I'm having some trouble with making a feedback pulse build. I want to run it on my temporal science ship. Does anyone have any suggestions in a build setup?
Are you doing all of this as a Tactical Officer? On top of maxing out the damage, throwing some Tactical buffs will help push your damage to obscene amounts.
2 copies of fbp, prtg consoles instead of shield gens, full aux, less plating, so go for a fleet covariant and find an option to fill eng consoles, in the commander i use he1 repulsors1 fbp2 and fbp3, it works nice and soft
2 copies of fbp, prtg consoles instead of shield gens, full aux, less plating, so go for a fleet covariant and find an option to fill eng consoles, in the commander i use he1 repulsors1 fbp2 and fbp3, it works nice and soft
I'm a science officer with a temporal science ship. I got 4 prtg. Full aux(and emergency power to aux ability). I got the elite fleet covariant shield. I was using neutronium console for eng but are you suggesting not to? I figured tactical consoles were worthless and filled them with borg and tipler because there isn't (as far as I know) a +exotic damage console. I wasn't using repulsors, didn't think they worked that good but I'll give it a shot.
If you use the Omega and Romulan plasma torpedoes (which you should), you can slot all Particle Generator consoles in your science slot and boost your plasma DOT damage (if you get the +plasma variant). That will also boost your FBP.
I'm a science officer with a temporal science ship. I got 4 prtg. Full aux(and emergency power to aux ability). I got the elite fleet covariant shield. I was using neutronium console for eng but are you suggesting not to? I figured tactical consoles were worthless and filled them with borg and tipler because there isn't (as far as I know) a +exotic damage console. I wasn't using repulsors, didn't think they worked that good but I'll give it a shot.
Thank you
with the new sci trait your repulsors 1 can do 1.3 each pulse, ive got no points on graviton generators so that it can hit as much as possible, since you cant use tss, id go for a tractor beam or a repulsors, thing is that the tractor beam will reduce the incoming damage. repulsors is the best choice, try it
Tactical +exotic damage consoles? No, they don't exist.
That isn't accurate. Currently both the prefire chamber and the beam manifold (+all cannon damage, +all beam damage) consoles increase feedback pulse damage.
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@DevolvedOne
GW and FBP both have their damage components heavily augmented by Aux power.
Are you doing all of this as a Tactical Officer? On top of maxing out the damage, throwing some Tactical buffs will help push your damage to obscene amounts.
I'm a science officer with a temporal science ship. I got 4 prtg. Full aux(and emergency power to aux ability). I got the elite fleet covariant shield. I was using neutronium console for eng but are you suggesting not to? I figured tactical consoles were worthless and filled them with borg and tipler because there isn't (as far as I know) a +exotic damage console. I wasn't using repulsors, didn't think they worked that good but I'll give it a shot.
Thank you
However, there are Particle Generator consoles. In fact, there are Embassy variants of them as well.
http://sto.gamepedia.com/Console_-_Science_-_Particle_Generator
If you use the Omega and Romulan plasma torpedoes (which you should), you can slot all Particle Generator consoles in your science slot and boost your plasma DOT damage (if you get the +plasma variant). That will also boost your FBP.
with the new sci trait your repulsors 1 can do 1.3 each pulse, ive got no points on graviton generators so that it can hit as much as possible, since you cant use tss, id go for a tractor beam or a repulsors, thing is that the tractor beam will reduce the incoming damage. repulsors is the best choice, try it
That isn't accurate. Currently both the prefire chamber and the beam manifold (+all cannon damage, +all beam damage) consoles increase feedback pulse damage.