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Current implementation of Red Alerts needs to be canned!

hyplhypl Member Posts: 3,719 Arc User
Getting mighty freakin' tired of entering Red Alerts that have already been completed...or failed. You can only get into one when you're in the zone RIGHT when it pops up. Any other time is pure luck. It's just brain-dead stupid to have it this way...for a year and a half...

I say make it a queue that pops up in different sectors for a window of about 20-30 minutes. That way when they're up in a sector people can ACTUALLY DO THEM.
Post edited by Unknown User on

Comments

  • johnny111971johnny111971 Member Posts: 1,300 Arc User
    edited June 2013
    Not so much of an issue with the Borg Red Alerts anymore (maybe lack of plays?). The Tholian Red alert is God Awful bad, i'd wager 9/10 times I get the alert the instance is empty.

    Star Trek Online, Now with out the Trek....
  • aexraelaexrael Member Posts: 0 Arc User
    edited June 2013
    Makes you wonder why Dsthal intentionally leaves broken content in the game for months upon months.
  • rathelmrathelm Member Posts: 69 Arc User
    edited June 2013
    I'm sure there's a good chunk of the player base that would love to see Cryptic take a season release that all they did was fix the majority of outstanding bugs. Unfortunately that doesn't encourage Zen purchases so it may never be done. Also who knows how jumbled their code is. They may be too scared to even change parts of it.
  • tonyalmeida2tonyalmeida2 Member Posts: 0 Arc User
    edited June 2013
    I do believe it could be implemented better than it currently is.

    Personally I would like to see Red Alerts and Mirror Universe as a permament PVE queues instead of limited time things. We already have bonus hour events and because they are so popular and to appease different time zones they are pretty frequent and long lasting (appearing at least 3 times a day and for 3 hours at a time). Perhaps Red Alerts and Mirror Universe could be altered as such to be able to queue at any time with scaled rewards.

    I would also like to see more daily events. The crafting system is a mere antiquity so it's event is dated since you can no longer get top notch gear from it. The extra datachip event is nice if you're working towards accolades or trying to pawn them off on the exchange but other than that it's pretty much useless. Perhaps existing events could be lumped together i.e. the datachip, crafting, and academy events could be merged and could last 2 hours total instead of just the 1 hr they all currently are. I'm not sure how many people take part in the vault shuttle hourly event but it could be lumped in with the bonus hour mark since it's already a permamently available PVE queue. Perhaps there could be some more events such as bonus skill points/commendation points, something to do with duty officers, and something to do with kerrat/pvp queues. The more interesting the event the more people will want to participate in it.
    pvp = small package
  • aexraelaexrael Member Posts: 0 Arc User
    edited June 2013
    I do believe it could be implemented better than it currently is.

    Personally I would like to see Red Alerts and Mirror Universe as a permament PVE queues instead of limited time things. We already have bonus hour events and because they are so popular and to appease different time zones they are pretty frequent and long lasting (appearing at least 3 times a day and for 3 hours at a time). Perhaps Red Alerts and Mirror Universe could be altered as such to be able to queue at any time with scaled rewards.

    I would also like to see more daily events. The crafting system is a mere antiquity so it's event is dated since you can no longer get top notch gear from it. The extra datachip event is nice if you're working towards accolades or trying to pawn them off on the exchange but other than that it's pretty much useless. Perhaps existing events could be lumped together i.e. the datachip, crafting, and academy events could be merged and could last 2 hours total instead of just the 1 hr they all currently are. I'm not sure how many people take part in the vault shuttle hourly event but it could be lumped in with the bonus hour mark since it's already a permamently available PVE queue. Perhaps there could be some more events such as bonus skill points/commendation points, something to do with duty officers, and something to do with kerrat/pvp queues. The more interesting the event the more people will want to participate in it.

    If you lumped those events together as you mentioned, it would make room for a 1 hour event slot for Red Alert(s). It could be random whether it pops a borg, tholian, undine, tal shiar, ect ect.
  • lan451lan451 Member Posts: 3,386 Arc User
    edited June 2013
    aexrael wrote: »
    If you lumped those events together as you mentioned, it would make room for a 1 hour event slot for Red Alert(s). It could be random whether it pops a borg, tholian, undine, tal shiar, ect ect.

    A Red Alert hour event? Sounds good to me. I can totally get behind that.
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  • aexraelaexrael Member Posts: 0 Arc User
    edited June 2013
    lan451 wrote: »
    A Red Alert hour event? Sounds good to me. I can totally get behind that.

    In the queue yes. It would maintain the "red alert lets gogogog defend" rush aspect and it would funnel more players in to doing them, instead of the haphazard broken sector space ones.
  • pyryckpyryck Member Posts: 6 Arc User
    edited June 2013
    I do like the idea of combining the low-turnout type of events in a slightly expanded time slot.

    Then other more-popular events could be slightly expanded in their time slots.

    Regarding the Sector Red Alerts, perhaps the devs could make them into a DSE type of event where several would pop in a sector and as each is completed, the individual DSE de-rezzes or disappears. This would serve to get the folks interested in the event moving towards an individual DSE while leaving other players the opportunity to move to another or even change instances.
  • kirkepsilon1kirkepsilon1 Member Posts: 132 Arc User
    edited June 2013
    The red alert issue has been around for a while as of yet not been hammered down at all lol most likely because of the devs working on other things if they had more staff working on this game things like this would get fixed quicker :P.

    They should also make the red alerts level specific so they scale its kinda funny going into a borg alert with LT 10+ characters with you lol. Also other alerts that include enemies like the Undine, KDF, Dominion.

    Also they could use their genesis engine to generate random events like for example an attack on the Earth say by the KDF makes sense considering we are at war with them so why wouldn't they. Anyway something like this could happen in real time while your in game so a sector wide alert is generated alerting all Federation ships to get back to Earth and defend it.

    Then you could have those on the ground fighting off the invading forces while those in orbit would be engaged in the space battle :). Once the situation is secured the results of the attack would remain for a while so if ESD was damaged then certain areas would be closed off due to repair over say a few days or a week depending.

    This would really be a innovative use of the genesis engine since it would add some real random events happening in game that are taking place in real time as opposed to a instance I feel this would add a real sense we are vulnerable and are at war. :)
  • gfreeman98gfreeman98 Member Posts: 1,201 Arc User
    edited June 2013
    Yes Tau Dewa is especially frustrating. :mad: I finally completed the 'Tholian Capital Punishment' accolade on one character.

    The people in chat keep saying "it's because it's already finished"; I say BS. More than once I've hit the Red Alert button the instant it appears, only to be greeted with "Exit to Sector" as my only option; there's no possible way 5 people (or whatever the #) got in and finished it in 1-2 seconds.
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  • quepanquepan Member Posts: 542 Arc User
    edited June 2013
    thats really what this game is missing is real time events , the current state of red alerts dont really cut it , other than accolades there is no real incentive to do borg alerts . and i cant remember when the last time the tholian event worked for me .
    though i would be neat to take certain aspects of a base offline for repairs, what the game is missing is a sense of immersion at times . things like this would keep the game very interesting from start to end game .
  • tonyalmeida2tonyalmeida2 Member Posts: 0 Arc User
    edited June 2013
    aexrael wrote: »
    If you lumped those events together as you mentioned, it would make room for a 1 hour event slot for Red Alert(s). It could be random whether it pops a borg, tholian, undine, tal shiar, ect ect.

    Well personally I would like to see Red Alerts and Mirrors as a permanent PvE queue available anytime. Obviously for that to happen rewards and cooldown's would need to be scaled. But perhaps during the mark bonus hour their rewards and cooldown's would be the same as they are now.

    I also would welcome seeing multiple faction Red Alerts. It seems to me that they introduced too much different conflict for them to keep up with developing content for. From the first story missions (FED) you think that Species 8472 will be a major antagonist, at end game there is 0 content for combatting 8472 outside of a random chance to fight them in the Fleet Marks events. Seeing more factions introduced in the Red Alert system would be great. Even though I believe long term they will release reputation systems for more of their conflicts.

    Speaking of reputation systems I would love to see a system similar to reputation/fleet starbase progression for our ship interiors with vanity and utility upgrade options. Or at least them being added to the C-Store.
    pvp = small package
  • majesticmsfcmajesticmsfc Member Posts: 1,401 Arc User
    edited June 2013
    It needs fixing and really with the buff to enemies with the release of LoR often if you get a bad team you may as well exit before getting half way through. I used to almost be able to solo a Borg one and now it's gone the complete opposite.

    I would also like to see them get rid of the Borg Sphere's emergency power to engines or whatever they use to zip around the map. Their in your weapons range at 2KM 2 seconds later they are over 12KM away.
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  • cha0s1428cha0s1428 Member Posts: 416 Arc User
    edited June 2013
    aexrael wrote: »
    Makes you wonder why Dsthal intentionally leaves broken content in the game for months upon months.

    Because fixing things costs money. By his own words, fixing things takes away from them giving us content.

    According to him, if they spent a month fixing things, thats a month without new content, and I'm sure we all would agree that is unacceptable :rolleyes:

    Fixing things costs them money. Money that could be better served in the higher-up's pockets. This is why we have so much "copy-paste" content such as the embassy and the dil mine, doffs, etc.

    From our perspective, he is incompetent and has no clue.

    From a business perspective, he is making them a ton of money. That's the way they like it, and it won't change anytime soon. Once we all get fed up with it and start jumping ship, they will shrug their shoulders and not care because they have made their money, and move on to another money making endeavor.

    American capitalism at its finest :rolleyes:
  • deianirrahdeianirrah Member Posts: 236 Arc User
    edited July 2013
    gfreeman98 wrote: »
    Yes Tau Dewa is especially frustrating. :mad: I finally completed the 'Tholian Capital Punishment' accolade on one character.

    The people in chat keep saying "it's because it's already finished"; I say BS. More than once I've hit the Red Alert button the instant it appears, only to be greeted with "Exit to Sector" as my only option; there's no possible way 5 people (or whatever the #) got in and finished it in 1-2 seconds.
    AFAIK, it is not exactly "finished" then - but apparently the current game only allows ONE instance of the Tholian Red Alert to be created throughout either one zone, several zones or the entire server. Meaning: the first five players to click get into the alert, the rest afterwards only sees the empty map. It gets worse through the fact that the "Red Alert" sign appears to be hampered with lag and may occur precious seconds after it has done so in other sectors - where different players were already able to click on it. And yes, the "Red Alert" sign keeps popping up despite the event already being full, causing countless players to experience only the empty void there. Just like the linger?ng "Red Alert" sign after a Borg Sector Alert.

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  • meltedsnowgirlmeltedsnowgirl Member Posts: 1 Arc User
    edited July 2013
    I would like to see more Tholian Red alerts, you know since it's a daily and all for the Romulan rep grind.

    :mad:
  • shaltorshaltor Member Posts: 72 Arc User
    edited July 2013
    I don't buy any argument based on "the devs won't fix it because they wouldn't be able to work on new content".

    Lest we forget.....just how long did we go without any new content at all?

    I could be totally off base and completely misinformed, but when you let well documented, glaring, and annoying quality of life bugs go unanswered and broken for months (and in some cases a year), it tells me either you don't care or you have no idea what is going on inside the game.

    For all I know, Cryptic may have a very good reason for not addressing these issues. Unfortunately, it hasn't been communicated very well.
  • chalpenchalpen Member Posts: 2,207 Arc User
    edited July 2013
    2 years of the borg red alerts is stupid. They should make it an event like everything else.
    Should I start posting again after all this time?
  • psiameesepsiameese Member Posts: 1,650 Arc User
    edited July 2013
    I'm not in favor of Red Alerts being moved into the queue's. While you can decline the current version of them, a Red Alert generally isn't something a starship Captain can plan for.
    (/\) Exploring Star Trek Online Since July 2008 (/\)
  • makburemakbure Member Posts: 422 Arc User
    edited July 2013
    Uh... Red alerts in the pve queue is counter to what a red alert is in actuality. Might as well rename it to combat patrols because it's not a red alert anymore. The current system needs to be FIXED.
    -Makbure
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