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More variety in Cryogenic Weapons

tilartatilarta Member Posts: 1,802 Arc User
edited June 2013 in Reputation System
As it stands, we only have access to 3 specific cryo weapons in the game:

Nukara Strikeforce Elite Cryogenic Full Auto Rifle
Compressed Cryogenic Launcher
CRM 200

Those first two are linked to Nukara Reputation, meaning the last one is the only one readily available.


Personally, I would prefer a more diverse selection, equivalent to the other weapons in the game.

Examples:
I want a Cryogenic Sniper Rifle.
Another player asked for a Cryogenic Minigun (and no, the CRM 200 is not a minigun!).


If I was a weapons designer specifically making anti-Tholian weapons, I'd adapt all the currently known weapons we have for cryogenic damage.


Therefore, I'd like to see more variety in Cryogenic Weapons, to bring the selection up to par with the existing weapons in the game.

Bees like honey, they don't like vinegar.
Everytime someone makes a character that is an copy of an existing superhuman, Creativity is sad :'(
Post edited by tilarta on

Comments

  • sollvaxsollvax Member Posts: 4 Arc User
    edited June 2013
    Also such weapons should be ideal for borg (you can't adapt to liquid nitrogen)
    Live long and Prosper
  • baudlbaudl Member Posts: 4,060 Arc User
    edited June 2013
    i'd like the crm 200 to work like the new romulan plasma thrower

    on the other hand one reputaion passive buff already adds cold dmg to all your weapons, to make them more effective against all enemies and tholians specially.
    Go pro or go home
  • tilartatilarta Member Posts: 1,802 Arc User
    edited June 2013
    Yes, I've seen that Passive.
    In point of fact, I chose it.
    But it's actually worthless, it does nothing!

    To explain how it works, if you get a Critical Hit, you have a Chance to inflict Cold Damage.
    That's it.
    It doesn't convert your weapons damage to Cryogenic.

    Also, my Critical Chance is so low, it's almost off the charts.
    2%
    Which means I don't rely on it to augment my gameplay.


    Which is why I want a weapon I know is premade to inflict Cryogenic Damage.

    Bees like honey, they don't like vinegar.
    Everytime someone makes a character that is an copy of an existing superhuman, Creativity is sad :'(
  • edited June 2013
    This content has been removed.
  • baudlbaudl Member Posts: 4,060 Arc User
    edited June 2013
    well my crit chance is close to 30 on my tac...without any kit buffs. gambling device, and advanced fleet armor with 10% crtH do the trick...

    from that point on crit based passives begin to make sense.
    Go pro or go home
  • tilartatilarta Member Posts: 1,802 Arc User
    edited June 2013
    But not everyone is going to rely on a Crit chance based build.
    So your argument is invalid.

    Due to bad experiences in my first mmo with those who overrelied on the ability to Crit (in serious battle engagements, they were the first member of the team to die!) and sacrificed survivalbility to do so, I disapprove of this approach to gaming.


    We need proper Cryo weapons!

    I don't think the Mass Effect approach applies in STO, but hey, if we get to apply Elemental Effects to our guns, I'm all for it!


    What I was thinking was more like Tabula Rasa weapons, for specific kinds, they came in fire and ice Damage variants.
    We have no fire precedent in STO, but there is a Cryo precedent.

    So hopefully one day, they'll make more Cryo weapons.

    Bees like honey, they don't like vinegar.
    Everytime someone makes a character that is an copy of an existing superhuman, Creativity is sad :'(
  • jbmaverickjbmaverick Member Posts: 935 Arc User
    edited June 2013
    sollvax wrote: »
    Also such weapons should be ideal for borg (you can't adapt to liquid nitrogen)

    Actually, I have seen the Borg adapt to the Cryo damage via the proc being discussed (was using Adapted MACO Pulsewave when it came up).

    The universe has a wonderful sense of humor. The trick is learning how to take a joke.
  • kiloacekiloace Member Posts: 488 Arc User
    edited June 2013
    I kind of feel this way about weapons in general. When I finally got my MACO Battle Rifle, I was blown away. Everything about it seemed unique: "Okay, its a sniper rifle but...WHOA it fires BEAMS? And the model looks so refined and detailed and advanced...I feel like a true defender of Starfleet using this baby!"

    I'm not saying the current weapon designs are bad, but it just seems like...I don't know, all the weapons in the galaxy are so cookie-cutter, then you finally get to the end game and there's a handful of actually unique weapons. Maybe they should rename the standard weapons to sound a little bit more unique, and give each type a unique model, including the thumbnail. Have a phaser sniper rifle with a long barrel and mounted scope, and make all the pulsewave assault weapons resemble a classic shotgun, just one that fires energy. THAT would be cool.
  • tilartatilarta Member Posts: 1,802 Arc User
    edited June 2013
    From my point of view, there's no diversity at all!

    In Tabula Rasa, we had 6 different damages.
    Although not every weapon came in all 6, there was enough variety to feel like you had some choice in the matter.

    At the very minimum, it was a requirement to carry an Incendiary and Cryogenic version of your favorite weapon.

    If that wasn't an option, Laser and Electric were the secondary choices.


    STO has two choices:

    Energy and Kinetic.

    In this game, I prefer kinetic, because I'm not really into rayguns.
    But the only Kinetic Weapons are the TR-116a (which is hardcapped for DPS at level 27) and whatever melee weapons you choose (I use the Tholian sword).
    Also, the TR-116a is not readily available and the low DPS makes it inconvenient to use at VA level (although I do, just out of sheer stubborness!).

    But regardless of whether I use Antiproton, Plasma or Polaron, I know it's all energy damage.

    And judging from how the Borg react to Cryogenics, that is also counted as energy damage.
    That part I never understood, it's a cloud of freezing gas contained in a directed energy field.
    They might adapt to the energy field, but not the sudden temperature drop of the actual damage involved.

    Basically, their organic tissue would would cease to function due to the neural structures shutting down from extreme cold exposure.
    And that is actually in Trek canon, when the Borg were exposed to artic temperatures, they were essentially "dead" until they were reheated by a Starfleet exploratory team.
    They said something like the nanites responsible for repairing organic tissue can't function in those temperatures.

    Which would not be surprising, considering the nanites are in their blood and well, if your blood is frozen solid, it's not exactly circulating.

    And First Contact has shown that while the synthetic components of Borg are extremely resilient, any destruction of their organic tissue disables them pretty severely.

    So shooting the Borg with a Cryogenic weapon and causing their organic tissue to freeze solid, even at least partially, is going to have a pretty severe effect on them.

    At the very minimum, it would be like what happens when the Breen shoot you, your movement speed is slowed to a crawl, you're in slow motion and you're experiencing damage over time that is often fatal.

    And that's what it should do to the Borg, without them adapting to it!

    Bees like honey, they don't like vinegar.
    Everytime someone makes a character that is an copy of an existing superhuman, Creativity is sad :'(
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