has a chance to have a number of additional charges.


  • Armory Officer (Ground): When using Stealth Module, increases the duration of the Stealth Ambush damage bonus effect.


  • Explosives Expert (Ground): Adds a chance for Disable Weapons to your Chroniton Mine Barrier.


  • Quartermaster (Ground): Your deployed Cover Shield gives bonus Resistance Rating to nearby allies.


  • Biochemist (Ground): Your Sonic Pulse now additionally roots all targets hit for a short duration.


  • Security Officer (Ground): Increases the bonus damage of Ambush by 100%, but all bonus damage from this ability is now dealt as Damage over Time.


  • Diagnostic Engineer (Ground): Your Weapons Malfunction has a chance to chain to nearby targets.


  • Damage Control Engineer (Ground): Your Quick Fix now adds additional bonus Resistance Rating to its target.


  • Assault Squad Officer (Ground): Your Sweeping Strikes now have a chance to cause an Electrical Damage over Time effect to your target.


  • Hazard System Officer (Ground): Your Fuse Armor has a chance to deal double damage.




Many of the new Active Duty roster powers are designed to create new uses for powers which previously had somewhat limited utility ? making Cover Shield a group defensive buff, for instance, or turning Ambush from a burst DPS cooldown into a sustained DPS cooldown. Other powers simply add fire-and-forget buffs to existing powers, providing additional utility to all the ?Team? powers in space for instance. Whatever your playstyle, this pack has something for you
Post edited by ussultimatum on
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Comments

  • mimey2mimey2 Member Posts: 0 Arc User
    edited June 2013
    So, may as well make this.

    New DOFF pack soon, what's everyones thoughts on this so far?
    I remain empathetic to the concerns of my community, but do me a favor and lay off the god damn name calling and petty remarks. It will get you nowhere.
    I must admit, respect points to Trendy for laying down the law like that.
  • bitemepwebitemepwe Member Posts: 6,760 Arc User
    edited June 2013
    All shield heal powers by 15 seconds on use of Science Team - how much lower can EptS get?

    Acc and perception on use of Tacteam - thats a boon for a almost required power.

    Increased duration and bonus energy resistance for A2D use. I wonder if we will see more A2D+A2B builds arise?
    Leonard Nimoy, Spock.....:(

    R.I.P
  • ussultimatumussultimatum Member Posts: 0 Arc User
    edited June 2013
    mimey2 wrote: »
    So, may as well make this.

    New DOFF pack soon, what's everyones thoughts on this so far?


    Hey my thread was first!!! :P
  • marc8219marc8219 Member Posts: 0 Arc User
    edited June 2013
    lots of OP stuff here. Using the shield heal cooldown reduction doffs and the increased rsp duration doffs together you might be able to be invincible and have RSP up almost all the time, and have so many shields heals up again anytime RSP is not up.

    BO doff is obviously OP just ridiculous what alpha strikers will be able to do with that.

    Depending on how much perception we get we might see that tac team doff everywhere, which will make things pretty funny and hell for cloakers since everyone runs TT.

    FB pulse doff seems pretty scary too, FB pulse builds are already powerful.

    Gound doffs even more imbalanced, will be a nail in coffin for ground pvp.
    Tala -KDF Tac- House of Beautiful Orions
  • lordmalak1lordmalak1 Member Posts: 4,681 Arc User
    edited June 2013
    Overpowered, and no place to keep ones that arent immediately used.

    I like the possibilities of some of the powers (tho some are WAY OP), but poorly executed without a temporary doff storage solution available.

    It's a money pit- doff grinders are gonna lose alot of dilith (zen), and RP'ers are gonna spend a ton for the Suliban freighter.

    Cryptic will be laughing (at us) all the way to the bank.
    KBF Lord MalaK
    Awoken Dead
    giphy.gif

    Now shaddup about the queues, it's a BUG
  • lucho80lucho80 Member Posts: 6,600 Bug Hunter
    edited June 2013
    I had to get on here and see the latest nerf X thread before the doffs are even out. The feedback pulse doff is my favorite of the bunch. All the shoot first ask questions later tac captains will have to be even more careful when they decide to shoot to kill now.
  • ussultimatumussultimatum Member Posts: 0 Arc User
    edited June 2013
    lucho80 wrote: »
    I had to get on here and see the latest nerf X thread before the doffs are even out. The feedback pulse doff is my favorite of the bunch. All the shoot first ask questions later tac captains will have to be even more careful when they decide to shoot to kill now.

    I challenge you to find the place in my original post where I said anything should be nerfed.

    Good luck, you'll need it.
  • havamhavam Member Posts: 1,735 Arc User
    edited June 2013
    a small step for systems, a giant leap for balance.

    Great get you EC, don't bet on finding KDf Doffs, and let the unbalancing continue.

    When will engs get APA+GDF on use of Aus2Sif, or TS. SO many things that sound poorly balanced in this pack. I say revert the changes to SNB doff, no more reasons to keep those in a backwards state.

    ALso thanks for all the feedback and testing that was done before releasing the new pack.
  • naeviusnaevius Member Posts: 0 Arc User
    edited June 2013
    Development Lab Scientist (Space): Each reflected hit of Feedback Pulse has a chance to lower the attacker's resistance ratings to all damage.

    What? WHAT!?
    _________________________________________________
    [Kluless][Kold][Steel Heels][Snagtooth]
    [Louis Cipher][Outta Gum][Thysa Kymbo][Spanner][Frakk]
    [D'Mented][D'Licious]
    Joined October 2009. READ BEFORE POSTING
  • ussultimatumussultimatum Member Posts: 0 Arc User
    edited June 2013
    naevius wrote: »
    What? WHAT!?

    Clearly the FBP DOFF was designed to counter the new RSP DOFF!


    I kid, I kid. ;)


    Although it would be funny if 2 players each with FBP + DOFF with RSP running +DOFF fired on each other, with the win going to the one who does less damage with their actual weapons.
  • ssb64ssb64 Member Posts: 101 Arc User
    edited June 2013
    thank you for making a post that is just copy-paste from dev blog 27... ty ty
    [SIGPIC][/SIGPIC]
    "Achiever Killers often look to 1v1 duels for proof of their superior play and are frustrated by "rock paper scissor" game mechanics."
    That's me !
  • ussultimatumussultimatum Member Posts: 0 Arc User
    edited June 2013
    ssb64 wrote: »
    thank you for making a post that is just copy-paste from dev blog 27... ty ty

    You're welcome!

    I'd like to think I created a space for discussion on the area of the forums I like the most rather than have our voices lost in the oohs and aahs of the News section.
  • snoge00fsnoge00f Member Posts: 1,812 Arc User
    edited June 2013
    ssb64 wrote: »
    thank you for making a post that is just copy-paste from dev blog 27... ty ty

    And yet no one asked you to click this thread.

    I am thankful that this thread was made. I don't follow the dev blogs.
    [SIGPIC][/SIGPIC]
  • ssb64ssb64 Member Posts: 101 Arc User
    edited June 2013
    You're welcome!

    I'd like to think I created a space for discussion on the area of the forums I like the most rather than have our voices lost in the oohs and aahs of the News section.

    if thats the case, explain why you copy-pasted all the stuff from the dev blog instead of just putting the hyperlink ? And i never said this thread wasnt about discussion about the new doffs, you overreact - and the proof is that i never said "oohs and aahs"
    [SIGPIC][/SIGPIC]
    "Achiever Killers often look to 1v1 duels for proof of their superior play and are frustrated by "rock paper scissor" game mechanics."
    That's me !
  • naeviusnaevius Member Posts: 0 Arc User
    edited June 2013
    The thing about the FBP doff is that it potentiall puts us back into the 'deal much more damage than the incoming damage' mess. (Depends on the magnitude, of course.)

    It also means that you now are vulnerable to everyone ELSE while you shoot at a FBP ship. That really blows.

    I hope the actual numbers are small, and it can't stack.
    _________________________________________________
    [Kluless][Kold][Steel Heels][Snagtooth]
    [Louis Cipher][Outta Gum][Thysa Kymbo][Spanner][Frakk]
    [D'Mented][D'Licious]
    Joined October 2009. READ BEFORE POSTING
  • snoge00fsnoge00f Member Posts: 1,812 Arc User
    edited June 2013
    ssb64 wrote: »
    if thats the case, explain why you copy-pasted all the stuff from the dev blog instead of just putting the hyperlink ? And i never said this thread wasnt about discussion about the new doffs, you overreact - and the proof is that i never said "oohs and aahs"

    What a clown.

    Who the **** made you a mod on this forum?
    [SIGPIC][/SIGPIC]
  • snoge00fsnoge00f Member Posts: 1,812 Arc User
    edited June 2013
    I'm really looking forward to see how those doffs will be tweaked.

    I'm hoping some of those chance based doffs are sanely tweaked.
    [SIGPIC][/SIGPIC]
  • ssb64ssb64 Member Posts: 101 Arc User
    edited June 2013
    snoge00f wrote: »
    What a clown.

    Who the **** made you a mod on this forum?

    lol, who said i was mod here ? i didnt -_-
    i just think its kinda useless to make a post about "discussing doffs" that we dont even know how they really work ... only tomorrow this post will have something to discuss... until then your argument is invalid.
    [SIGPIC][/SIGPIC]
    "Achiever Killers often look to 1v1 duels for proof of their superior play and are frustrated by "rock paper scissor" game mechanics."
    That's me !
  • knockyknocky Member Posts: 0 Arc User
    edited June 2013
    Glad to see the Devs have their eyes on the prize.

    Money.

    If they didn't make OP Doffs...who would buy their packs?


    :rolleyes:
    [SIGPIC][/SIGPIC]
  • dontdrunkimshootdontdrunkimshoot Member Posts: 0 Arc User
    edited June 2013
    ssb64 wrote: »
    lol, who said i was mod here ? i didnt -_-
    i just think its kinda useless to make a post about "discussing doffs" that we dont even know how they really work ... only tomorrow this post will have something to discuss... until then your argument is invalid.

    we make threads here about everything that happens, because we want to discuss it from a pvp perspective free of carebears, this is nothing new. i was about to make this thread my self if it wasn't made already.



    Systems Engineer (Space): Chance to add power to all systems when activating Engineering Team.

    how much power, how much of a chance? i sorta dout this will be all that useful. maybe pared with warp core doffs you could have a reasonable expectation of something procing, but ET isn't used that often


    Research Lab Scientist (Space): Chance to lower the cooldown on all Shield Heal powers by 15 seconds when activating Science Team.

    thats a nice bonus for running ST, sci ships could go with 1 copy of TSS proboly.


    Conn Officer (Space): Chance to increase Perception and Accuracy when activating Tactical Team.

    stealth sight and accuracy buff? this will be the most sought after by pvpers for sure.


    Energy Weapons Officer (Space): Chance for Beam Overload to cause your attacks to ignore a portion of shields for several seconds.

    escorts running cannons and BO just got even more dangerous. how about a doff that lets torps nagate that 75% built in resistance to knetic all shield shave?


    Astrometric Scientist (Space): Increases the duration of the defense buff given by Mask Energy Signature.

    is there a defense buff after you deactivate MES? or is this for if your spoted and shot at?


    Fabrication Engineer (Space): Increases the duration of Reverse Shield Polarity.

    oh boy. there will be a feeding frenzy for these.


    Matter/Antimatter Specialist (Space): Your Auxiliary Power to the Inertial Dampeners now also increases your Energy Resistance Rating and is increased in duration.

    wow, AtD is just an awesome skill with this. mass resistance to all and movement buff. to bad you have to chose between that skill and the best hull heal AtS or an AtB with a tech doff build


    Development Lab Scientist (Space): Each reflected hit of Feedback Pulse has a chance to lower the attacker?s resistance ratings to all damage.


    anyone useing FBP will love this. if you dont swap targets you will kill your self even faster.


    a lot of the ground doffs look pretty desirable too. though ive done a lot of ground lately, my experience is still pretty limited, so i wont comment specifically on those doffs.
  • newromulan1newromulan1 Member Posts: 2,229
    edited June 2013
    ssb64 wrote: »
    lol, who said i was mod here ? i didnt -_-
    i just think its kinda useless to make a post about "discussing doffs" that we dont even know how they really work ... only tomorrow this post will have something to discuss... until then your argument is invalid.

    speaking of mods - you will get a warning and your sig removed - if you don't remove it firsts. Profane gestures are not allowed to be shown on the forums.
  • ssb64ssb64 Member Posts: 101 Arc User
    edited June 2013
    speaking of mods - you will get a warning and your sig removed - if you don't remove it firsts. Profane gestures are not allowed to be shown on the forums.

    ok that is scary, still im not going to remove it because i still think that discussing about doffs only with the description cryptic made is not enough, yet i have to say :

    all engineer ground doffs seem op, ive been eng with enemy neutralization and now they make a doff that disables weapons with the mines ? omg

    the new tac team doff seems out of the line and the rsp seems op as its 100%

    anyway, this happens all the time they launch new doffs
    [SIGPIC][/SIGPIC]
    "Achiever Killers often look to 1v1 duels for proof of their superior play and are frustrated by "rock paper scissor" game mechanics."
    That's me !
  • webdeathwebdeath Member Posts: 1,570 Arc User
    edited June 2013
    The RSP Doff, I'm wondering just how much it extends the duration by..

    The FBP Doff I'm wondering how much of a resistance debuff it gets, and if it would even be worth it.. and would it work with the PH Doff's Reflection effect.. Meaning if you use the PH Doff and the FBP Doff, when PH Doff reflects would it debuff the target..? Also wondering how long the Debuff from the Doff lasts on a target after being effected.

    The engineering team Doff I hope only grants the owner of the Doff the Power boost, and doesn't grant it to who ever gets the Engi team effect. Other wise it's yet another power that becomes no longer unique for the Engineer.. and that is the ability to share EPS.

    The Beam Overload doff seems to just call for even more Beam Overload stacking. Joy.

    Looking at the ground doffs, the only two that catch my eye really is the Sonic Pulse Doff and the Sweeping Strikes Doff. While the Nanite Monitor doff is nice, it's hardly as bad as it seems to me.
    You think that your beta test was bad?
    Think about this:
    American Football has been in open beta for 144 years. ~Kotaku
    [SIGPIC][/SIGPIC]
  • ussultimatumussultimatum Member Posts: 0 Arc User
    edited June 2013
    webdeath wrote: »
    The Beam Overload doff seems to just call for even more Beam Overload stacking. Joy.

    I think this one will depend heavily on the percentage.

    If it's a small percentage, say 2% > 3% > 4% > 5%, or even as high as 2% > 4% > 6% > 8%

    Then it's still in the realm of lucky strikes, and you'd need to stack multiples of these DOFFs to achieve much - because the rate of fire is so low for BO.

    On the other hand, if its in the 20% > 30% > 40% > 50% range, then that would be quite insane with 2 or 3 x EW DOFFs.

    The other component is also the amount of shield penetration it grants.
  • lordmalak1lordmalak1 Member Posts: 4,681 Arc User
    edited June 2013
    ssb64 wrote: »
    ok that is scary, still im not going to remove it because i still think that discussing about doffs only with the description cryptic made is not enough, yet i have to say :

    all engineer ground doffs seem op, ive been eng with enemy neutralization and now they make a doff that disables weapons with the mines ? omg

    the new tac team doff seems out of the line and the rsp seems op as its 100%

    anyway, this happens all the time they launch new doffs

    Heh, I liked the sig, but the text in the pic had to go. Picard givin the bird was cool.
    KBF Lord MalaK
    Awoken Dead
    giphy.gif

    Now shaddup about the queues, it's a BUG
  • ssb64ssb64 Member Posts: 101 Arc User
    edited June 2013
    lordmalak1 wrote: »
    Heh, I liked the sig, but the text in the pic had to go. Picard givin the bird was cool.

    looks like i cant have that pic anymore... theyve taken it out because it violates the rules, i kinda understand, but this ones better xD

    and the bo doff ussultimatum... considering the doff is 100% to proc, it must be small percentage, like 5% each doff (purple)... wonder what +15% shield penetration plus dem 3 could do... i dont think the doff will grant less than 5% each

    about the new tac team ones, omg, looks like i have to open some boxes because they seem to expensive to buy them from the exchange (well see). i think they are going to be 2.5 acc each (purple) and the duration 10 secs xP
    [SIGPIC][/SIGPIC]
    "Achiever Killers often look to 1v1 duels for proof of their superior play and are frustrated by "rock paper scissor" game mechanics."
    That's me !
  • redrickyredricky Member Posts: 1,004 Arc User
    edited June 2013
    If the BO shield pen doff procs on BO activation, cool. If it procs on a hit, why? BO is going to rip most of the shield down anyway...
    _______________
    CommanderDonatra@Capt.Sisko: ahhh is it supposed to do that?
    Norvo Tigan@dontdrunkimshoot: hell ya, maybe
  • ssb64ssb64 Member Posts: 101 Arc User
    edited June 2013
    redricky wrote: »
    If the BO shield pen doff procs on BO activation, cool. If it procs on a hit, why? BO is going to rip most of the shield down anyway...

    i thought about that too, cant figure out why they decided that doff to be activated by bo neither... it would make more sense if that doff would be activated not by bo, but by emergency power to weapons... tadaaa
    [SIGPIC][/SIGPIC]
    "Achiever Killers often look to 1v1 duels for proof of their superior play and are frustrated by "rock paper scissor" game mechanics."
    That's me !
  • antoniosalieriantoniosalieri Member Posts: 0 Arc User
    edited June 2013
    ssb64 wrote: »
    if thats the case, explain why you copy-pasted all the stuff from the dev blog instead of just putting the hyperlink ? And i never said this thread wasnt about discussion about the new doffs, you overreact - and the proof is that i never said "oohs and aahs"

    Its pretty simple we want to have a dialog about there impact on PVP.... hence we create a thread in the PVP section.

    I have no desire to go and watch all the pve kids pat Cryptic on the back because they can now RSP longer. Or think the new FPB doff will now allow them to compete in PvP.

    Stick around join in on the real conversation or not. I am glad the OP didn't just link the devs thread.
    [SIGPIC][/SIGPIC]
    Dignity and an empty sack is worth the sack.
  • ssb64ssb64 Member Posts: 101 Arc User
    edited June 2013
    Its pretty simple we want to have a dialog about there impact on PVP.... hence we create a thread in the PVP section.

    I have no desire to go and watch all the pve kids pat Cryptic on the back because they can now RSP longer. Or think the new FPB doff will now allow them to compete in PvP.

    Stick around join in on the real conversation or not. I am glad the OP didn't just link the devs thread.

    i dont desire to watch ppl sayin they can upgrade theyr unkillable build with 2 fbp, 2 rsps and 2 js >.> antonio :rolleyes:

    EDIT : i like that new federation pattern build (FBP) skill you mentioned
    [SIGPIC][/SIGPIC]
    "Achiever Killers often look to 1v1 duels for proof of their superior play and are frustrated by "rock paper scissor" game mechanics."
    That's me !
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